twinaphex
|
3dcb7dd278
|
(PS3) Another attempt at 16-bit scaling for analog values -still
broken controls
|
2014-01-09 22:38:59 +01:00 |
|
twinaphex
|
2fd70350c0
|
(PS3) Try scaling analog values to -0x7FFF/0x7FFF range - still fiddly/broken
|
2014-01-09 09:17:41 +01:00 |
|
twinaphex
|
1eaee0bbea
|
(PS3) Overlays work now - properly mallocs image size now
|
2014-01-08 14:38:42 +01:00 |
|
twinaphex
|
28f34c715b
|
(PS3) Dehardcode huge image buffer - overlays still broken though -
crashes now at libspurs instead
|
2014-01-08 14:21:51 +01:00 |
|
twinaphex
|
e5ae3403e4
|
(PS3) Now honors O Button behavior
|
2014-01-08 14:08:14 +01:00 |
|
Clienthax
|
716f285800
|
Add support for Cobra ODE
|
2014-01-06 03:28:14 +00:00 |
|
twinaphex
|
472da5166e
|
(PS3) Update ICON0.PNG/package.conf
|
2014-01-05 19:03:45 +01:00 |
|
twinaphex
|
0a15a17d44
|
Update years on all license headers
|
2014-01-01 01:50:59 +01:00 |
|
Themaister
|
0d3428ad15
|
Add texture_image_free().
Cleans up deinit code for textures.
|
2013-12-31 19:16:29 +01:00 |
|
twinaphex
|
1e52ee2f0f
|
(XDK) Refactor input driver - now goes through joypad driver
|
2013-12-26 22:17:31 +01:00 |
|
twinaphex
|
c1674b05f1
|
(PS3) Implement analog controls for PS3 - still borked in TyrQuake though
|
2013-12-26 21:09:47 +01:00 |
|
twinaphex
|
7433161968
|
(PS3) Implement input autodetection
|
2013-12-26 20:48:56 +01:00 |
|
twinaphex
|
75a6db27b4
|
(GX/PS3) Reimplement menu binds
|
2013-12-26 20:11:33 +01:00 |
|
twinaphex
|
7fe9ec647c
|
(PS3) Refactor PS3 input driver - no button input right now in
RGUI though
|
2013-12-26 18:07:09 +01:00 |
|
twinaphex
|
664d6e6e06
|
(RGL PS3) Cleanups
|
2013-11-29 05:04:23 +01:00 |
|
twinaphex
|
5dc58dc461
|
(RGL PS3) Depth and baseDepth - hardcode at 1
|
2013-11-19 20:20:45 +01:00 |
|
twinaphex
|
1372df61de
|
(PS3 RGL) Should add float FBO support
|
2013-11-19 05:18:46 +01:00 |
|
twinaphex
|
81f437ee74
|
(RGL PS3) Cleanups
|
2013-11-19 04:30:43 +01:00 |
|
twinaphex
|
caa653cc62
|
(RGL PS3) Remove SRGB remap (unused)
|
2013-11-18 11:58:22 +01:00 |
|
twinaphex
|
f0d006dd6d
|
(RGL PS3) Cleanups
|
2013-11-18 11:53:52 +01:00 |
|
twinaphex
|
7e619fa758
|
(RGL PS3) Get rid of GCM_FUNC macros and useless constants
|
2013-11-18 11:46:11 +01:00 |
|
twinaphex
|
c4da45783e
|
(RGL PS3) Dehardcode some GCM magic numbers
|
2013-11-18 11:25:38 +01:00 |
|
twinaphex
|
44bd582251
|
(RGL PS3) Use rglGcmSetJumpCommand instead of cellGcmSetJumpCommand
|
2013-11-18 11:11:17 +01:00 |
|
twinaphex
|
92a535a63d
|
(RGL PS3) Use rglGcmSetInlineTransfer
|
2013-11-18 11:05:37 +01:00 |
|
twinaphex
|
b7d1d6fe34
|
(PS3 RGL) Use rglGcmSwap16Float32
|
2013-11-18 11:00:53 +01:00 |
|
twinaphex
|
4e800574c0
|
(PS3) Audio - fix initializer
|
2013-11-18 10:55:28 +01:00 |
|
twinaphex
|
f03c53a646
|
(PS3 RGL) Use rglGcmSetNopCommand instead of cellGcmSetNopCommandUnsafeInline
|
2013-11-18 10:52:53 +01:00 |
|
twinaphex
|
673d4ed2b9
|
(PS3) ps3_audio.c - Simplify initializer
|
2013-11-18 10:52:53 +01:00 |
|
twinaphex
|
46d2c31cd8
|
(RGL PS3) rglDeallocateBuffer - turn into macro
|
2013-11-17 22:58:01 +01:00 |
|
twinaphex
|
ccb81396e6
|
(RGL PS3) GCM_FUNC no longer being used in rgl_ps3.cpp
|
2013-11-17 22:39:40 +01:00 |
|
twinaphex
|
014c1fff44
|
(RGL PS3) Make macro wrapper around cellGcmFlush
|
2013-11-17 22:12:45 +01:00 |
|
twinaphex
|
09f5037ca6
|
(RGL PS3) Turn into do { } while
|
2013-11-17 21:14:02 +01:00 |
|
twinaphex
|
920d46323f
|
(RGL PS3) Don't use CPU sleep anymore
|
2013-11-17 21:07:04 +01:00 |
|
twinaphex
|
dfddb4a530
|
(RGL PS3) Simplify gmmAlloc
|
2013-11-17 20:47:46 +01:00 |
|
twinaphex
|
ba250d1ca5
|
(PS3 RGL) Simplify gmmAlloc
|
2013-11-17 19:14:52 +01:00 |
|
twinaphex
|
1c6a0642d6
|
(PS3 RGL) Pallocator - change size to only one GmmAllocator
|
2013-11-17 18:29:51 +01:00 |
|
twinaphex
|
2ee221e7c6
|
(RGL PS3) No more GCM_FUNC calls inside rgl_ps3_raster.cpp
|
2013-11-17 16:23:48 +01:00 |
|
twinaphex
|
7167ccb5b9
|
(RGL PS3) Replace more GCM_FUNC entries
|
2013-11-17 04:57:19 +01:00 |
|
twinaphex
|
41a65eb32a
|
(PS3 RGL) Replace more GCM_FUNC calls
|
2013-11-17 00:49:34 +01:00 |
|
twinaphex
|
5312ac8c29
|
(PS3 RGL) Don't call cellGcmSetAntialiasingControl
|
2013-11-16 20:50:32 +01:00 |
|
twinaphex
|
1850428ef6
|
(RGL PS3) Using namespace cell::Gcm can go now
|
2013-11-16 18:01:30 +01:00 |
|
twinaphex
|
5c89e9106a
|
(RGL PS3) Turn rglGcmFifo into a struct instead of a C++-style struct
(ie. class)
|
2013-11-16 17:48:11 +01:00 |
|
twinaphex
|
f0ab69b115
|
(PS3) Split up OSK code into separate file
|
2013-11-16 16:02:04 +01:00 |
|
twinaphex
|
9558a47ada
|
(PS3 RGUI) Working OSK input
|
2013-11-15 23:19:44 +01:00 |
|
twinaphex
|
d06eebf9e6
|
(RGL PS3) cleanups
|
2013-11-15 17:21:30 +01:00 |
|
twinaphex
|
d87c20feee
|
(PS3) Get rid of ps3_input.h
|
2013-11-13 00:41:03 +01:00 |
|
twinaphex
|
aec049c803
|
(OSK) Refactor - (Onscreen Keyboard) - PS3-only backend for now -
I will make an overlay-based backend soon too for all other platforms
|
2013-11-13 00:27:31 +01:00 |
|
twinaphex
|
8ce8051654
|
(OSK PS3) Refactor OSK PS3 input
|
2013-11-12 17:16:30 +01:00 |
|
twinaphex
|
a5c0009475
|
(RGL PS3) Remove more unneeded Cg functions
|
2013-11-12 13:18:43 +01:00 |
|
twinaphex
|
d59bdf880f
|
(RGL PS3) Remove unneeded Cg functions
|
2013-11-12 13:01:43 +01:00 |
|
twinaphex
|
fde4311ef5
|
(PS3) Refactor OSK code - next thing should be abstracting it
|
2013-11-11 16:58:12 +01:00 |
|
twinaphex
|
c67fc23778
|
(PS3) input driver - add missing breaks
|
2013-11-11 12:36:34 +01:00 |
|
twinaphex
|
4405d08ae4
|
(RGL PS3) Cleanups
|
2013-11-10 03:16:03 +01:00 |
|
twinaphex
|
8ab88a5272
|
(RGL PS3 Cg) Take out unused shared parameters
|
2013-11-08 16:14:23 +01:00 |
|
twinaphex
|
dc7a98f48c
|
(RGL PS3) Group more cases together in switches
|
2013-11-08 15:57:42 +01:00 |
|
twinaphex
|
bbf7335bd3
|
(PS3) header includes for rgl_ps3.cpp
|
2013-11-08 05:22:15 +01:00 |
|
twinaphex
|
da8f8b6d63
|
Get rid of lifecycle_mode_state and use g_extern.lifecycle_state
instead
|
2013-11-07 21:44:44 +01:00 |
|
twinaphex
|
ab0d1a2e65
|
(RGL PS3) Slim down headers
|
2013-11-07 19:11:25 +01:00 |
|
twinaphex
|
68fbbbd7f4
|
(PS3) No longer crashes on loading overlays
|
2013-11-07 05:21:09 +01:00 |
|
twinaphex
|
1a7789974c
|
(PS3) Analog revisions - still borked though (tested with Quake)
|
2013-11-06 23:10:12 +01:00 |
|
twinaphex
|
d7e01cdf2a
|
(RGL PS3) Get rid of unused function pointers in function pointier table
|
2013-11-04 00:45:39 +01:00 |
|
twinaphex
|
59c44a7e17
|
(RGL PS3) Use malloc instead of new for buffer
|
2013-11-04 00:00:36 +01:00 |
|
twinaphex
|
124022bd69
|
(PS3) Implement rumble in input driver
|
2013-11-03 20:55:07 +01:00 |
|
twinaphex
|
b8641af4c3
|
(PS3) Expose Sixaxis accelerometer to input driver
|
2013-11-03 20:25:15 +01:00 |
|
twinaphex
|
ae981ab946
|
(PS3) Add preliminary analog stick support
|
2013-11-03 19:39:43 +01:00 |
|
twinaphex
|
c0e02d3957
|
(Android/General) Add preliminary sensor support to libretro API /
add accelerometer support to Android input driver
|
2013-11-03 00:27:58 +01:00 |
|
twinaphex
|
c9dc5e62d2
|
(RGL PS3) Reimplement glpixelStorei
|
2013-11-02 22:46:56 +01:00 |
|
twinaphex
|
3e8166bfa5
|
(Input) Add new function to input driver - get_capabilities
|
2013-11-02 21:16:57 +01:00 |
|
twinaphex
|
c473ffeb39
|
(RGL PS3) Get rid of setMatrixSharedvpindex
|
2013-11-02 17:27:47 +01:00 |
|
twinaphex
|
000b424d75
|
(RGL PS3) We don't use shared parameters for vertex and fragment shader
|
2013-11-02 17:19:18 +01:00 |
|
twinaphex
|
3c17d18904
|
(RGL PS3) Remove default parameter
|
2013-11-02 16:08:38 +01:00 |
|
twinaphex
|
3661fcee20
|
(RGL PS3) Cleanups
|
2013-11-02 15:54:36 +01:00 |
|
twinaphex
|
0a22300570
|
(RGL PS3) Remove fence object namespace
|
2013-11-02 14:57:25 +01:00 |
|
twinaphex
|
bef038e73e
|
(RGL PS3) Optimizations for glBufferSubData
|
2013-11-02 14:44:13 +01:00 |
|
twinaphex
|
ee89f3b711
|
(PS3 RGL) Optimization - don't invalidate vertex cache when doing
glMapBufferTextureReferenceRA/glUnmapBufferTextureReferenceRA
|
2013-11-02 04:05:08 +01:00 |
|
twinaphex
|
1ce7bed027
|
(RGL PS3) GMM allocator optimizations
|
2013-11-02 03:40:41 +01:00 |
|
twinaphex
|
3e914f42b3
|
(RGL PS3) Optimizations
|
2013-11-02 03:03:48 +01:00 |
|
twinaphex
|
0597b6e7c8
|
(PS3) Fixes input - turbo key shenanigans
|
2013-11-02 01:25:25 +01:00 |
|
twinaphex
|
7be9b2df18
|
(RGL PS3) Cleanups
|
2013-11-02 01:13:25 +01:00 |
|
twinaphex
|
484dd5c828
|
(RGL PS3) Cut down on bloat
|
2013-11-02 00:41:52 +01:00 |
|
twinaphex
|
c06871405d
|
(PS3 RGL) Remove bloat
|
2013-11-02 00:28:59 +01:00 |
|
twinaphex
|
a6df31479a
|
(RGL PS3) Cleanup unused stuff
|
2013-11-01 23:12:15 +01:00 |
|
twinaphex
|
727dc76db8
|
(Console/Android) Init input driver from context driver/graphics
driver from now on - just like PC - input driver initing can be
hoisted out of global_drivers_init that way
|
2013-11-01 16:33:32 +01:00 |
|
Lioncash
|
83da083a24
|
Fix a memory leak in function rglCgCreateProgramGroupFromFile in rgl_ps3_cg.cpp.
|
2013-10-13 23:19:50 -04:00 |
|
twinaphex
|
bcbb60824c
|
(PS3) Take out some D-pad emulation binds
|
2013-10-07 16:22:41 +02:00 |
|
twinaphex
|
99f387e959
|
(PS3) Cleanup ps3_input.c
|
2013-10-06 20:28:39 +00:00 |
|
twinaphex
|
fd053086ef
|
(RARCH_CONSOLE) Remove DECREMENT_BIND/INCREMENT_BIND
|
2013-10-06 20:01:44 +00:00 |
|
twinaphex
|
abb829283b
|
Take out messy Dpad emulation code - this will require an entire
rewrite where we come up with a solution that works the same across
console/PC/mobile
|
2013-10-05 20:55:37 +00:00 |
|
twinaphex
|
cf3fa07c4a
|
(RARCH_CONSOLE) Reduce code duplication for default input binds
|
2013-10-01 18:38:12 +02:00 |
|
twinaphex
|
a9d4af4f70
|
(PS3/Altivec) Fix some altivec_mem compiler warnings
|
2013-09-27 18:38:20 +02:00 |
|
twinaphex
|
29f0fd27bf
|
(RGL PS3) Speedhacked render path for rglGcmSetDrawArrays
|
2013-07-28 02:51:47 +02:00 |
|
twinaphex
|
bdf9c5eecd
|
(RGL PS3) More magic number dehardcoding
|
2013-07-28 02:31:21 +02:00 |
|
twinaphex
|
49f3078e72
|
(RGL PS3) Dehardcode some magic numbers
|
2013-07-28 01:34:29 +02:00 |
|
twinaphex
|
248d4e8084
|
Get rid of MODE_OSK_DRAW
|
2013-07-27 20:12:46 +02:00 |
|
twinaphex
|
f03dc4cb62
|
Cleanups
|
2013-06-03 00:44:09 +02:00 |
|
twinaphex
|
a581c9ac86
|
(PS3) Libfreevec/Altivec implementations of memcpy/memset -
use redefine macros in RGL and RetroArch for them - nice speedup
|
2013-06-02 18:35:13 +02:00 |
|
twinaphex
|
fa50efa93b
|
(PS3/XDK) Don't rely on frame_count anymore for menu toggle
|
2013-04-18 23:54:15 +02:00 |
|
twinaphex
|
80d249cd61
|
(RGL PS3) Opts
|
2013-04-15 22:00:52 +02:00 |
|
twinaphex
|
e91f8f1c82
|
Revert "(RGL PS3) Implement our own version of cellGcmSetVertexProgramParameterBlock"
This reverts commit 80a56bedae .
|
2013-04-15 19:49:09 +02:00 |
|
twinaphex
|
2b10d2bf0c
|
Revert "(RGL PS3) Inline SetVertexProgramParameter blocks for some instances"
This reverts commit 9b56355577 .
|
2013-04-15 19:48:55 +02:00 |
|