twinaphex
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9251eebe13
|
(RARCH_CONSOLE) Make find_video_driver public in scope and use
it in console ports
|
2013-01-07 17:48:45 +01:00 |
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twinaphex
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e74fc47b9a
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(RARCH_CONSOLE) Better way to detect shader type
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2013-01-07 17:22:51 +01:00 |
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twinaphex
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b56b645366
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Rename RARCH_SHADER_BSNES to RARCH_SHADER_GLSL
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2013-01-07 17:03:10 +01:00 |
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twinaphex
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3a5d056b95
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Expand functionality of set_shader callback function
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2013-01-07 16:46:26 +01:00 |
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twinaphex
|
39f38d98ab
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(RMenu) use g_extern.title_buf
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2013-01-07 07:55:19 +01:00 |
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twinaphex
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411bda0006
|
Small cleanups
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2013-01-07 07:47:42 +01:00 |
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twinaphex
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c4d81c6371
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(RARCH_CONSOLE) Use static variable for ingame menu index
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2013-01-06 17:00:46 +01:00 |
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twinaphex
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369477a15b
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(RARCH_CONSOLE) Add MODE_INIT
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2013-01-06 01:28:39 +01:00 |
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twinaphex
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e06583a45c
|
(RARCH_CONSOLE) Get rid of emulator_initialized - replace with main_is_init
|
2013-01-05 23:49:58 +01:00 |
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twinaphex
|
26d87330ad
|
(Assets) Move around some assets
|
2013-01-04 20:58:16 +01:00 |
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Themaister
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0b4cf2d053
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Update license headers to 2013.
|
2013-01-01 01:41:15 +01:00 |
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twinaphex
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ddc94054cb
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Get rid of RMenu context clear function
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2012-12-18 09:17:40 +01:00 |
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twinaphex
|
34951c121b
|
(PS3) Use g_extern.draw_menu instead of block_swap
|
2012-12-18 08:20:44 +01:00 |
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twinaphex
|
155e0692a9
|
(PS3) Some work on OSK - still doesn't work alright - a bitch to
get working properly without extra threads
|
2012-12-17 06:44:28 +01:00 |
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twinaphex
|
8e98968c85
|
(RMenu) Big refactor
|
2012-12-17 05:30:28 +01:00 |
|
twinaphex
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6750808e56
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(RMenu) Menu callback entry function should now be pretty much self-contained
|
2012-12-17 01:30:38 +01:00 |
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twinaphex
|
e391a18107
|
(RMenu) Add input_iterate function pointer - cleanup some code
|
2012-12-17 01:02:45 +01:00 |
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twinaphex
|
00058618c9
|
(RMenu) RMenu refactor - have function pointers for menu struct
|
2012-12-17 00:32:16 +01:00 |
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twinaphex
|
dacab094f0
|
(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame
|
2012-12-15 16:40:02 +01:00 |
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twinaphex
|
8a271d318c
|
Frame advance - get rid of unnecessary extern variables now
|
2012-12-15 02:25:48 +01:00 |
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twinaphex
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04674fbba7
|
(PS3/XDK) Better way to toggle frame advance
|
2012-12-15 02:13:58 +01:00 |
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twinaphex
|
a7a901962f
|
(PS3) Works again on PS3
|
2012-12-15 00:17:43 +01:00 |
|
twinaphex
|
dbb962e946
|
Streamline frame_count usage
(Android/Griffin) Fix build
|
2012-12-14 20:33:36 +01:00 |
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twinaphex
|
20bdef5d3b
|
(PS3) Input refactoring (note - other console ports will need
refactoring too - will do that nexta)
|
2012-12-14 17:42:01 +01:00 |
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twinaphex
|
707bcd483f
|
(Android) Some patches for RMenu compatibility
|
2012-12-14 01:29:01 +01:00 |
|
Toad King
|
c6111a3259
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[CONSOLE] Make separate timers for holding scroll and menu/exit button delay.
Fixes issues with exit/menu button combo not working on GC controllers occasionally
|
2012-11-28 19:55:08 -05:00 |
|
twinaphex
|
f0ebecfc32
|
(RMenu) Remove RMenu context files and use Gfx context files
instead
|
2012-11-19 04:09:16 +01:00 |
|
twinaphex
|
3bdfb3a011
|
(PS3/XDK) Get rid of redundant apply_fbo_state_changes function
|
2012-11-19 00:01:55 +01:00 |
|
twinaphex
|
ce1de27b5a
|
(GL/PS3) Refactor FBO setting
|
2012-11-18 21:50:27 +01:00 |
|
twinaphex
|
9bc0f382ab
|
(PS3/RMenu) refactored HAVE_CG_MENU out of existence - now
replaced with HAVE_RMENU - menu code has been moved over to
PS3 context file
|
2012-10-22 06:12:12 +02:00 |
|
twinaphex
|
a7a7671ac0
|
(Xbox 1) Build fixes
|
2012-10-15 07:00:58 +02:00 |
|
twinaphex
|
174c7d9d98
|
(RARCH_CONSOLE) g_console struct removed now - console settings
now a part of g_extern and also compiled in for PC - will use
this for RMenu
|
2012-10-15 06:25:12 +02:00 |
|
twinaphex
|
f4b197784c
|
Move zip_extract_mode from g_console to g_extern.filebrowser_state
|
2012-10-14 20:45:30 +02:00 |
|
twinaphex
|
fc17456581
|
(RMenu / RARCH_CONSOLE) Move more g_console state to g_extern
|
2012-10-14 20:34:16 +02:00 |
|
twinaphex
|
666ed41234
|
(PS3) Build fix
(RMenu) Get rid of (now) unnecessary includes
|
2012-10-01 04:04:50 +02:00 |
|
twinaphex
|
6c5d6515ce
|
(XDK) 360 and Xbox 1 now both use the same Direct3D driver
|
2012-10-01 03:35:38 +02:00 |
|
twinaphex
|
594aaa4600
|
(PS3) Some more refactorings to do with RMenu context files
|
2012-09-30 18:37:27 +02:00 |
|
twinaphex
|
7ab348dc40
|
(360) BUild fixes + 360 uses RMenu context file now
|
2012-09-30 18:29:32 +02:00 |
|
twinaphex
|
71443385e9
|
(PS3/XDK - Context) Some refactorings
|
2012-09-30 17:51:48 +02:00 |
|
twinaphex
|
c1e3dcd00e
|
(Xbox 1/360) XDK context file updated - fixes build
|
2012-09-30 17:10:04 +02:00 |
|
TwinAphex51224
|
e42f515e11
|
(PS3) Works on PS3 again
|
2012-09-25 03:49:51 +02:00 |
|
Twinaphex
|
51cd67bc89
|
(RMenu) Don't show prev messages for filebrowser-based menus
|
2012-08-23 05:10:11 +02:00 |
|
Twinaphex
|
c065f93e7c
|
(RMenu) Add 'Quit RetroArch' setting option
|
2012-08-22 21:27:21 +02:00 |
|
twinaphex
|
eca2c09fdd
|
(Xbox 1 RMenu) Add sound volume level setting
|
2012-08-22 16:59:12 +02:00 |
|
twinaphex
|
f921744ab4
|
(Xbox 1) Free up 8MB of RAM - Street Fighter Alpha 3 and all
big CPS2 ROMS work now
|
2012-08-22 16:22:42 +02:00 |
|
Twinaphex
|
16ef6ea771
|
(RMenu) Shortened some text messages so that it fits on Xbox 1
|
2012-08-22 15:50:14 +02:00 |
|
twinaphex
|
2ab41bbbeb
|
(RMenu Xbox 1) Build fix
|
2012-08-22 15:54:23 +02:00 |
|
Twinaphex
|
ec4fc43f57
|
(RMenu) Some aesthetic changes
|
2012-08-22 15:39:39 +02:00 |
|
Twinaphex
|
32df722960
|
(RMenu) L and R buttons now toggle between drive mappings
|
2012-08-22 14:35:08 +02:00 |
|
Twinaphex
|
8adfd6e948
|
(RMenu/PS3/Xbox 1) Add D-pad emulation setting
|
2012-08-22 14:04:33 +02:00 |
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