2166 Commits

Author SHA1 Message Date
Themaister
56e5c9fcec Refactor patch handling. 2012-03-17 01:12:29 +01:00
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cd0973d213 (360) Fixed build 2012-03-17 01:10:17 +01:00
Twinaphex
72efdbd916 (PS3) Fixed PS3 and Salamander PS3 builds 2012-03-17 00:58:44 +01:00
Themaister
13373f4873 Merge compat implementations into compat/compat.c. 2012-03-17 00:56:55 +01:00
Twinaphex
edad44c950 (PS3) PS3 builds again 2012-03-17 00:45:00 +01:00
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6cd800f6ae (360) 360 builds again 2012-03-17 00:52:10 +01:00
Themaister
0ee6aa948e Merge netplay_compat.c into netplay.c. 2012-03-17 00:49:05 +01:00
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7974533452 (360) Fixed SSNES Salamander 360 2012-03-17 00:40:48 +01:00
Twinaphex
6c8dd72cd8 (PS3) Build fix for PS3 2012-03-17 00:09:38 +01:00
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6b45efa7bc (360) Some build fixes - still not compiling though 2012-03-17 00:13:49 +01:00
Themaister
224db6a4c8 Merge ups.h/bps.h into patch.h. 2012-03-16 23:47:31 +01:00
Themaister
ef72584568 Merge ups/bps into patch.c. 2012-03-16 23:42:29 +01:00
Twinaphex
2a6551a62a Fixup includes 2012-03-16 23:31:26 +01:00
Themaister
9ab02b12be Move compat functionality to compat/. 2012-03-16 23:26:57 +01:00
Twinaphex
e6b3b96400 (PS3) SDK is always Win32 anyway -so if run on Linux/WINE, we
just use .exe extension instead of setting up all sorts of
complicated symlinks from host-linux to host-win32
2012-03-14 03:19:13 +01:00
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47dcb54c1f (PS3/Wii) Make netlogger code portable 2012-03-13 00:45:12 +01:00
Themaister
6cd4989651 Rename macro. 2012-03-12 22:55:19 +01:00
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dd9f4be2aa (Wii) Some work on Wii port - included szlib.c - moved input-related
function over to input_luts.c
2012-03-12 22:40:04 +01:00
Themaister
36885e35d7 Kill obsolete test code. 2012-03-12 22:02:34 +01:00
Themaister
49f27c68ff Style nits. 2012-03-12 21:45:43 +01:00
Themaister
5d6c5af8be Style nit. 2012-03-12 18:50:25 +01:00
Themaister
0a2b3ede59 Cleanup. 2012-03-12 17:31:15 +01:00
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07a4619a70 (PS3) Now uses new environment extensions too 2012-03-12 17:05:37 +01:00
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37b8585df4 (Console) Clean up ssnes_console_get_rom_ext 2012-03-12 14:30:15 +01:00
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71189737de (360) Stack size increase - Gunbird 2 in FBA boots now 2012-03-12 06:30:41 +01:00
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8781b5c7d3 (360) Works now - environment settings were getting 'defaulted'
- placed init_libsnes_syms now right before menu_init
2012-03-12 04:34:49 +01:00
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ed4a81e497 (360) More of aforementioned 2012-03-12 03:53:44 +01:00
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e1bbaee64c (360) Set up SSNES 360 for new console environment settings 2012-03-12 03:08:15 +01:00
Themaister
d7afd20346 Add new extensions to help FBA. 2012-03-12 00:39:24 +01:00
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fe0a6c8d07 (360 FB Alpha 360 libsnes works now 2012-03-11 23:03:20 +01:00
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a328bd578e (360/PS3) Some changes needed for FBA on consoles in specific 2012-03-11 22:39:48 +01:00
Themaister
7f4d701b19 Preparations for 0.9.5 release. 2012-03-11 17:52:10 +01:00
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06a951ef7f (360) Add NOD3D define to netplay.c too 2012-03-11 16:26:10 +01:00
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51b3cafed7 (360) Add xdk360_video_general.h header file 2012-03-11 16:19:47 +01:00
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81988fc1ef (360) Don't include D3D/Netcode where not needed through NOD3D/
NONET defines
2012-03-11 16:17:42 +01:00
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1f00ce1812 (360) Use C version code in objbase.h for XAudio2 2012-03-11 15:00:15 +01:00
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2295c4abd8 (360) Add objbase.h 2012-03-11 14:45:20 +01:00
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48230ba533 (360) Use more direct functions for Xaudio2 2012-03-11 07:24:53 +01:00
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4737d28644 (360) Add custom Xaudio header 2012-03-11 06:58:56 +01:00
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5c4ad2884e (360) Get rid of unused font_texture 2012-03-11 03:57:07 +01:00
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e30966bfd0 (360) Get rid of constant table - seem to be getting nowhere with
this
2012-03-11 03:40:52 +01:00
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c5d8e1a75c (360) Add constant table for fragment shader too 2012-03-10 20:55:55 +01:00
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c2cc7a278f (360) Nit 2012-03-10 18:54:07 +01:00
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5cad1e4c39 (360) Stock Cg/HLSL shaders should be now almost the same - only
mall 1/2-line ifdefs should be needed
2012-03-10 18:50:30 +01:00
Themaister
8a6b628bee Allow stopping playback early. 2012-03-10 18:31:25 +01:00
Themaister
f78df09c38 Do not fail hard if serializer doesn't match. 2012-03-10 18:10:54 +01:00
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40035908f3 (360) Nit. 2012-03-10 17:00:21 +01:00
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b0de19f3e0 (360) force_resize_enable member was a hack for hacky orientation,
can go now that we do it properly
2012-03-10 16:57:59 +01:00
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a47bcf6cc1 (360) Texture coordinates updated now again per video width/height change 2012-03-10 16:50:11 +01:00
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bc307d4b63 (360) Moving away from crufty orientation code 2012-03-10 16:41:10 +01:00