7797 Commits

Author SHA1 Message Date
ToadKing
a09dda3a9d [EMSCRIPTEN] add custom input driver, removes SDL dependency + adds mouse support 2013-09-10 20:21:48 -04:00
ToadKing
336e1eeb51 [EMSCRIPTEN] more audio fixes, revert to busywait method 2013-09-02 21:29:40 -04:00
ToadKing
04be8cbee2 new audio core, RWebAudio. Glitchy, but works well, even with requestAnimationFrame callbacks 2013-08-28 00:03:25 -04:00
ToadKing
c30d0287d1 [EMSCRIPTEN] buildfix, implement detecting canvas size changes 2013-08-25 15:39:50 -04:00
ToadKing
87844cc486 Merge branch 'master' of https://github.com/libretro/RetroArch into emscripten
Conflicts:
	gfx/gl.c
2013-08-25 15:37:16 -04:00
twinaphex
692f8892aa (Android) Add fallback for API level 17 audio buffer size path if
high audio latency is enabled
2013-08-24 05:22:25 +02:00
twinaphex
d13542f12b (Android) Detects buffer size properly now on Android 4.2 and up -
bases requested latency on this. Old fallback applies for non-4.2
2013-08-24 05:10:14 +02:00
Themaister
67f4f1b3ed [WGL] Fix window size calculation. 2013-08-23 17:32:57 +02:00
ToadKing
be08d003c9 [GL] fix OSD messages breaking if one was too long 2013-08-22 23:21:52 -04:00
ToadKing
0cdd3de835 [Android] make Ouya controller reports itself as dual analog 2013-08-22 20:24:47 -04:00
ToadKing
0fea1c9473 [Android] handle certain "special" buttons on some controllers better, fixes menu button on Ouya controller 2013-08-22 18:14:10 -04:00
Themaister
1c4c943604 [Pi] Build fixes. 2013-08-22 22:12:16 +02:00
Squarepusher
5266be7934 Merge pull request #284 from hizzlekizzle/master
Modified dpad/button hitboxes for portrait overlays
2013-08-21 11:42:55 -07:00
hizzlekizzle
ad75b5b006 enlarge dpad and button hitboxes for snes-portrait 2013-08-21 13:14:57 -05:00
hizzlekizzle
8bbffc6386 enlarge dpad hitboxes for nes-portrait 2013-08-21 13:14:03 -05:00
hizzlekizzle
1763be49ac Enlarge dpad hitboxes for psx-portrait 2013-08-21 13:12:21 -05:00
hizzlekizzle
7d55b115a1 enlarged dpad hitboxes; left the buttons alone, since they're close together 2013-08-21 12:56:02 -05:00
hizzlekizzle
52ebe38931 Enlarged dpad hitboxes and vertically extended button hitboxes for gen3-portrait 2013-08-21 12:50:58 -05:00
hizzlekizzle
5d413c480b enlarged button/dpad hitboxes for gb-portrait 2013-08-21 12:41:13 -05:00
Themaister
6ab81b648e Style nits. 2013-08-21 18:57:27 +02:00
Hans-Kristian Arntzen
54b27bf587 Merge pull request #283 from zevektor/master
Load roms from external app - #3
2013-08-21 09:46:56 -07:00
zevektor
8b0124ba2a Load roms from external app - #3 2013-08-21 14:08:06 +02:00
zevektor
6deb38c07d Checks on load rom from external app changed. 2013-08-21 14:04:43 +02:00
Hans-Kristian Arntzen
713afdb901 Merge pull request #282 from zevektor/master
Load external rom - #2
2013-08-21 04:29:48 -07:00
zevektor
f854f47855 Fixed bug when back button is pressed. 2013-08-21 12:57:40 +02:00
zevektor
fe84dbb121 Fixes 2013-08-21 12:46:57 +02:00
Squarepusher
4695ff9855 Merge pull request #281 from hizzlekizzle/master
Enlarged dpad hitboxes for landscape overlays
2013-08-20 13:02:54 -07:00
hizzlekizzle
4a6d497a5c enlarge dpad hitboxes for gameboy-landscape 2013-08-20 14:59:50 -05:00
hizzlekizzle
cb99d953c6 enlarge hitboxes for genesis3-landscape 2013-08-20 14:59:16 -05:00
hizzlekizzle
c0023d6cd1 enlarge dpad hitboxes for genesis6-landscape 2013-08-20 14:58:00 -05:00
hizzlekizzle
1e23c119e4 enlarge dpad hitboxes for nes-landscape 2013-08-20 14:57:30 -05:00
hizzlekizzle
81b7c49fed enlarge dpad hitboxes for psx-landscape 2013-08-20 14:56:17 -05:00
hizzlekizzle
3409a63666 enlarge dpad for snes-landscape 2013-08-20 14:55:44 -05:00
Squarepusher
e9218eaf51 Merge pull request #280 from zevektor/master
Allow to load roms from external apps.
2013-08-19 15:09:05 -07:00
zevektor
56674fb7f0 Allow to load roms from external apps. 2013-08-19 23:23:39 +02:00
Themaister
9ce4684e14 Make sure ASPECT_RATIO_CUSTOM is set to something sane. 2013-08-19 23:00:17 +02:00
twinaphex
02600424eb (Android) Set RetroActivity to android:exported="true" 2013-08-19 15:55:53 +02:00
twinaphex
220411be67 (Android Phoenix) Preliminary per-core config settings - maister:
things like ROM path don't currently work correctly per core when
configured individually - please look at it
2013-08-19 01:14:01 +02:00
twinaphex
05ae971aae (Android) We now select a core first with 'Load Core', then select a game.
Opens the door for per-core config files - also remembers the core from the
last previous session
2013-08-18 21:02:41 +02:00
twinaphex
8b8e33ed92 (Android) Take out context menu in CoreSelection - also reduces code bloat
- IME selector should go in Input Settings menu
2013-08-18 18:20:50 +02:00
Themaister
f8c385a28c Fix cg2glsl when uniform half4x4 is used. 2013-08-18 18:06:55 +02:00
Themaister
8614c349f3 Use correct overlay configs.
Saves input_overlay as well on exit.
2013-08-18 14:00:18 +02:00
ToadKing
12f4b48e84 query for OES_EGL_image before trying to load symbol 2013-08-18 03:02:42 -04:00
ToadKing
f4ff5f3ea3 [EMSCRIPTEN] less workarounds due to fixes in emscripten, enable more optimizations 2013-08-18 02:50:10 -04:00
twinaphex
6018b4b9de (Android) Set GameMID analog mode to 'Dual analog' at startup 2013-08-18 07:12:23 +02:00
twinaphex
744d2d169e (Android Phoenix) Take out 'welcome to Android' popup 2013-08-18 03:04:03 +02:00
twinaphex
7f480342a4 (Android Phoenix) Add GameMID BT autodetection 2013-08-17 23:36:04 +02:00
meancoot
a4dfd35ab7 (Apple) Improvements:
Add core gl context support on OSX
	Add support for multiple game pads on OSX
 	Remove block on analog input for Player 2-4's game pads
2013-08-16 13:25:35 -04:00
twinaphex
7d25e64fb4 (Android) Update CHANGELOG for version 0.9.9.6 2013-08-16 17:08:53 +02:00
twinaphex
849c14d8a2 (Android) Bumped up to r22 2013-08-16 17:07:09 +02:00