twinaphex
|
4a2c0ea4f7
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(XDK) Fixes re-entrancy
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2013-01-19 12:45:35 +01:00 |
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twinaphex
|
328e60ceac
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(XDK) Reset works correctly now
|
2013-01-19 12:35:16 +01:00 |
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twinaphex
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267819f5f4
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(XDK) Reimplement restart - use d3dr->Reset (one half of the
screen uses a leftover frame)
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2013-01-19 12:19:54 +01:00 |
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twinaphex
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ce640ea777
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(XDK) Try to setup xdk_d3d_restart - still errors out
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2013-01-19 10:59:52 +01:00 |
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twinaphex
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04cacb5e30
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Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state
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2013-01-12 03:13:03 +01:00 |
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twinaphex
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c7adeb9ed0
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(RMenu) Rmenu now uses g_settings.video.font_size
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2013-01-11 21:05:15 +01:00 |
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twinaphex
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cc43b84ff2
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(RARCH_CONSOLE) Refactor more state variables
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2013-01-11 19:44:34 +01:00 |
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twinaphex
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d84dec4c96
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(360) Fix build
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2013-01-11 18:22:18 +01:00 |
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twinaphex
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b67fd69c26
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(RARCH_CONSOLE) Refactored out rmenu_hd/rmenu_widescreen
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2013-01-11 18:14:54 +01:00 |
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twinaphex
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ca3be92255
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(RARCH_CONSOLE) Refactor msg_fps variable
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2013-01-11 06:56:05 +01:00 |
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twinaphex
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5bf022fd99
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(RARCH_CONSOLE) Use local variable copy of g_extern.lifecycle_menu_state in frame
functions - more state functionality will be moved here (for console ports)
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2013-01-11 06:32:35 +01:00 |
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twinaphex
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9bc24151f2
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(XDK D3D) Go through local pointer to render device
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2013-01-11 00:58:08 +01:00 |
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twinaphex
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3c8bb7333e
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(RMenu) Refactor g_extern.draw_menu
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2013-01-10 19:43:00 +01:00 |
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twinaphex
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27a71de056
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(360) Build fix
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2013-01-09 17:59:23 +01:00 |
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twinaphex
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84f7a2f5f8
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Indenting nits
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2013-01-09 07:27:05 +01:00 |
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twinaphex
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f3a74fe44f
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(XDK) Clear to black in xdk_d3d_frame
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2013-01-08 19:16:06 +01:00 |
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twinaphex
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7b63268036
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(XDK) Bind xdk_d3d_set_shader to callback system
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2013-01-08 19:07:06 +01:00 |
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twinaphex
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3fbb716a8e
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(360) Do Clear() at start of xdk_frame - should do menu
rendering properly now
|
2013-01-08 19:03:42 +01:00 |
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twinaphex
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db6235ab06
|
(360) Starts up again - bad sound/controls
|
2013-01-08 18:32:28 +01:00 |
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twinaphex
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5192ce4709
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(360) Add some more checks
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2013-01-08 18:24:31 +01:00 |
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twinaphex
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10fd5ea617
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(360) Add more error checking in D3D code
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2013-01-08 17:48:55 +01:00 |
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twinaphex
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59e434ab09
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(360) Stays in MODE_MENU now - still black screen thouh
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2013-01-08 17:15:43 +01:00 |
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twinaphex
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728e88994d
|
(Xbox 1) Fixes double swap issue - fixes flickering in
RMenu
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2013-01-08 06:17:20 +01:00 |
|
Themaister
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d9b640fafe
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(RARCH_CONSOLE) fixups for set_shader().
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2013-01-08 04:08:15 +01:00 |
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twinaphex
|
46a62a44fc
|
(XDK) Build fixes
|
2013-01-07 18:44:22 +01:00 |
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twinaphex
|
3a5d056b95
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Expand functionality of set_shader callback function
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2013-01-07 16:46:26 +01:00 |
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twinaphex
|
08afcbfa3d
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(RARCH_CONSOLE) Use void* for param passing type
|
2013-01-03 03:02:52 +01:00 |
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twinaphex
|
d0c4de9635
|
(XDK) Build fixes
|
2013-01-02 17:23:31 +01:00 |
|
Themaister
|
0b4cf2d053
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Update license headers to 2013.
|
2013-01-01 01:41:15 +01:00 |
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twinaphex
|
0b1bd6c276
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(XDK) Use g_extern.draw_menu instead of block_swap mechanism
|
2012-12-18 08:19:57 +01:00 |
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twinaphex
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4076dda011
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(360) Have xdk_d3d_frame decide to draw XUI instead of
it being done in rmenu_iterate
|
2012-12-15 17:46:57 +01:00 |
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twinaphex
|
dacab094f0
|
(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame
|
2012-12-15 16:40:02 +01:00 |
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twinaphex
|
3d2d4e4c18
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(XDK D3D) Only update texture if frame is not NULL
|
2012-12-15 07:19:59 +01:00 |
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twinaphex
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875b6b6f2e
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(Xbox 1) Font cleanups
|
2012-12-15 07:16:02 +01:00 |
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twinaphex
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799a9c35fb
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gfx_common.c - make gfx_get_fps into the main public function -
and remove the two public wrapper functions
|
2012-12-15 07:03:33 +01:00 |
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twinaphex
|
0df739b86d
|
(360) Build fix
|
2012-12-15 04:36:19 +01:00 |
|
twinaphex
|
566296068a
|
(Xbox 1) Fix build
|
2012-12-15 03:59:31 +01:00 |
|
twinaphex
|
4864adc7b1
|
(XDK) Rewrote Xbox font code
|
2012-12-15 03:35:04 +01:00 |
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twinaphex
|
dbb962e946
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Streamline frame_count usage
(Android/Griffin) Fix build
|
2012-12-14 20:33:36 +01:00 |
|
twinaphex
|
46c1fd6e41
|
(XDK) Indenting fixups
|
2012-11-22 05:52:24 +01:00 |
|
twinaphex
|
dee865d50e
|
(Xbox 1) Build fix
|
2012-11-22 05:44:09 +01:00 |
|
twinaphex
|
8612711fa8
|
(360) Add FPS - memory free reporting
|
2012-11-22 05:32:58 +01:00 |
|
twinaphex
|
bd332c80c5
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(360) Fonts can now be placed anywhere onscreen
|
2012-11-22 04:44:29 +01:00 |
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twinaphex
|
8456464650
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(XDK D3D) Switch from A8R8G8B8 to X8R8G8B8 - fixes shader issues
in 32bit mode
|
2012-11-21 18:53:21 +01:00 |
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twinaphex
|
51f51d4a65
|
(XDK) Remove force_16bit
|
2012-11-20 23:54:35 +01:00 |
|
twinaphex
|
35a1c32529
|
(360) Build fixes
|
2012-11-20 15:52:22 +01:00 |
|
twinaphex
|
881e440ea6
|
(360) Add some FBO reiniting logic
|
2012-11-20 15:44:44 +01:00 |
|
twinaphex
|
c3db8e8c8f
|
(360) Build fixes
|
2012-11-20 15:16:54 +01:00 |
|
twinaphex
|
bac8a923b2
|
(XDK) Small cleanup of unused var
|
2012-11-20 15:04:58 +01:00 |
|
twinaphex
|
7937bff786
|
(XDK) Fixes rotation on Xbox 1
|
2012-11-20 15:03:20 +01:00 |
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