6797 Commits

Author SHA1 Message Date
Themaister
b40933ba3b Allow core selection to traverse directories.
Drop use of RGUI_FILE_DEVICE as it adds many extra special casing for no
real gain.
2013-04-21 18:22:28 +02:00
Themaister
1f96c5aeb3 Don't spam apply_state_changes in RGUI. 2013-04-21 15:43:14 +02:00
Themaister
ff75660c45 Clear out FBO targets correctly. 2013-04-21 15:39:14 +02:00
Themaister
e696f1b18f Clear out backbuffer correctly. 2013-04-21 15:29:44 +02:00
Themaister
37acbc4b7a Fix overlay rotation bug in D3D9. 2013-04-21 15:14:49 +02:00
Themaister
54bf4f68a8 Fix single pass in D3D9. 2013-04-21 14:14:43 +02:00
Themaister
dd351c9483 Always clear out backbuffer fully. 2013-04-21 14:09:48 +02:00
Themaister
8bb4cbae46 Avoid complete reinit on apply_state_changes.
Clean up multi-pass logic a bit in D3D9.
2013-04-21 14:04:16 +02:00
Themaister
068beedf3c Verify that RGUI texture is non-zero.
If we're converting, just use ARGB8888 in d3d9.
2013-04-21 12:07:57 +02:00
Themaister
c7471ac133 Fix D3D9 viewport when X/Y is < 0. 2013-04-21 11:21:53 +02:00
Themaister
53b7d43b67 Rework to D3D9 aspect ratio handling. 2013-04-21 11:21:07 +02:00
Themaister
e95a15d4ed CGP fixes in D3D9. 2013-04-21 11:18:55 +02:00
Themaister
96c0fbc8bc Fix #ifdef for fullscreen toggle. 2013-04-21 11:15:30 +02:00
Themaister
bb36aecadb Fix MSVC 2010 build. 2013-04-21 10:05:26 +02:00
Themaister
b3eca2bb68 Fix back button in Core Options. 2013-04-21 01:25:56 +02:00
Themaister
846557ba21 Start menu if ROM is not passed to rarch_main_wrap. 2013-04-21 01:12:30 +02:00
Themaister
1e4cc2164c Remove some unneeded/unused D3D9 stuff. 2013-04-21 00:54:25 +02:00
Themaister
4681fe2578 Fix casing consistency. 2013-04-21 00:11:55 +02:00
Themaister
610f33962a Add fullscreen toggle to RGUI.
Drop hotkey handling. Needed to add delay timer hackery in that case.
2013-04-21 00:01:49 +02:00
Themaister
43dc80c430 Don't push a file list before settings.
Not really needed, and is a source for confusion.
2013-04-20 23:37:57 +02:00
Themaister
6dd7ea935e Add GL_SHADER_STOCK_BLEND.
Replace stock shader with a special shader which does not apply color.
This is a necessary on Android.
2013-04-20 15:46:50 +02:00
Themaister
4f7d3b5ea0 Add custom viewport + integer scale mode. 2013-04-20 12:48:33 +02:00
Themaister
7120e5842d Add integer scale to RGUI. 2013-04-20 11:48:26 +02:00
Themaister
ab377bf1ec Fix symlink directories on POSIX. 2013-04-20 11:30:42 +02:00
Themaister
be01a0ea59 Refactor aspect ratio handling.
Rework aspect ratio handling in RGUI.
Custom viewports work on PC. Ensure that aspect_ratio_idx persist
through reentrancy. Change ASPECT_RATIO_AUTO to ASPECT_RATIO_SQUARE to
better signal that it's the square pixel option.

Add ASPECT_RATIO_CONFIG as an option to use config file defined aspect
ratio.
2013-04-20 10:56:04 +02:00
Themaister
f1e3cb3b58 Fix compiler warning. 2013-04-20 09:01:38 +02:00
twinaphex
ff49f28236 Revert "(miniz) More full-featured miniz - for linking MAME 0.78 on consoles"
This reverts commit 9a7125b49d565c38cb2612957895e58cbf9c9933.
2013-04-20 04:57:21 +02:00
twinaphex
9a7125b49d (miniz) More full-featured miniz - for linking MAME 0.78 on consoles 2013-04-20 04:43:17 +02:00
twinaphex
c68d3fd512 (RMenu) Reduce calls to browser_update 2013-04-20 00:47:21 +02:00
twinaphex
419620a49e (360) Add viewport hack for now so that XUI doesn't get
cut off depending on the viewport of the game
2013-04-19 23:22:58 +02:00
twinaphex
7fb7077f56 (XDK1) Don't do Clear anymore for every xdk_d3d_frame iteration 2013-04-19 23:08:31 +02:00
twinaphex
876f216803 (RMenu XDK1) Menu picture is now always fullscreen 2013-04-19 22:55:40 +02:00
Squarepusher
7c8ab66c30 Merge pull request #185 from CatalystG/cascades
BB10 Cascades UI
2013-04-19 13:28:13 -07:00
twinaphex
0f067fd093 (RMenu XUI) Start unwrapping macros 2013-04-19 21:50:19 +02:00
twinaphex
dca93a406d (360) Improve menu_iterate_xui 2013-04-19 21:04:08 +02:00
CatalystG
387f81ba93 (BlackBerry) A working BB10 Cascades frontend to choose rom and core currently 2013-04-19 13:32:17 -04:00
CatalystG
2bad02c84b (BlackBerry) Fixing PlayBook asset path after moving project. 2013-04-19 13:32:17 -04:00
CatalystG
3ca36a49d7 (BlackBerry) Add an initial BB10 UI with no backend logic yet. 2013-04-19 13:32:16 -04:00
CatalystG
a4ddcd7d35 (BlackBerry) Add initial Cascades skeleton project. 2013-04-19 13:32:16 -04:00
CatalystG
b05a05bba3 Move PlayBook project to group with new BB10 cascades project. 2013-04-19 13:32:16 -04:00
twinaphex
b7e71f17b8 (RMenu/RGUI) Move menu_iterate to upper-layer menu_common 2013-04-19 17:53:01 +02:00
twinaphex
dd9e6029c2 (RMenu/RGUI) Make menu_iterate almost the same in both RGUI and RMenu - now we
can start moving it to the upper layer
2013-04-19 17:34:46 +02:00
twinaphex
eb42492ab0 (GX) Use GX_InitTexObjFilterMode to set filtering modes 2013-04-19 16:23:09 +02:00
twinaphex
406d3a5d26 (GX) Add video optimizations 2013-04-19 16:09:37 +02:00
twinaphex
08f2c286fa (GX) Set should_resize to false after doing the should_resize state block 2013-04-19 12:35:16 +02:00
Themaister
a4194cf6c0 Namespace dummy libretro core better. 2013-04-19 08:15:43 +02:00
meancoot
c15463ad7c (iOS) Various:
Fix symbol conflict for audio_cb in CoreAudio driver and dummy lib
   Don't show a frame from the last loaded game when loading a new one
   Fix settings not being refreshed after a failed game load
   Fix issue that could cause the display time of the native pause button to be cut short
2013-04-18 20:39:43 -04:00
twinaphex
e25afd4a62 (XDK1) We don't use state blocks so DIRTYFLAGS can go 2013-04-19 02:39:19 +02:00
twinaphex
206d083a84 (XDK D3D) Optimization - d3d->should_resize was never set to false
- skips viewport checking code for every frame
2013-04-19 02:18:15 +02:00
twinaphex
e7db869f69 (XDK D3D) Do Clear at start of xdk_d3d_frame 2013-04-19 01:52:43 +02:00