Themaister
b40933ba3b
Allow core selection to traverse directories.
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Drop use of RGUI_FILE_DEVICE as it adds many extra special casing for no
real gain.
2013-04-21 18:22:28 +02:00
Themaister
1f96c5aeb3
Don't spam apply_state_changes in RGUI.
2013-04-21 15:43:14 +02:00
Themaister
ff75660c45
Clear out FBO targets correctly.
2013-04-21 15:39:14 +02:00
Themaister
e696f1b18f
Clear out backbuffer correctly.
2013-04-21 15:29:44 +02:00
Themaister
37acbc4b7a
Fix overlay rotation bug in D3D9.
2013-04-21 15:14:49 +02:00
Themaister
54bf4f68a8
Fix single pass in D3D9.
2013-04-21 14:14:43 +02:00
Themaister
dd351c9483
Always clear out backbuffer fully.
2013-04-21 14:09:48 +02:00
Themaister
8bb4cbae46
Avoid complete reinit on apply_state_changes.
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Clean up multi-pass logic a bit in D3D9.
2013-04-21 14:04:16 +02:00
Themaister
068beedf3c
Verify that RGUI texture is non-zero.
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If we're converting, just use ARGB8888 in d3d9.
2013-04-21 12:07:57 +02:00
Themaister
c7471ac133
Fix D3D9 viewport when X/Y is < 0.
2013-04-21 11:21:53 +02:00
Themaister
53b7d43b67
Rework to D3D9 aspect ratio handling.
2013-04-21 11:21:07 +02:00
Themaister
e95a15d4ed
CGP fixes in D3D9.
2013-04-21 11:18:55 +02:00
Themaister
96c0fbc8bc
Fix #ifdef for fullscreen toggle.
2013-04-21 11:15:30 +02:00
Themaister
bb36aecadb
Fix MSVC 2010 build.
2013-04-21 10:05:26 +02:00
Themaister
b3eca2bb68
Fix back button in Core Options.
2013-04-21 01:25:56 +02:00
Themaister
846557ba21
Start menu if ROM is not passed to rarch_main_wrap.
2013-04-21 01:12:30 +02:00
Themaister
1e4cc2164c
Remove some unneeded/unused D3D9 stuff.
2013-04-21 00:54:25 +02:00
Themaister
4681fe2578
Fix casing consistency.
2013-04-21 00:11:55 +02:00
Themaister
610f33962a
Add fullscreen toggle to RGUI.
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Drop hotkey handling. Needed to add delay timer hackery in that case.
2013-04-21 00:01:49 +02:00
Themaister
43dc80c430
Don't push a file list before settings.
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Not really needed, and is a source for confusion.
2013-04-20 23:37:57 +02:00
Themaister
6dd7ea935e
Add GL_SHADER_STOCK_BLEND.
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Replace stock shader with a special shader which does not apply color.
This is a necessary on Android.
2013-04-20 15:46:50 +02:00
Themaister
4f7d3b5ea0
Add custom viewport + integer scale mode.
2013-04-20 12:48:33 +02:00
Themaister
7120e5842d
Add integer scale to RGUI.
2013-04-20 11:48:26 +02:00
Themaister
ab377bf1ec
Fix symlink directories on POSIX.
2013-04-20 11:30:42 +02:00
Themaister
be01a0ea59
Refactor aspect ratio handling.
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Rework aspect ratio handling in RGUI.
Custom viewports work on PC. Ensure that aspect_ratio_idx persist
through reentrancy. Change ASPECT_RATIO_AUTO to ASPECT_RATIO_SQUARE to
better signal that it's the square pixel option.
Add ASPECT_RATIO_CONFIG as an option to use config file defined aspect
ratio.
2013-04-20 10:56:04 +02:00
Themaister
f1e3cb3b58
Fix compiler warning.
2013-04-20 09:01:38 +02:00
twinaphex
ff49f28236
Revert "(miniz) More full-featured miniz - for linking MAME 0.78 on consoles"
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This reverts commit 9a7125b49d565c38cb2612957895e58cbf9c9933.
2013-04-20 04:57:21 +02:00
twinaphex
9a7125b49d
(miniz) More full-featured miniz - for linking MAME 0.78 on consoles
2013-04-20 04:43:17 +02:00
twinaphex
c68d3fd512
(RMenu) Reduce calls to browser_update
2013-04-20 00:47:21 +02:00
twinaphex
419620a49e
(360) Add viewport hack for now so that XUI doesn't get
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cut off depending on the viewport of the game
2013-04-19 23:22:58 +02:00
twinaphex
7fb7077f56
(XDK1) Don't do Clear anymore for every xdk_d3d_frame iteration
2013-04-19 23:08:31 +02:00
twinaphex
876f216803
(RMenu XDK1) Menu picture is now always fullscreen
2013-04-19 22:55:40 +02:00
Squarepusher
7c8ab66c30
Merge pull request #185 from CatalystG/cascades
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BB10 Cascades UI
2013-04-19 13:28:13 -07:00
twinaphex
0f067fd093
(RMenu XUI) Start unwrapping macros
2013-04-19 21:50:19 +02:00
twinaphex
dca93a406d
(360) Improve menu_iterate_xui
2013-04-19 21:04:08 +02:00
CatalystG
387f81ba93
(BlackBerry) A working BB10 Cascades frontend to choose rom and core currently
2013-04-19 13:32:17 -04:00
CatalystG
2bad02c84b
(BlackBerry) Fixing PlayBook asset path after moving project.
2013-04-19 13:32:17 -04:00
CatalystG
3ca36a49d7
(BlackBerry) Add an initial BB10 UI with no backend logic yet.
2013-04-19 13:32:16 -04:00
CatalystG
a4ddcd7d35
(BlackBerry) Add initial Cascades skeleton project.
2013-04-19 13:32:16 -04:00
CatalystG
b05a05bba3
Move PlayBook project to group with new BB10 cascades project.
2013-04-19 13:32:16 -04:00
twinaphex
b7e71f17b8
(RMenu/RGUI) Move menu_iterate to upper-layer menu_common
2013-04-19 17:53:01 +02:00
twinaphex
dd9e6029c2
(RMenu/RGUI) Make menu_iterate almost the same in both RGUI and RMenu - now we
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can start moving it to the upper layer
2013-04-19 17:34:46 +02:00
twinaphex
eb42492ab0
(GX) Use GX_InitTexObjFilterMode to set filtering modes
2013-04-19 16:23:09 +02:00
twinaphex
406d3a5d26
(GX) Add video optimizations
2013-04-19 16:09:37 +02:00
twinaphex
08f2c286fa
(GX) Set should_resize to false after doing the should_resize state block
2013-04-19 12:35:16 +02:00
Themaister
a4194cf6c0
Namespace dummy libretro core better.
2013-04-19 08:15:43 +02:00
meancoot
c15463ad7c
(iOS) Various:
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Fix symbol conflict for audio_cb in CoreAudio driver and dummy lib
Don't show a frame from the last loaded game when loading a new one
Fix settings not being refreshed after a failed game load
Fix issue that could cause the display time of the native pause button to be cut short
2013-04-18 20:39:43 -04:00
twinaphex
e25afd4a62
(XDK1) We don't use state blocks so DIRTYFLAGS can go
2013-04-19 02:39:19 +02:00
twinaphex
206d083a84
(XDK D3D) Optimization - d3d->should_resize was never set to false
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- skips viewport checking code for every frame
2013-04-19 02:18:15 +02:00
twinaphex
e7db869f69
(XDK D3D) Do Clear at start of xdk_d3d_frame
2013-04-19 01:52:43 +02:00