Commit Graph

1794 Commits

Author SHA1 Message Date
Higor Eurípedes
b719c98db6 (griffin.c) Fix build when freetype2 support is enabled
This commit fixes build issues for frontends that wish to use freetype2
or that do not want to use the built-in bitmap font:

* Having HAVE_FREETYPE without DONT_HAVE_BITMAPFONT makes griffin.c
  include both freetype.c and bitmapfont.c resulting in a redefinition
  of 'struct font_renderer' (freetype.c:25 and bitmapfont.c:24).

* Having both HAVE_FREETYPE and DONT_HAVE_BITMAPFONT resulted in linkage
  problems because griffin.c does not include fonts.c in this case and
  thus font_renderer_create_default() implementation is missing. If
  fonts.c is included, the linker complains about undefined reference to
  bitmap_font_renderer in fonts.c:27.
2014-02-05 12:30:55 -03:00
Tobias Jakobi
18e37b2d47 video_lima: set wrap mode to clamp for all textures we use 2014-01-28 03:02:04 +01:00
Tobias Jakobi
6ab202f25f video_lima: whitespace fixes 2014-01-27 23:05:45 +01:00
Tobias Jakobi
9d1090b194 video_lima: remove unused and redundant variables 2014-01-27 23:03:08 +01:00
Tobias Jakobi
8f41e80c61 video_lima: align temp buffer 2014-01-26 04:43:01 +01:00
Tobias Jakobi
4b05426bbe video_lima: add font rendering by using the temp buffer 2014-01-26 04:43:01 +01:00
Tobias Jakobi
a338d99781 video_lima: misc fixes 2014-01-26 04:43:00 +01:00
Tobias Jakobi
55fc57b846 video_lima: fix some swizzling in the fragment shader
Thanks to AreaScout for testing this!
2014-01-26 04:43:00 +01:00
Tobias Jakobi
9226c3c783 video_lima: adjust aspect ratio depending on frame dimensions
With this the emulator framebuffer is no longer stretched to the entire
screen. However it's still not entirely correct. For example the aspect
ratio value provided by the frontend is not used yet.
Also I noticed this behaviour: When using the game "Secret of Mana 2"
(unofficial english translation) on the snes9x-next core, the game
normally uses a framebuffer of dimension 256x224. But when rendering
text windows, it increases resolution to 512x224. With the current
behaviour this alters aspect ratio and let's the image "explode"
when text boxes are displayed, only to "implode" again when they close.
This should not happen! (Needs further investigation...)
2014-01-26 04:43:00 +01:00
Tobias Jakobi
7cdb08b804 Add lima video driver
Documentation is provided in README-lima.
2014-01-26 04:43:00 +01:00
Themaister
0b462054ea De-hardcode input drivers in KMS-like drivers. 2014-01-24 10:23:48 +01:00
pinumbernumber
09651cbe21 Hopefully improved detection of third-party dual xinput/dinput pads 2014-01-23 21:57:19 +00:00
Themaister
6c5d481f2d Fix MinGW compile. 2014-01-22 16:39:39 +01:00
Themaister
8c9e1a5f5c Fix some unused function warnings.
Clang 3.4 is more aggressive on this.
2014-01-22 16:39:39 +01:00
twinaphex
b480009604 (D3D9) Remove obsolete function d3d_font_msg now 2014-01-18 21:53:40 +01:00
twinaphex
7cbfb14791 (D3D9 PC) Go through font context driver now 2014-01-18 21:51:30 +01:00
twinaphex
13620ab16d (D3D) Split up D3D font code from D3D PC driver into separate font context file 2014-01-18 21:38:21 +01:00
twinaphex
5d34d72ed2 (XDK 360) Clean up xdk360_fonts 2014-01-18 21:32:46 +01:00
twinaphex
7c1f24c861 (D3D) set_resize function bound to D3D context driver 2014-01-18 21:13:08 +01:00
twinaphex
544df55017 (D3D) check_window - check if d3d_quit has been set to true, and if so,
set quit pointer value to true
2014-01-18 21:07:34 +01:00
twinaphex
280b9d5406 (D3D9) Move more code to d3d9_pc context driver 2014-01-18 20:49:57 +01:00
twinaphex
ab9d4440db (D3D) Create graphics context driver for D3D and move
state code over to it
2014-01-18 18:43:40 +01:00
twinaphex
ff3a157a9d (D3D) Ifdefs for HAVE_CG (and miscellaneous) 2014-01-15 19:00:46 +01:00
Themaister
c4978651fa Properly replace template.
Avoid having to assume a magic variable is present in scope.
2014-01-15 17:24:24 +01:00
twinaphex
73b23f7002 (MSVC) Fix warnings 2014-01-15 17:05:08 +01:00
twinaphex
185dc3731f (D3D) Add HAVE_CG/_XBOX ifdefs 2014-01-15 14:14:37 +01:00
twinaphex
c966629e1b (D3D9) Fixup HAVE_PYTHON ifdef 2014-01-11 15:47:11 +01:00
Themaister
0447c04957 Remove obsolete rpng comment.
It does decode all the basic formats, interleaving and stuff.
2014-01-11 12:24:54 +01:00
Themaister
f3eb9dfafe Make RPNG compilable outside RetroArch without source hacking. 2014-01-11 12:22:51 +01:00
twinaphex
a2d713b3cb Add rzlib to include dirs to avoid ugly ifdef for WANT_MINIZ 2014-01-10 19:46:31 +01:00
twinaphex
b34a21be83 (D3D9) quit variable must be static 2014-01-09 22:25:50 +01:00
twinaphex
5752bb1b9c (D3D) Move implementation-specific functions to d3d9_pc.cpp 2014-01-09 21:27:53 +01:00
twinaphex
7cd149c3c6 (D3D) Build fix 2014-01-09 20:06:39 +01:00
twinaphex
51eb1d9e52 (D3D) Compatibility with Xbox 1 - WIP 2014-01-09 20:04:18 +01:00
twinaphex
feb11c525c (D3D) Add some more ifdefs for portability purposes 2014-01-09 19:52:01 +01:00
twinaphex
c32fc07b3f (D3D) Turned D3DVideo class into struct 2014-01-09 19:43:45 +01:00
twinaphex
eae35b9a50 (D3D) Move more functions out of D3DVideo class 2014-01-09 19:05:31 +01:00
twinaphex
e48b7e7d8a (D3D) Refactor D3D driver 2014-01-09 18:44:25 +01:00
twinaphex
4815f25421 Start making xdk_ctx viable for both PC and console 2014-01-09 16:18:47 +01:00
twinaphex
3c16814970 (XDK) Make generate_pp more generic and more like make_d3dpp from
d3d9_pc.cpp
2014-01-09 14:11:08 +01:00
twinaphex
f5c94ed617 (D3D XDK) Reimplement PresentationInterval for Xbox 2014-01-09 14:00:25 +01:00
twinaphex
f374827ca2 (XDK Ctx) Set SwapEffect to 'discard' for both 360 and Xbox 1 2014-01-09 13:51:42 +01:00
twinaphex
1341b2e498 (XDK D3D) Clean up unneeded extern for Xbox 1 2014-01-09 13:41:28 +01:00
twinaphex
64474142dd (XDK) Move xdk_d3d_generate_pp to xdk_ctx.c 2014-01-09 13:40:17 +01:00
twinaphex
5c5948b42b (XDK D3D) Clean up XDK D3D context file 2014-01-09 13:37:23 +01:00
twinaphex
d07c3242cf (D3D9) Some cleanups 2014-01-09 13:18:25 +01:00
Twinaphex
165698b9f2 Merge pull request #481 from libretro/dpad-map
Analog D-pad mapping
2014-01-08 12:01:39 -08:00
twinaphex
f23e41bd17 Safety checks for accessing video_poke function pointers 2014-01-08 19:42:42 +01:00
Themaister
33d50e2010 Check GL_RENDERER for ATI as well. 2014-01-08 18:09:49 +01:00
Themaister
f6643fe12d Push analog dpad mode for autoconfig as well. 2014-01-08 17:47:07 +01:00