Themaister
|
c54af19076
|
Purge SDL/GL context.
Conflicts:
gfx/context/sdl_ctx.c
|
2013-07-18 01:48:23 +02:00 |
|
twinaphex
|
a5e4b5e7f8
|
(APPLE) Take out SDL/GL context parts for OSX
|
2013-07-16 23:17:55 +02:00 |
|
twinaphex
|
119ee6d538
|
(XDK1) Fix build
|
2013-07-16 00:47:09 +02:00 |
|
meancoot
|
a0d22d7c44
|
(Apple) Build fixes (hope I didn't break anything else with that merge)
|
2013-07-07 16:24:28 -04:00 |
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meancoot
|
b924302464
|
Merge branch 'master' of https://github.com/libretro/RetroArch
Conflicts:
griffin/griffin.c
|
2013-07-07 16:20:08 -04:00 |
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meancoot
|
3d9d672a38
|
(Apple) On OSX, a call to apple_run_core will actaully run the game
|
2013-07-07 13:05:05 -04:00 |
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meancoot
|
99ba3ccea3
|
(Apple) Start setting up the OSX code
|
2013-07-06 23:54:47 -04:00 |
|
OV2
|
b9cbcd0b81
|
win32: add simple menu to opengl context
|
2013-07-07 02:22:11 +02:00 |
|
meancoot
|
a852da4e88
|
Start spliting ios port into dual OS X and iOS ports
|
2013-07-06 18:24:25 -04:00 |
|
twinaphex
|
df6dfb4970
|
(OSX/iOS) Start renaming ios_ namespace -functions we're going to implement for
OSX as well
|
2013-07-05 04:10:05 +02:00 |
|
twinaphex
|
77d5190a01
|
(OSX) Make dummy context file - compile in RetroArch with Griffin
|
2013-07-04 15:01:38 +02:00 |
|
OV2
|
bfd11dd1a4
|
win32: add _WIN32_WINNT define for multimon in mingw32
|
2013-06-20 16:08:39 +02:00 |
|
twinaphex
|
ef2406e8f6
|
(Android) Another Xperia Play hack
(Context) Context file changes to do with FPS reporting
|
2013-06-16 18:18:47 +02:00 |
|
twinaphex
|
c84750a752
|
(XDK) Move FPS printing code over to window_update_title function
as well
|
2013-06-14 17:28:53 +02:00 |
|
twinaphex
|
53df912321
|
(PS3) Move PS3-specific FPS printing code to ps3_ctx.c
|
2013-06-14 17:21:44 +02:00 |
|
twinaphex
|
1697be1908
|
(iOS) Build fix
|
2013-06-14 02:18:48 +02:00 |
|
twinaphex
|
43e6637768
|
(iOS/QNX) Add FPS/refresh rate monitoring
|
2013-06-14 02:17:20 +02:00 |
|
twinaphex
|
559c4a7964
|
(RARCH_CONSOLE) Add refresh rate FPS statistics
|
2013-06-08 01:45:25 +02:00 |
|
Themaister
|
6dd0839a01
|
Use common monitor refresh rate estimator.
Ditch custom timing code in KMS.
|
2013-06-05 18:12:29 +02:00 |
|
Themaister
|
850ee9696e
|
Drop broken delay logging in KMS.
Didn't serve any purpose anyways.
|
2013-06-03 01:37:52 +02:00 |
|
Hans-Kristian Arntzen
|
f5e1db1506
|
Fix HAVE_EGL in glx_ctx.c
|
2013-05-23 18:32:13 +02:00 |
|
twinaphex
|
f5d9d5042d
|
(iOS) No EGL on iOS, and couldn't find an equivalent AGL version of eglGetProcAddress -
so NULLing out for now
|
2013-05-12 15:09:49 +02:00 |
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twinaphex
|
9bfebe7d0b
|
(iOS) Implement get_proc_address in iOS context driver
|
2013-05-12 14:19:54 +02:00 |
|
twinaphex
|
71c699b5fc
|
(Android/QNX) get_proc_address was not bound in context driver
|
2013-05-12 01:15:44 +02:00 |
|
Themaister
|
7ab09e9d95
|
Don't allow resize on OSX with SDL context.
|
2013-04-23 09:37:06 +02:00 |
|
CatalystG
|
387f81ba93
|
(BlackBerry) A working BB10 Cascades frontend to choose rom and core currently
|
2013-04-19 13:32:17 -04:00 |
|
twinaphex
|
671725cfdd
|
(XDK D3D) Replace more functions with optimal inlined functions
|
2013-04-16 16:47:20 +02:00 |
|
Themaister
|
3d477a04c8
|
Don't call eglSwapInterval until context is alive.
|
2013-04-14 12:16:55 +02:00 |
|
Themaister
|
70e961e007
|
Fixes to Win32 build.
|
2013-04-13 14:38:08 +02:00 |
|
Themaister
|
e389220df8
|
Refactor frame_counter.
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
|
2013-04-13 14:28:12 +02:00 |
|
twinaphex
|
1eadb9fcab
|
Cleanups
|
2013-04-13 09:16:23 +02:00 |
|
twinaphex
|
c51347c532
|
Drop MODE_VIDEO_SCREENSHOTS_ENABLE
|
2013-04-13 09:09:56 +02:00 |
|
twinaphex
|
9e09ba8a0a
|
(PS3) Don't spam cellDbgFontDraw - do it once per frame and
instead just increase the buffer
|
2013-04-11 14:10:24 +02:00 |
|
twinaphex
|
717621ac0d
|
(PS3) Move cellSysUtilCheckCallback to gfx_ctx_swap_buffers
|
2013-04-11 09:13:28 +02:00 |
|
CatalystG
|
fdcc6e2087
|
(BlackBerry) Fix PlayBook crash after selecting a game from RGUI
|
2013-04-10 20:27:49 -04:00 |
|
CatalystG
|
e2c6a5d3a8
|
(BlackBerry) Build fix
|
2013-04-08 21:36:28 -04:00 |
|
CatalystG
|
21e45e3de6
|
(BlackBerry) Add Gamepad support for BlackBerry 10 devices
|
2013-04-08 19:55:09 -04:00 |
|
meancoot
|
fb2abbbebf
|
(iOS) Update ioseagl_ctx.c
|
2013-04-07 21:36:41 -04:00 |
|
twinaphex
|
db71eaf083
|
(Android context file) Add HAVE_EGL ifdefs
|
2013-04-07 03:13:47 +02:00 |
|
Themaister
|
0c0a9b4ddb
|
Fix Win32 build.
|
2013-04-07 02:02:41 +02:00 |
|
twinaphex
|
c56f4ddb92
|
(wgl_ctx) Remove HAVE_EGL code portions
|
2013-04-06 23:29:05 +02:00 |
|
twinaphex
|
7111558359
|
wgl_ctx.c - ifdef HAVE_EGL portions of code
|
2013-04-06 19:28:19 +02:00 |
|
twinaphex
|
a57f03e682
|
(PS3/XDK) Remove stub EGL image functions
|
2013-04-06 19:17:39 +02:00 |
|
twinaphex
|
ec0e3e6087
|
(RMenu) Remove RMenu screenshot_dump function pointer - implement
screenshot_dump instead for XDK1
|
2013-04-06 18:14:06 +02:00 |
|
twinaphex
|
1c5144f9bd
|
(RMenu) Move RMenu logic out of graphics driver context files
|
2013-04-06 17:44:07 +02:00 |
|
Themaister
|
5e755671da
|
Add show_mouse() context callback.
|
2013-03-29 13:46:11 +01:00 |
|
Themaister
|
067e00b3dd
|
Remove post_render context callback.
Was supposed to be used for overlay, but is useless now.
|
2013-03-29 13:26:07 +01:00 |
|
CatalystG
|
f6c2c2c57d
|
(BlackBerry) Add initial in-game RGUI support.
|
2013-03-23 12:21:30 -04:00 |
|
twinaphex
|
fefb65b84a
|
(Blackberry) Move libscreen initialization to Blackberry graphics
context driver
|
2013-03-22 16:30:10 +01:00 |
|
CatalystG
|
1c32975717
|
Add proper input handling for PlayBook/BB10
|
2013-03-19 19:27:15 -04:00 |
|