Themaister
d2161dfa50
Rewrite IIR DSP filter.
2014-05-20 15:19:22 +02:00
Themaister
7aaa0c254f
Add builtin crap for DSP plugs.
2014-05-20 14:21:29 +02:00
Themaister
0e85445420
Remove RGUI_SETTINGS_BIND_DSP_CONFIG.
2014-05-20 14:09:08 +02:00
Themaister
1b9bbbd381
Some Panning fixes.
2014-05-20 14:00:48 +02:00
Themaister
ead69172a2
Add new DSP plug "Panning".
2014-05-20 13:32:34 +02:00
Themaister
b498476531
Remove broken DSP plugs.
...
They will all have to be properly rewritten for new interface.
2014-05-20 12:38:01 +02:00
Themaister
79f4ed34ba
Rename rarch_dsp.h.
2014-05-20 12:30:50 +02:00
Themaister
addba80c3b
Rewrite DSP plugin interface.
2014-05-20 12:28:33 +02:00
twinaphex
216a3e4ea7
(QNX) Change __BLACKBERRY_QNX__ define to __QNX__
2014-05-20 02:48:11 +02:00
twinaphex
701a805737
(Playbook) Fixes Playbook build
2014-05-20 02:33:09 +02:00
twinaphex
16f999abeb
(Playbook) Define HAVE_DYLIB
2014-05-19 23:54:51 +02:00
twinaphex
f89a07a98d
(Grifffin) Take out implicit HAVE_BUILTIN_FILTERS when HAVE_DYLIB is
...
not defined
2014-05-19 22:38:45 +02:00
twinaphex
ddd537eada
(Playbook) Build fixes
2014-05-19 20:06:13 +02:00
twinaphex
7213c3a1ed
(QNX BB10) Some more changes
2014-05-18 12:02:02 +02:00
twinaphex
cf7b6b0c4a
(BB10) Take out some ifdefs for BB10
2014-05-18 11:04:30 +02:00
twinaphex
4fe86ed418
(BB10 Cascades) OrientationSupport::private being called from non-UI
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thread was causing huge problems - changed base class of RetroArch
class to QObject for now instead of QThread
2014-05-18 10:03:53 +02:00
twinaphex
d62164c4ae
(BB10) Build fixes
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(General) Fix some unused variable warnings
2014-05-17 22:16:25 +02:00
twinaphex
a52cfa2e10
(QNX) Start refactoring qnx_input.c
2014-05-17 16:48:52 +02:00
twinaphex
951c37cfa1
(BB10) Rename 'rom' references to 'Content'
2014-05-17 15:58:20 +02:00
twinaphex
ff4a0913be
(BB10) Get rid of 'emulator' references in BB10 frontend
2014-05-17 15:51:55 +02:00
twinaphex
a0567c3c77
(BB10) Start cleaning up some include header references
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(Android) Uniquely name symbols - platform_android.c
2014-05-17 15:45:14 +02:00
twinaphex
90b7589b5d
(Platform context) Unique names per platform instance
2014-05-17 14:56:12 +02:00
twinaphex
3e667a8c07
(Playbook) Fix build
2014-05-17 14:36:15 +02:00
twinaphex
f8f5a4a108
(iOS) Fix backwards compatibility with iOS 6
2014-05-17 03:56:39 +02:00
twinaphex
72beeba8b0
(Apple) Fix OSX build
2014-05-16 23:30:43 +02:00
twinaphex
fdfa41b1e0
(Frontend) Add get_rating to frontend context
2014-05-16 22:20:51 +02:00
Twinaphex
adcbb1ba42
Merge pull request #690 from orikad/master
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fixed MFi controller support
2014-05-16 18:59:48 +02:00
Ori Kadosh
16cf2a0e52
fixed MFi controller support
2014-05-16 19:57:38 +03:00
Themaister
96c324da08
Avoid needless branch.
2014-05-16 18:11:47 +02:00
Themaister
59c64f9c5a
Fix off-by-one error with PASSPREV.
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Fix include bug in cg2glsl.py.
2014-05-16 16:17:02 +02:00
twinaphex
cf3c3efcb8
(Android) Set optimization level to -O2
2014-05-15 12:35:09 +02:00
twinaphex
25e0f88e17
(cheats.c) Declare variables at top
2014-05-15 01:00:18 +02:00
twinaphex
7773daa125
(Menu) If g_settings.input.analog_dpad_mode is set to ANALOG_DPAD_NONE,
...
force to ANALOG_DPAD_LSTICK anyway. Might need some safety checks from
polling input to ensure controls do not go hayware when pad with analog stick
is not properly paired yet.
2014-05-14 04:40:06 +02:00
twinaphex
6fd5248fa6
Revert "(Menu) Analog to Dpad binds now get used for menu navigation when one" -
...
this code is messed up - we need to come up with a good way to allow analog
movement in the menu to be the same as the D-pad without affecting the
input of the main game
This reverts commit 0280fc769b
.
2014-05-14 03:47:11 +02:00
twinaphex
0280fc769b
(Menu) Analog to Dpad binds now get used for menu navigation when one
...
of the analog sticks is bound to the D-pad
2014-05-14 00:19:19 +02:00
twinaphex
19c069a07f
update retro_performance environ description
2014-05-13 21:07:07 +02:00
twinaphex
8821a54aba
put frontend_ctx variable into driver struct
2014-05-13 20:23:36 +02:00
Twinaphex
3879f1214d
(image_rpng.c) Fix warning
2014-05-13 09:43:02 -07:00
twinaphex
6bde636fac
(Console) Move audio drivers to audio/ directory
2014-05-13 17:09:17 +02:00
twinaphex
f8e40f613b
(Input) Move console input drivers to input/ directory - should start getting rid of
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all these platform-specific folders cluttering up the codebase tree
(GL) Build fix for PS3 - current MiniGL implementation doesn't support SRGB
(Griffin) shader_common only baked in if HAVE_SHADERS defined
2014-05-13 17:01:27 +02:00
twinaphex
3a3bc7c667
(Apple) Get rid of g_polled_input_data - this previously was necessary
...
for the Apple port because we were running RA on two threads - one UI, one RA.
With one thread it's no longer necessary to memcpy the input data over from one
thread to the other
2014-05-13 14:25:11 +02:00
twinaphex
fad218ea75
(Apple input) Cleanups
2014-05-13 14:02:56 +02:00
twinaphex
277b1f6702
(Apple) Input - some cleanups
2014-05-13 13:49:29 +02:00
Twinaphex
d236552aeb
Merge pull request #684 from orikad/master
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fixed backspace on OS X (and possibly other UNIX)
2014-05-12 23:25:04 +02:00
Ori Kadosh
91d99e6859
fixed backspace on OS X (and possibly other UNIX)
2014-05-13 00:23:34 +03:00
Themaister
e677b4c091
Check for keyboard line input outside function.
2014-05-12 22:40:59 +02:00
Twinaphex
9815dbbc42
Merge pull request #683 from orikad/master
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fixed double key input on OS X
2014-05-12 22:35:40 +02:00
Ori Kadosh
3429c54af8
fixed double key input on OS X
2014-05-12 23:32:14 +03:00
twinaphex
dad0b6d5fd
(OSX PPC) New OSX PPC solution (still WIP)
2014-05-12 18:11:22 +02:00
twinaphex
f134e60b87
(Apple) OSX build solution - (Take out -DLSB_FIRST define
2014-05-12 17:12:32 +02:00