Commit Graph

184 Commits

Author SHA1 Message Date
twinaphex
deeaf981f7 (Cg) Take out second_pass_shader / FBO functionality - everything
will go through CGP files from now on
2013-04-05 23:48:18 +02:00
Themaister
a5dfbb8a85 Don't compile in debug dump. 2013-04-01 15:41:01 +02:00
Themaister
eeddfea425 Don't dump frame_count_mod unless needed. 2013-04-01 15:40:11 +02:00
Themaister
211e17250c Major refactor to CGP parsing.
Adds saving functionality for CGPs.
2013-04-01 15:34:02 +02:00
twinaphex
76ddce84a3 (RGL PS3) Cleanups - we don't need string/enum reporting 2013-03-29 18:58:50 +01:00
twinaphex
426b3a255d Revert "(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could" -
going to do this better

This reverts commit 8b4e6bed93.
2013-03-29 01:55:08 +01:00
twinaphex
8b4e6bed93 (PS3) Add third-pass shaders (ifdeffed for PS3 for now - could
be added to PC as well)
2013-03-28 20:59:49 +01:00
twinaphex
986806ca78 (RMenu) RMenu cleanups pt. 2 2013-03-25 18:36:15 +01:00
Themaister
773c511179 Add floating point FBO support. 2013-03-25 16:42:41 +01:00
Themaister
a8dd5da5bb Add frame_count_mod to XML and Cg shaders.
Allows frame count shaders to avoid floating point inaccuracies
when frame count gets large. Avoids having to mod manually in shader.
2013-03-25 14:47:33 +01:00
Themaister
82a3e373c0 Should set RMENU smooth options correctly. 2013-02-17 01:20:34 +01:00
twinaphex
f4454b004f (Android) Bump up to version r11
(PS3) Get rid of ifndef
2013-02-11 12:34:16 +01:00
twinaphex
5fad427e15 (PS3) Improvement on prevous commit 2013-02-11 00:11:42 +01:00
twinaphex
1734586c24 (PS3) Fixes setting CGP preset file 2013-02-10 22:45:25 +01:00
Themaister
1643b30146 Update Cg shader settings when loading .cgp.
Needed in RMenu as .cgp are treated more like presets.
2013-02-10 21:38:20 +01:00
Themaister
551a464978 Rework index parameter to set_shader(). 2013-01-08 04:08:15 +01:00
Themaister
e9cfb95900 Add fallback path for RGBA.
This is necessary for GLES devices which do not support BGRA_EXT.
2013-01-03 01:20:35 +01:00
Themaister
0b4cf2d053 Update license headers to 2013. 2013-01-01 01:41:15 +01:00
Themaister
9b58fac354 Always compile in config file support. 2012-12-23 13:55:59 +01:00
Themaister
b1ea2dcc1e Log vertex/frag profiles used in Cg. 2012-11-18 23:51:38 +01:00
Themaister
86e21686f7 Refactor out buggy 'in-line' path handling. 2012-11-18 17:16:20 +01:00
Themaister
0e729bcaa0 Style nits. 2012-11-15 09:40:31 +01:00
Themaister
3e77039a42 Rewrite how gl.c interfaces with shader backends. 2012-11-14 22:51:08 +01:00
OV2
54d39dff74 win32: make d3d9 compile in msvc, add linker pragmas to source files 2012-11-14 21:07:06 +01:00
Themaister
1c32afa715 Clarifying comment in shader_cg. 2012-10-27 12:24:06 +02:00
Themaister
93078889cc Begin reworking RGB565 as default pixel format. 2012-10-20 01:12:02 +02:00
Themaister
657c9ea3e8 Fix build on PS3. 2012-10-02 20:23:10 +02:00
Themaister
e351dcc59c Should allow fast path for PS3 on glTexImage2D. 2012-10-02 20:16:55 +02:00
Themaister
ee8a93973f Drop redundant call to UNPACK_ROW_LENGTH. 2012-09-27 20:54:24 +02:00
TwinAphex51224
a8f255e357 Revert "(PS3) Use texture references for PSGL/RGL - NOTE: will form part"
This reverts commit 10605eabe3.
2012-09-27 20:24:05 +02:00
TwinAphex51224
fdd78b08d3 Use new define HAVE_CG_RUNTIME_COMPILER 2012-09-27 17:45:49 +02:00
TwinAphex51224
903ab0ccad Comment out RARCH_CG_DEBUG again 2012-09-27 17:30:28 +02:00
TwinAphex51224
10605eabe3 (PS3) Use texture references for PSGL/RGL - NOTE: will form part
of RGL now
2012-09-27 17:28:38 +02:00
TwinAphex51224
accbb57e10 (PS3) Set NO_GL_FF_VERTEX for PSGL-based builds 2012-09-25 04:07:36 +02:00
Themaister
5365087311 Fix LUT textures in GLES. 2012-09-15 23:59:52 +02:00
Themaister
a55915b694 Should fix shader_cg build on PS3. 2012-09-15 15:21:58 +02:00
Themaister
7eb9c8474a Use attrib arrays in Cg.
Attempt to modernize by avoiding glVertexPointer, etc if possible, so
that CG *might* work in a modern GL setting.

This appears to work fine on PC, but it is unknown if this will work
on PS3s CG implementation. If it works, it might be possible to strip
down RGL more by avoiding glVertexPointer and that jazz.

If not, this should be reverted.
2012-09-15 11:22:07 +02:00
Themaister
4c99652a60 Rework attribute and MVP passing in GL. 2012-09-11 23:32:00 +02:00
Themaister
756f8fb3db Cleanup PBO handling. Makes it optional via ./configure. 2012-09-10 23:17:48 +02:00
Themaister
f4ecdf2bce Remove use of cgGLSetStateMatrixParameter. 2012-08-09 23:53:15 +02:00
Themaister
a283a54bee Use calculated MVP directly in shader params. 2012-08-09 23:21:59 +02:00
Themaister
e5b3a61f9f Replace use of unsafe strtok() with strtok_r.
Implement compatibility for strtok_r() on Win32.
2012-06-24 02:37:19 +02:00
Themaister
79d508b05a Fix crash when only scale_type_x/y were used. 2012-05-28 14:05:34 +02:00
Themaister
f73a8d9875 Fix coding derp. 2012-05-06 22:38:25 +02:00
Themaister
a5f1634dca NULL sets a program to stock. 2012-05-06 22:35:29 +02:00
Themaister
ce740f8948 More fixups. 2012-04-21 23:31:57 +02:00
Themaister
aab8fb6151 ssnes_* => rarch_*. 2012-04-21 23:25:32 +02:00
Themaister
9ab51ad23a SSNES => RetroArch. 2012-04-21 23:17:43 +02:00
Twinaphex
6f56942d44 (HLSL) Add skeleton gfx/shader_hlsl.c (for initial use with 360) 2012-04-14 20:33:56 +02:00
Themaister
60cf4e569a Fix some warnings. 2012-04-11 20:17:17 +02:00
Themaister
9f0211d9d7 Fixup C++ build. 2012-04-09 22:30:29 +02:00
Themaister
e3a71a8c5b Fixup headers. 2012-04-09 22:05:26 +02:00
Themaister
e012e290ae Builds clean. 2012-04-09 22:04:44 +02:00
Themaister
62c96ea937 Change license header. 2012-04-09 22:03:57 +02:00
Themaister
9698cd7dbd Change headers. 2012-04-09 22:03:57 +02:00
Twinaphex
2a6551a62a Fixup includes 2012-03-16 23:31:26 +01:00
Themaister
9c664b875a LUT info for Cg. 2012-02-22 23:35:01 +01:00
Themaister
a13684c80c gl_cg_invalidate_context. 2012-02-22 20:45:58 +01:00
Themaister
9bcbd27988 Add gl_cg_reinit(). 2012-02-20 16:22:58 +01:00
Themaister
6a7144d41c Add absolute paths to .cgp. 2012-02-20 15:45:38 +01:00
Themaister
21e39eea2b Use config_get_float. 2012-02-13 22:04:25 +01:00
Themaister
5aa6acf031 Add *_equal semantics. 2012-02-12 18:05:33 +01:00
Themaister
9c861f13be Fix additional exclamation marks. 2012-02-11 21:16:01 +01:00
Themaister
315b28862a Add gl_cg_save_cgp(). 2012-02-08 17:23:44 +01:00
Themaister
18c259e19a Revert "(PS3) Fix for Cg reset context - seems to work on PS3"
This reverts commit 56e862edf8.
Implementation is not quite correct.
2012-02-02 20:42:20 +01:00
TwinAphex51224
56e862edf8 (PS3) Fix for Cg reset context - seems to work on PS3 2012-02-02 13:13:16 +01:00
Themaister
230f47d00c Add helper function to replace Cg shaders on-the-fly. 2012-01-29 23:43:11 +01:00
TwinAphex51224
a07514c88b (PS3) Fixed the crash at SYSUTIL_REQUEST_EXITGAME triggering 2012-01-28 00:34:05 +01:00
Themaister
badf807ae9 Remove useless macro. 2012-01-28 00:34:05 +01:00
Themaister
14ffd07b70 Refactorin' ... 2012-01-25 22:55:34 +01:00
Themaister
9cb5eea20b Add some useful interfaces to Cg for PS3. Some cleanups ... 2012-01-25 22:00:18 +01:00
Themaister
1451ba9610 Use ARGB_SCE on PS3. 2012-01-25 00:17:00 +01:00
Themaister
b4248038fb Update license headers. 2012-01-08 01:12:05 +01:00
Themaister
c2ba0d474c Use limits.h and PATH_MAX. 2012-01-02 13:33:03 +01:00
Themaister
d5fca50a2f Can build for C++. 2011-12-24 15:26:01 +01:00
TwinAphex51224
5bc7ea4045 (PS3) Properly exits now with shader loaded 2011-12-03 03:10:23 +01:00
TwinAphex51224
d67e6b7c15 (PS3) Cg shader support fixed 2011-12-03 01:26:56 +01:00
Themaister
1c4d88eb04 Compiles ... properly. 2011-12-03 00:49:09 +01:00
Themaister
04d0d84d01 Fix up more paths. 2011-11-30 18:31:09 +01:00
Themaister
57816edfd3 Fix some hardcoding. 2011-11-13 17:44:20 +01:00
Themaister
29dd4727b8 Disable used attribs in Cg as well. 2011-11-12 18:31:22 +01:00
Themaister
ad67511483 Cleanups. PREV{1-6} for GLSL as well. 2011-11-12 14:18:10 +01:00
Themaister
104fb4fb16 nits. 2011-11-12 13:00:37 +01:00
Themaister
816ef095ed Lots of PREV frames in Cg. 2011-11-12 12:55:03 +01:00
Themaister
79353f861c Do not report dupes. 2011-11-10 00:49:45 +01:00
Themaister
f3f4efe304 Improve error reporting in Cg. 2011-11-10 00:46:39 +01:00
Themaister
b3d422b5cd rubyFrameDirection / IN.frame_direction. 2011-11-09 23:45:34 +01:00
Themaister
0f010cf3d2 Fix style nits. 2011-11-02 19:31:36 +01:00
Themaister
5e28d82af2 Fix compile with HAVE_CONFIGFILE=0. 2011-10-28 17:10:58 +02:00
Themaister
fad89f9d2d More gracious error handling for state tracker. 2011-10-26 19:51:10 +02:00
Themaister
d01a4fe61b Only load second pass shaders when render-to-texture is set. 2011-09-26 22:45:28 +02:00
Themaister
0823d72dee Add coloring to fonts. 2011-09-05 17:00:28 +02:00
Themaister
600efab1bd Consistently use BGRA for possible performance gains. 2011-08-29 17:19:38 +02:00
Themaister
783ab7acd5 Improve error handling. 2011-07-04 13:33:09 +02:00
Themaister
19a46b1f8b Seems to work in Cg as well. 2011-07-03 15:53:56 +02:00
Themaister
508cfdbda7 Start implementing access to previous texture. 2011-07-03 15:39:35 +02:00
Themaister
d81b9ee0a7 Print full compile error in Cg. 2011-07-03 13:41:24 +02:00
Themaister
5385806e74 Hrm ... 2011-06-11 22:02:05 +02:00
Themaister
99e85684db Input capturing semantic. 2011-06-11 20:02:17 +02:00
Themaister
fd70a1c875 Make sure we only call semantics once per frame. 2011-06-08 17:59:29 +02:00