Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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2012-11-15 23:25:13 +01:00
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thread Minor stylistic cleanups. 2012-08-11 19:43:55 +02:00
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autosave.c Snes exorcism 2012-07-07 17:19:32 +02:00
autosave.h More fixups. 2012-04-21 23:31:57 +02:00
boolean.h More fixups. 2012-04-21 23:31:57 +02:00
cheats.c Do not compare equal to empty string for cheats. 2012-08-19 14:05:28 +02:00
cheats.h More fixups. 2012-04-21 23:31:57 +02:00
command.c Add VOLUME_UP, VOLUME_DOWN to command interface. 2012-11-03 20:12:57 +01:00
command.h Add missing command.h. 2012-07-28 07:47:35 +02:00
config.def.h Enable rate control by default on PC. 2012-11-11 13:57:44 +01:00
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driver.h (Android) Better lifecycle management - getting close to restoring state 2012-11-03 19:06:55 +01:00
dynamic.c remove ifndef around XRGB8888 for RARCH_CONSOLE 2012-11-10 15:44:59 +01:00
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fifo_buffer.c Drop redundant ifs. 2012-01-31 19:14:48 +01:00
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file_path.c Fix set_savestate_auto_index. 2012-10-11 22:54:07 +02:00
file.c Fix broken CRLF, and minor fixes for VC12. 2012-10-24 17:19:37 +02:00
file.h Add directory support for libretro_path/-L. 2012-10-11 22:31:47 +02:00
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hash.c More fixups. 2012-04-21 23:31:57 +02:00
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Makefile.ps3 (PS3) Build system simplification - remove separate step to compile 2012-11-15 14:40:50 +01:00
Makefile.ps3.rgl (PS3) Committed RGL v2 - PS3 build should now compile again 2012-11-06 09:23:41 +01:00
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netplay_compat.h (PSL1GHT/PS3) Move more header includes/redefinitions to sdk_defines.h 2012-09-16 04:04:59 +02:00
netplay.c (360) Build fix - see previous commit 2012-11-15 14:32:06 +01:00
netplay.h Snes exorcism 2012-07-07 17:19:32 +02:00
patch.c Purge some still lingering SSNES-isms. 2012-09-07 21:56:26 +02:00
patch.h Replace more SSNES strings/references 2012-04-22 02:06:34 +02:00
performance.c (Xbox 1) Build fixes 2012-11-10 13:46:24 +01:00
performance.h Style nits. 2012-11-05 11:57:40 +01:00
README.md Updated README.md to reflect changes 2012-06-30 16:41:35 +02:00
retroarch_logger.h Add CPU feature detection for X86. 2012-11-01 22:31:24 +01:00
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retroarch.c Do not attempt to start rewind if state_size is 0. 2012-11-09 20:26:12 +01:00
retroarch.cfg Enable rate control by default on PC. 2012-11-11 13:57:44 +01:00
rewind.c More fixups. 2012-04-21 23:31:57 +02:00
rewind.h More fixups. 2012-04-21 23:31:57 +02:00
screenshot.c Begin reworking RGB565 as default pixel format. 2012-10-20 01:12:02 +02:00
screenshot.h Make screenshot_generate_filename public. 2012-08-19 21:36:22 +02:00
settings.c Add volume control. 2012-11-03 14:15:03 +01:00
thread.c Move platform-specific thread code into common thread/ folder 2012-08-11 14:27:12 +02:00
thread.h Replace more SSNES strings/references 2012-04-22 02:06:34 +02:00

RetroArch

RetroArch (formerly known as SSNES) is a simple frontend for the libretro API. An API that attempts to generalize a retro gaming system, such as SNES, NES, GameBoy, Arcade machines, etc. Emulator/game cores are instantiated as loadable plugins.

libretro

libretro is an API that exposes the core of a retro gaming system. A frontend for libretro handles video output, audio output and input. A libretro core written in portable C or C++ can run seamlessly on many platforms.

libretro API header

Binaries

Latest Windows binaries are currently hosted on my homepage.

Related projects

Philosophy

RetroArch attempts to be very small and lean, while still having all the useful core features expected from an emulator. It is used through command-line. It is also designed to be portable.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Wii (Libogc)
  • Raspberry Pi

Dependencies (PC)

RetroArch requires these libraries to build:

  • SDL

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (bSNES XML shaders)
  • libfreetype2 (TTF font rendering on screen)
  • libsamplerate

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • XAudio2 (Win32)
  • PulseAudio

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file. Each user should create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg. The users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the retroarch-joyconfig tool. It is also possible to configure joypads using the RetroArch-Phoenix GUI frontend.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add 'pkg' as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called 'libretro_ps3.a'.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the 'msvc-360/RetroArch-360/Release' directory in order to link RetroArch 360. This file needs to be called 'libretro_xdk360.lib'.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called 'libretro_xenon360.a'.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called 'libretro_wii.a'.