RetroArch/ps3/ps3_input.c
2012-01-12 23:45:48 +01:00

160 lines
4.0 KiB
C

/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../driver.h"
#include "ps3_input.h"
#include <stdint.h>
#include "../libsnes.hpp"
#include <stdlib.h>
static uint64_t state[5];
static void ps3_input_poll(void *data)
{
(void)data;
for (unsigned i = 0; i < 5; i++)
state[i] = cell_pad_input_poll_device(i);
}
static int16_t ps3_input_state(void *data, const struct snes_keybind **binds,
bool port, unsigned device,
unsigned index, unsigned id)
{
(void)data;
(void)binds;
(void)index;
unsigned pads_connected, player;
uint64_t button;
player = 0;
pads_connected = cell_pad_input_pads_connected();
if (device != SNES_DEVICE_JOYPAD)
return 0;
if (port == SNES_PORT_2)
{
if(pads_connected < 2)
return 0;
if(device != SNES_DEVICE_MULTITAP)
player = 1;
else
player = index + 1;
}
// Hardcoded binds.
switch (id)
{
case SNES_DEVICE_ID_JOYPAD_A:
button = CTRL_CIRCLE_MASK;
break;
case SNES_DEVICE_ID_JOYPAD_B:
button = CTRL_CROSS_MASK;
break;
case SNES_DEVICE_ID_JOYPAD_X:
button = CTRL_TRIANGLE_MASK;
break;
case SNES_DEVICE_ID_JOYPAD_Y:
button = CTRL_SQUARE_MASK;
break;
case SNES_DEVICE_ID_JOYPAD_LEFT:
button = CTRL_LEFT_MASK;
break;
case SNES_DEVICE_ID_JOYPAD_RIGHT:
button = CTRL_RIGHT_MASK;
break;
case SNES_DEVICE_ID_JOYPAD_UP:
button = CTRL_UP_MASK;
break;
case SNES_DEVICE_ID_JOYPAD_DOWN:
button = CTRL_DOWN_MASK;
break;
case SNES_DEVICE_ID_JOYPAD_START:
button = CTRL_START_MASK;
break;
case SNES_DEVICE_ID_JOYPAD_SELECT:
button = CTRL_SELECT_MASK;
break;
case SNES_DEVICE_ID_JOYPAD_L:
button = CTRL_L1_MASK;
break;
case SNES_DEVICE_ID_JOYPAD_R:
button = CTRL_R1_MASK;
break;
default:
button = 0;
break;
}
return CTRL_MASK(state[player], button) ? 1 : 0;
}
static void ps3_free_input(void *data)
{
(void)data;
}
static void* ps3_input_initialize(void)
{
return (void*)-1;
}
void ps3_input_init(void)
{
cell_pad_input_init();
}
void ps3_input_deinit(void)
{
cell_pad_input_deinit();
}
static bool ps3_key_pressed(void *data, int key)
{
(void)data;
switch (key)
{
case SSNES_FAST_FORWARD_HOLD_KEY:
return CTRL_RSTICK_UP(state[0]) && CTRL_R2(~state[0]);
case SSNES_LOAD_STATE_KEY:
return (CTRL_RSTICK_UP(state[0]) && CTRL_R2(state[0]));
case SSNES_SAVE_STATE_KEY:
return (CTRL_RSTICK_DOWN(state[0]) && CTRL_R2(state[0]));
case SSNES_STATE_SLOT_PLUS:
return (CTRL_RSTICK_RIGHT(state[0]) && CTRL_R2(state[0]));
case SSNES_STATE_SLOT_MINUS:
return (CTRL_RSTICK_LEFT(state[0]) && CTRL_R2(state[0]));
case SSNES_REWIND:
return CTRL_RSTICK_DOWN(state[0]) && CTRL_R2(~state[0]);
default:
return false;
}
}
const input_driver_t input_ps3 = {
.init = ps3_input_initialize,
.poll = ps3_input_poll,
.input_state = ps3_input_state,
.key_pressed = ps3_key_pressed,
.free = ps3_free_input,
.ident = "ps3",
};