mirror of
https://github.com/CTCaer/RetroArch.git
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160 lines
4.0 KiB
C
160 lines
4.0 KiB
C
/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../driver.h"
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#include "ps3_input.h"
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#include <stdint.h>
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#include "../libsnes.hpp"
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#include <stdlib.h>
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static uint64_t state[5];
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static void ps3_input_poll(void *data)
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{
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(void)data;
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for (unsigned i = 0; i < 5; i++)
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state[i] = cell_pad_input_poll_device(i);
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}
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static int16_t ps3_input_state(void *data, const struct snes_keybind **binds,
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bool port, unsigned device,
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unsigned index, unsigned id)
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{
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(void)data;
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(void)binds;
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(void)index;
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unsigned pads_connected, player;
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uint64_t button;
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player = 0;
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pads_connected = cell_pad_input_pads_connected();
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if (device != SNES_DEVICE_JOYPAD)
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return 0;
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if (port == SNES_PORT_2)
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{
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if(pads_connected < 2)
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return 0;
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if(device != SNES_DEVICE_MULTITAP)
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player = 1;
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else
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player = index + 1;
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}
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// Hardcoded binds.
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switch (id)
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{
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case SNES_DEVICE_ID_JOYPAD_A:
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button = CTRL_CIRCLE_MASK;
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break;
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case SNES_DEVICE_ID_JOYPAD_B:
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button = CTRL_CROSS_MASK;
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break;
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case SNES_DEVICE_ID_JOYPAD_X:
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button = CTRL_TRIANGLE_MASK;
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break;
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case SNES_DEVICE_ID_JOYPAD_Y:
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button = CTRL_SQUARE_MASK;
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break;
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case SNES_DEVICE_ID_JOYPAD_LEFT:
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button = CTRL_LEFT_MASK;
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break;
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case SNES_DEVICE_ID_JOYPAD_RIGHT:
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button = CTRL_RIGHT_MASK;
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break;
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case SNES_DEVICE_ID_JOYPAD_UP:
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button = CTRL_UP_MASK;
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break;
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case SNES_DEVICE_ID_JOYPAD_DOWN:
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button = CTRL_DOWN_MASK;
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break;
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case SNES_DEVICE_ID_JOYPAD_START:
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button = CTRL_START_MASK;
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break;
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case SNES_DEVICE_ID_JOYPAD_SELECT:
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button = CTRL_SELECT_MASK;
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break;
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case SNES_DEVICE_ID_JOYPAD_L:
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button = CTRL_L1_MASK;
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break;
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case SNES_DEVICE_ID_JOYPAD_R:
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button = CTRL_R1_MASK;
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break;
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default:
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button = 0;
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break;
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}
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return CTRL_MASK(state[player], button) ? 1 : 0;
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}
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static void ps3_free_input(void *data)
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{
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(void)data;
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}
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static void* ps3_input_initialize(void)
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{
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return (void*)-1;
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}
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void ps3_input_init(void)
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{
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cell_pad_input_init();
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}
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void ps3_input_deinit(void)
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{
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cell_pad_input_deinit();
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}
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static bool ps3_key_pressed(void *data, int key)
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{
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(void)data;
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switch (key)
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{
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case SSNES_FAST_FORWARD_HOLD_KEY:
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return CTRL_RSTICK_UP(state[0]) && CTRL_R2(~state[0]);
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case SSNES_LOAD_STATE_KEY:
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return (CTRL_RSTICK_UP(state[0]) && CTRL_R2(state[0]));
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case SSNES_SAVE_STATE_KEY:
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return (CTRL_RSTICK_DOWN(state[0]) && CTRL_R2(state[0]));
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case SSNES_STATE_SLOT_PLUS:
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return (CTRL_RSTICK_RIGHT(state[0]) && CTRL_R2(state[0]));
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case SSNES_STATE_SLOT_MINUS:
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return (CTRL_RSTICK_LEFT(state[0]) && CTRL_R2(state[0]));
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case SSNES_REWIND:
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return CTRL_RSTICK_DOWN(state[0]) && CTRL_R2(~state[0]);
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default:
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return false;
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}
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}
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const input_driver_t input_ps3 = {
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.init = ps3_input_initialize,
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.poll = ps3_input_poll,
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.input_state = ps3_input_state,
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.key_pressed = ps3_key_pressed,
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.free = ps3_free_input,
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.ident = "ps3",
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};
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