Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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Themaister e540413880 Be more clear if a core doesn't support save states.
For cores which do not support save states, log to OSD in a more clear
way.
2013-09-14 23:21:00 +02:00
android Use Integer.parseInt. 2013-09-14 15:46:19 +02:00
apple (OSX/iOS) Refactor RAGameView.m to be more straightforward. 2013-09-13 16:22:04 -04:00
audio Rework SET_AUDIO_CALLBACK. 2013-09-14 17:28:09 +02:00
blackberry-qnx (QNX) Fix the build fix, I am an idiot 2013-09-06 10:37:28 -04:00
compat (iOS) Precompiled header gets turned into regular header - moved 2013-07-05 03:34:34 +02:00
conf Various fixups to the internal autoconf system 2013-09-06 13:46:06 +01:00
console Remove screenshots_dir and cgp_dir from default_paths - cgp_dir 2013-04-06 22:37:07 +02:00
deps (Android) 360 pad should now have working true analog support - 2013-08-06 23:14:24 +02:00
dist-scripts (Android) Update CHANGELOG for version 0.9.9.6 2013-08-16 17:08:53 +02:00
docs Update joyconfig docs. 2013-05-04 10:34:53 +02:00
emscripten [EMSCRIPTEN] chrome fixes 2013-09-10 22:48:24 -04:00
frontend Add Core Directory option to RGUI. 2013-09-12 22:00:59 +02:00
gfx (OSX/iOS) Refactor RAGameView.m to be more straightforward. 2013-09-13 16:22:04 -04:00
griffin (Apple) Reorganize source tree 2013-09-05 01:24:27 -04:00
gx (GX) Don't use WPAD_Probe every frame 2013-07-28 19:11:22 +02:00
input Clarify error message a bit. 2013-09-11 17:12:55 +02:00
libretro-test [EMSCRIPTEN] enable openal, change library name to retro_emscripten 2013-07-27 14:17:22 -04:00
libretro-test-gl Append checks for OES_image ext. 2013-08-11 00:56:00 +02:00
media enlarge dpad and button hitboxes for snes-portrait 2013-08-21 13:14:57 -05:00
msvc Clean up autoconfig stuff a bit, add headers. 2013-09-06 23:24:21 +02:00
ngc (Griffin) Take out ifndef HW_RVL out of ngc/ssaram.c - already guarded against 2013-07-28 20:15:26 +02:00
pandora Revert "More scrubbing (pt. 2)" 2013-04-06 03:52:58 +02:00
ps3 (RGL PS3) Speedhacked render path for rglGcmSetDrawArrays 2013-07-28 02:51:47 +02:00
psp
psp1 (RARCH_CONSOLE) Get rid of video_stop_func 2013-04-24 16:08:18 +02:00
qb (ARM NEON) Define -marm for --enable-neon 2013-08-11 01:03:53 +02:00
record
thread
tools Fix cg2glsl when uniform half4x4 is used. 2013-08-18 18:06:55 +02:00
wii Bump version to 0.9.9 official 2013-05-27 01:28:32 +02:00
xdk (XDK1) Fix build 2013-07-16 00:47:09 +02:00
xenon
.empty
.gitignore .gitignore dependencies 2013-08-06 23:29:11 -04:00
.project Allow to load roms from external apps. 2013-08-19 23:23:39 +02:00
AUTHORS Add OMAP graphics driver (Tobias Jakobi) 2013-07-28 18:37:31 +02:00
autosave.c Completely new approach for threaded video. 2013-08-02 23:54:07 +02:00
autosave.h
boolean.h
cheats.c
cheats.h
command.c Remove fixed shader index in set_shader. 2013-04-07 13:00:21 +02:00
command.h Fix MSVC 2010 build. 2013-04-21 10:05:26 +02:00
config.def.h Merge pull request #303 from libretro/emscripten 2013-09-11 01:01:29 -07:00
config.features.h
configure PACKAGE_VERSION is defined now in general.h for all versions 2013-07-19 16:20:14 +02:00
CONTRIBUTING.md
COPYING
core_info.c (XDK1) Fix build 2013-07-16 00:47:09 +02:00
core_info.h Cleanup core info code for blackberry (not tested) 2013-06-25 21:04:38 -04:00
core_options.c Set updated to false when core_config_get is called. 2013-04-04 18:10:34 +02:00
core_options.h Fix MSVC 2010 build. 2013-04-21 10:05:26 +02:00
driver_funcs.h (Overlay Analog) Coding style fixes 2013-09-05 18:19:07 -04:00
driver.c Rework SET_AUDIO_CALLBACK. 2013-09-14 17:28:09 +02:00
driver.h Merge pull request #303 from libretro/emscripten 2013-09-11 01:01:29 -07:00
dynamic_dummy.c Allow game selection directly if core is set. 2013-04-22 16:58:00 +02:00
dynamic_dummy.h Add dummy core loading. 2013-04-14 16:29:30 +02:00
dynamic.c Rework SET_AUDIO_CALLBACK. 2013-09-14 17:28:09 +02:00
dynamic.h Add RETRO_ENVIRONMENT_SET_LIBRETRO_PATH to libretro API. Also gives us opportunity 2013-08-24 22:35:54 +02:00
fifo_buffer.c Update fifo_buffer.c license header - license header was still 2013-04-04 07:26:29 +02:00
fifo_buffer.h
file_ext.h fix compile 2013-07-17 23:09:22 -04:00
file_extract.c
file_extract.h
file_path.c Ensure that g_settings.libretro is absolute path. 2013-05-13 23:25:37 +02:00
file.c Add RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME. 2013-05-01 00:59:43 +02:00
file.h Ensure that g_settings.libretro is absolute path. 2013-05-13 23:25:37 +02:00
general.h Rework SET_AUDIO_CALLBACK. 2013-09-14 17:28:09 +02:00
hash.c
hash.h
libretro_private.h Add RETRO_ENVIRONMENT_EXEC_ESCAPE -yes, I need this - when we are in 2013-08-25 19:42:24 +02:00
libretro.h Rework SET_AUDIO_CALLBACK. 2013-09-14 17:28:09 +02:00
Makefile Add GL_DEBUG ifdef which forces full GL debugging. 2013-08-14 14:13:28 +02:00
Makefile.emscripten [EMSCRIPTEN] add custom input driver, removes SDL dependency + adds mouse support 2013-09-10 20:21:48 -04:00
Makefile.ngc Update maintenance - define/update PACKAGE_VERSION only once 2013-07-07 19:43:22 +02:00
Makefile.openpandora (Pandora) Set default input driver for OpenPandora 2013-07-07 20:05:03 +02:00
Makefile.pandora
Makefile.ps3 Update maintenance - define/update PACKAGE_VERSION only once 2013-07-07 19:43:22 +02:00
Makefile.ps3.rgl (RGL PS3) Combine files 2013-03-30 17:06:19 +01:00
Makefile.ps3.salamander Add frontend_context.c - use for all console platform ports 2013-07-26 20:58:47 +02:00
Makefile.psl1ght PACKAGE_VERSION is defined now in general.h for all versions 2013-07-19 16:20:14 +02:00
Makefile.psp1 Update maintenance - define/update PACKAGE_VERSION only once 2013-07-07 19:43:22 +02:00
Makefile.shaders Makefile.shaders - now checks out shaders on OSX 2013-05-29 12:57:20 +02:00
Makefile.wii Update maintenance - define/update PACKAGE_VERSION only once 2013-07-07 19:43:22 +02:00
Makefile.wii.salamander (Salamander) GX build fix 2013-07-27 21:50:20 +02:00
Makefile.win Update Win builds to 0.9.9.6. 2013-09-14 12:58:11 +02:00
Makefile.xenon Update maintenance - define/update PACKAGE_VERSION only once 2013-07-07 19:43:22 +02:00
message.c
message.h Fix MSVC 2010 build. 2013-04-21 10:05:26 +02:00
movie.c
movie.h
netplay_compat.h
netplay.c
netplay.h
patch.c
patch.h
performance.c initial emscripten port (no audio/files, input broken) 2013-07-17 20:26:01 -04:00
performance.h
README.md
retroarch_logger.h
retroarch-mingw-build.sh Clone from upstream with MinGW build script. 2013-08-26 18:27:36 +02:00
retroarch.c Be more clear if a core doesn't support save states. 2013-09-14 23:21:00 +02:00
retroarch.cfg Add window scale x/y and crop overscan options. 2013-09-01 13:48:43 +02:00
rewind.c
rewind.h
screenshot.c
screenshot.h
settings.c Merge pull request #303 from libretro/emscripten 2013-09-11 01:01:29 -07:00
thread.c Completely new approach for threaded video. 2013-08-02 23:54:07 +02:00
thread.h Completely new approach for threaded video. 2013-08-02 23:54:07 +02:00

RetroArch

RetroArch (formerly known as SSNES) is a simple frontend for the libretro API. An API that attempts to generalize a retro gaming system, such as SNES, NES, GameBoy, Arcade machines, etc. Emulator/game cores are instantiated as loadable plugins.

libretro

libretro is an API that exposes the core of a retro gaming system. A frontend for libretro handles video output, audio output and input. A libretro core written in portable C or C++ can run seamlessly on many platforms.

libretro API header

Binaries

Latest Windows binaries are currently hosted on my homepage.

Related projects

Philosophy

RetroArch attempts to be very small and lean, while still having all the useful core features expected from an emulator. It is used through command-line. It is also designed to be portable.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch still requires SDL 1.2 libraries.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file. Each user should create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg. The users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the retroarch-joyconfig tool. It is also possible to configure joypads using the RetroArch-Phoenix GUI frontend.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add 'pkg' as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called 'libretro_ps3.a'.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the 'msvc-360/RetroArch-360/Release' directory in order to link RetroArch 360. This file needs to be called 'libretro_xdk360.lib'.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called 'libretro_xenon360.a'.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called 'libretro_wii.a'.