RetroArch/ps3
TwinAphex51224 e90b7e6a03 (PS3) Added ssnes_render_cached_frame - this is necessary for the
ingame menu - another problem - swap occurs at end of frame
function - this interferes with the swap done later on in the
ingame menu, leading to flickered libdbgfont text. We will somehow
need to divorce the swap from the main frame function
2012-01-21 03:56:31 +01:00
..
cellframework2 (PS3) Some more work on menu 2012-01-11 22:27:07 +01:00
pkg (PS3) Some more work on PS3 menu front 2012-01-17 23:59:23 +01:00
colors.h (PS3) Some cleanups 2012-01-16 04:09:28 +01:00
image.c (PS3) image.c - added header 2012-01-18 01:02:34 +01:00
main.c (PS3) Added ssnes_render_cached_frame - this is necessary for the 2012-01-21 03:56:31 +01:00
menu-entries.h (PS3) First stab at ingame menu 2012-01-21 00:30:01 +01:00
menu-port-defines.h (PS3) Menu refactoring 2012-01-16 04:07:02 +01:00
menu.c (360) Fix for 360 - INVALID_FILE_ATTRIBUTES is not defined in a 2012-01-21 02:58:19 +01:00
menu.h (PS3) Menu refactoring 2012-01-16 04:07:02 +01:00
ps3_audio.c Update license headers. 2012-01-08 01:12:05 +01:00
ps3_input.c (PS3) First stab at ingame menu 2012-01-21 00:30:01 +01:00
ps3_input.h (PS3) Some more work on menu 2012-01-11 22:27:07 +01:00
ps3_video_psgl.c (PS3) Added preliminary resolution switching options 2012-01-18 00:18:23 +01:00
ps3_video_psgl.h (PS3) Added preliminary resolution switching options 2012-01-18 00:18:23 +01:00
shared.h (PS3) First stab at ingame menu 2012-01-21 00:30:01 +01:00