RetroArch/gfx
2015-04-06 18:06:03 +02:00
..
d3d (renderchain xdk) return true for add_lut 2015-04-06 18:06:03 +02:00
drivers (3DS) use retro_inline.h 2015-04-05 22:50:44 +02:00
drivers_context (D3D) Style nits 2015-04-05 16:15:14 +02:00
drivers_font Rename files back to .cpp 2015-04-04 02:36:55 +02:00
drivers_font_renderer (OSX PPC) Start making things more backwards compatible with OSX 10.4 - avoid CGFloat, NSUinteger, NSInteger, use <AvailabilityMacros.h> instead of <Availability.h>, etc. 2015-03-30 17:10:31 +02:00
drivers_shader Turn gl_ff_vertex/gl_ff_matrix into functions 2015-03-30 02:59:39 +02:00
drivers_wm (Win32) Replace wgl_shader_dlg.h header includes 2015-04-04 20:45:15 +02:00
image (XDK1) Buildfix 2015-04-06 01:51:58 +02:00
inc/Cg (Cg) Add cgD3D9.h header 2015-03-10 15:53:08 +01:00
pixman Start going through retro_inline INLINE 2015-03-15 04:37:54 +01:00
video_filters Start going through retro_inline INLINE 2015-03-15 04:37:54 +01:00
font_driver.c (Font) Combine font_d3d_driver and font_gl_driver 2015-04-03 20:36:19 +02:00
font_driver.h (Font) Combine font_d3d_driver and font_gl_driver 2015-04-03 20:36:19 +02:00
font_renderer_driver.c Move some files around 2015-01-12 23:34:10 +01:00
font_renderer_driver.h Add extern "C" to font_renderer_driver.h 2015-04-04 02:47:13 +02:00
gl_common.c Turn gl_ff_vertex/gl_ff_matrix into functions 2015-03-30 02:59:39 +02:00
gl_common.h Turn gl_ff_vertex/gl_ff_matrix into functions 2015-03-30 02:59:39 +02:00
video_context_driver.c (Font) Combine font_d3d_driver and font_gl_driver 2015-04-03 20:36:19 +02:00
video_context_driver.h Implement get_video_output_prev/get_video_output_next 2015-02-24 21:36:23 +01:00
video_driver.c (Font) Combine font_d3d_driver and font_gl_driver 2015-04-03 20:36:19 +02:00
video_driver.h Merge pull request #1559 from aliaspider/master 2015-04-01 23:18:12 +02:00
video_filter.c (gfx/video_filter.c) Add more logging 2015-01-24 20:18:44 +01:00
video_filter.h Update headers 2015-01-07 18:06:50 +01:00
video_monitor.c Go through global_get_ptr 2015-03-21 04:43:18 +01:00
video_monitor.h Rename gfx_get_fps to video_monitor_get_fps 2015-01-18 20:03:33 +01:00
video_pixel_converter.c Go through global_get_ptr 2015-03-21 04:43:18 +01:00
video_pixel_converter.h Reuse gl_load_texture_data some more 2015-02-11 15:46:55 +01:00
video_shader_driver.c Go through driver_get_ptr to grab pointer to driver struct 2015-03-18 19:40:00 +01:00
video_shader_driver.h Create video_shader_driver_get_current_shader 2015-02-14 05:24:20 +01:00
video_shader_parse.c Rename gfx_shader* to video_shader* 2015-01-19 21:24:08 +01:00
video_shader_parse.h Rename gfx_shader* to video_shader* 2015-01-19 21:24:08 +01:00
video_state_python.c (video_state_python.c) Cleanup 2015-03-28 21:18:46 +01:00
video_state_python.h Rename state tracker files 2015-01-12 16:00:13 +01:00
video_state_tracker.c Create input_driver_state 2015-03-23 03:04:05 +01:00
video_state_tracker.h Rename state tracker files 2015-01-12 16:00:13 +01:00
video_texture.c (OSX PPC) Start making things more backwards compatible with OSX 10.4 - avoid CGFloat, NSUinteger, NSInteger, use <AvailabilityMacros.h> instead of <Availability.h>, etc. 2015-03-30 17:10:31 +02:00
video_texture.h Rename/move menu_texture to gfx/video_texture 2015-03-20 02:19:19 +01:00
video_thread_wrapper.c video_thread_wrapper: Fix height return value 2015-04-03 15:21:55 -04:00
video_thread_wrapper.h Make video_thread_wrapper.h not dependent on GL video font driver 2015-03-28 19:44:03 +01:00
video_viewport.c Go through global_get_ptr 2015-03-21 04:43:18 +01:00
video_viewport.h Refactor video_viewport_get_scaled_integer 2015-02-14 06:12:53 +01:00