Commit Graph

2181 Commits

Author SHA1 Message Date
StapleButter
0b3d150a71 * support for culling polygons that clip through the far plane
* toon/edge/fog tables and related registers
2017-03-16 16:37:38 +01:00
StapleButter
7f85a10002 move viewport transform to polygon setup 2017-03-16 15:55:18 +01:00
StapleButter
1dc887d0bb fix texcoord bugs. misc shit. 2017-03-16 03:27:59 +01:00
StapleButter
ebdc9e5442 * fix missing 3D line
* make lighting calculations accurate
* BLDCNT reading
2017-03-16 00:07:36 +01:00
StapleButter
29944c3c88 fix alphatest. alphablending. 2017-03-15 15:53:36 +01:00
StapleButter
6123ce8147 fixes to matrix stacks. has yet to be checked tho. 2017-03-15 15:02:27 +01:00
StapleButter
4d401422af first attempt at lighting 2017-03-15 14:41:41 +01:00
StapleButter
74f291757a less shitty texture mapping. alpha test, sort of. 2017-03-15 00:10:32 +01:00
StapleButter
671050a7f0 start work on polygon edges and shit 2017-03-13 00:45:26 +01:00
StapleButter
94dced7c41 * vecmatrix read
* implement the missing texture formats
2017-03-07 22:05:38 +01:00
StapleButter
c24245c59a mostly fix culling 2017-03-07 21:38:47 +01:00
StapleButter
7799b33dfe horizontal scrolling for 3D layer 2017-03-07 01:36:16 +01:00
StapleButter
d95d22837b proper clear-plane support, including bitmap mode 2017-03-07 01:13:00 +01:00
StapleButter
72209c51f9 * perspective-correct Z interpolation
* fix depth buffering. support W-buffer mode.
* 3D/2D blending. doesn't do much yet, but the code is here.
2017-03-06 23:57:04 +01:00
StapleButter
ed385ce0f5 fix shitty texture mapping 2017-03-06 19:41:47 +01:00
StapleButter
a9cc55ca6d less derpy texture mapping 2017-03-06 18:43:58 +01:00
StapleButter
fe31ec297c * direct color textures.
* texture wrap modes.
2017-03-06 18:25:20 +01:00
StapleButter
383093c5ff make NEG update flags correctly (oops).
also misc graphics notes added.
2017-03-06 18:13:57 +01:00
StapleButter
52d866fa17 remove unneeded files. will stop melonDS.depend from polluting commit diffs. 2017-03-04 20:46:58 +01:00
StapleButter
8c7b7e2327 temp. hack preventing evil out-of-bounds write 2017-03-04 15:34:07 +01:00
StapleButter
f8770dc8fe don't blend semitransparent sprites with everything 2017-03-04 14:51:48 +01:00
StapleButter
b6e12e0c18 * fix a few bugs related to 2D GPU registers (so there are atleast some of the graphics tests that pass)
* less shitty texture mapping (and perspective-correct interpolation in general). extra bonus is that it also takes less divisions.
2017-03-04 14:47:20 +01:00
StapleButter
ff4c1c9cf6 support 16-bit writes to rotscale reference point registers 2017-03-04 02:37:39 +01:00
StapleButter
a7e7af4b47 fix behavior for rotscale BG reference points 2017-03-04 02:22:58 +01:00
StapleButter
5c3b7b5c30 confirm that 2D brightness-up effect does x=x+(63-x)*factor 2017-03-04 00:17:01 +01:00
StapleButter
2a33a5c480 * fixes to GXFIFO IRQ. refine IRQ support a bit.
* fix potential bug when multiple DMAs are running.
2017-03-03 00:48:26 +01:00
StapleButter
e0fa57fbf2 * color special effects (fade, blending)
* sprite blending

not optimized, but works
2017-03-02 19:00:19 +01:00
StapleButter
464717602f * compressed textures (asfafdgasfgadf)
* fix bug where sprites too close to the right border shat themselves
2017-03-02 01:53:08 +01:00
StapleButter
dcc0227b56 textures.
well, it's a start.
2017-03-02 00:49:44 +01:00
StapleButter
f7c481b2a1 support for non-rotscaled bitmap sprites 2017-03-01 23:02:50 +01:00
StapleButter
247558a354 * display capture
* fix bug with bitmap BGs (wrong base offset)
2017-03-01 21:42:06 +01:00
StapleButter
5d9e9a5023 no master brightness when screen is disabled. 2017-03-01 20:25:19 +01:00
StapleButter
c4d9d27e6e master brightness 2017-03-01 20:23:41 +01:00
StapleButter
bc335e31cb * slightly better 3D polygons.
* fix sprite-related bugs. implement 256-color rotscaled sprites.
2017-02-28 12:44:54 +01:00
StapleButter
e5a4aa7c84 also keep track of texture attributes 2017-02-28 00:52:17 +01:00
StapleButter
f16d2aec61 calculate texture coordinates 2017-02-28 00:50:54 +01:00
StapleButter
fb9dddc360 dumb copypasta bug of the year. 2017-02-27 21:30:32 +01:00
StapleButter
8c2572e354 correct VRAM emulation.
there is room for optimizations esp. in the GPU drawing routines.
2017-02-27 21:26:11 +01:00
StapleButter
dadf1eb5a5 fixes to 3D rendering. polygons are almost pixel-perfect. clipping still doesn't get colors quite right. 2017-02-20 18:46:44 +01:00
StapleButter
261689d3d1 'FIFO full' hack for SM64DS. 2017-02-17 19:34:41 +01:00
StapleButter
97d76addd9 fix a bunch of GXFIFO related bugs. 2017-02-17 18:59:11 +01:00
StapleButter
cca0a71d81 emulate DMA timings.
keeps games from overflowing the GXFIFO... when they aren't fucking dumb.
2017-02-17 05:33:37 +01:00
StapleButter
abd2cb444b improve 3D renderer precision. not perfect, but not bad at all. 2017-02-17 04:07:00 +01:00
StapleButter
676e5b32cc perspective-correct Gouraud 2017-02-15 17:49:14 +01:00
StapleButter
ef7fbf8b03 18-bit graphics pipeline
(final buffer is 32-bit)
2017-02-14 21:55:51 +01:00
StapleButter
c5b7ec2168 attempt at depth buffer 2017-02-14 03:29:02 +01:00
StapleButter
68fb77b204 * backface/frontface culling (and rendering of backfacing polygons)
* fix clipping/viewport transform precision errors
* triangle/quad strips
2017-02-14 02:43:35 +01:00
StapleButter
fb53fd5195 * fix overflows during fixed-point multiply
* small fix to SwapBuffers
2017-02-13 14:59:51 +01:00
StapleButter
361ddd7595 * fix GXFIFO decoding
* proper SwapBuffers implementation
* fix polygon clipping
* misc fixes
2017-02-13 02:07:54 +01:00
StapleButter
15c8d59e2b vertex colors, with Gouraud shading and all
has yet to be checked for whether it's accurate, optimized, etc...
2017-02-11 04:10:59 +01:00