* Full Vulkan support, also for Android now. Very fast on supported devices. ([#10033](https://github.com/hrydgard/ppsspp/issues/10033), [#10049](https://github.com/hrydgard/ppsspp/issues/10049))
* Smarter graphics state management, reduced CPU consumption on all backends ([#9899](https://github.com/hrydgard/ppsspp/issues/9899))
* Various fixes for UMD switching for multi-UMD games ([#9245](https://github.com/hrydgard/ppsspp/issues/9245), [#9256](https://github.com/hrydgard/ppsspp/issues/9256))
* Fix JIT problems on Galaxy S7 and iOS 9+ devices. ([#8965](https://github.com/hrydgard/ppsspp/issues/8965), [#8937](https://github.com/hrydgard/ppsspp/issues/8937))
* Fix Android TV support and use latest FFmpeg. ([#8651](https://github.com/hrydgard/ppsspp/issues/8651), [#8870](https://github.com/hrydgard/ppsspp/issues/8870))
* Texture replacement support - for custom textures and upscaling. ([#8715](https://github.com/hrydgard/ppsspp/issues/8715), [#8821](https://github.com/hrydgard/ppsspp/issues/8821))
* Initial game recording / TAS features. ([#8939](https://github.com/hrydgard/ppsspp/issues/8939), [#8945](https://github.com/hrydgard/ppsspp/issues/8945))
* Correctly map memory on Raspberry Pi 3, much better performance. ([#8801](https://github.com/hrydgard/ppsspp/issues/8801))
* Disc streaming to play quickly from tablet/phone on wifi. ([#8845](https://github.com/hrydgard/ppsspp/issues/8845))
* Initial Vulkan support - not full featured yet. ([#8601](https://github.com/hrydgard/ppsspp/issues/8601), etc.)
* Experimental new CPU backend and CPU fixes. ([#8725](https://github.com/hrydgard/ppsspp/issues/8725))
* Allow insert/eject of memstick - required by some games. ([#8889](https://github.com/hrydgard/ppsspp/issues/8889))
* Better support for ps3 controller mapping. ([#8949](https://github.com/hrydgard/ppsspp/issues/8949))
* Better UI handling for settings with long names in some languages. ([#8900](https://github.com/hrydgard/ppsspp/issues/8900), [#8898](https://github.com/hrydgard/ppsspp/issues/8898))
* Screenshots in compatibility reporting, better website. ([#8812](https://github.com/hrydgard/ppsspp/issues/8812))
* Fix type D cheat codes, allow for homebrew. ([#8818](https://github.com/hrydgard/ppsspp/issues/8818))
* Graphic glitch fixes in several games. ([#8686](https://github.com/hrydgard/ppsspp/issues/8686), [#8757](https://github.com/hrydgard/ppsspp/issues/8757), [#8804](https://github.com/hrydgard/ppsspp/issues/8804))
* Fix video playback glitches in several games. ([#8793](https://github.com/hrydgard/ppsspp/issues/8793), [#8803](https://github.com/hrydgard/ppsspp/issues/8803), [#8867](https://github.com/hrydgard/ppsspp/issues/8867), [#8914](https://github.com/hrydgard/ppsspp/issues/8914))
* Various performance and compatibility improvements. ([#8868](https://github.com/hrydgard/ppsspp/issues/8868), [#8884](https://github.com/hrydgard/ppsspp/issues/8884), [#8932](https://github.com/hrydgard/ppsspp/issues/8932), [#8934](https://github.com/hrydgard/ppsspp/issues/8934), [#8813](https://github.com/hrydgard/ppsspp/issues/8813), [#8701](https://github.com/hrydgard/ppsspp/issues/8701), [#8960](https://github.com/hrydgard/ppsspp/issues/8960))
* Various debugger and GE debugger improvements. ([#8882](https://github.com/hrydgard/ppsspp/issues/8882), [#8762](https://github.com/hrydgard/ppsspp/issues/8762))
* Fix some problems when switching away from and back to the app ([#8968](https://github.com/hrydgard/ppsspp/issues/8968))
* Fix problems with playback of video with mono audio
* Performance improvements like multithreaded audio mixing
* ARM64 JIT crash bug fixes
* GLSL shader cache to reduce stuttering ingame
* Support render-to-CLUT functionality that some games use to change colors of various monsters
* x86-64 support on Android
* Auto-hide on-screen controls after a while of no usage
* Fixes to prescale UV speedhack, now seems reliable
* Faster ISO RAM cache
* New UI for moving around the PSP display on larger screens
* Minor UI fixes like better slider controls
* Assorted stability fixes (ffmpeg crash, etc)
* Volume setting is back
* Preparations for supporting more graphics APIs
* AdHoc port offset
* Support another HD remaster (Sora no Kiseki Kai HD)
What's new in 1.1.1
-------------------
* Fixed new crash in Persona and other games on ARM64, like Galaxy S6
* Fixed crashes when trying to launch web browser when not present on Android, like on Android TV
* Fix crash in games that used "depal" functionality (OpenGL)
* Fixed rounding mode problems in the JITs
* Fix crash when loading savestates many times, and savestate compatibility on Android-x86
* Fix minor glitch in Ridge Racer
What's new in 1.1
-----------------
* Support for ARM64 on Android, for improved performance on new devices. Has some new optimizations.
* Support Android TV, like nVidia Shield TV
* Screen rotation on PC, useful for vertical games like Star Soldier
* Many minor performance improvements and compatibility bug fixes
* GPU emulation fixes like correct depth rounding, fixing text in Phantasy Star
* Other graphical fixes like UV rotation
* Support savestates for homebrew apps
* Simple integrated "Homebrew Store" to download PSP homebrew apps
* Minor AdHoc multiplayer improvements. Still many issues left.
* Disable a dangerous optimization on ARM, causing walk-through-walls in Tenchu
* sceAtrac music compatibility fixes, fixing noise in a few games
* Better texture scaling performance
* Direct3D closer in features to OpenGL
* Works better on BSD operating systems
* Savedata management UI
What's new in 1.0.1
-------------------
* Bugfixes like the save state scroll issue, cosmetic issues like overscroll
* Some cheat code bugfixes
* Adler32 and Mersenne Twister modules added (fixes some obscure games)
* Fix for Jak & Daxter slowdown
* Graphics hack for Phantasy Star Portable 2 for Direct3D9
* Fix compatibility with some PowerVR devices broken since v0.9.5-959-g4998044
What's new in 1.0
-----------------
* Many, many bug fixes in JIT and elsewhere, improving compatibility
* Proper fix for Zenfone and related devices
* Direct3D 9 supported as a rendering backend on Windows, helps on old GPUs and can be faster than OpenGL in many cases
* You can now create specific configs per game
* FPU rounding modes much better supported, fixes the Peace Walker boss that was undefeatable. NOTE: This breaks saves in Gods Eater - you must turn off the better rounding, load your save game, turn it on and save.
* The JIT now uses SSE on x86, improving speed considerably. This does not affect ARM devices, that's for the next version or two.
* Improved audio output code on both Windows and Android, reducing audio latency on Windows and on some Android systems
* FFMPEG upgraded, fixed some music hangs ("GHA phase shifts")
* Some Ad Hoc improvements, coldbird.net is now default adhoc server. Ad Hoc still unfinished and hard to use.
* Graphics fixes: Bezier/spline drawing fixes, vertex position fixes, DanganRonpa on Adreno fixed, flat shading fixed, vertex cache improved, some PowerVR blockiness issues fixed, screen scaling filter added, Google Cardboard support
* Simulate UMD speed better, fixing hangs in several games
* More Atrac3 fixes, fixing hangs
* Somewhat better disk full handling
* Fixes to dynamic unloading of code, fixing problems in GEB and TRM 2/3
* Updated to SDL2 where applicable (Linux, Mac)
* Some new features, like analog/dpad-swap hotkey, graphics hack for Phantasy Star, show last bit of debug log in dev tools, etc