ppsspp/GPU/GPUInterface.h

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
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#include "../Globals.h"
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class GPUInterface
{
public:
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virtual ~GPUInterface() {}
// Initialization
virtual void InitClear() = 0;
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// Draw queue management
// TODO: Much of this should probably be shared between the different GPU implementations.
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virtual u32 EnqueueList(u32 listpc, u32 stall) = 0;
virtual void UpdateStall(int listid, u32 newstall) = 0;
virtual void DrawSync(int mode) = 0;
virtual void Continue() = 0;
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virtual void ExecuteOp(u32 op, u32 diff) = 0;
virtual bool InterpretList() = 0;
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// Framebuffer management
virtual void SetDisplayFramebuffer(u32 framebuf, u32 stride, int format) = 0;
virtual void BeginFrame() = 0; // Can be a good place to draw the "memory" framebuffer for accelerated plugins
virtual void CopyDisplayToOutput() = 0;
// Tells the GPU to update the gpuStats structure.
virtual void UpdateStats() = 0;
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// Invalidate any cached content sourced from the specified range.
// If size = -1, invalidate everything.
virtual void InvalidateCache(u32 addr, int size) = 0;
// Internal hack to avoid interrupts from "PPGe" drawing (utility UI, etc)
virtual void EnableInterrupts(bool enable) = 0;
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virtual void DeviceLost() = 0;
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virtual void Flush() = 0;
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};