2012-11-01 15:19:01 +00:00
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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2012-11-04 22:01:49 +00:00
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// the Free Software Foundation, version 2.0 or later versions.
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2012-11-01 15:19:01 +00:00
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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2012-11-19 22:29:14 +00:00
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#include <list>
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2012-12-28 20:58:00 +00:00
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#include <deque>
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2012-11-19 20:23:29 +00:00
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2012-12-28 20:58:00 +00:00
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#include "../GPUCommon.h"
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2012-12-01 01:15:46 +00:00
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#include "Framebuffer.h"
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2012-12-21 18:16:17 +00:00
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#include "VertexDecoder.h"
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2012-12-25 12:47:59 +00:00
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#include "TransformPipeline.h"
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2013-01-30 19:40:26 +00:00
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#include "TextureCache.h"
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2012-11-19 22:29:14 +00:00
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#include "gfx_es2/fbo.h"
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2012-11-01 15:19:01 +00:00
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class ShaderManager;
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2012-12-21 15:49:42 +00:00
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class LinkedShader;
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2012-11-01 15:19:01 +00:00
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2012-12-28 20:58:00 +00:00
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class GLES_GPU : public GPUCommon
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2012-11-01 15:19:01 +00:00
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{
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public:
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2013-01-28 23:48:13 +00:00
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GLES_GPU();
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2012-11-19 22:29:14 +00:00
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~GLES_GPU();
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2012-11-20 09:59:23 +00:00
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virtual void InitClear();
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2012-12-29 01:10:29 +00:00
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virtual void PreExecuteOp(u32 op, u32 diff);
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2012-11-06 16:05:27 +00:00
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virtual void ExecuteOp(u32 op, u32 diff);
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2013-04-01 06:23:03 +00:00
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virtual u32 DrawSync(int mode);
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2012-11-19 20:23:29 +00:00
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virtual void SetDisplayFramebuffer(u32 framebuf, u32 stride, int format);
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virtual void CopyDisplayToOutput();
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virtual void BeginFrame();
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2012-11-26 16:35:08 +00:00
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virtual void UpdateStats();
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2012-12-21 22:43:48 +00:00
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virtual void InvalidateCache(u32 addr, int size);
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2013-01-03 07:21:02 +00:00
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virtual void InvalidateCacheHint(u32 addr, int size);
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2012-12-25 14:28:34 +00:00
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virtual void DeviceLost(); // Only happens on Android. Drop all textures and shaders.
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2012-11-19 20:23:29 +00:00
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2012-12-26 23:18:45 +00:00
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virtual void DumpNextFrame();
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2012-12-25 12:47:59 +00:00
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virtual void Flush();
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2012-12-29 20:21:56 +00:00
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virtual void DoState(PointerWrap &p);
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2012-12-26 23:18:45 +00:00
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2013-01-26 23:15:39 +00:00
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// Called by the window system if the window size changed. This will be reflected in PSPCoreParam.pixel*.
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virtual void Resized();
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2013-02-17 00:06:06 +00:00
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virtual bool DecodeTexture(u8* dest, GPUgstate state)
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{
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return textureCache_.DecodeTexture(dest, state);
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}
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2013-03-03 12:00:21 +00:00
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virtual bool FramebufferDirty();
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2013-02-17 00:06:06 +00:00
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std::vector<FramebufferInfo> GetFramebufferList();
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2013-01-26 23:15:39 +00:00
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2012-11-06 16:05:27 +00:00
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private:
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2012-11-22 19:57:41 +00:00
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void DoBlockTransfer();
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2013-01-30 19:40:26 +00:00
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void ApplyDrawState(int prim);
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2012-11-26 19:38:26 +00:00
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2012-12-19 14:14:41 +00:00
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// Applies states for debugging if enabled.
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void BeginDebugDraw();
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void EndDebugDraw();
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2013-01-30 20:09:53 +00:00
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FramebufferManager framebufferManager_;
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2013-01-30 19:40:26 +00:00
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TextureCache textureCache_;
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2012-12-25 12:47:59 +00:00
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TransformDrawEngine transformDraw_;
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2012-11-26 19:38:26 +00:00
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ShaderManager *shaderManager_;
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2013-01-30 19:40:26 +00:00
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2012-12-26 23:18:45 +00:00
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u8 *flushBeforeCommand_;
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2013-01-26 23:15:39 +00:00
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bool resized_;
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2012-11-01 15:19:01 +00:00
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};
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