Commit Graph

584 Commits

Author SHA1 Message Date
Henrik Rydgård
6a7435341e Some reporting cleanups 2024-10-28 17:25:40 +01:00
Henrik Rydgård
8991329de4 GPUCommon::PerformMemoryCopy: Add a debug assert 2024-10-25 21:31:51 +02:00
Henrik Rydgård
a062e5192b Fix issue where PresentedThisFrame didn't work on SoftGPU, causing issues 2024-10-16 15:53:42 +02:00
Henrik Rydgård
21bf1c588f Ignore single imm point draws, that are accidentally kicked off when games initialize the GPU. 2024-10-14 14:26:44 +02:00
Henrik Rydgård
c451b41b8b
Merge pull request #19470 from hrydgard/for-based-loop-cpp17
Rebase of #18559 (For based loop cpp17 by GermanAizek)
2024-09-18 13:25:34 +02:00
sum2012
0bce42cc33
More Ignore address in gpu (#16303)
* More Ignore address 0 in gpu

Fix #16297

* Change to ignore bad memory access

* Update SoftGpu.cpp

---------

Co-authored-by: Henrik Rydgård <hrydgard@gmail.com>
2024-09-18 09:48:22 +00:00
Herman Semenov
192650f551 [Core/HLE/GPU/D3D11/GLES] Using for based loop C++17 and replaced on structured binding map C++17 2024-09-18 11:10:10 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
70ae4a35c1 Fix faulty formula for block transfer size-check. 2024-05-10 13:50:49 +02:00
Henrik Rydgård
e488189723 Inline UpdateUVScaleOffset 2023-12-21 12:10:10 +01:00
Henrik Rydgård
f86189c951 Show vertex decoders separately in profiles 2023-12-19 12:25:54 +01:00
Herman Semenov
de80cc3883 Using reserve if possible 2023-12-12 15:13:43 +03:00
Henrik Rydgård
33e48e9675 OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen 2023-12-11 23:05:37 +01:00
Henrik Rydgård
8d8ff5886b Fix issue where nothing had started a render pass when we wanted to clear the screen. 2023-12-11 13:06:15 +01:00
Henrik Rydgård
8588b11a6a Rename MayIntersectFramebuffer to MayInteresectFramebufferColor 2023-12-06 09:42:44 +01:00
Henrik Rydgård
fb8ad0c33a Very minor cleanup in display list processing 2023-12-04 18:56:06 +01:00
Henrik Rydgård
4ec2d76bc9 NEON-optimize matrix tranposes 2023-11-27 23:57:26 +01:00
Henrik Rydgård
226d25721a Add a block transfer GPU stat, remove a redundant one 2023-10-03 13:15:55 +02:00
Henrik Rydgård
a2fe906534 Micro-optimization: Don't need to check drawcalls for 0. Extract shared expression. Yes I checked assembly. 2023-10-01 14:10:19 +02:00
Unknown W. Brackets
810d8c0890 Debugger: Use dedicated func to notify mem copy. 2023-09-24 19:07:36 -07:00
Henrik Rydgård
ff6e118fff Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically. 2023-08-14 11:02:29 +02:00
Henrik Rydgård
061131ec8a Cache planes used for BBOX culling
This isn't a huge performance boost for the games that use BBOX (like
Tekken), but it'll be more valuable if we start using soft culling more
widely automatically, see #17808
2023-07-30 14:42:22 +02:00
Henrik Rydgård
ad8827ae70 Cleanup, address feedback 2023-05-26 10:28:10 +02:00
Henrik Rydgård
ff72203a06 Remove now-redundant check, add a TODO 2023-05-05 23:46:19 +02:00
Henrik Rydgård
640c4fe9e1 GPU: Remove JumpFast/CallFast. They only avoid a very quick check and not worth the unsafety. 2023-05-05 23:44:19 +02:00
Unknown W. Brackets
2d13b40123 GPU: Rename match flags to avoid confusion. 2023-03-25 23:25:42 -07:00
Henrik Rydgård
d586ec0d5e Don't create Host objects except in headless/unittest 2023-03-25 10:47:01 +01:00
Henrik Rydgård
451ee14ebc Don't forget to call CheckDepthUsage when using imm draws.
Fixes #17169
2023-03-23 17:14:12 +01:00
Henrik Rydgård
b3ce31c61e Address feedback 2023-02-26 19:54:30 +01:00
Henrik Rydgård
231f4efbbb Move some more stuff to GPUCommonHW 2023-02-26 10:33:11 +01:00
Henrik Rydgård
4c45f8a4b0 Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it 2023-02-25 23:04:27 +01:00
Henrik Rydgård
c3ceb9bf70 Move assorted debug functions and similar to GPUCommonHW 2023-02-25 19:23:07 +01:00
Henrik Rydgård
807d40e095 Move the matrix loading exec functions too 2023-02-25 19:23:07 +01:00
Henrik Rydgård
8520e1dec5 Move SetDisplayFramebuffer to GPUCommonHW 2023-02-25 19:23:07 +01:00
Henrik Rydgård
71ed265c57 Move sawExactEqualDepth to GPUCommonHW 2023-02-25 19:23:07 +01:00
Henrik Rydgård
bcd38bc9e8 Move some more commands to GPUCommonHW. Get rid of ugly cast. 2023-02-25 19:23:07 +01:00
Henrik Rydgård
d22a22569a Move the drawing commands to GPUCommonHW 2023-02-25 19:23:07 +01:00
Henrik Rydgård
7bcc21b0e3 Move msaaLevel_ to GPUCommonHW 2023-02-25 16:27:00 +01:00
Henrik Rydgård
8b54a14bf2 Move the big command table to where it belongs, GPUCommonHW 2023-02-25 16:20:34 +01:00
Henrik Rydgård
9d6c3c329e Move CheckGPUFeatures() to GPUCommonHW 2023-02-25 16:13:54 +01:00
Henrik Rydgård
e136ad795a Some slight unification 2023-02-25 15:15:34 +01:00
Henrik Rydgård
b6846646af Remove some uses of gfxCtx_ 2023-02-25 15:15:34 +01:00
Henrik Rydgård
9e8f1d3cb3 Make the DoState stuff less ugly 2023-02-25 14:42:15 +01:00
Henrik Rydgård
18999c3687 Create the GPUCommonHW class. 2023-02-25 14:42:10 +01:00
Henrik Rydgård
0d57f3beee Unify GPUCommon::DoState. 2023-02-25 12:21:03 +01:00
Henrik Rydgård
609a8f6d36 Unify ExecuteOp between the accelerated backends 2023-02-25 12:21:03 +01:00
Henrik Rydgård
6b91647209 Remove unused ExeuteOp in GPUCommon.cpp 2023-02-25 12:21:03 +01:00
Henrik Rydgård
ed03348c65 Unify PreExecuteOp, keep the soft GPU as a special case 2023-02-25 12:21:03 +01:00
Henrik Rydgård
da561aa9de Unify CheckFlushOp 2023-02-25 12:21:03 +01:00
Henrik Rydgård
2d0252feb8
Merge pull request #16916 from hrydgard/implement-delayed-readback
Implement delayed depth readbacks, Vulkan only
2023-02-08 21:34:29 +01:00