Unknown W. Brackets
10e446d225
Notify of shutdown *after* setting coreState.
2013-09-30 23:36:57 -07:00
Unknown W. Brackets
4b9056fa02
Shutdown cleanly even when GE debugger is paused.
2013-09-28 00:32:45 -07:00
Unknown W. Brackets
418d6c1e83
Reset the game when loading a state fails.
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This way it doesn't crash.
2013-09-14 21:19:10 -07:00
Unknown W. Brackets
2ac5bcff1f
Process savestates during single stepping.
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This way we can handle them on the same thread, without weird delays.
2013-09-14 18:43:23 -07:00
Henrik Rydgard
2745744d99
Split the resolution setting into Window Size and Rendering Resolution (internal resolution).
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Gets rid of our "antialiasing" (simply crank up internal resolution to 2x your window size).
Proper MSAA is coming later.
2013-09-11 00:19:34 +02:00
Unknown W. Brackets
cf92decff4
Fix new UI at 1x resolution.
2013-08-16 21:41:40 -07:00
Unknown W. Brackets
e6bb49fb0d
Allow Core_WaitInactive() when already inactive.
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It's being called unconditionally now, it was changed in the other one, so
I guess it needs changing here.
2013-06-30 22:47:39 -07:00
aquanull
bb5fce600e
Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization.
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Fix missing ppsspp.ini loading log (only 1 unimportant line though).
Fix loading ui_atlas.zim failure when [General]Browse = True is set in ppsspp.ini.
Some other minor fixes as well.
2013-06-15 13:06:43 +08:00
Unknown W. Brackets
3a3a5f8683
Remove the Escape hack, it's an assignable key now.
2013-05-20 01:47:33 -07:00
Unknown W. Brackets
cb15c1ef96
Workaround MSVC bug causing spin in pause menu.
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It seems to get the result -0.000, and not sleep at all...
Forcing it to an int fixes it.
2013-04-28 16:41:38 -07:00
JimLee168
d389289b24
Reset m_hStepEvent
2013-04-21 00:41:17 +08:00
Henrik Rydgard
d33465a56c
Better framerate throttling in UI
2013-04-14 10:48:42 +02:00
Unknown W. Brackets
c8fb03327e
Make the new UI more usable at 1x zoom.
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It's no longer the default, but still an option.
Not super legible is better than broken.
2013-03-31 19:15:59 -07:00
Henrik Rydgard
3bd5146fbf
iOS: Try to fix analog stick getting stuck. Blind fix :)
2013-03-31 14:21:53 +02:00
Sacha
21e8a88297
Buildfix. Recently changed.
2013-03-31 17:02:15 +10:00
Sacha
7282a1c6a3
Support loading assets from QRC (inbuilt in binary). Some Qt fixes. Mobile UI compiles. Qt still has issues.
2013-03-31 16:55:48 +10:00
Unknown W. Brackets
ba131f7ffb
Oops, fix potential shutdown hang.
2013-03-30 22:36:28 -07:00
Henrik Rydgard
634e324975
More work on control
2013-03-31 00:39:58 +01:00
Henrik Rydgard
afa21588d7
Some work towards better control handling, includes stickyfix from native
2013-03-30 23:55:28 +01:00
Henrik Rydgard
8833f6eb25
Don't swapbuffer if stepping. Default to 2x zoom on Windows. Alert on missing atlases.
2013-03-30 08:35:47 +01:00
Henrik Rydgard
bb939321bc
Fix symbol map loading, Qt fullscreen build
2013-03-29 22:56:57 +01:00
Henrik Rydgard
81444c92a1
win32-gl-ui: Cleanup
2013-03-29 21:21:27 +01:00
Henrik Rydgard
724a600381
Buildfix android, misc other fixes, some include cleanup
2013-03-29 20:55:32 +01:00
Henrik Rydgard
32a599c957
Win32 gl ui: Fixes and tweaks.
2013-03-29 19:32:20 +01:00
Henrik Rydgard
84fd5781de
GL UI in Win32: Some basics work.
2013-03-29 18:50:08 +01:00
BeaR
83dd581276
Fix thread stuck on stopping emulation
2013-03-23 18:30:52 +01:00
Unknown W. Brackets
3dee0e0149
Add a timeout so quit doesn't hang.
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Kinda like before except now it'll quit faster if possible.
2013-02-23 13:32:12 -08:00
Unknown W. Brackets
7c3c06fd23
Wait for the runloop to end in savestates/debug.
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This way, even if the runloop hasn't checked coreState yet, we will wait.
2013-02-23 13:21:28 -08:00
Unknown W. Brackets
2164a7fdf9
Keep track of whether we're in the runloop or not.
2013-02-23 13:01:00 -08:00
Unknown W. Brackets
e085c3ee76
Fix crash on quit / pause not working.
2013-02-21 01:05:37 -08:00
Unknown W. Brackets
a0ae126a01
Exit Core_RunLoop() again in non-Windows.
2013-02-19 07:46:57 -08:00
Henrik Rydgard
cbb786c7f0
Restructure Windows "gameloop" to be more similar to others.
2013-02-19 00:45:25 +01:00
Xele02
2a6af9b8a3
Add displayList debug dialog
2013-02-17 01:28:43 +01:00
Xele02
69b837f18b
Add debug dialogs (DisAsm, Memory, VFPU).
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New features : Breakpoint display, thread status, display list status
Update translation and start french translation
2013-02-10 17:33:34 +01:00
Unknown W. Brackets
862c88d61a
More warning fixes, switches and printfs, etc.
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This time ones not reported by Visual Studio.
2013-01-19 18:32:37 -08:00
Sacha
dde656ddc6
Improve Qt build. Fix for pandora build. Only show controls overlay by default for mobile platforms (Qt).
2013-01-15 01:13:53 +10:00
Xele02
fd301a000a
Implement Qt window like Windows version.
2013-01-14 00:29:42 +01:00
Henrik Rydgard
93470e0c1f
Remove some old PowerPC references...
2013-01-05 19:52:11 +01:00
Henrik Rydgard
a9c171c786
Fix bAutoRun config option, add to menu. (Run on Load).
2013-01-04 10:26:14 +01:00
Henrik Rydgård
b2f29992a3
Wrap some functions, clean some stuff
2012-12-26 08:52:40 +01:00
Henrik Rydgard
64cc573703
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00