Commit Graph

26929 Commits

Author SHA1 Message Date
Henrik Rydgård
09837507f9
Merge pull request #12876 from unknownbrackets/wasapi-safety
Windows: Add safety checks to WASAPI code
2020-05-08 10:34:25 +02:00
Unknown W. Brackets
b3b86bc2c2 Windows: Add safety checks to WASAPI code.
Seems to be crashing for some users.
2020-05-08 00:55:21 -07:00
Unknown W. Brackets
b942607153
Merge pull request #12873 from hrydgard/draw-texture-allocator
Vulkan: Framebuffer manager: Use an allocator for "MakePixelTexture" images.
2020-05-06 19:23:06 -04:00
Henrik Rydgård
f9f568d266 Vulkan: Framebuffer manager: Use an allocator for "MakePixelTexture" images.
Fixes #12355 (or at a minimum, will improve it).
2020-05-06 22:24:10 +02:00
Henrik Rydgård
31b1993a69 compat.ini: Turn on ForceUMDDelay for Innocent Life. See issue #2830. 2020-05-03 15:27:53 +02:00
Henrik Rydgård
0decc6521c
Merge pull request #12866 from Florin9doi/mac_bundle_vers
iOS/macOS : set bundle version
2020-05-02 17:37:05 +02:00
Florin9doi
bc948b9b94 iOS/macOS : set bundle version 2020-05-01 21:36:55 +03:00
Unknown W. Brackets
f82e7a4e7b
Merge pull request #12862 from Florin9doi/ios_file_as
iOS : File association
2020-04-29 10:01:07 -04:00
Florin9doi
4bebdb30c6 iOS : File association 2020-04-29 11:02:59 +03:00
Henrik Rydgård
3f82cef93a compat.ini: Set ForceMax60FPS for Super Monkey Ball Adventures. See #7674. 2020-04-28 10:06:45 +02:00
Henrik Rydgård
1d783dde0f
Merge pull request #12861 from cweiske/ouya-launcher
Make PPSSPP visible in OUYA launcher
2020-04-27 23:18:34 +02:00
Christian Weiske
34d629ff79 Make PPSSPP visible in OUYA launcher
Reference: https://github.com/ouya/docs/blob/master/setup.md
2020-04-27 22:48:27 +02:00
Henrik Rydgård
1b8e3d9738 And another mumbo jumbo game (#12857) 2020-04-27 10:22:54 +02:00
Henrik Rydgård
9c98bbabf2 Enable ForceMax60FPS for games published by MumboJumbo. See issue #12857 2020-04-27 09:43:14 +02:00
Henrik Rydgård
646c3b749e
Merge pull request #12856 from hrydgard/vulkan-discard-negative-rects
Vulkan: Discard negative width/height framebuffer blits.
2020-04-26 22:08:57 +02:00
Henrik Rydgård
5508bfb596 Vulkan: Discard negative width/height framebuffer blits. Will likely help #12531. 2020-04-26 12:44:11 +02:00
Henrik Rydgård
4d420c5121
Merge pull request #12225 from hrydgard/sum2012-patch-4
Rebased: Wrap some SysMemForKernel's nids, fixing #7960
2020-04-26 12:39:25 +02:00
Henrik Rydgård
34ae4cc5a9 Address additional feedback from Unknown, finally 2020-04-26 11:34:17 +02:00
Henrik Rydgård
e3aa2f5e4c Assorted fixes (build and crash) 2020-04-26 11:19:31 +02:00
Henrik Rydgård
e0614b7ce2 Use PPSSPP's kernel interface to retrieve Heap objects
Allows us to get rid of DoState and the map<>.
2020-04-26 11:19:31 +02:00
Henrik Rydgård
bf73d3d663 Address Unknown's feedback
https://github.com/hrydgard/ppsspp/pull/7965/files
2020-04-26 11:19:31 +02:00
sum2012
3604a92bee Change to info log
As this commit is work
(tested on Tales of Phantasia with Chinese patch)
2020-04-26 11:18:41 +02:00
sum2012
b12fbb9d3e Attempt to make save status 2020-04-26 11:18:41 +02:00
sum2012
e1ce6c061e Fix crash in sceKernelDeleteHeap 2020-04-26 11:18:41 +02:00
sum2012
52138f8ce8 Attempt to build fix non-windows 2020-04-26 11:18:41 +02:00
sum2012
6c4043b9de remove comment 2020-04-26 11:18:41 +02:00
sum2012
fed2b42c5f Try to Implement SysMemForKernel 2020-04-26 11:18:41 +02:00
sum2012
a8c2c02b82 Move SysMemForKernel to sceKernelMemory
As SysMemForUser in there
2020-04-26 11:18:41 +02:00
sum2012
8d8ba3e963 oop 2020-04-26 11:18:41 +02:00
sum2012
043ef8c9d4 Wrap some SysMemForKernel's nids
#7960
2020-04-26 11:18:41 +02:00
Henrik Rydgård
259ae2862c
Merge pull request #12852 from Florin9doi/android_12846
Update <Share> dialog on Android 10; Fixes #12846
2020-04-25 15:23:14 +02:00
Florin9doi
4640d3981c Update <Share> dialog on Android 10 2020-04-25 13:19:41 +03:00
Henrik Rydgård
900316aeba
Merge pull request #12854 from Florin9doi/ios_share
iOS : Share PPSSPP button
2020-04-25 11:43:59 +02:00
Florin9doi
1ccde0427e iOS Share PPSSPP 2020-04-25 10:07:46 +03:00
Henrik Rydgård
c57c9bc551
Merge pull request #12853 from unknownbrackets/travis-mac
Travis: Handle new package versions better for macOS
2020-04-25 08:41:47 +02:00
Unknown W. Brackets
4cb30a4bce Travis: Handle new package versions better.
We don't necessarily need the latest packages, but brew really wants to
update them.
2020-04-24 22:38:32 -07:00
Henrik Rydgård
b5a0af635f
Merge pull request #12849 from unknownbrackets/debugger
http: Fix thread join on enable/disable
2020-04-23 09:17:46 +02:00
Henrik Rydgård
d7b440277a
Merge pull request #12850 from unknownbrackets/ppge
PPGe: Remove half-pixel offset
2020-04-23 09:17:22 +02:00
Unknown W. Brackets
e4abfd5408 PPGe: Remove half-pixel offset.
This made the background misaligned, causing a black border on the right
and bottom edges.
2020-04-22 21:19:34 -07:00
Unknown W. Brackets
07b3b5071f http: Fix thread join on enable/disable. 2020-04-22 21:18:39 -07:00
Henrik Rydgård
134c9cfcb2
Merge pull request #12837 from Florin9doi/vs_pr
Update VS projects
2020-04-21 00:29:04 +02:00
Henrik Rydgård
0e921ae7a6 "Unify" the credits screen. Fixes #12844. 2020-04-21 00:20:58 +02:00
Henrik Rydgård
15a785cacb
Merge pull request #12840 from unknownbrackets/android-osk
Android: Don't cache env in text drawer
2020-04-20 09:12:02 +02:00
Unknown W. Brackets
418e881f14 Android: Don't cache env in text drawer.
For PPGe, the thread is changing on lost, so we can't use the cached env.
2020-04-19 15:40:48 -07:00
Henrik Rydgård
cd01ac6214
Merge pull request #12839 from hrydgard/tegra-range-culling-disable
GLES: Disable range culling on old Tegras, they seem to misbehave
2020-04-19 21:00:38 +02:00
Henrik Rydgård
91bb48dcd7 Update gradle again 2020-04-19 20:51:47 +02:00
Henrik Rydgård
e62c669f10 GLES: Disable range culling on old Tegras, they seem to misbehave (see issue #12838).
This is a blind fix - couldn't find my old Shield Portable :(
2020-04-19 18:43:20 +02:00
Henrik Rydgård
5fbe369fd0
Merge pull request #12836 from unknownbrackets/d3d-depth
D3D11: Always use accurate depth
2020-04-19 14:02:50 +02:00
Florin9doi
7c92b1abda update VS projects 2020-04-19 09:19:13 +03:00
Unknown W. Brackets
4ea5d165f5 D3D11: Always use accurate depth.
The Direct3D APIs use a "min" and "max" value, and it's required that min
must be less than or equal to max.  If this requirement is not met, the
viewport parameters are not updated.

We forced accurate depth on for NVIDIA and AMD, but this just meant Intel
was still broken and less people were reporting bugs about it.

Although the PSP GE has depth viewport transform, this is not used for
clipping and is not actually the depth range.  The minz and maxz GE
registers are the depth range, and minz must be less than or equal to maxz
for drawing to occur.
2020-04-18 22:34:33 -07:00