Henrik Rydgård
09837507f9
Merge pull request #12876 from unknownbrackets/wasapi-safety
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Windows: Add safety checks to WASAPI code
2020-05-08 10:34:25 +02:00
Unknown W. Brackets
b3b86bc2c2
Windows: Add safety checks to WASAPI code.
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Seems to be crashing for some users.
2020-05-08 00:55:21 -07:00
Unknown W. Brackets
b942607153
Merge pull request #12873 from hrydgard/draw-texture-allocator
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Vulkan: Framebuffer manager: Use an allocator for "MakePixelTexture" images.
2020-05-06 19:23:06 -04:00
Henrik Rydgård
f9f568d266
Vulkan: Framebuffer manager: Use an allocator for "MakePixelTexture" images.
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Fixes #12355 (or at a minimum, will improve it).
2020-05-06 22:24:10 +02:00
Henrik Rydgård
31b1993a69
compat.ini: Turn on ForceUMDDelay for Innocent Life. See issue #2830 .
2020-05-03 15:27:53 +02:00
Henrik Rydgård
0decc6521c
Merge pull request #12866 from Florin9doi/mac_bundle_vers
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iOS/macOS : set bundle version
2020-05-02 17:37:05 +02:00
Florin9doi
bc948b9b94
iOS/macOS : set bundle version
2020-05-01 21:36:55 +03:00
Unknown W. Brackets
f82e7a4e7b
Merge pull request #12862 from Florin9doi/ios_file_as
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iOS : File association
2020-04-29 10:01:07 -04:00
Florin9doi
4bebdb30c6
iOS : File association
2020-04-29 11:02:59 +03:00
Henrik Rydgård
3f82cef93a
compat.ini: Set ForceMax60FPS for Super Monkey Ball Adventures. See #7674 .
2020-04-28 10:06:45 +02:00
Henrik Rydgård
1d783dde0f
Merge pull request #12861 from cweiske/ouya-launcher
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Make PPSSPP visible in OUYA launcher
2020-04-27 23:18:34 +02:00
Christian Weiske
34d629ff79
Make PPSSPP visible in OUYA launcher
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Reference: https://github.com/ouya/docs/blob/master/setup.md
2020-04-27 22:48:27 +02:00
Henrik Rydgård
1b8e3d9738
And another mumbo jumbo game ( #12857 )
2020-04-27 10:22:54 +02:00
Henrik Rydgård
9c98bbabf2
Enable ForceMax60FPS for games published by MumboJumbo. See issue #12857
2020-04-27 09:43:14 +02:00
Henrik Rydgård
646c3b749e
Merge pull request #12856 from hrydgard/vulkan-discard-negative-rects
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Vulkan: Discard negative width/height framebuffer blits.
2020-04-26 22:08:57 +02:00
Henrik Rydgård
5508bfb596
Vulkan: Discard negative width/height framebuffer blits. Will likely help #12531 .
2020-04-26 12:44:11 +02:00
Henrik Rydgård
4d420c5121
Merge pull request #12225 from hrydgard/sum2012-patch-4
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Rebased: Wrap some SysMemForKernel's nids, fixing #7960
2020-04-26 12:39:25 +02:00
Henrik Rydgård
34ae4cc5a9
Address additional feedback from Unknown, finally
2020-04-26 11:34:17 +02:00
Henrik Rydgård
e3aa2f5e4c
Assorted fixes (build and crash)
2020-04-26 11:19:31 +02:00
Henrik Rydgård
e0614b7ce2
Use PPSSPP's kernel interface to retrieve Heap objects
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Allows us to get rid of DoState and the map<>.
2020-04-26 11:19:31 +02:00
Henrik Rydgård
bf73d3d663
Address Unknown's feedback
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https://github.com/hrydgard/ppsspp/pull/7965/files
2020-04-26 11:19:31 +02:00
sum2012
3604a92bee
Change to info log
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As this commit is work
(tested on Tales of Phantasia with Chinese patch)
2020-04-26 11:18:41 +02:00
sum2012
b12fbb9d3e
Attempt to make save status
2020-04-26 11:18:41 +02:00
sum2012
e1ce6c061e
Fix crash in sceKernelDeleteHeap
2020-04-26 11:18:41 +02:00
sum2012
52138f8ce8
Attempt to build fix non-windows
2020-04-26 11:18:41 +02:00
sum2012
6c4043b9de
remove comment
2020-04-26 11:18:41 +02:00
sum2012
fed2b42c5f
Try to Implement SysMemForKernel
2020-04-26 11:18:41 +02:00
sum2012
a8c2c02b82
Move SysMemForKernel to sceKernelMemory
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As SysMemForUser in there
2020-04-26 11:18:41 +02:00
sum2012
8d8ba3e963
oop
2020-04-26 11:18:41 +02:00
sum2012
043ef8c9d4
Wrap some SysMemForKernel's nids
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#7960
2020-04-26 11:18:41 +02:00
Henrik Rydgård
259ae2862c
Merge pull request #12852 from Florin9doi/android_12846
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Update <Share> dialog on Android 10; Fixes #12846
2020-04-25 15:23:14 +02:00
Florin9doi
4640d3981c
Update <Share> dialog on Android 10
2020-04-25 13:19:41 +03:00
Henrik Rydgård
900316aeba
Merge pull request #12854 from Florin9doi/ios_share
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iOS : Share PPSSPP button
2020-04-25 11:43:59 +02:00
Florin9doi
1ccde0427e
iOS Share PPSSPP
2020-04-25 10:07:46 +03:00
Henrik Rydgård
c57c9bc551
Merge pull request #12853 from unknownbrackets/travis-mac
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Travis: Handle new package versions better for macOS
2020-04-25 08:41:47 +02:00
Unknown W. Brackets
4cb30a4bce
Travis: Handle new package versions better.
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We don't necessarily need the latest packages, but brew really wants to
update them.
2020-04-24 22:38:32 -07:00
Henrik Rydgård
b5a0af635f
Merge pull request #12849 from unknownbrackets/debugger
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http: Fix thread join on enable/disable
2020-04-23 09:17:46 +02:00
Henrik Rydgård
d7b440277a
Merge pull request #12850 from unknownbrackets/ppge
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PPGe: Remove half-pixel offset
2020-04-23 09:17:22 +02:00
Unknown W. Brackets
e4abfd5408
PPGe: Remove half-pixel offset.
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This made the background misaligned, causing a black border on the right
and bottom edges.
2020-04-22 21:19:34 -07:00
Unknown W. Brackets
07b3b5071f
http: Fix thread join on enable/disable.
2020-04-22 21:18:39 -07:00
Henrik Rydgård
134c9cfcb2
Merge pull request #12837 from Florin9doi/vs_pr
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Update VS projects
2020-04-21 00:29:04 +02:00
Henrik Rydgård
0e921ae7a6
"Unify" the credits screen. Fixes #12844 .
2020-04-21 00:20:58 +02:00
Henrik Rydgård
15a785cacb
Merge pull request #12840 from unknownbrackets/android-osk
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Android: Don't cache env in text drawer
2020-04-20 09:12:02 +02:00
Unknown W. Brackets
418e881f14
Android: Don't cache env in text drawer.
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For PPGe, the thread is changing on lost, so we can't use the cached env.
2020-04-19 15:40:48 -07:00
Henrik Rydgård
cd01ac6214
Merge pull request #12839 from hrydgard/tegra-range-culling-disable
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GLES: Disable range culling on old Tegras, they seem to misbehave
2020-04-19 21:00:38 +02:00
Henrik Rydgård
91bb48dcd7
Update gradle again
2020-04-19 20:51:47 +02:00
Henrik Rydgård
e62c669f10
GLES: Disable range culling on old Tegras, they seem to misbehave (see issue #12838 ).
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This is a blind fix - couldn't find my old Shield Portable :(
2020-04-19 18:43:20 +02:00
Henrik Rydgård
5fbe369fd0
Merge pull request #12836 from unknownbrackets/d3d-depth
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D3D11: Always use accurate depth
2020-04-19 14:02:50 +02:00
Florin9doi
7c92b1abda
update VS projects
2020-04-19 09:19:13 +03:00
Unknown W. Brackets
4ea5d165f5
D3D11: Always use accurate depth.
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The Direct3D APIs use a "min" and "max" value, and it's required that min
must be less than or equal to max. If this requirement is not met, the
viewport parameters are not updated.
We forced accurate depth on for NVIDIA and AMD, but this just meant Intel
was still broken and less people were reporting bugs about it.
Although the PSP GE has depth viewport transform, this is not used for
clipping and is not actually the depth range. The minz and maxz GE
registers are the depth range, and minz must be less than or equal to maxz
for drawing to occur.
2020-04-18 22:34:33 -07:00