Unknown W. Brackets
e08e0cba33
GPU: Remove clear framebuf on first use speedhack.
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Wasn't helping much.
2021-02-15 23:12:24 -08:00
Unknown W. Brackets
ae474f5f18
GPU: Correct some field shadowing.
2021-02-15 12:00:29 -08:00
Unknown W. Brackets
e85a8b0f5b
Global: Cleanup class init order warnings.
2021-02-15 11:59:45 -08:00
Unknown W. Brackets
f32f89dd90
Global: Remove some unused variables.
2021-02-15 11:59:45 -08:00
Henrik Rydgård
e8ab06e66d
Merge pull request #14026 from hrydgard/vertex-minihash-align
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Vertex cache minihash: Round up the starting address to a multiple of 4.
2021-02-15 15:26:47 +01:00
Kingcom
5109fd7cdc
CMake: Correct build on Windows.
2021-02-15 06:09:12 -08:00
Henrik Rydgård
6df37b86bc
Merge pull request #14076 from unknownbrackets/zhp-map
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GPU: Force texture invalidation for ZHP minimap
2021-02-15 11:33:32 +01:00
Unknown W. Brackets
abfeacef61
GPU: Fix a type comparison warning.
2021-02-14 10:30:10 -08:00
Unknown W. Brackets
da2e722794
Windows: Fix some format warnings.
2021-02-14 10:30:10 -08:00
Unknown W. Brackets
6247e4d0ee
Windows: Add some missing override specifiers.
2021-02-14 10:30:10 -08:00
Unknown W. Brackets
2c165c9b6d
Windows: Fix improper case or missing includes.
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As per mingw errors/warnings.
2021-02-14 10:30:10 -08:00
Henrik Rydgård
d23bef1525
Merge pull request #14129 from unknownbrackets/gpu-copyimage
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GPU: Force reinterpret off without copy image
2021-02-13 07:38:52 +01:00
Unknown W. Brackets
5aa3e3180f
GPU: Force reinterpret off without copy image.
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Also, assert we have it when using it, since there's ifs.
2021-02-12 20:40:21 -08:00
Henrik Rydgård
2864ff16c0
Some GLSL compilers are very particular about the sign of shift operands..
2021-02-12 15:06:44 +01:00
Henrik Rydgård
252160b5e2
GL: Call CreateDeviceObjects *after* updating render_.
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Also remove a redundant call to fetch render_ in the constructor, it's
already passed in.
2021-02-09 09:53:03 +01:00
Unknown W. Brackets
ec3bfe08ae
GPU: Force texture invalidation for ZHP minimap.
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See #14069 , our texture hash misses this change.
2021-02-07 09:02:28 -08:00
Unknown W. Brackets
c1fa4958d9
vertexjit: Only save extra regs on x64.
2021-02-01 07:06:18 -08:00
Unknown W. Brackets
30b6f1f865
Merge pull request #14043 from unknownbrackets/vertexjit-abi
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vertexjit: Correct saved registers on x64
2021-01-31 15:38:00 -08:00
Unknown W. Brackets
cc4d0479bf
Core: Assert debug stats remain positive.
2021-01-31 15:06:11 -08:00
Unknown W. Brackets
ddff063097
vertexjit: Correct saved registers on x64.
2021-01-31 15:05:15 -08:00
Henrik Rydgård
294f530cd0
Have the flat shading workaround obey the driver workarounds checkbox
2021-01-31 15:50:19 +01:00
Henrik Rydgård
95a14be6f9
Merge pull request #14034 from unknownbrackets/ge-pause
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Ge: Restore saved context when ending a list
2021-01-31 10:52:55 +01:00
Unknown W. Brackets
f2ad47512b
Ge: Restore saved context when ending a list.
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Otherwise another list queued by a Head push could use the wrong context
data. See #13346 .
2021-01-31 00:28:42 -08:00
Unknown W. Brackets
5041a898a2
Ge: Improve some logging and memchecks.
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Explicitly trigger memchecks on readback.
2021-01-31 00:22:49 -08:00
Henrik Rydgård
c48bdf7efc
Vulkan: Fix image layout issues after compute shader uploads.
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We're already in GENERAL so probably not worth to transfer to DST just
to do even more transfers due to the silliness of GenerateMip.
I'm planning to rework the whole texture upload thing to be far more
optimal with some kind of TextureUploadManager
Fixes #13987
2021-01-30 23:09:42 +01:00
Henrik Rydgård
9a24bcdd9f
Vertex cache minihash: Round up the starting address to a multiple of 4.
2021-01-30 18:40:18 +01:00
Unknown W. Brackets
c630d365cd
Vulkan: Allow tex shaders to specify a max scale.
2021-01-28 01:03:02 -08:00
Henrik Rydgård
136c861d17
Merge pull request #13972 from unknownbrackets/clear-stencil
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GPU: Respect stencil write mask for 5551 buffers
2021-01-25 09:38:16 +01:00
Unknown W. Brackets
0e25f6a83f
D3D9: Don't allow separate alpha clears.
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Doesn't seem like the color mask applies to clears.
2021-01-24 16:07:13 -08:00
Unknown W. Brackets
9857e8d1b1
GPU: Respect stencil write mask for 5551 buffers.
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If the mask is 0x7F on 5551, that's equivalent to allowing the clear
entirely. See #13391 .
2021-01-24 15:54:13 -08:00
Henrik Rydgård
c91a3a3dd2
GE: Better naming of render passes for color reinterpret
2021-01-25 00:12:25 +01:00
Henrik Rydgård
960e2dac36
OpenGL fragment shader gen: Fix precision inconsistency for v_color0/1.
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Probably won't fix anything, just want this in for, well, consistency.
Noticed it debugging the iOS flat shading issues, but doesn't fix that.
2021-01-24 18:29:55 +01:00
Henrik Rydgård
cf797d8da5
Merge pull request #13944 from unknownbrackets/vulkan-scaling
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Vulkan: Prevent scaling shader leak
2021-01-18 22:55:17 +01:00
Unknown W. Brackets
97b68e6964
Vulkan: Prevent scaling shader leak.
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No need to recreate if they haven't changed.
2021-01-18 13:31:43 -08:00
Unknown W. Brackets
60b354a661
GPU: Fix safe size checks when rect offscreen.
2021-01-17 19:57:32 -08:00
Henrik Rydgård
c8bbf40bb0
GL FB readback: Only use "inout" if we actually want to read from the fb.
2021-01-17 19:13:56 +01:00
Unknown W. Brackets
5e3579a780
SoftGPU: Fix sprite provoking vertex in fast path.
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It was right everywhere else.
2021-01-16 20:13:16 -08:00
Henrik Rydgård
71f9196d61
VK: Re-apply the old Adreno driver bug workaround. Fixes #13910 .
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Should likely fix issue #13923 too.
2021-01-16 12:57:14 +01:00
Henrik Rydgård
0386cafe53
Make sure we don't try to set a negative viewport size.
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Should help #13921 .
2021-01-16 09:45:21 +01:00
Unknown W. Brackets
a73c15babc
GPU: Correct shader gen with weights as floats.
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For now, this supports the option. We should probably just move to
everything being floats, but we already prefer software skinning.
Fixes #13903 .
2021-01-10 08:52:28 -08:00
Henrik Rydgård
3f01cbb98c
Initialize/Deinitialize the shader translation system once globally.
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Fixes #13839 .
2021-01-04 23:51:34 +01:00
Henrik Rydgård
f0bb504bb1
Postshader: Improve error reporting.
2021-01-03 19:15:05 +01:00
Henrik Rydgård
63424fb5be
Merge pull request #13862 from unknownbrackets/shader-minor
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GPU: Ignore color write mask if unusable
2021-01-03 18:08:43 +01:00
Unknown W. Brackets
1834a524c8
GPU: Be careful with color write mask precision.
2021-01-03 08:50:34 -08:00
Unknown W. Brackets
4006a4b143
GPU: Ignore color write mask if unusable.
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We unconditionally attempt to use a shader with color write mask, so we
can't just refuse to generate a shader - it'll mean non-supporting devices
get no shader at all.
It's better to continue ignoring the mask in that case.
2021-01-03 08:15:37 -08:00
Henrik Rydgård
678d881a1b
Merge pull request #13855 from unknownbrackets/headless
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Remove "Null" GPU and enable softgpu without a backend
2021-01-02 20:41:55 +01:00
Unknown W. Brackets
e1050fe855
UWP: Don't try compiling samplerjit.
2021-01-02 09:54:35 -08:00
Unknown W. Brackets
3c9ab13672
GPU: Remove NULL GPU.
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We can use the software GPU without a backend now, and this is in every
way superior and will result in better tests/headless behavior.
2021-01-02 09:36:13 -08:00
Unknown W. Brackets
ed65bc2327
SoftGPU: Allow rendering with no backend at all.
2021-01-02 09:25:41 -08:00
Unknown W. Brackets
66a6b27d78
UWP: Allow software renderer.
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It can use the Direct3D 11 backend now for a while, so it should work on
UWP just fine.
2021-01-02 09:24:43 -08:00