Henrik Rydgard
90f2d06697
Add setting to enable/disable GPU block transfer
2014-05-25 10:18:14 +02:00
Henrik Rydgård
270fc2daf7
Merge pull request #6079 from sum2012/log
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Report sceUtilityLoadAvModule
2014-05-25 09:24:57 +02:00
Henrik Rydgård
95c95d07a4
Merge pull request #6131 from sum2012/Net
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Small improve of sceNetAdhocMatching*
2014-05-25 09:24:32 +02:00
Henrik Rydgård
cc8ae194da
Merge pull request #6132 from unknownbrackets/module-ver
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Report devkit for blacklisted modules too
2014-05-25 09:23:53 +02:00
Unknown W. Brackets
27f8eb6d8a
Call gpu->UpdateMemory() from memcpy() funcs.
2014-05-24 21:59:25 -07:00
Unknown W. Brackets
0248b0ba09
Add memchecks to replaced functions.
2014-05-24 21:53:42 -07:00
sum2012
1d36836d2d
Add some constant
2014-05-25 10:51:00 +08:00
Unknown W. Brackets
c1fdb5fc5b
Might as well allow imports to blacklisted.
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If someone's trying to read their code.
2014-05-24 17:15:25 -07:00
Unknown W. Brackets
8ef00232d3
Parse exports of blacklisted modules.
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But ignore them. This allows us to get the devkit version and other
potentially useful information.
2014-05-24 17:13:26 -07:00
sum2012
b8e0fc8fa7
Small improve of sceNetAdhocMatching*
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Now Metal Slug XX can display online screen.
2014-05-25 07:57:02 +08:00
Unknown W. Brackets
213646b218
Correct errors in minor psmfplayer funcs.
2014-05-24 15:35:51 -07:00
Unknown W. Brackets
68bccebdeb
Clear the psmfplayer handle on delete.
2014-05-24 14:13:18 -07:00
Unknown W. Brackets
c651a0d1e9
Correct status check in scePsmfPlayerStop().
2014-05-24 12:46:34 -07:00
Unknown W. Brackets
64df42d613
Don't change status in scePsmfPlayerBreak().
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It was changed to INIT in d37100b30a
, but I
think that only fixed the game because STANDBY was wrong. Not changing
the status is the correct behavior.
2014-05-24 12:41:40 -07:00
Unknown W. Brackets
d4e548013e
Don't zero paused, but do zero end in psmfplayer.
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To make sure the video/audio sync up.
If an audio frame was already decoded, it should technically be returned,
but after that it will return an error.
2014-05-24 01:31:50 -07:00
Unknown W. Brackets
222be04b38
Cleanup err codes in scePsmfPlayerGetAudioData().
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Even if there's no *more* audio, if the current audio is valid return 0.
2014-05-24 01:10:26 -07:00
Unknown W. Brackets
bc661f4f10
Clean up a duplicate if branch.
2014-05-23 23:02:23 -07:00
Unknown W. Brackets
28a9f7155a
Handle a default video with of 0 in psmfplayer.
2014-05-23 23:01:26 -07:00
Unknown W. Brackets
c03aa31240
Write video frames even while paused.
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This function just writes the video data to the buffer if at all possible.
2014-05-23 23:00:48 -07:00
Unknown W. Brackets
13b735fd02
Validate more params in scePsmfPlayerGetVideoData.
2014-05-23 23:00:01 -07:00
Unknown W. Brackets
6c52ec524d
Fix typo (warning.)
2014-05-23 08:47:12 -07:00
Unknown W. Brackets
ab57bcd4b3
Fix errors and scheduling in psmfplayer stop.
2014-05-22 23:41:38 -07:00
Unknown W. Brackets
75e4575ffe
Properly schedule psmfplayer video finish.
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Fixes #2251 , hurray.
2014-05-22 23:40:44 -07:00
Unknown W. Brackets
b9ede6aade
Add a class to create helper threads from HLE.
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This should be usable from sceIo as well.
2014-05-22 23:38:21 -07:00
Unknown W. Brackets
a2031cdc62
scePsmfPlayerGetVideoData() keeps going at end.
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Even if the video has ended, this happily returns the last frame (with the
same pts value) over and over. Audio or no audio.
It only returns no data when it's called too early.
2014-05-22 22:19:10 -07:00
Unknown W. Brackets
e79d700bf0
Fix error codes in scePsmfPlayerGetVideoData().
2014-05-22 22:17:42 -07:00
Unknown W. Brackets
da03308bfa
Small correction to psmfplayer seeking.
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Should be the specific position after the fileoffset, and should be offset
by the start pts thing...
2014-05-22 00:34:47 -07:00
Unknown W. Brackets
1c4053f3c6
Correct scePsmfPlayerUpdate() finished timing.
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With or without audio, it always sets the end on the second call after the
last frame. Makes sense.
2014-05-22 00:08:18 -07:00
Unknown W. Brackets
288d867588
Fix a type comparison warning.
2014-05-21 08:00:31 -07:00
Unknown W. Brackets
29bd4b63e4
Fix a bunch of formatting warnings.
2014-05-21 07:59:58 -07:00
Unknown W. Brackets
67fc607671
Oops, dumb mistake in reporting.
2014-05-21 01:17:15 -07:00
Unknown W. Brackets
5c13d482e0
When reporting module versions, include devkit ver.
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Looks like this'll be the ticket for scePsmfPlayer, which has different
functionality in different versions (including when and how end of video
is flagged, which FF2 depends on.)
Now let's see what versions are out there.
2014-05-21 01:11:33 -07:00
Henrik Rydgård
90c3768ba8
Merge pull request #6101 from hilesaz/master
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Fix nonblocking ptpConnect on Windows
2014-05-20 15:29:51 +02:00
Henrik Rydgård
2cfc6bb880
Merge pull request #6100 from sum2012/sceMpegAvcCsc
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Revert "Apply hleDelayResult to sceMpegAvcCsc"
2014-05-20 14:11:39 +02:00
Henrik Rydgård
c5d5a696a1
Merge pull request #6104 from unknownbrackets/psmfplayer
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Recopy the video in between frames in psmfplayer, other minor fixes
2014-05-20 10:04:04 +02:00
Unknown W. Brackets
346f725334
Don't allow seeking without an EPmap.
2014-05-18 21:58:43 -07:00
Unknown W. Brackets
aafc8f1cec
Validate and report initial psmfplayer playMode.
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We only support play and pause, but they're the only ones I've seen.
2014-05-18 21:41:15 -07:00
Unknown W. Brackets
0c77d3c2ea
Delay scePsmfPlayerStart() when seeking.
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It seems to only delay when it was already playing.
2014-05-18 20:59:18 -07:00
Unknown W. Brackets
ceebdca2fb
Check scePsmfPlayerStart() params like the PSP.
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It doesn't care if there's actually audio data here.
2014-05-18 20:48:02 -07:00
Unknown W. Brackets
cd9d85caff
Add a delay when setting the psmfplayer file.
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This roughly matches the delay that occurs on a real PSP, during which
other threads can run.
2014-05-18 20:43:10 -07:00
Unknown W. Brackets
923189ab47
Prevent a crash on bogus data in psmfplayer.
2014-05-18 20:30:58 -07:00
Unknown W. Brackets
242fe2f3a9
scePsmfPlayerGetVideoData() writes every frame.
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Thought it didn't due to dcache not being invalidated. Fixes #6085 .
2014-05-18 19:26:05 -07:00
Unknown W. Brackets
55fd30b520
Skip a bit of work when syncing video/audio.
2014-05-18 19:20:34 -07:00
sum2012
c23f4402fd
Temp disable SCE_UTILITY_STATUS_SCREENSHOT_UNKNOWN
2014-05-19 05:27:05 +08:00
Bovine
c76548377c
Fix nonblocking ptpConnect on Windows
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According to
http://msdn.microsoft.com/en-us/library/windows/desktop/ms737625%28v=vs.85%29.aspx
"[...] it is not recommended that applications use multiple calls to
connect to detect connection completion. If they do, they must be
prepared to handle WSAEINVAL and WSAEWOULDBLOCK error values the same
way that they handle WSAEALREADY, to assure robust operation."
Ideally socket->state should be set to a different state and select()
used to poll sockets until state can be switched to closed or
established. Changes to socket->state are visible to games as so
probably should not be done without testing.
2014-05-18 06:41:02 -07:00
sum2012
f047320a9c
Revert "Apply hleDelayResult to sceMpegAvcCsc"
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Fix video 's screen dislocation in Bleach heat of soul 6
#5535
2014-05-18 12:25:32 +08:00
sum2012
b8d82e0a92
Correct Memory check in sysclib_memset
2014-05-18 04:23:10 +08:00
sum2012
bc36555f24
sysclib_memset change to WrapU_UII
2014-05-18 04:20:48 +08:00
sum2012
21c301962b
Add some kernal module
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Find in bugz Homebrew
2014-05-17 23:06:01 +08:00
Unknown W. Brackets
5b24e0107f
x86jit: Correct vsat0/vsat1 handling.
2014-05-16 01:04:58 -07:00