Commit Graph

19157 Commits

Author SHA1 Message Date
Unknown W. Brackets
103b959d50 Fix a type comparison warning. 2015-12-23 15:22:13 -08:00
Henrik Rydgård
d5219ebafc Merge pull request #8284 from unknownbrackets/tilt
Add support for trigger buttons in tilt handling
2015-12-23 08:48:14 +01:00
Henrik Rydgård
b66a9756cd Merge pull request #8293 from unknownbrackets/android-minor
Send initial permission grant for storage when available
2015-12-23 08:46:50 +01:00
Henrik Rydgård
5b1dd47636 Merge pull request #8294 from unknownbrackets/fma
Re-enable FMA3 on MSVC2015+ builds
2015-12-23 08:46:14 +01:00
Unknown W. Brackets
4b66c2b4ec Re-enable FMA3 on MSVC2015+ builds. 2015-12-22 23:22:16 -08:00
Unknown W. Brackets
272d21d702 Send initially held permission grants at start.
This way we don't have to re-ask for things we already have.
2015-12-22 22:29:11 -08:00
Unknown W. Brackets
cca16f63a0 Fix ant build on Windows. 2015-12-22 22:15:41 -08:00
Unknown W. Brackets
279d3b20cf thin3d: Only use VAOs in core profile. 2015-12-22 22:15:13 -08:00
Unknown W. Brackets
5ff7781a3c thin3d: Fix drawing without VAO support. 2015-12-22 22:15:12 -08:00
Henrik Rydgård
949fc8fe51 Merge pull request #8282 from unknownbrackets/softgpu
softgpu: Round tex coords properly for nearest
2015-12-21 23:52:34 +01:00
Henrik Rydgård
41372a0903 Merge pull request #8283 from unknownbrackets/prescale
Fix some issues with the prescale UV speedhack
2015-12-21 23:43:08 +01:00
Henrik Rydgård
802e0cd06b Merge pull request #8285 from chrisbrasington/master
adds missing button for wii-u pro gamepad, DPAD_RIGHT
2015-12-21 23:33:18 +01:00
chrisbrasington
cbda8cf957 adds missing button for wii-u pro gamepad, right-DPAD. NKCODEs are still mismatched in linux (360 controller and wii-u pro gamepad), but they were not changed to so that a user's controls.ini will load correctly. 2015-12-21 15:03:14 -07:00
Unknown W. Brackets
64da0f54e4 Add L/R trigger button tilt support. 2015-12-20 23:16:45 -08:00
Unknown W. Brackets
a89245a387 Cleanup title processing a bit. 2015-12-20 23:16:36 -08:00
Unknown W. Brackets
57b588456b Only reset tilt-related buttons on tilt change. 2015-12-20 22:58:46 -08:00
Unknown W. Brackets
941988cde4 Correct prescale issues with render-to-texture.
Still need to apply the scaling of the texture coordinates here (or
somewhere, maybe we prescale that as well?  Except it's figured later on
in the process...)
2015-12-20 21:13:43 -08:00
Unknown W. Brackets
2e0f9e5603 Apply prescale to generated UVs with speedhack. 2015-12-20 20:47:36 -08:00
Unknown W. Brackets
c6cc5a5f45 softgpu: Support prescale UV properly.
It can be turned on and has effect, so we need to handle it.
2015-12-20 20:46:02 -08:00
Unknown W. Brackets
063a980094 softgpu: Round tex coords properly for nearest.
Fixes off-by-one errors in rendering certain textures.
2015-12-20 17:03:09 -08:00
Henrik Rydgård
63e749de5b Merge pull request #8279 from unknownbrackets/block-mutex
Mutex around PBP file access
2015-12-20 18:51:06 +01:00
Unknown W. Brackets
7807598690 Mutex around PBP file access.
There's some thread safety issue in there, this makes it so we can read
thumbnails without crashing sometimes - fixes #7330.
2015-12-20 09:35:50 -08:00
Unknown W. Brackets
39d1dd3a01 Initialize this in case it's never used. 2015-12-20 09:28:58 -08:00
Unknown W. Brackets
40eaa00351 Oops, left this wrong while debugging. 2015-12-20 08:59:04 -08:00
Unknown W. Brackets
f5d1a77155 Cut out a couple unused includes. 2015-12-19 19:58:56 -08:00
Unknown W. Brackets
edf3bf4a8e Silence some unused result warnings. 2015-12-19 19:58:32 -08:00
Henrik Rydgård
72733cabf4 Merge pull request #8278 from unknownbrackets/iso-cache
Use a background thread to load ISO into RAM
2015-12-20 00:54:07 +01:00
Unknown W. Brackets
95abf332d1 Disable ISO RAM cache if out of memory.
Better to fail to preload than to crash.
2015-12-19 15:29:34 -08:00
Unknown W. Brackets
dd5c91108c Use a background thread to load ISO into RAM.
This way we don't get slow startup.  This will also cache the CSO data,
for example, rather than the raw data, using up less RAM.  It might even
be reasonable to enable on 32-bit.
2015-12-19 15:23:25 -08:00
Henrik Rydgård
f434be36e4 Merge pull request #8270 from unknownbrackets/opengl-core
Move toward supporting OpenGL Core Profile 3.3 - 4.5
2015-12-19 19:47:37 +01:00
Unknown W. Brackets
27ad8185e3 Add flag for core GL contexts.
Since using VBOs all the time is slower.
2015-12-19 09:18:35 -08:00
Unknown W. Brackets
164594b044 Use a VAO for all drawing, and VBOs throughout. 2015-12-19 09:18:34 -08:00
Unknown W. Brackets
b71061b1ef thin3d: Handle lost vertex formats. 2015-12-19 09:18:33 -08:00
Unknown W. Brackets
0485f1bd96 softgpu: Use a VAO for copying to screen. 2015-12-19 09:18:32 -08:00
Unknown W. Brackets
1ca7abb948 thin3d: Correct subdata size check. 2015-12-19 09:18:31 -08:00
Unknown W. Brackets
49780eac24 Use VAOs in vertex preview drawing. 2015-12-19 09:18:30 -08:00
Unknown W. Brackets
5fe802c4e9 Use VAOs in GE debugger drawing. 2015-12-19 09:18:29 -08:00
Unknown W. Brackets
07d34e985b thin3d: Use VAOs for all drawing. 2015-12-19 09:18:28 -08:00
Unknown W. Brackets
bf9733f4cb Look up GL_EXTENSIONS the new way in new GL. 2015-12-19 09:18:27 -08:00
Unknown W. Brackets
4c0051dcfb Merge pull request #8225 from hrydgard/new-android-permissions-model
Update Android target, support "Runtime Permissions" in Android 6.0+ (Marshmallow).
2015-12-18 01:43:17 -05:00
Henrik Rydgard
732b1239e7 Add some permission infrastructure, add an ugly button that asks you to grant STORAGE permission if necessary. 2015-12-17 22:41:50 +01:00
Henrik Rydgard
2d22088f38 Update Android target, support "Runtime Permissions" in Android 6.0+ (Marshmallow).
Currently this is the absolute minimum required. Will later add a button to re-request the
permission if it's lost, but at least we do that on application startup.

Storage is the only permission we need that's not auto-granted.
2015-12-17 20:27:25 +01:00
Henrik Rydgård
99fe0981ee Merge pull request #8274 from hrydgard/android-native-egl
Initialize OpenGL from C++ using EGL on Android
2015-12-17 19:38:41 +01:00
Henrik Rydgard
ebf9bd74c6 Minor fixes 2015-12-17 19:38:23 +01:00
Henrik Rydgard
38263c9073 Turn gfxlog off again 2015-12-16 22:31:14 +01:00
Henrik Rydgård
0e1e52242f Remove unused import 2015-12-16 22:25:01 +01:00
Henrik Rydgard
fd2557dbd7 EGL: Add autodetect mode that only chooses between ES2 and ES3 2015-12-16 21:48:19 +01:00
Henrik Rydgard
db633aa377 Lots more debug logging. Terrifying compatibility hack for devices that for some reason create 16-bit buffers.
Like Xperia Play.
2015-12-16 21:37:39 +01:00
Henrik Rydgard
ac202c16c3 Screen rotation works correctly on startup on older Android devices now.
Changing in-menu still has issues because the activity will not restart.
2015-12-16 19:43:39 +01:00
Henrik Rydgard
13515bf235 Use the hardware scaler again on Android. Move all DPI handling code from java to app-android.cpp. 2015-12-16 14:52:44 +01:00