Unknown W. Brackets
103b959d50
Fix a type comparison warning.
2015-12-23 15:22:13 -08:00
Henrik Rydgård
d5219ebafc
Merge pull request #8284 from unknownbrackets/tilt
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Add support for trigger buttons in tilt handling
2015-12-23 08:48:14 +01:00
Henrik Rydgård
b66a9756cd
Merge pull request #8293 from unknownbrackets/android-minor
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Send initial permission grant for storage when available
2015-12-23 08:46:50 +01:00
Henrik Rydgård
5b1dd47636
Merge pull request #8294 from unknownbrackets/fma
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Re-enable FMA3 on MSVC2015+ builds
2015-12-23 08:46:14 +01:00
Unknown W. Brackets
4b66c2b4ec
Re-enable FMA3 on MSVC2015+ builds.
2015-12-22 23:22:16 -08:00
Unknown W. Brackets
272d21d702
Send initially held permission grants at start.
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This way we don't have to re-ask for things we already have.
2015-12-22 22:29:11 -08:00
Unknown W. Brackets
cca16f63a0
Fix ant build on Windows.
2015-12-22 22:15:41 -08:00
Unknown W. Brackets
279d3b20cf
thin3d: Only use VAOs in core profile.
2015-12-22 22:15:13 -08:00
Unknown W. Brackets
5ff7781a3c
thin3d: Fix drawing without VAO support.
2015-12-22 22:15:12 -08:00
Henrik Rydgård
949fc8fe51
Merge pull request #8282 from unknownbrackets/softgpu
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softgpu: Round tex coords properly for nearest
2015-12-21 23:52:34 +01:00
Henrik Rydgård
41372a0903
Merge pull request #8283 from unknownbrackets/prescale
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Fix some issues with the prescale UV speedhack
2015-12-21 23:43:08 +01:00
Henrik Rydgård
802e0cd06b
Merge pull request #8285 from chrisbrasington/master
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adds missing button for wii-u pro gamepad, DPAD_RIGHT
2015-12-21 23:33:18 +01:00
chrisbrasington
cbda8cf957
adds missing button for wii-u pro gamepad, right-DPAD. NKCODEs are still mismatched in linux (360 controller and wii-u pro gamepad), but they were not changed to so that a user's controls.ini will load correctly.
2015-12-21 15:03:14 -07:00
Unknown W. Brackets
64da0f54e4
Add L/R trigger button tilt support.
2015-12-20 23:16:45 -08:00
Unknown W. Brackets
a89245a387
Cleanup title processing a bit.
2015-12-20 23:16:36 -08:00
Unknown W. Brackets
57b588456b
Only reset tilt-related buttons on tilt change.
2015-12-20 22:58:46 -08:00
Unknown W. Brackets
941988cde4
Correct prescale issues with render-to-texture.
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Still need to apply the scaling of the texture coordinates here (or
somewhere, maybe we prescale that as well? Except it's figured later on
in the process...)
2015-12-20 21:13:43 -08:00
Unknown W. Brackets
2e0f9e5603
Apply prescale to generated UVs with speedhack.
2015-12-20 20:47:36 -08:00
Unknown W. Brackets
c6cc5a5f45
softgpu: Support prescale UV properly.
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It can be turned on and has effect, so we need to handle it.
2015-12-20 20:46:02 -08:00
Unknown W. Brackets
063a980094
softgpu: Round tex coords properly for nearest.
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Fixes off-by-one errors in rendering certain textures.
2015-12-20 17:03:09 -08:00
Henrik Rydgård
63e749de5b
Merge pull request #8279 from unknownbrackets/block-mutex
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Mutex around PBP file access
2015-12-20 18:51:06 +01:00
Unknown W. Brackets
7807598690
Mutex around PBP file access.
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There's some thread safety issue in there, this makes it so we can read
thumbnails without crashing sometimes - fixes #7330 .
2015-12-20 09:35:50 -08:00
Unknown W. Brackets
39d1dd3a01
Initialize this in case it's never used.
2015-12-20 09:28:58 -08:00
Unknown W. Brackets
40eaa00351
Oops, left this wrong while debugging.
2015-12-20 08:59:04 -08:00
Unknown W. Brackets
f5d1a77155
Cut out a couple unused includes.
2015-12-19 19:58:56 -08:00
Unknown W. Brackets
edf3bf4a8e
Silence some unused result warnings.
2015-12-19 19:58:32 -08:00
Henrik Rydgård
72733cabf4
Merge pull request #8278 from unknownbrackets/iso-cache
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Use a background thread to load ISO into RAM
2015-12-20 00:54:07 +01:00
Unknown W. Brackets
95abf332d1
Disable ISO RAM cache if out of memory.
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Better to fail to preload than to crash.
2015-12-19 15:29:34 -08:00
Unknown W. Brackets
dd5c91108c
Use a background thread to load ISO into RAM.
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This way we don't get slow startup. This will also cache the CSO data,
for example, rather than the raw data, using up less RAM. It might even
be reasonable to enable on 32-bit.
2015-12-19 15:23:25 -08:00
Henrik Rydgård
f434be36e4
Merge pull request #8270 from unknownbrackets/opengl-core
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Move toward supporting OpenGL Core Profile 3.3 - 4.5
2015-12-19 19:47:37 +01:00
Unknown W. Brackets
27ad8185e3
Add flag for core GL contexts.
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Since using VBOs all the time is slower.
2015-12-19 09:18:35 -08:00
Unknown W. Brackets
164594b044
Use a VAO for all drawing, and VBOs throughout.
2015-12-19 09:18:34 -08:00
Unknown W. Brackets
b71061b1ef
thin3d: Handle lost vertex formats.
2015-12-19 09:18:33 -08:00
Unknown W. Brackets
0485f1bd96
softgpu: Use a VAO for copying to screen.
2015-12-19 09:18:32 -08:00
Unknown W. Brackets
1ca7abb948
thin3d: Correct subdata size check.
2015-12-19 09:18:31 -08:00
Unknown W. Brackets
49780eac24
Use VAOs in vertex preview drawing.
2015-12-19 09:18:30 -08:00
Unknown W. Brackets
5fe802c4e9
Use VAOs in GE debugger drawing.
2015-12-19 09:18:29 -08:00
Unknown W. Brackets
07d34e985b
thin3d: Use VAOs for all drawing.
2015-12-19 09:18:28 -08:00
Unknown W. Brackets
bf9733f4cb
Look up GL_EXTENSIONS the new way in new GL.
2015-12-19 09:18:27 -08:00
Unknown W. Brackets
4c0051dcfb
Merge pull request #8225 from hrydgard/new-android-permissions-model
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Update Android target, support "Runtime Permissions" in Android 6.0+ (Marshmallow).
2015-12-18 01:43:17 -05:00
Henrik Rydgard
732b1239e7
Add some permission infrastructure, add an ugly button that asks you to grant STORAGE permission if necessary.
2015-12-17 22:41:50 +01:00
Henrik Rydgard
2d22088f38
Update Android target, support "Runtime Permissions" in Android 6.0+ (Marshmallow).
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Currently this is the absolute minimum required. Will later add a button to re-request the
permission if it's lost, but at least we do that on application startup.
Storage is the only permission we need that's not auto-granted.
2015-12-17 20:27:25 +01:00
Henrik Rydgård
99fe0981ee
Merge pull request #8274 from hrydgard/android-native-egl
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Initialize OpenGL from C++ using EGL on Android
2015-12-17 19:38:41 +01:00
Henrik Rydgard
ebf9bd74c6
Minor fixes
2015-12-17 19:38:23 +01:00
Henrik Rydgard
38263c9073
Turn gfxlog off again
2015-12-16 22:31:14 +01:00
Henrik Rydgård
0e1e52242f
Remove unused import
2015-12-16 22:25:01 +01:00
Henrik Rydgard
fd2557dbd7
EGL: Add autodetect mode that only chooses between ES2 and ES3
2015-12-16 21:48:19 +01:00
Henrik Rydgard
db633aa377
Lots more debug logging. Terrifying compatibility hack for devices that for some reason create 16-bit buffers.
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Like Xperia Play.
2015-12-16 21:37:39 +01:00
Henrik Rydgard
ac202c16c3
Screen rotation works correctly on startup on older Android devices now.
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Changing in-menu still has issues because the activity will not restart.
2015-12-16 19:43:39 +01:00
Henrik Rydgard
13515bf235
Use the hardware scaler again on Android. Move all DPI handling code from java to app-android.cpp.
2015-12-16 14:52:44 +01:00