Henrik Rydgård
132e8eeccd
Now these variables need to be initialized
2023-02-14 22:46:32 +01:00
Henrik Rydgård
cebb885e84
Address feedback
2023-02-14 10:09:54 +01:00
Henrik Rydgård
2243ec5b31
Clearing fixes, fix out-of-bounds iterator
2023-02-14 10:09:54 +01:00
Henrik Rydgård
5418be738b
Make the rewind snapshot interval wall-time based instead of frame-based.
2023-02-14 10:09:51 +01:00
Henrik Rydgård
a7baa3580b
Some code cleanups around rewind.
2023-02-14 10:09:36 +01:00
Henrik Rydgård
86a19cebfd
Merge pull request #16957 from unknownbrackets/riscv-vertexjit
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riscv: Initial vertexjit
2023-02-13 08:33:05 +01:00
Unknown W. Brackets
89c18d8077
riscv: Cleanup missing Poison, Crash.
2023-02-12 12:10:29 -08:00
Unknown W. Brackets
0532b35538
Osk: Update by button flag consistently.
2023-02-12 10:06:53 -08:00
Henrik Rydgård
7d40ed6ba1
Tilt control: Split the deadzone parameter since it needs to be different for different types.
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Can at least share the string without problems.
Also rearrange the settings a little bit.
2023-02-11 23:42:55 +01:00
Henrik Rydgård
dc74778dea
Do the last ones too
2023-02-09 10:27:29 +01:00
Henrik Rydgård
c52db636ce
Optimize tag formatting
2023-02-09 10:22:46 +01:00
Unknown W. Brackets
4bc205b7bc
Impose: Log when ignoring requested language.
2023-02-08 19:07:54 -08:00
Unknown W. Brackets
d7732f7fd7
Dialog: Warn when ignoring the dialog language.
2023-02-08 19:04:18 -08:00
Unknown W. Brackets
fcc1abc7c3
Dialog: Update by button flag consistently.
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Always check for the flag to change in Update().
2023-02-08 19:02:37 -08:00
Henrik Rydgård
9827dd536c
Count listsyncs and drawsyncs in gpu stats. Eat some cycles in listSync
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Chose a conservative number (same as sceGeContinue)
2023-02-08 00:41:26 +01:00
Henrik Rydgård
d1e0061dcd
Merge pull request #16930 from lvonasek/feature_openxr_forcevr
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OpenXR - Option to disable automatic switch between 2D and VR
2023-02-07 21:16:21 +01:00
Lubos
6e91ca9e54
OpenXR - Option to disable automatic switch between 2D and VR
2023-02-07 19:48:16 +01:00
Henrik Rydgård
9e736ca50c
Workaround for sin/cos issue in GTA on Mac (and maybe others)
2023-02-07 17:43:12 +01:00
Henrik Rydgård
b3612de528
Merge pull request #16925 from unknownbrackets/ios-force-ir
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iOS: Disable jit in DefaultCpuCore()
2023-02-07 09:08:22 +01:00
Unknown W. Brackets
655797a846
iOS: Disable jit in DefaultCpuCore().
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This means loading game-specific inis should properly auto-disable.
2023-02-06 21:07:32 -08:00
Henrik Rydgård
ec5afb2d8d
Merge pull request #16812 from unknownbrackets/task-priority
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ThreadManager: Add simple priority queues
2023-02-05 21:00:47 +01:00
Henrik Rydgård
236611ac16
Initial implementation of depth readback for Syphon Filter. Fixes the lens flares.
2023-02-04 13:54:57 +01:00
Unknown W. Brackets
2cada63087
UI: Buildfix on MSVC 2017.
2023-02-02 17:08:24 -08:00
Unknown W. Brackets
d2d854b8ea
Replacement: Fix JNI attach for texture save.
2023-02-02 17:08:24 -08:00
Unknown W. Brackets
88ba003f46
ThreadManager: Add a simple priority field.
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Currently, not actually respected.
2023-02-02 17:08:24 -08:00
Henrik Rydgård
af8e4cd36b
Fixes for portrait mode. Move the haptic feedback setting where it belongs.
2023-02-02 11:59:56 +01:00
Henrik Rydgård
1a035a726a
Set a reasonable default angle
2023-02-02 11:05:33 +01:00
Henrik Rydgård
59dec197d8
Add previews for more types, fix mappings.
2023-02-02 01:09:33 +01:00
Henrik Rydgård
1f51a31544
Remove the separate deadzone-skip value.
2023-02-02 01:09:30 +01:00
Henrik Rydgård
4aeb1ef703
Better math, fix tilt calibration (was entirely broken)
2023-02-02 01:01:05 +01:00
Henrik Rydgård
738b7fc630
Merge pull request #16889 from hrydgard/tilt-improvements
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Tilt improvements: Add visualizer, better defaults
2023-02-01 17:47:11 +01:00
iota97
0a6d48d108
fix restore, was not working on my machine (TM)
2023-02-01 15:53:20 +01:00
Henrik Rydgård
9e3cc66809
Tilt: Add visualizer to customize tilt dialog. Improve defaults.
2023-02-01 15:35:57 +01:00
Henrik Rydgård
3b36a1bb66
TiltEventProcessor belongs in Core, not UI.
2023-02-01 15:04:32 +01:00
Henrik Rydgård
ee8868ed99
Merge pull request #16887 from hrydgard/restore-defaults-fix
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Restore defaults in a better way
2023-02-01 13:32:17 +01:00
Sergey P
bf2cabb82c
merge from upstream
2023-02-01 13:33:07 +03:00
Sergey P
64f1e5ed61
range checks
2023-02-01 13:26:17 +03:00
Henrik Rydgård
1f3779d8a6
Don't delete the ini in order to restore defaults, instead just iterate.
2023-02-01 11:01:48 +01:00
Henrik Rydgård
fc1385b98e
Remove the "terminator" ConfigSettings
2023-02-01 10:45:03 +01:00
Henrik Rydgård
910b4cef4d
Add RestoreToDefault to ConfigSetting
2023-02-01 10:38:24 +01:00
Henrik Rydgård
fdbcd74e04
Constify the ConfigSetting structs, they are just metadata really.
2023-02-01 10:27:15 +01:00
Henrik Rydgård
b9d3bf0c7d
Make ConfigSetting::Get() const
2023-02-01 10:19:33 +01:00
Henrik Rydgård
c554f4e2b6
Allow restoring only settings, recents or controls to defaults.
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Fixes #16381 , though could make even more granular later.
The only translation change was deleting one sentence from a longer
string - used Google Translate to assist me in removing the correct part
for a few of them, most were obvious. Hope they're all right.
2023-01-31 18:56:18 +01:00
Henrik Rydgård
c8dce81ff0
Merge pull request #16156 from hrydgard/opengl-thread-refactor
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OpenGL threading refactor
2023-01-31 11:14:01 +01:00
Henrik Rydgård
0f52954eae
Minor log cleanups
2023-01-30 14:38:05 +01:00
Henrik Rydgård
436a3e0d61
Cleaner exit from emuthread, as used by OpenGL. Don't know how it worked before...
2023-01-30 11:49:31 +01:00
Henrik Rydgård
2659fd6f66
Android work. Make the Android OpenGL exit prodecure make more sense
2023-01-30 11:49:31 +01:00
Henrik Rydgård
4287365411
Update URLs, fix feedback from #16851
2023-01-29 00:25:27 +01:00
Henrik Rydgård
f7d9f6d0e8
Merge pull request #16857 from lvonasek/feature_openxr_gamecamera
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OpenXR - Control game camera using head rotation
2023-01-29 00:21:28 +01:00
Lubos
f0bfb3f373
OpenXR - Head control mapping when game smoothes camera movement (MH3)
2023-01-28 21:45:29 +01:00