Commit Graph

289 Commits

Author SHA1 Message Date
Henrik Rydgard
5a5f3c94fd ARM64: Guess what? more emitter & disasm 2015-04-06 18:13:24 +02:00
Henrik Rydgard
0f430e6cd1 ARM64: More asimd scalar disasm, encoding fix 2015-04-06 18:13:23 +02:00
Henrik Rydgard
9f689b871a ARM64: Work on emitting and disassembling fp conversion ops 2015-04-06 18:13:22 +02:00
Henrik Rydgard
2566972a4d ARM64: Further disasm work 2015-04-06 18:13:21 +02:00
Henrik Rydgard
120e0bba3c ARM64: Disassemble csel and multiply instructions 2015-04-06 18:13:19 +02:00
Henrik Rydgard
a12e448fb4 ARM64: Stub vertex decoder jit, implementing just enough for the cube.elf cube. 2015-04-06 18:13:18 +02:00
Henrik Rydgard
acd9502b44 ARM64: stp/ldp disasm improvements 2015-04-06 18:13:17 +02:00
Henrik Rydgard
2bca05c4f2 ARM64: implement shifts, movz/movn. Corresponding fixes to emitter/disasm 2015-04-06 18:13:14 +02:00
Henrik Rydgard
70f44c3894 ARM64 emitter: Default to non-extend instruction forms (LSL 0), fix bugs. also fixes to disasm. 2015-04-06 18:13:12 +02:00
Henrik Rydgard
d3669daba4 ARM64: Fixes to emitter and disassembly for logical immediates 2015-04-06 18:13:12 +02:00
Henrik Rydgard
0922db6062 ARM64: Some FP work. 2015-04-06 18:13:11 +02:00
Henrik Rydgard
d16bd1fd30 ARM64: Port over basic load/store from ARM. Works in FastMem only. 2015-04-06 18:13:10 +02:00
Henrik Rydgard
742f48ad56 ARM64: More emitter and disasm work 2015-04-06 18:13:08 +02:00
Henrik Rydgard
c4cdca83fc ARM64: Fix some branch distance checks, add more stuff to disasm 2015-04-06 18:13:08 +02:00
Henrik Rydgard
73dd26fb75 More ARM64 disasm, warning fixes 2015-04-06 18:13:07 +02:00
Henrik Rydgard
f732fbb885 ARM64 emitter: Add MRS/MSR support (only for the flags register). Add some more to ARM64 Disasm 2015-04-06 18:13:04 +02:00
Henrik Rydgard
8945b2476d Add the beginnings of a rudimentary ARM64 disassembler 2015-04-06 18:13:03 +02:00
Henrik Rydgard
b309c83973 Initial work on ARM64, based on the ARM jit. 2015-04-06 18:13:01 +02:00
Unknown W. Brackets
2450724be2 Make Memory::Memcpy() execute memchecks directly.
This makes it easier to handle breakpoints in HLE.
2015-04-05 18:09:20 -07:00
sum2012
4c827d1b3e Add install error translatable 2015-03-04 20:59:09 +08:00
Unknown W. Brackets
d497bc7c8c Ensure safe zim access regardless of file contents. 2015-01-17 18:43:00 -08:00
Unknown W. Brackets
50f5809c54 Oops, typo.
How did I not notice the distorted sound?
2015-01-11 16:49:22 -08:00
Unknown W. Brackets
4705a2568e Convert s16->float using SSE2. 2015-01-11 14:31:21 -08:00
Unknown W. Brackets
db898aff23 Add a NEON method to apply the volume. 2015-01-11 14:23:41 -08:00
Lioncash
f830d5dec7 Core: Mark some functions as const 2014-12-03 15:16:11 -05:00
Unknown W. Brackets
b279b6d461 Typo. 2014-11-03 09:00:20 -08:00
Unknown W. Brackets
2d5733407b Small optimization to __PPGeInit().
Small factor in startup time.
2014-11-02 17:44:24 -08:00
Unknown W. Brackets
996fa39684 Reduce some unnecessary includes in Core/. 2014-03-15 10:41:07 -07:00
lioncash
b9886942a7 Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
Kentucky Compass
fb1a3149fa Don't use strstr for single character search terms 2013-12-30 21:48:36 -08:00
Unknown W. Brackets
f14361c3b8 Add a bunch more missing cstring includes. 2013-12-30 21:37:19 -08:00
Henrik Rydgård
00c32ddadb Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
Henrik Rydgård
87f203a5b8 More include untangling 2013-12-29 23:44:35 +01:00
Henrik Rydgård
79ff2f0ba8 Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
Unknown W. Brackets
497537a4c4 Fix another dumb typo.
Arg, need to stop rushing things.  May have caused #4869.
2013-12-17 23:36:51 -08:00
Unknown W. Brackets
b2795b31c0 Only draw visible savedata icons, fix leak.
Fixes #4870.
2013-12-17 08:07:30 -08:00
Unknown W. Brackets
f7bad51cc7 Clip in PPGe, fixing issues in softgpu.
We were just drawing wrong, so softgpu was correct.
2013-12-15 11:59:23 -08:00
Unknown W. Brackets
0636a65ad9 Use ReadEntireFile() a few more places.
This fixes one or two minor memory leaks.
2013-12-08 12:02:37 -08:00
Unknown W. Brackets
2d3f0758c1 Dynamically manage PPGe images so 50+ are okay.
Otherwise, we try to allocate all at once and could run out of ram.

Should fix #2242.
2013-12-08 11:06:18 -08:00
Henrik Rydgård
37de6eee0f Improved error handling in ZIP installer 2013-12-06 15:29:14 +01:00
Henrik Rydgård
c262e47bdc Error handling on disk full when installing zip files 2013-12-06 12:49:57 +01:00
Henrik Rydgård
3ab1aeb9ef Install zip file screen: Add working progress bar for install. 2013-12-05 17:49:37 +01:00
Sacha
31af63adf4 Buildfix: Another string::back() and including a .cpp? 2013-12-06 01:04:50 +10:00
Sacha
502621bb08 Travis: Fix android script. 2013-12-06 00:35:45 +10:00
Sacha
8eacddf549 Symbian buildfix. 2013-12-06 00:18:39 +10:00
Henrik Rydgård
160cafdb34 Game installer: Handle zip files without directory entries 2013-12-05 14:21:07 +01:00
Sacha
3ccbbcf63b Buildfixes from homebrew merge. 2013-12-05 22:41:23 +10:00
Henrik Rydgård
e7ec53a97f zip game installer: Extract files by streaming instead of reading the
whole thing into ram.
2013-12-05 13:22:06 +01:00
Henrik Rydgård
8e658d628f GameManager: Add functions to query progress 2013-12-05 13:01:00 +01:00
Henrik Rydgård
6e60db7c22 Store: Handle zip files with external URLs and deep paths inside. 2013-12-05 12:48:09 +01:00
Henrik Rydgård
eaed2e516b Show simple progress bars at the top of the screen during downloads.
Should do something more practical eventually.
2013-12-05 12:48:09 +01:00
Henrik Rydgård
8b1ef01b5a GameManager: Sanity check ZIP files when installing them 2013-12-05 12:48:09 +01:00
Henrik Rydgård
5833bd45c3 More work on the Homebrew Store. 2013-12-05 12:48:09 +01:00
Henrik Rydgard
3a6941c1ab Safeguard GameManager::Uninstall from calls with empty filename.
Could wipe all your games if a bug would cause this to happen.
2013-12-05 12:48:09 +01:00
Henrik Rydgård
15f45806b9 GameManager: Sanity check ZIP files when installing them 2013-12-05 12:48:09 +01:00
Henrik Rydgård
7f481905b0 More work on the Homebrew Store, get it working on Windows and Android 2013-12-05 12:48:09 +01:00
Henrik Rydgård
2fb2602387 Initial draft of the Homebrew Store. Lets you install a few homebrew. 2013-12-05 12:48:08 +01:00
Henrik Rydgard
32f479b0a6 Assorted log spam reductions.
Also let Java know of some important events. Not used for anything yet.
2013-12-04 17:43:00 +01:00
Sacha
08803c101e Remove MathUtil.{cpp,h} 2013-11-13 11:26:12 +10:00
adrian17
7e3f35dfe3 Removed redundant includes 2013-09-30 19:05:04 +02:00
Unknown W. Brackets
a7f60afecb Use a saved ctx not break/continue in PPGe. 2013-09-20 21:15:36 -07:00
Unknown W. Brackets
0735a9a679 Just disable PPGe during tests, should be okay. 2013-09-17 23:13:13 -07:00
Unknown W. Brackets
50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Unknown W. Brackets
2c763365b4 Check size is within bounds in AllocAt(). 2013-09-11 22:52:22 -07:00
Henrik Rydgard
8c88dff5a4 More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
Unknown W. Brackets
dc3de4dbff For an off-grain alloc, properly align size. 2013-08-20 00:58:38 -07:00
Unknown W. Brackets
69abe041b7 Properly handle off-grain allocations.
This was causing sceKernelMaxFreeMemSize() to report a size that wasn't
allocatable, since sizes are upaligned to grain.
2013-08-20 00:46:13 -07:00
Ced2911
0bae3f8bf9 fix endian in image 2013-08-16 09:18:30 +02:00
Unknown W. Brackets
2f94977efe Don't include gfx/gl* outside the OpenGL GE. 2013-07-29 22:47:38 -07:00
Unknown W. Brackets
0a9ce9ae85 Specify memory layout in PPGe. 2013-07-27 15:38:38 -07:00
aquanull
3867a774ba Text spacing adjustments. 2013-06-15 21:20:18 +08:00
aquanull
fb651156d8 Implement text truncation with ellipses. 2013-06-15 21:20:17 +08:00
aquanull
336f388fa2 Allow CJK characters to be wrapped individually. 2013-06-15 21:20:17 +08:00
aquanull
77a01c1526 Fix missing punctuation marks when the text is wrapped around them.
Truncate trailing white spaces instead of putting them on the beginning of the next line.
2013-06-15 21:20:17 +08:00
raven02
2e2ec5bcea Quick fix wrong sizing of CIRCEL 2013-06-15 11:30:01 +08:00
Sacha
5aba914a42 Build fix for non-ffmpeg and non-gcc non-++11. 2013-06-12 10:51:30 +10:00
aquanull
3c140106be Auto-height the "borders" of the message text area.
More dialog tweaks.
2013-06-10 21:24:48 +08:00
aquanull
ddc85988ab Improve PSP system dialogs' looks.
Format date according to configurations.
Swap positions of button tips.
Fix text wrapping with non-top-left text alignment.
2013-06-10 21:24:48 +08:00
Henrik Rydgård
7b09062611 Merge pull request #1973 from aquanull/language
Update lang/ and zim assets.
2013-06-03 02:32:53 -07:00
aquanull
3b21e452dc Update lang/ and zim assets. 2013-06-03 17:22:58 +08:00
Sacha
b39a572043 Buildfixes.
Fix C++11 usage.
Remove redundancy.
Fix st_*time re-usage.
2013-06-02 13:26:39 +10:00
Unknown W. Brackets
98f99e1e3c Fix some initialization order warnings. 2013-05-31 23:14:28 -07:00
aquanull
fb81e6b2eb Update lang/ and zim assets. 2013-05-29 12:22:55 +08:00
Unknown W. Brackets
5f3cede64c Fix typo making the first line wrap wrong. 2013-05-27 19:35:49 -07:00
Unknown W. Brackets
8c984c2440 Use better replacements for missing space chars. 2013-05-27 19:26:37 -07:00
Unknown W. Brackets
90715c2ec2 Avoid a double lookup in FreeExact(). 2013-05-26 23:48:55 -07:00
Unknown W. Brackets
776c8e8533 Rewrite BlockAllocator in attempt to free faster.
And more importantly try to find that weird heap corruption, but no
luck...
2013-05-26 23:09:27 -07:00
aquanull
87f398b1af Make more menu screen items translatable.
Update font atlas files.
2013-05-25 11:23:14 +08:00
Unknown W. Brackets
6ac0149244 Wrap long words without punctuation correctly. 2013-05-19 23:36:23 -07:00
Unknown W. Brackets
c82fd54d1c Implement simple text wrapping for PPGe/MsgDialog.
Probably not enough.  Maybe should apply other places.
2013-05-19 23:20:50 -07:00
nachume
eac08a496c FIX unintelligible sequence of decimal characters on savedialog.
ppge_atlas JPN font define ShiftJIS -> UTF8 is all ok.
    but, cannot use all of chinese character. bacause blockAlloc failed. 
    So no change drawing Kanji.
    you can try to change native/tools/atlastool.cpp USE_LEVEL for all of chinese character.

FIX savedialog XXXGetStatus() loop. for daungeon traveler 2.
    Can now be saved it.
FIX sceAtrac getCodec  InvalidMemory
2013-05-02 00:14:41 +09:00
Henrik Rydgard
e3ddb12783 Use 16-bit color for the PPGe texture palette 2013-04-18 15:01:36 +02:00
Henrik Rydgard
42e4dc897e Add most Japanese kanji, the brute force way.
Hope everything supports 2048x2048 textures.
2013-04-18 14:59:00 +02:00
Henrik Rydgård
8bc942f4ad Merge pull request #1318 from raven02/master
Fix enable sound in windows and comsetic fix to UI based on new font
2013-04-18 00:57:08 -07:00
Unknown W. Brackets
4920cd3eea Use replacement chars for unknown PPGe characters. 2013-04-17 23:25:40 -07:00
raven02
12651bc7e0 Fix oversize circle button in UI 2013-04-18 07:03:43 +08:00
Henrik Rydgard
b8eac3330b PPGe save state fix 2013-04-17 21:43:45 +02:00
Henrik Rydgard
b12fc6e7aa UTF8-enable PPGE and add hiragana and katakana, let's see if this is enough. 2013-04-17 20:51:02 +02:00
Henrik Rydgard
d1bcc8afd4 Switch main UI font to one built to include Hiragana and Katakana. Don't know if that is enough.
Also includes more western characters so I can write my name right :)
2013-04-17 16:39:01 +02:00
Henrik Rydgard
8833f6eb25 Don't swapbuffer if stepping. Default to 2x zoom on Windows. Alert on missing atlases. 2013-03-30 08:35:47 +01:00
Henrik Rydgard
43df3c9071 Lazy font loading (to speed up running unit tests...) 2013-03-06 22:26:54 +01:00
Henrik Rydgard
d4603136f0 Minor stuff: Fake-implement sceKernelReferThreadProfiler, make sure GPU frame dump logging gets output by not sending it to G3D. 2013-03-04 22:15:39 +01:00
Unknown W. Brackets
f2bdea74be Don't align size to grain for PMB. 2013-03-03 20:26:57 -08:00
Unknown W. Brackets
20bb472b66 Simplify reverse_iterator usage in block alloc. 2013-03-03 16:17:05 -08:00
Unknown W. Brackets
255cbec57c Fix alignment in block allocator. 2013-03-03 16:17:05 -08:00
Unknown W. Brackets
a3f93ed203 Fix some printf size warnings, signed warnings. 2013-03-02 15:34:15 -08:00
Henrik Rydgard
ba0362d817 PGF font support. Mostly an adaptation and cleanup of JPCSP's font system. 2013-02-27 17:41:39 +01:00
Unknown W. Brackets
a3610ec49e Make PPGeMeasureText() actually measure the text.
Specifically, it was skipping newlines and ignoring the last line,
so always returning 0.
2013-02-11 00:38:08 -08:00
Unknown W. Brackets
a4032c5170 Simplify savestate code so it's all automagical.
If you can't beat 'em, join 'em?
2013-02-04 08:27:01 -08:00
Unknown W. Brackets
07a5dca98e Expand out some savestate code saving non-pod. 2013-02-04 08:26:59 -08:00
Unknown W. Brackets
2a6457b6ab Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
Florent Castelli
c37566d3bc Use proper draw sequence in PPGeDraw 2013-02-04 01:28:19 +01:00
Unknown W. Brackets
4c510b5649 Clean up sceKernelFreeVpl(), not waking yet. 2013-01-18 01:38:13 -08:00
Unknown W. Brackets
592a83b081 Make sure BlockAllocator doesn't get off grain.
This should fix spurious warnings about AllocAt() when loading a game.
2013-01-18 01:38:12 -08:00
Unknown W. Brackets
dcd3045cd5 Always use -1 for failed allocs in block allocator.
Before it used 0 and -1, confusing.
2013-01-18 01:38:12 -08:00
raven02
5ca532646c Revert component order change for PPGeDraw 2013-01-15 16:50:52 +08:00
raven02
622627f69a Match PSP savelist and transparent dialog 2013-01-15 08:12:52 +08:00
Henrik Rydgard
9363a867e2 Add glViewport to cached gl state. Add a couple of missing VFPU ops. 2013-01-06 23:23:36 +01:00
Henrik Rydgard
59e52f4e5a Make MsgDialog not put text outside the screen. 2013-01-03 14:02:35 +01:00
Henrik Rydgård
95c4e0b9c4 Quick build fix for gcc 2012-12-28 23:33:00 +01:00
Unknown W. Brackets
bcecd881b1 Savestate cleanup + be more careful with vectors.
For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
cd1d4367bf Save state of a bunch of small modules. 2012-12-28 13:55:28 -08:00
Unknown W. Brackets
d9efdf548b Add basic state for the memory kernel objects.
Not the actual memory partitions quite yet.
2012-12-28 13:52:52 -08:00
raven02
91c188c4d0 Border cosmetic fix in save/load menu 2012-12-28 11:22:12 +08:00
raven02
a4dd204ce8 Fix I_CIRCLE right/bottom cutoff 2012-12-25 13:33:37 +08:00
Xele02
67c88d7b33 * Load and display save image in save/load menu
* Add help math function
* Add draw function in PPGe without texture and with alternative
texture.
* Change hardcoded atlas texture size in PPGe
2012-12-13 22:06:45 +01:00
Xele02
7de10d223b * Create class for Save and Message dialog for cleaner code.
* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
2012-12-10 13:08:54 +01:00
Henrik Rydgard
e370a1a8aa Fix project and .rc so it builds with VS 2010 Express, thanks Darth1701. Plus logging tweaks. 2012-11-29 10:41:48 +01:00
Henrik Rydgard
870ea6628b Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working). 2012-11-26 17:35:08 +01:00
Unknown W. Brackets
a6a47c0c3e Don't complain when PPGe wasn't init yet.
This was causing BlockAllocator complaints if you closed right away.
2012-11-22 13:21:47 -08:00
Henrik Rydgard
75412b064b Implement sceUtilityMsgDialog 2012-11-18 17:51:14 +01:00
Henrik Rydgard
e37a1fb1d3 Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgard
897bed8072 Fix crash bug in blockallocator when tag strings were too long 2012-11-07 19:10:34 +01:00
Henrik Rydgard
a6a6453c60 Add custom "grain" for block allocator. Set the big block allocs to grain 256. 2012-11-07 17:35:22 +01:00
Henrik Rydgard
c61d10363a Rewrite callback handling, part 1. All sorts of other fixes too. 2012-11-06 15:46:46 +01:00
Henrik Rydgard
0f04d108de Sanity checks and cleanup 2012-11-05 13:36:12 +01:00
Henrik Rydgard
6f85f02e25 Module loading fixes - proper module blacklisting, correct some error codes 2012-11-05 12:02:09 +01:00
MrOrdinaire
1ab9943643 fix missing #include's and missing CMake linking directives 2012-11-03 10:33:24 +08:00
Henrik Rydgard
4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00