Unknown W. Brackets
63b5ec3d85
Allow specifying a root path for host0:/.
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This way, similar to the PSP, we can have a root path outside the test.
2014-04-19 21:43:09 -07:00
Unknown W. Brackets
4c35c1bb13
Attempt to load VFS in headless on Android.
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Otherwise we don't get fonts, and savestates fail to load.
2014-03-25 00:49:03 -07:00
Unknown W. Brackets
36c3a0dd68
Make it possible to load a savestate in headless.
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This is primarily useful to reproduce crashes or test performance.
2014-03-25 00:46:21 -07:00
Unknown W. Brackets
e3506ead69
Clear the symbol map between each test.
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This way we could, for example, test function replacement properly.
Actually slows down tests because it spends more time correctly
determining the function boundaries.
2014-03-02 10:20:40 -08:00
Unknown W. Brackets
2e69aa913d
Run tests with the max volume set.
2014-02-17 01:39:54 -08:00
Henrik Rydgard
7ac99e866a
Delete temp file (accidentally committed)
2014-02-10 18:32:13 +01:00
Henrik Rydgard
c6caff61bf
Update native with buildfix. Fix some resizing issues.
2014-02-10 15:14:45 +01:00
Henrik Rydgard
8b6b491820
Remove obsolete outputWidth/outputHeight
2014-02-10 12:44:35 +01:00
Unknown W. Brackets
cd4cd77938
Clean up defines in MSVC project files.
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This way they're all basically the same. A lot of cases where
debug/release/etc. where inconsistent...
Also, define USING_WIN_UI.
2014-02-08 16:38:44 -08:00
Unknown W. Brackets
2c204e8028
Update project to MSVC 2013 tools.
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Retaining XP support, using SDK 7.1a (v120_xp.) Disables SSE2 flag on x64
since it's implied and causes compile warnings.
2014-02-08 13:41:28 -08:00
Henrik Rydgård
2871633e36
Merge pull request #4750 from unknownbrackets/ui-tweaks
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Support pinning paths in the game browser
2013-12-16 06:08:05 -08:00
Unknown W. Brackets
0c7e9b9849
headless: default to single core.
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Was zero before, causing divide by zero issues.
2013-12-15 11:59:24 -08:00
Unknown W. Brackets
4bc86afd5e
Adjust some project filters.
2013-12-14 22:36:41 -08:00
Henrik Rydgard
109decf481
Actually fix headless build, doh
2013-12-08 12:12:45 +01:00
Unknown W. Brackets
83dd3c74d6
Fix a stupid mistake in the headless timeout.
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Although, still need to figure out why it gets corrupted.
2013-12-06 21:18:26 -08:00
Henrik Rydgard
32f479b0a6
Assorted log spam reductions.
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Also let Java know of some important events. Not used for anything yet.
2013-12-04 17:43:00 +01:00
Unknown W. Brackets
f1f87e7b6f
Workaround random headless timeouts on Android/etc.
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Seems like we have stack corruption, so probably it's not that XMM etc.
need to be saved. Not sure what exactly is up.
2013-11-23 10:42:28 -08:00
Unknown W. Brackets
fa7467f03d
Try to find the flash0 directory in headless.
2013-11-17 10:15:49 -08:00
Unknown W. Brackets
c1c1b5213e
Fix logging missing in headless with --log.
2013-11-17 10:15:13 -08:00
Unknown W. Brackets
712b582d26
Remove coreParam.disableG3Dlog and enableDebugging.
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One was uninitialized, the other one unused.
2013-11-09 11:02:12 -08:00
Unknown W. Brackets
5d523ea06a
Add android-ndk-profiler v3.2.
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This allows fairly easy profiling on Android without rooting.
2013-11-02 21:54:45 -07:00
Unknown W. Brackets
2757fb7096
Ignore import warnings from ffmpeg.
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Seems to be a known issue with the msvc ffmpeg stuff.
2013-10-26 17:37:08 -07:00
The Dax
1f1c8e4a48
Remove avdevice.lib linker dependency/input for Headless and PPSSPP.
2013-10-26 15:54:17 -04:00
Henrik Rydgård
f73aec2570
Only disable buffered rendering by default on Galaxy Y instead of all
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Armv6 devices.
Would have like to use gpu feature flags but GL isn't necessarily initialized
when we load the config. Will need to find a different solution.
Also a buildfix for headless non-windows.
2013-10-25 11:47:44 +02:00
Unknown W. Brackets
04f1df4415
Set directories in headless on Windows.
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Caused some tests to fail.
2013-10-24 21:29:48 -07:00
Unknown W. Brackets
c486a09c2c
Use a better default font path on Linux/Mac OS X.
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This way people don't have to copy to ~/.ppsspp/flash0.
The override in ~/.ppsspp/PSP/flash0 still works.
2013-10-20 23:45:56 -07:00
Unknown W. Brackets
5554865ebb
Fix headless auto-compare when expected have \r's.
2013-10-14 23:55:18 -07:00
Unknown W. Brackets
b190208aa5
Fix non-Windows headless build.
2013-10-14 02:35:47 -07:00
Unknown W. Brackets
af2ccbb9da
Rename flashDirectory to flash0Directory.
2013-10-12 16:08:39 -07:00
adrian17
58d8bc86c5
Removed two functions as they are also in Native/file.
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Also, removed TabsToSpaces() from the header as it no longer exists.
2013-09-28 23:05:36 +02:00
Unknown W. Brackets
54f2bc8262
Don't frameskip unthrottle in headless.
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Could make graphic tests wrong or something.
2013-09-19 00:29:19 -07:00
Ced2911
8ec6ca8dc0
[dx9] correct window size
2013-09-18 14:40:53 +02:00
Henrik Rydgård
198434c6eb
Merge pull request #3823 from unknownbrackets/headless
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Fix headless on buildbot (command line length), speed up further
2013-09-18 00:48:17 -07:00
Unknown W. Brackets
48eef19538
Optionally read test filenames from stdin.
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This way we don't hit command line length limits.
2013-09-18 00:17:30 -07:00
Unknown W. Brackets
0735a9a679
Just disable PPGe during tests, should be okay.
2013-09-17 23:13:13 -07:00
Unknown W. Brackets
7a81b802cc
Don't shutdown gl in headless so quickly.
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Oops.
2013-09-17 22:50:43 -07:00
Henrik Rydgård
2de4db3e31
Merge pull request #3818 from unknownbrackets/headless
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Headless - use auto compare, just build test list in test.py
2013-09-17 09:08:20 -07:00
Unknown W. Brackets
43c3fd9386
Remove compare logic from test.py, use --compare.
2013-09-17 08:40:20 -07:00
The Dax
d102baacd0
Prep PPSSPP for Visual Studio 2013.
2013-09-17 10:27:06 -04:00
Henrik Rydgård
db92f26e56
Merge pull request #3806 from thedax/win32UITranslation
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Win32 UI: Rewrite most of the menu translation code to be cleaner and simpler.
2013-09-17 06:43:24 -07:00
Unknown W. Brackets
0185825b23
Support the verbose test compare parameter.
2013-09-17 00:15:19 -07:00
Unknown W. Brackets
c96ea1d226
List failed tests in autocompare.
2013-09-17 00:02:53 -07:00
Unknown W. Brackets
e72a06503e
Support running multiple tests in a row.
2013-09-16 23:58:42 -07:00
Unknown W. Brackets
9a2ea4cdc1
Move the actual test run to its own function.
2013-09-16 23:49:41 -07:00
Unknown W. Brackets
5d99fd8a98
Skip trailing newlines in test comparison.
2013-09-16 23:49:09 -07:00
Unknown W. Brackets
3e6df2d7aa
Just save XMM0-XMM15 on x64.
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Not really sure why but seems like VS2010 expects XMM4 to be preserved.
Fixes headless on x64.
2013-09-16 23:17:34 -07:00
The Dax
426e6630d9
Rewrite most of the translation stuff to be cleaner.
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Also fix a bug where in-game only menu items become enabled after selecting a language when we're in various NewUI menus.
Rename Config::ilanguage to Config::iLanguage for consistency with other Config variables.
2013-09-16 18:45:09 -04:00
Unknown W. Brackets
94af2b388b
Support a timeout directly in headless.
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Obviously, though, if headless infinite loops we're screwed.
2013-09-16 08:36:10 -07:00
Unknown W. Brackets
57b636816b
Add an internal comparison algorithm to headless.
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This is slightly smarter than the test.py version, and should be
completely compatible. It doesn't handle timeouts though.
2013-09-16 08:30:02 -07:00
Unknown W. Brackets
35cd59ae87
Remove hack to skip messages from native.
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Native is not so talkative anymore.
2013-09-16 08:19:53 -07:00
Unknown W. Brackets
c2e20e32e7
Buffer test output in headless a bit.
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Just to newlines. Cuts from profile by like 70%.
Seems like the bottleneck is Python, though...
2013-09-16 08:19:53 -07:00
Ced2911
b084e5169a
Merge branch 'master' of https://github.com/hrydgard/ppsspp into dx9windows
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Conflicts:
headless/Headless.vcxproj
2013-09-16 10:54:04 +02:00
Ced2911
5c4ed26442
Make the dx9 renderer working in headless mode
2013-09-16 09:42:30 +02:00
Henrik Rydgard
83f39fdaa6
Report the combination of bezier/spline + morph/skinning to see if it happens
2013-09-16 09:01:20 +02:00
Unknown W. Brackets
5617f07462
Fix dx9 so it builds on Windows (DOES NOT WORK.)
2013-09-15 23:22:10 -07:00
Unknown W. Brackets
5ec2b00108
Allow selection of GPU in headless.
2013-09-11 21:57:39 -07:00
Henrik Rydgard
ad620e463a
Detect language on first boot on Windows (Vista+) and Android
2013-09-04 12:08:22 +02:00
Henrik Rydgard
55aa3d13c7
Win32: Switch to a UNICODE build. This took quite a bit of fixing.
2013-08-26 19:00:16 +02:00
Unknown W. Brackets
b17b23f1f2
Add a function to run the CPU core.
2013-08-04 15:23:38 -07:00
Unknown W. Brackets
7b7801d59a
Switch to including Windows.h from an intermediate.
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This makes it easier for Xbox which uses a separate header.
2013-07-28 21:04:19 -07:00
Henrik Rydgard
2f50bec779
Merge branch 'raven02-master'
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Conflicts:
native
2013-07-21 22:37:22 +02:00
Unknown W. Brackets
3decbba334
Correctly output NULs, etc. (i.e. UTF-16.)
2013-07-21 12:56:55 -07:00
raven02
87fc81e56d
Consolidate Rendering Mode
2013-07-21 23:17:42 +08:00
raven02
de4d970ab6
Toggle to adjust VPS/FPS/Both , new timeFormat/dateFormat/buttonPerference
2013-06-19 15:09:01 +08:00
Henrik Rydgard
2afbc94734
Turn off RTTI, simulate it where needed.
2013-06-09 13:02:16 +02:00
Henrik Rydgard
51daa1f878
Delete the "Use Media Engine" option.
2013-06-08 22:53:36 +02:00
Henrik Rydgard
a3dd3b53c3
Implement a couple basic Psmf functions, unify some project settings, update native.
2013-06-05 21:24:14 +02:00
Henrik Rydgard
0c7833796b
Merge branch 'master' into plugindownload
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Conflicts:
Core/Core.vcxproj
Windows/PPSSPP.vcxproj
native
2013-06-03 23:42:49 +02:00
Henrik Rydgard
f0385aa2ac
Use FFMPEG on 64-bit Windows, now that there's a build.
2013-06-03 21:46:10 +02:00
Henrik Rydgard
b3f3305068
vcproj update: enable multithread build
2013-06-02 23:45:44 +02:00
Henrik Rydgard
059aed36ee
Add on-screen feedback for some keyboard shortcuts (so you know which setting was changed)
2013-05-22 18:00:06 +02:00
Unknown W. Brackets
a723d43e4f
Enable frameskip when fps limit is at turbo.
2013-05-20 08:28:07 -07:00
Henrik Rydgard
96cb66a988
Windows: Use prebuilt FFMPEG for 32-bit builds.
2013-05-08 22:11:05 +02:00
Unknown W. Brackets
acd0b471e7
Make sure that x64 uses all the same opt settings.
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There were some differences. Also, make debug use the same sse mode
release does so they have parity.
2013-04-28 22:22:01 -07:00
Henrik Rydgard
660d5700e7
Unify some VS project settings
2013-04-27 19:34:41 +02:00
Unknown W. Brackets
b264915d28
Correct sceUtilityGetSystemParamString() per tests.
2013-04-20 09:37:47 -07:00
Unknown W. Brackets
b7bdaf603e
Set more options to match the defaults.
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We should really test the defaults, no?
2013-04-10 22:17:43 -07:00
Unknown W. Brackets
de3f4d03ba
Update WindowsHeadlessHost to fix graphic tests.
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Although I'm not sure if they actually work...
2013-04-10 22:07:57 -07:00
Unknown W. Brackets
ab37f6e760
Set a fixed base address in headless Windows.
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This matches and makes x64 not crash with errors.
2013-04-10 21:31:07 -07:00
Henrik Rydgard
afa21588d7
Some work towards better control handling, includes stickyfix from native
2013-03-30 23:55:28 +01:00
Unknown W. Brackets
e024f29240
Better buildfix.
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Fixes #1099 .
2013-03-29 22:57:28 -07:00
Unknown W. Brackets
503b837628
Buildfix for Linux/Mac at least.
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Qt still not happy, I think.
2013-03-29 22:22:44 -07:00
Henrik Rydgard
84fd5781de
GL UI in Win32: Some basics work.
2013-03-29 18:50:08 +01:00
Henrik Rydgard
46b2e15945
Set _CRT_SECURE_NO_WARNINGS
2013-03-16 09:17:39 +01:00
Henrik Rydgård
b770ba7809
Merge pull request #940 from unknownbrackets/logging
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Add a VERBOSE logging level + show thread name in log
2013-03-11 02:21:25 -07:00
Unknown W. Brackets
a34cf0bb79
Add a VERBOSE logging level, for noisy logging.
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The debug log is hard to look at because it has so much unneeded info.
2013-03-10 22:32:48 -07:00
Henrik Rydgard
94e485e695
Slightly improved OpenGL error handling on Windows
2013-03-10 23:09:52 +01:00
Unknown W. Brackets
806ee13b61
Add a delay to sceUtilityLoadAvModule() as well.
2013-03-09 12:53:53 -08:00
Unknown W. Brackets
2cc0e08ce5
Switch on jit again by default.
2013-02-23 19:33:11 -08:00
Unknown W. Brackets
e085c3ee76
Fix crash on quit / pause not working.
2013-02-21 01:05:37 -08:00
Unknown W. Brackets
c7a545ecda
Buildfix for headless on non-Windows.
2013-02-19 08:00:05 -08:00
Henrik Rydgard
cbb786c7f0
Restructure Windows "gameloop" to be more similar to others.
2013-02-19 00:45:25 +01:00
Unknown W. Brackets
7cb00849f7
Remove faster interpreter from headless.
2013-02-16 01:48:28 -08:00
Unknown W. Brackets
0ff30cf239
Turn jit back off, build server can't handle it.
2013-02-09 01:58:03 -08:00
Unknown W. Brackets
779171e8d5
Run tests using jit by default.
2013-02-09 01:14:39 -08:00
Unknown W. Brackets
1e2065a280
Fix a confusing comment for screenshots.
2013-02-08 11:03:45 -08:00
Unknown W. Brackets
6a72b0d325
Separate out the actual screenshot comparison.
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Fixes #109 .
2013-02-08 00:25:29 -08:00
Unknown W. Brackets
b24d41b156
Bitmaps are stored BGR, so let's read it that way.
2013-02-07 22:46:53 -08:00
Unknown W. Brackets
eb6258d4d8
Simple Windows-only headless screenshot compare.
2013-02-07 22:44:54 -08:00
Unknown W. Brackets
f875e3699f
Handle the emit screenshot headless command.
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But, it doesn't work. Shouldn't the vram have the graphics?
2013-02-07 22:44:54 -08:00