Herman Semenov
cfb77ce83e
[Core/HLE/Common/UI] Using C++17 make smart pointers
2024-04-01 18:12:27 +03:00
Henrik Rydgård
c5791764d8
Make the i18n T function use std::string_view
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Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
c7ed87b352
Assorted paranoia and improved checks
2024-01-31 10:22:03 +01:00
Henrik Rydgård
7af6501a6f
UI: ScrollView: Improve interaction with the scroll bar thingy, avoid accidental clicks
2024-01-31 09:37:11 +01:00
Henrik Rydgård
c29f81da36
Fix issue with the collapsible sections in control mapping collapsing on every change.
2024-01-29 17:57:01 +01:00
Henrik Rydgård
bc92226715
Folder browser (like when clicking Browse...): Preinitialize with the current folder.
2024-01-25 12:47:37 +01:00
Henrik Rydgård
b71ccfdb71
CwCheats: Add ms unit, rename to Refresh Interval.
2024-01-19 15:12:53 +01:00
Henrik Rydgård
7a318b46e8
Draw the line between the tabs and contents as a spacer instead of custom code.
2024-01-19 14:56:29 +01:00
Henrik Rydgård
0e03b66a95
Make vertical tabs scrollable
2024-01-19 14:56:29 +01:00
Henrik Rydgård
1304d04161
Fix a particular type of race condition in file dialog requests
...
It seems to be possible for a user to back out of a screen before
receiving the "dialog completed" callback on Android, in which case
things pointed to by the callback might be gone.
In this case, it's better to simply not call the callback, rather than
crashing.
This is accomplished by assigning "Tokens" to screens that cause
requests, and in ~Screen, invalidate any pending requests belonging to
that token.
2024-01-18 12:25:55 +01:00
Henrik Rydgård
9253bf9cb5
Add a new screen for managing installed Adreno drivers
2024-01-17 10:51:08 +01:00
Henrik Rydgård
9bcb858131
Various changes to the webserver to handle serving HTTP subdirectories
2023-12-29 21:35:31 +01:00
Henrik Rydgård
f42e9d94a3
Show the tilt input type directly on the item that goes to the tilt settings
2023-12-29 14:10:03 +01:00
Henrik Rydgård
74a33ab98d
Add new FolderChooserChoice
2023-12-29 11:44:26 +01:00
Henrik Rydgård
a094637ab1
Remove left-behind debug code
2023-12-28 10:46:41 +01:00
Henrik Rydgård
aeefa4a45a
Better variable naming (foundBackgroundScreen)
2023-12-28 10:45:33 +01:00
Henrik Rydgård
9cb3d03098
Add categories for control bindings
2023-12-20 16:20:26 +01:00
Henrik Rydgård
dd1396e2fd
Merge pull request #18581 from GermanAizek/lower-scope
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Reduced lower scope for local objects
2023-12-20 14:53:36 +01:00
Herman Semenov
2a31f8c6c0
[Common/Core/HLE] Object out of scope optimization for better codegeneration (lower level scope)
2023-12-20 12:33:56 +03:00
Herman Semenov
4ea842a3c1
Minor replaced insert to emplace C++11
2023-12-19 16:06:48 +03:00
Herman Semenov
b8748ae9e5
[Common/File/GPU/Render/Input] Using reserve if possible
2023-12-15 14:00:51 +03:00
Henrik Rydgård
812b1024f0
Move TouchTestScreen to DevScreens
2023-12-14 19:01:19 +01:00
Henrik Rydgård
b78c7ad470
Merge pull request #18545 from GermanAizek/const-ref-params
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Objects in function parameters have been replaced with constant references
2023-12-14 13:49:33 +01:00
Herman Semenov
5a0d54be83
[Common/Data/GPU/Input/System/UI] Added const reference for function params
2023-12-14 14:21:11 +03:00
Herman Semenov
315340fc62
Using const reference for C++17 range-based loop and freq used objects
2023-12-13 17:33:01 +01:00
Henrik Rydgård
1ac780aacc
Reduce flicker on savestate screenshot load
2023-12-13 12:26:11 +01:00
Henrik Rydgård
d549817245
Add missing check
2023-12-13 12:21:12 +01:00
Henrik Rydgård
f8927df9a6
Load savestate screenshots in the background
2023-12-13 12:07:23 +01:00
Henrik Rydgård
e5d2e09f02
Some code simplification
2023-12-13 10:45:42 +01:00
Henrik Rydgård
2aca8fe3f9
Get rid of more unnecessary uses of ManagedTexture
2023-12-12 23:13:45 +01:00
Henrik Rydgård
d2e10a058e
Some renaming
2023-12-12 22:15:55 +01:00
Henrik Rydgård
76c7540173
First part of UI texture loading refactor
2023-12-12 22:13:15 +01:00
Henrik Rydgård
79ab67e3b2
Run-behind-pause: Fix some edge cases with the transparent background setting
2023-12-11 17:47:19 +01:00
Henrik Rydgård
25ab7b9170
Fix a bunch of edge cases
2023-12-11 15:58:08 +01:00
Henrik Rydgård
6e369e5188
Add play/pause button to the bottom right of the pause screen
2023-12-11 13:56:16 +01:00
Henrik Rydgård
e8f70594a4
Implement running the game in the background on the pause screen. Fix some bugs.
2023-12-11 12:41:44 +01:00
Henrik Rydgård
ae1009c92b
Warning fix
2023-12-11 02:10:08 +01:00
Henrik Rydgård
6d51fbc1e6
Refactor UI background rendering. There's now a BackgroundScreen.
2023-12-10 22:26:46 +01:00
Henrik Rydgård
48d60d8613
Remove UIContext knowledge of screen tags
2023-12-10 22:21:50 +01:00
Henrik Rydgård
3832b32bbc
Add the concept of a background screen
2023-12-10 22:21:48 +01:00
Henrik Rydgård
0ff0ad9140
Remove preRender/postRender methods from screens, in favor of a mode parameter.
2023-12-10 14:09:55 +01:00
Henrik Rydgård
22295a6412
Plumb through a ScreenRenderMode parameter
2023-12-10 13:05:17 +01:00
Henrik Rydgård
600fb7cc22
Minor cleanups
2023-12-10 12:37:35 +01:00
Henrik Rydgård
0905b6a5ad
Frustum-cull small draws
...
Some games do a poor job of culling stuff, and some transparent
sprites can be very expensive if they cause a copy.
Skipping them if outside the viewport makes sense in that case.
One example are the flame sprites in #17797 .
Additionally, we should be able to cull through-mode draws easily, this
one doesn't even try.
2023-12-09 15:55:51 +01:00
Henrik Rydgård
376db1f931
Remove the unused "front" draw2d buffer. Saves 1.5MB of RAM.
2023-12-08 12:29:24 +01:00
Henrik Rydgård
a22450320b
Some minor changes and comments after memory profiling
2023-12-08 12:22:12 +01:00
Henrik Rydgård
85001bf71f
Remove some redundant uses of MOBILE_DEVICE. Goal is to one day get rid of that define.
2023-12-07 17:30:15 +01:00
Henrik Rydgård
676a4de4d7
Remove an ifdef controlling dialog button order
2023-12-07 17:30:15 +01:00
Henrik Rydgård
36a2174ac0
Vulkan: Add indicator of swizzle mode to texture debug names
2023-12-07 10:35:04 +01:00
Henrik Rydgård
84d3bfc506
Add mouse wheel support for Android
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Fixes #18471
Tested on a Poco F4 phone with a generic Bluetooth mouse.
2023-12-04 13:41:52 +01:00