Commit Graph

310 Commits

Author SHA1 Message Date
Herman Semenov
cfb77ce83e [Core/HLE/Common/UI] Using C++17 make smart pointers 2024-04-01 18:12:27 +03:00
Henrik Rydgård
c5791764d8 Make the i18n T function use std::string_view
Buildfixes, crashfixes

One more

Android buildfix

Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
c7ed87b352 Assorted paranoia and improved checks 2024-01-31 10:22:03 +01:00
Henrik Rydgård
7af6501a6f UI: ScrollView: Improve interaction with the scroll bar thingy, avoid accidental clicks 2024-01-31 09:37:11 +01:00
Henrik Rydgård
c29f81da36 Fix issue with the collapsible sections in control mapping collapsing on every change. 2024-01-29 17:57:01 +01:00
Henrik Rydgård
bc92226715 Folder browser (like when clicking Browse...): Preinitialize with the current folder. 2024-01-25 12:47:37 +01:00
Henrik Rydgård
b71ccfdb71 CwCheats: Add ms unit, rename to Refresh Interval. 2024-01-19 15:12:53 +01:00
Henrik Rydgård
7a318b46e8 Draw the line between the tabs and contents as a spacer instead of custom code. 2024-01-19 14:56:29 +01:00
Henrik Rydgård
0e03b66a95 Make vertical tabs scrollable 2024-01-19 14:56:29 +01:00
Henrik Rydgård
1304d04161 Fix a particular type of race condition in file dialog requests
It seems to be possible for a user to back out of a screen before
receiving the "dialog completed" callback on Android, in which case
things pointed to by the callback might be gone.

In this case, it's better to simply not call the callback, rather than
crashing.

This is accomplished by assigning "Tokens" to screens that cause
requests, and in ~Screen, invalidate any pending requests belonging to
that token.
2024-01-18 12:25:55 +01:00
Henrik Rydgård
9253bf9cb5 Add a new screen for managing installed Adreno drivers 2024-01-17 10:51:08 +01:00
Henrik Rydgård
9bcb858131 Various changes to the webserver to handle serving HTTP subdirectories 2023-12-29 21:35:31 +01:00
Henrik Rydgård
f42e9d94a3 Show the tilt input type directly on the item that goes to the tilt settings 2023-12-29 14:10:03 +01:00
Henrik Rydgård
74a33ab98d Add new FolderChooserChoice 2023-12-29 11:44:26 +01:00
Henrik Rydgård
a094637ab1 Remove left-behind debug code 2023-12-28 10:46:41 +01:00
Henrik Rydgård
aeefa4a45a Better variable naming (foundBackgroundScreen) 2023-12-28 10:45:33 +01:00
Henrik Rydgård
9cb3d03098 Add categories for control bindings 2023-12-20 16:20:26 +01:00
Henrik Rydgård
dd1396e2fd
Merge pull request #18581 from GermanAizek/lower-scope
Reduced lower scope for local objects
2023-12-20 14:53:36 +01:00
Herman Semenov
2a31f8c6c0 [Common/Core/HLE] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:33:56 +03:00
Herman Semenov
4ea842a3c1 Minor replaced insert to emplace C++11 2023-12-19 16:06:48 +03:00
Herman Semenov
b8748ae9e5 [Common/File/GPU/Render/Input] Using reserve if possible 2023-12-15 14:00:51 +03:00
Henrik Rydgård
812b1024f0 Move TouchTestScreen to DevScreens 2023-12-14 19:01:19 +01:00
Henrik Rydgård
b78c7ad470
Merge pull request #18545 from GermanAizek/const-ref-params
Objects in function parameters have been replaced with constant references
2023-12-14 13:49:33 +01:00
Herman Semenov
5a0d54be83 [Common/Data/GPU/Input/System/UI] Added const reference for function params 2023-12-14 14:21:11 +03:00
Herman Semenov
315340fc62 Using const reference for C++17 range-based loop and freq used objects 2023-12-13 17:33:01 +01:00
Henrik Rydgård
1ac780aacc Reduce flicker on savestate screenshot load 2023-12-13 12:26:11 +01:00
Henrik Rydgård
d549817245 Add missing check 2023-12-13 12:21:12 +01:00
Henrik Rydgård
f8927df9a6 Load savestate screenshots in the background 2023-12-13 12:07:23 +01:00
Henrik Rydgård
e5d2e09f02 Some code simplification 2023-12-13 10:45:42 +01:00
Henrik Rydgård
2aca8fe3f9 Get rid of more unnecessary uses of ManagedTexture 2023-12-12 23:13:45 +01:00
Henrik Rydgård
d2e10a058e Some renaming 2023-12-12 22:15:55 +01:00
Henrik Rydgård
76c7540173 First part of UI texture loading refactor 2023-12-12 22:13:15 +01:00
Henrik Rydgård
79ab67e3b2 Run-behind-pause: Fix some edge cases with the transparent background setting 2023-12-11 17:47:19 +01:00
Henrik Rydgård
25ab7b9170 Fix a bunch of edge cases 2023-12-11 15:58:08 +01:00
Henrik Rydgård
6e369e5188 Add play/pause button to the bottom right of the pause screen 2023-12-11 13:56:16 +01:00
Henrik Rydgård
e8f70594a4 Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
Henrik Rydgård
ae1009c92b Warning fix 2023-12-11 02:10:08 +01:00
Henrik Rydgård
6d51fbc1e6 Refactor UI background rendering. There's now a BackgroundScreen. 2023-12-10 22:26:46 +01:00
Henrik Rydgård
48d60d8613 Remove UIContext knowledge of screen tags 2023-12-10 22:21:50 +01:00
Henrik Rydgård
3832b32bbc Add the concept of a background screen 2023-12-10 22:21:48 +01:00
Henrik Rydgård
0ff0ad9140 Remove preRender/postRender methods from screens, in favor of a mode parameter. 2023-12-10 14:09:55 +01:00
Henrik Rydgård
22295a6412 Plumb through a ScreenRenderMode parameter 2023-12-10 13:05:17 +01:00
Henrik Rydgård
600fb7cc22 Minor cleanups 2023-12-10 12:37:35 +01:00
Henrik Rydgård
0905b6a5ad Frustum-cull small draws
Some games do a poor job of culling stuff, and some transparent
sprites can be very expensive if they cause a copy.
Skipping them if outside the viewport makes sense in that case.

One example are the flame sprites in #17797 .

Additionally, we should be able to cull through-mode draws easily, this
one doesn't even try.
2023-12-09 15:55:51 +01:00
Henrik Rydgård
376db1f931 Remove the unused "front" draw2d buffer. Saves 1.5MB of RAM. 2023-12-08 12:29:24 +01:00
Henrik Rydgård
a22450320b Some minor changes and comments after memory profiling 2023-12-08 12:22:12 +01:00
Henrik Rydgård
85001bf71f Remove some redundant uses of MOBILE_DEVICE. Goal is to one day get rid of that define. 2023-12-07 17:30:15 +01:00
Henrik Rydgård
676a4de4d7 Remove an ifdef controlling dialog button order 2023-12-07 17:30:15 +01:00
Henrik Rydgård
36a2174ac0 Vulkan: Add indicator of swizzle mode to texture debug names 2023-12-07 10:35:04 +01:00
Henrik Rydgård
84d3bfc506 Add mouse wheel support for Android
Fixes #18471

Tested on a Poco F4 phone with a generic Bluetooth mouse.
2023-12-04 13:41:52 +01:00