Henrik Rydgård
1f776b4330
Update pspautotests submodule
2023-03-31 20:59:45 +02:00
Henrik Rydgård
2814668cf5
Show a MIPS stack trace on crash screen ( #17211 )
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* Print simple stack traces to log on crashes.
* Display stack traces on crash screen
* Show the in-function offset in the printed callstacks.
* Libretro buildfix attempt
2023-03-31 10:08:12 +02:00
Henrik Rydgård
26bf40c497
ControlMapper: Change the callbacks to be more suitable for the upcoming refactor. ( #17209 )
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* ControlMapper: Change the callbacks to be more suitable for the upcoming refactor.
* SetAllButtons: Separate bits to set and bits to clear.
* Oops, missed committing some files somehow
2023-03-30 10:47:28 +02:00
Henrik Rydgård
d65afcc7f0
Merge pull request #17208 from hrydgard/input-mapping-refactor
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Rename KeyDef to InputMapping and give it responsibility for Axis encoding
2023-03-29 13:06:46 +02:00
Henrik Rydgård
416c09034b
Minor header cleanup
2023-03-29 12:03:03 +02:00
Henrik Rydgård
d00809ae53
Rename KeyDef to InputMapping and give it responsibility for Axis encoding
2023-03-29 11:59:31 +02:00
Henrik Rydgård
3c9e968ca0
Merge pull request #17206 from unknownbrackets/debugger
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Debugger: Fix memory viewer, inverted check
2023-03-29 08:07:39 +02:00
Unknown W. Brackets
a4d13d5f75
Debugger: Fix memory viewer, inverted check.
2023-03-28 22:52:01 -07:00
Henrik Rydgård
177a6821ee
Merge branch 'serena/macos-bar-menu-items'
2023-03-28 21:54:14 +02:00
Henrik Rydgård
5ad830a439
revert submodules
2023-03-28 21:53:29 +02:00
Serena
67896bf885
Switch to boot
2023-03-28 21:44:12 +03:00
Henrik Rydgård
782297a452
Merge pull request #17205 from VitalikLevin/patch-1
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[Translation] Update ru_RU.ini
2023-03-28 16:39:01 +02:00
Henrik Rydgård
98d9a9c8ca
Merge pull request #16984 from fp64/vfpu-sincos
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VFPU sin/cos
2023-03-28 16:36:51 +02:00
Unknown W. Brackets
882a5319ac
Merge pull request #17204 from hrydgard/sdl-improvements
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SDL improvements
2023-03-28 07:32:34 -07:00
Vitaliy Levin
7fce275997
Update assets/lang/ru_RU.ini
2023-03-28 17:11:46 +03:00
Henrik Rydgård
c578b91779
Make clipboard copies threadsafe. Don't forget to reset update flag
2023-03-28 16:11:18 +02:00
Henrik Rydgård
8c7ae8836f
SDL: Save/load window dimensions
2023-03-28 16:05:33 +02:00
Henrik Rydgård
0b156e734b
Pass w and h into the SDL graphics contexts
2023-03-28 16:05:33 +02:00
Henrik Rydgård
57362b9199
SDL: Save window position
2023-03-28 16:05:30 +02:00
Henrik Rydgård
3ff87f5959
SDL: Small refactor, support window title changes
2023-03-28 16:05:30 +02:00
Henrik Rydgård
da32cf0386
Fix typo
2023-03-28 16:05:30 +02:00
Henrik Rydgård
a3d8285de7
Code cleanup
2023-03-28 16:05:30 +02:00
Henrik Rydgård
b372513ba4
ReplacedTexture: Opportunistically delete the waitable
2023-03-28 16:05:30 +02:00
Henrik Rydgård
6a644eda73
Simplify the semantics, makes more sense now.
2023-03-28 16:05:30 +02:00
Henrik Rydgård
d008198e1d
Replacement: Save textures even if already replaced, if the png is missing.
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Fixes #17182
Not exactly sure what behavior we really want, but I think this one is
OK, and at least more similar to the old one. Now we save
already-replaced textures if the named replacement texture is missing, and there
isn't already a hash-named one in new or the "root".
2023-03-28 16:05:30 +02:00
Nemoumbra
b1074e1a08
Added new option "Copy Float (32 bit)" to Windows Debugger UI
2023-03-28 16:05:30 +02:00
Unknown W. Brackets
e4f996c213
Merge pull request #17199 from hrydgard/restore-saving-of-missing-replace-tex
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Replacement: Save textures even if already replaced, if the texture file is missing.
2023-03-28 07:03:27 -07:00
Henrik Rydgård
ba705dcabd
Fix typo
2023-03-28 15:44:35 +02:00
Henrik Rydgård
6148040659
Merge pull request #17203 from Nemoumbra/remote-api-floats
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Added new option "Copy Float (32 bit)" to Windows Debugger UI
2023-03-28 13:48:17 +02:00
Nemoumbra
4a54409f09
Added new option "Copy Float (32 bit)" to Windows Debugger UI
2023-03-28 13:18:20 +03:00
Henrik Rydgård
55e9d9a3eb
Code cleanup
2023-03-28 11:18:45 +02:00
Unknown W. Brackets
f40795c4b7
Merge pull request #17200 from hrydgard/more-renaming
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More renaming of control mapping stuff
2023-03-28 00:39:15 -07:00
Henrik Rydgård
cdfe4524ea
ReplacedTexture: Opportunistically delete the waitable
2023-03-28 09:21:41 +02:00
Henrik Rydgård
8ebb0e9c05
Revert bad rename
2023-03-28 09:20:45 +02:00
Henrik Rydgård
a4bfb83982
Some more renaming
2023-03-28 00:23:18 +02:00
Henrik Rydgård
534896d2ab
ControlMapper: Allow overriding PSP button event handling through a callback.
2023-03-28 00:23:18 +02:00
Henrik Rydgård
1fbabed7ff
Simplify the semantics, makes more sense now.
2023-03-27 22:09:10 +02:00
Henrik Rydgård
4739d6c37d
Merge pull request #17198 from unknownbrackets/gameinfo-startup
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virtfs: Oops, correct Version check
2023-03-27 15:52:49 +02:00
Henrik Rydgård
4e41233bb7
Replacement: Save textures even if already replaced, if the png is missing.
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Fixes #17182
Not exactly sure what behavior we really want, but I think this one is
OK, and at least more similar to the old one. Now we save
already-replaced textures if the named replacement texture is missing, and there
isn't already a hash-named one in new or the "root".
2023-03-27 15:43:18 +02:00
Unknown W. Brackets
b927592f88
virtfs: Log error when dlopen() fails.
2023-03-27 06:30:09 -07:00
Unknown W. Brackets
667ae002ca
virtfs: Oops, correct Version check.
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Must not have added after?
2023-03-27 06:29:09 -07:00
Henrik Rydgård
668a6d63cb
Test Drive also benefits from increased depth resolution. See #17188 .
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Doesn't affect the map screen issue though, #12786
2023-03-27 00:59:25 +02:00
Henrik Rydgård
4fd4e7896f
Merge pull request #17196 from unknownbrackets/gameinfo-startup
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UI: Avoid reloading PIC1 BG on game start & add plugin shutdown param
2023-03-27 00:37:17 +02:00
Unknown W. Brackets
414be98489
virtfs: Tell file plugins which shut down.
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We can have multiple, so it ideally needs to deal with the latest.
2023-03-26 14:45:27 -07:00
Henrik Rydgård
4c861f4bb5
Merge pull request #17195 from GABO1423/master
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(UWP) Minor Nitpicky Changes
2023-03-26 23:32:40 +02:00
Unknown W. Brackets
921c4dccd9
UI: Avoid reloading PIC1 BG on game start.
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We only need it if we start drawing it, which we only do if loading takes
time. Might as well skip some IO, even on a separate thread.
2023-03-26 14:32:30 -07:00
Gabriel Morazán
43ec8f5b12
(UWP) Nitpicks
2023-03-26 16:45:10 -04:00
Henrik Rydgård
35060cf4a0
Merge pull request #17194 from unknownbrackets/headless-cleanup
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headless: Remove printfEmuLog, simplify output
2023-03-26 19:41:05 +02:00
Unknown W. Brackets
00d84695d8
headless: Rename collectEmuLog for clarity.
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This is still used when running tests outside headless, so leaving in
CoreParameter.
2023-03-26 10:21:07 -07:00
Unknown W. Brackets
76ef95a841
headless: Remove printfEmuLog, simplify output.
2023-03-26 10:17:34 -07:00