Henrik Rydgård
20c3c8f291
Merge pull request #14848 from iota97/dpad-size-fix
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Fix DPAD size calculation
2021-11-20 15:58:56 +01:00
Henrik Rydgård
420fde98ee
Merge pull request #15147 from stuken/libretro_content_close_crash_fix
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Fix libretro crash on close content after cached GPU pointer cleanup.
2021-11-20 15:52:52 +01:00
Henrik Rydgård
25034fdc55
Merge pull request #15151 from iota97/chat-touch
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Prevent chat menu touch to fall throght
2021-11-20 15:48:43 +01:00
Henrik Rydgård
98cd023cf9
On desktop, change an empty current directory to "/" on startup.
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Just avoids some confusion.
2021-11-20 14:48:51 +01:00
iota97
c9deeae6f1
Prevent chat menu touch to fall throght
2021-11-19 16:12:26 +01:00
Stuart Kenny
6882070df2
Fix crash on close content after cached GPU pointer cleanup.
2021-11-17 20:33:44 +00:00
Henrik Rydgård
b6e7fe1aaf
Merge pull request #15143 from unknownbrackets/ui-font-atlas
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UI: Switch to font texture for debug stats
2021-11-15 16:44:34 +01:00
Unknown W. Brackets
46a4347976
Merge pull request #15141 from unknownbrackets/softgpu
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Rectangle fast path tweaks for softgpu
2021-11-15 07:08:57 -08:00
Unknown W. Brackets
a871550d32
UI: Switch to font texture for debug stats.
2021-11-15 07:04:17 -08:00
Unknown W. Brackets
b6bdd69572
softgpu: Clear by dividing out subpixel first.
2021-11-15 06:26:11 -08:00
Unknown W. Brackets
f802c3bc6d
softgpu: Add some comments and cleanup.
2021-11-15 06:09:12 -08:00
Henrik Rydgård
4c1fbaf00e
Merge pull request #15142 from unknownbrackets/gpu-cleanup
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Cleanup some cached pointers in GPU classes
2021-11-15 09:17:33 +01:00
Unknown W. Brackets
83fb093675
Merge pull request #15140 from unknownbrackets/debugger-fix
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Debugger: Fix crash on stepping/break
2021-11-14 22:56:00 -08:00
Unknown W. Brackets
babd63c644
softgpu: Tune thread minimums better.
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Darkstalkers seems more sensitive to these than many other games, this
improves performance more.
2021-11-14 18:44:30 -08:00
Unknown W. Brackets
66f635cba0
sfotgpu: Use threads to apply clears.
2021-11-14 18:31:46 -08:00
Unknown W. Brackets
2ab7499d8d
softgpu: Combine sliced rectangles.
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This mostly affects clears, and reduces overhead. Only about 2%
improvement, but it's a small change.
2021-11-14 18:31:46 -08:00
Unknown W. Brackets
0281e2f017
softgpu: Split out rectangle path for combining.
2021-11-14 18:31:46 -08:00
Unknown W. Brackets
9545e3b0e2
softgpu: Fixup range cull for fans and fast path.
2021-11-14 18:31:45 -08:00
Unknown W. Brackets
fb6fadbbb7
softgpu: Fast path rectangles as fans.
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Some games, such as Legend of Heroes III, use fans instead of strips.
2021-11-14 18:31:45 -08:00
Unknown W. Brackets
09a9927b82
softgpu: Use range loops for sprite fast path.
2021-11-14 18:31:45 -08:00
Unknown W. Brackets
8a5f07b860
Vulkan: Don't cache vulkan_ with draw context.
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Since we can get the VulkanContext cheaply from the draw context, it's
easier to make sure things stay up to date.
2021-11-14 15:25:28 -08:00
Unknown W. Brackets
0dc7688838
GPU: Cleanup some extra pointers in fb managers.
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These weren't being used / weren't final anyway.
2021-11-14 14:13:48 -08:00
Unknown W. Brackets
55cde6bd6a
softgpu: Check flat z in fast path.
2021-11-14 12:27:39 -08:00
Unknown W. Brackets
361c8f966c
softgpu: Fast path triangles without textures.
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The fast path may still be useful in this case.
2021-11-14 12:27:39 -08:00
Unknown W. Brackets
96c1ae0f12
Debugger: Fix crash on stepping/break.
2021-11-14 09:31:43 -08:00
Unknown W. Brackets
5bb6245b1f
softgpu: Fix leaked range flag on cull.
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Fixes some backgrounds in Final Fantasy 4, probably others.
2021-11-14 08:43:52 -08:00
Henrik Rydgård
87d2e16b11
Merge pull request #15138 from hrydgard/delay-load-dialogs
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Windows debugger: Load the dialogs on demand.
2021-11-14 00:15:07 +01:00
Henrik Rydgård
42bc9066ee
Add shortcut for content_uri and native paths in CleanRecent. Saves 150ms.
2021-11-13 22:47:29 +01:00
Henrik Rydgård
fc26beca4b
Also delay-load the VFPU dialog, just because
2021-11-13 22:24:30 +01:00
Henrik Rydgård
c004e9ca9d
Windows debugger: Load the dialogs on demand.
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I think this is especially good for the Ge dialog since we now can avoid
initializing that extra GL context unless you open the dialog.
2021-11-13 22:10:37 +01:00
Henrik Rydgård
a783f49948
Merge pull request #15135 from hrydgard/use-set-thread-description
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Use the "new" API SetThreadDescription to set thread names on Windows.
2021-11-13 22:10:09 +01:00
Unknown W. Brackets
e21f2b8fcf
Common: UWP buildfix.
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Just use SetThreadDescription() directly, assuming new enough Windows.
2021-11-13 09:40:07 -08:00
Henrik Rydgård
9f1c9b9963
Buildfix
2021-11-13 18:12:09 +01:00
Henrik Rydgård
6e1455fd55
Use the "new" API SetThreadDescription to set thread names on Windows.
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Mainly useful in debugging and profiling tools. Using the new function helps
modern debugging/profiling tools like Superluminal which don't support the
old exception method.
(Is there any old tool left that might be a reason we'd want to do both?)
2021-11-13 18:02:36 +01:00
Henrik Rydgård
a25d768d5d
Merge pull request #15134 from PutuDesca/patch-3
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Last update (id_ID.ini)
2021-11-13 17:34:27 +01:00
PutuDesca
e37e8850d2
Last update (id_ID.ini)
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I think this is enough
2021-11-13 22:58:34 +08:00
Henrik Rydgård
3b77d29b9b
Merge pull request #15132 from LightVR0/patch-4
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Retraducción
2021-11-13 11:54:48 +01:00
Henrik Rydgård
bf1aa22fce
Merge pull request #15133 from PutuDesca/patch-2
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Update id_ID.ini
2021-11-13 11:54:32 +01:00
PutuDesca
f60a20ed7f
Minor fixes
2021-11-13 10:18:32 +08:00
PutuDesca
39b71f35f4
Update id_ID.ini
2021-11-13 10:09:50 +08:00
Victor Rojas Carrasco (VR0)
12581ea6c5
Update es_LA.ini
2021-11-12 20:25:08 -03:00
Henrik Rydgård
82465cb2e4
Merge pull request #15131 from Narugakuruga/patch-9
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Update zh_CN.ini
2021-11-12 14:21:03 +01:00
Narugakuruga
227335fca2
Update zh_CN.ini
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minor wording
2021-11-12 21:18:58 +08:00
Henrik Rydgård
5a8b0986fd
Merge pull request #15127 from PutuDesca/patch-1
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id_ID.ini
2021-11-11 13:15:56 +01:00
PutuDesca
9e6e17dd38
Update id_ID.ini
2021-11-11 19:19:19 +08:00
PutuDesca
74f50f0246
Id
2021-11-11 19:11:27 +08:00
PutuDesca
d1ae9677f3
id_ID.ini
2021-11-11 19:04:47 +08:00
Henrik Rydgård
eb12c14850
Merge pull request #15124 from unknownbrackets/vblank-mutex
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Display: Prevent lock around listener calls
2021-11-11 07:30:20 +01:00
Unknown W. Brackets
dc843c258d
Display: Prevent lock around listener calls.
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Fixes #15123 , crash in Bleach: Soul Carnival 2.
2021-11-10 19:30:25 -08:00
Henrik Rydgård
80933ac4cb
Merge pull request #15118 from hrydgard/disable-opengl-fallback-android-11
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On Android 11 and later, let's not fallback to OpenGL on init crashes.
2021-11-10 08:48:34 +01:00