Commit Graph

7218 Commits

Author SHA1 Message Date
Tony Wasserka
29921e4b44 softgpu: Disable alpha blending when copying framebuffer to screen. 2013-08-16 23:49:00 +02:00
Tony Wasserka
b1a4762251 softgpu: Fix specular lighting (or rather, the dumb code that always threw away the result). 2013-08-16 23:49:00 +02:00
Tony Wasserka
fd65b7c9b8 softgpu: New try at specular lighting, still doesn't seem to work... 2013-08-16 23:49:00 +02:00
Tony Wasserka
219b35317e softgpu: Transform normals correctly. 2013-08-16 23:49:00 +02:00
Tony Wasserka
c5544eb293 softgpu: Fix some lighting bugs. Ambient and diffuse light should be working perfectly now. 2013-08-16 23:48:59 +02:00
Tony Wasserka
41e2005ad0 softgpu: Fix various bugs.
Using model transformed normals for light calculations now.
Disabling textures if texture mapping isn't enabled now.
Forced target alpha to be written as 0xFF to workaround broken buffer management.
2013-08-16 23:48:59 +02:00
Tony Wasserka
6c1b4ba32b softgpu: Implement specular lighting. 2013-08-16 23:48:59 +02:00
Tony Wasserka
704a416baa softgpu: Implement powered diffuse lighting. 2013-08-16 23:48:59 +02:00
Tony Wasserka
0bf4956dfc softgpu: Implement per-light ambient lighting. 2013-08-16 23:48:59 +02:00
Tony Wasserka
48d75dafcb softgpu: Implement attenuation and spot factors. 2013-08-16 23:48:58 +02:00
Tony Wasserka
b42b30e795 softgpu: Store color values as integers instead of as floating points. 2013-08-16 23:48:58 +02:00
Tony Wasserka
7fdce30199 softgpu: Implement diffuse lighting. 2013-08-16 23:48:58 +02:00
Tony Wasserka
288de895db softgpu: Support indexed rendering. 2013-08-16 23:48:58 +02:00
Tony Wasserka
bfd9266b51 softgpu: Add support for ambient lighting. 2013-08-16 23:48:58 +02:00
Tony Wasserka
73e3b78169 softgpu: Support flat triangle shading. 2013-08-16 23:48:57 +02:00
Tony Wasserka
8f861d8e6f softgpu: Add naive rectangle clipper (which works just as bad). 2013-08-16 23:48:57 +02:00
Tony Wasserka
a3178769f7 softgpu: Add (probably broken) rectangle clipping support. 2013-08-16 23:48:57 +02:00
Tony Wasserka
ed5fa1f4ff softgpu: Fix vertex color decoding. 2013-08-16 23:48:57 +02:00
Tony Wasserka
02f41ecbd6 softgpu: Perspective correct texture mapping. 2013-08-16 23:48:57 +02:00
Tony Wasserka
0c6a4c1bb6 softgpu: Working rectangle support. Through mode support. Clear mode support. Vertex color support. 2013-08-16 23:48:56 +02:00
Tony Wasserka
55d6646fc3 softgpu: Add something like rectangle support. Doesn't seem to work :/ 2013-08-16 23:48:56 +02:00
Tony Wasserka
2aff3a8575 softgpu: Move clipping code to a separate file. 2013-08-16 23:48:56 +02:00
Tony Wasserka
b5181c9f4f softgpu: Add support for RGB565, RGBA5111 and RGBA8888 textures. 2013-08-16 23:48:56 +02:00
Tony Wasserka
f26d66e972 softgpu: Fix a bug in the clipspace->screenspace transformation. Makes polygon clipping work perfectly :) 2013-08-16 23:48:55 +02:00
Tony Wasserka
608fd34b4d softgpu: Implement almost working polygon clipping and fix some bugs. 2013-08-16 23:48:55 +02:00
Tony Wasserka
f6b51dcd55 softgpu: Working ARGB4444 texture support. 2013-08-16 23:48:55 +02:00
Tony Wasserka
7899a9b9c9 softgpu: Texture coordinate support and something like ARGB4444 texture support. 2013-08-16 23:48:55 +02:00
Tony Wasserka
748d2d60f7 softgpu: Implement filled triangle rendering. 2013-08-16 23:48:55 +02:00
Tony Wasserka
142f2a3688 softgpu: Move triangle rasterization code to a new file. 2013-08-16 23:48:54 +02:00
Tony Wasserka
adbe80c290 softgpu: Move around some code to keep SoftGpu.cpp clean. 2013-08-16 23:48:54 +02:00
Tony Wasserka
5510434f90 softgpu: Cleanups. 2013-08-16 23:48:54 +02:00
Tony Wasserka
6e124f351b softgpu: Working vertex position transform! 2013-08-16 23:48:54 +02:00
Tony Wasserka
209e040b73 softgpu: Fix some bugs, committing stuff before it breaks again... 2013-08-16 23:48:54 +02:00
Tony Wasserka
a4af6d4bc4 softgpu: Add line drawing. (yep, transform code definitely doesn't work.. :p). 2013-08-16 23:48:53 +02:00
Tony Wasserka
40cdabeb7d softgpu: Add vertex position transformation code. Seems to be doing something, even though it's not the right thing :/ 2013-08-16 23:48:53 +02:00
Tony Wasserka
55a94f9852 softgpu: Use existing VertexDecoder/VertexReader to add vertex decoding support. 2013-08-16 23:48:53 +02:00
Tony Wasserka
91ad30c287 softgpu/TransformUnit: Implement remaining coordinate system transformations. 2013-08-16 23:48:53 +02:00
Tony Wasserka
1430ca3e73 softgpu: Add transform pipeline functionality. 2013-08-16 23:48:52 +02:00
Tony Wasserka
232a0378b7 softgpu: Clean up. 2013-08-16 23:48:52 +02:00
Tony Wasserka
b1d4919327 softgpu: Dummy implementation for CopyDisplayToOutput. 2013-08-16 23:48:52 +02:00
Tony Wasserka
6cd1091e19 Add an option for enabling software rendering. 2013-08-16 23:48:52 +02:00
Tony Wasserka
19c6fedb79 Copy NullGpu to SoftGpu. 2013-08-16 23:48:52 +02:00
Henrik Rydgård
a678621caf Merge pull request #3191 from Ced2911/ppc_basic
ppc support + ppc jit
2013-08-16 12:16:49 -07:00
Ced2911
4d8aed8d1c revert change 2013-08-16 20:45:02 +02:00
Ced2911
6296f2b75c fix endian struct 2013-08-16 20:44:23 +02:00
Ced2911
cb4b923215 kernel endian cleanup 2013-08-16 20:15:56 +02:00
Ced2911
63215b6588 cleanup 2013-08-16 19:24:35 +02:00
Ced2911
c883003f5d Code formating 2013-08-16 19:24:16 +02:00
Henrik Rydgard
33beb57a31 Make key mapping faster and easier. 2013-08-16 17:16:11 +02:00
Henrik Rydgard
22ebe76f33 Move KeyMapping UI to its own file before rewriting.
Plus some minor tweaks and fixes.
2013-08-16 16:49:53 +02:00