Commit Graph

1869 Commits

Author SHA1 Message Date
Henrik Rydgård
35a1ca064a Refactor 2D pipeline creation 2022-08-16 19:27:46 +02:00
Henrik Rydgård
dbf16cb106 Minor cleanup in reinterpret 2022-08-16 15:10:48 +02:00
Henrik Rydgård
570e0326e7 Rely on refcounting for stencil upload shader modules 2022-08-16 15:10:48 +02:00
Henrik Rydgård
1e57a358b8 thin3d: Properly AddRef and Release shader modules from the pipeline in backends that need it 2022-08-16 15:10:48 +02:00
Henrik Rydgård
31fe0fc39e Remove some unnecessary bool returns. 2022-08-16 11:23:34 +02:00
Henrik Rydgård
ccdb1f7330 Move out the reinterpret stuff to ReinterpretFramebuffer.cpp. Draw2D refactor. 2022-08-16 11:11:59 +02:00
Henrik Rydgård
9f2447c0b4 Assorted minor cleanup 2022-08-16 10:55:44 +02:00
Henrik Rydgård
5f9718ef92
Merge pull request #15843 from unknownbrackets/gpu-minor
GPU: Skip fb create upload when clearing
2022-08-16 00:05:10 +02:00
Henrik Rydgård
913525036b
Merge pull request #15844 from unknownbrackets/ge-playback
GE Debugger: Correct base accounting in playback
2022-08-16 00:04:03 +02:00
Unknown W. Brackets
6060706fc8 GPU: Avoid using depth buffers for blending.
For now, until it's implemented.
2022-08-14 22:13:39 -07:00
Unknown W. Brackets
daaf448d22 GE Debugger: Fix crash on 0 count prim. 2022-08-14 16:17:04 -07:00
Unknown W. Brackets
0b22c98404 GPU: Skip fb create upload when clearing.
This doesn't verify it's a full screen clear, but on a new framebuffer
that's very very common.
2022-08-14 13:19:52 -07:00
Unknown W. Brackets
cf030c3bce Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00
Henrik Rydgård
ade8b88766 Try to fix shader compilation error on Adreno reported by Lubos 2022-08-12 21:32:32 +02:00
Henrik Rydgård
190f503565
Merge pull request #15803 from fp64/cubic-upscaler
Reimplement bicubic upscaling.
2022-08-11 13:43:23 +02:00
Unknown W. Brackets
a321aba68c GPU: Avoid stencil force pass when writing depth.
There's a risk if the stencil test failed, it might cause a depth write
unless it's also masked.  Hunter x Hunter doesn't in this case.
2022-08-10 23:11:16 -07:00
Henrik Rydgård
f80dd088b8
Merge pull request #15822 from unknownbrackets/gpu-stencil
GPU: Write stencil fail to alpha is RGB masked
2022-08-10 14:59:53 +02:00
Unknown W. Brackets
710abcc288 GPU: Write stencil fail to alpha is RGB masked.
See #15813 (Hunter x Hunter) which does this for shadows.
2022-08-09 18:45:49 -07:00
Henrik Rydgård
79ee532609 Fix feature checks 2022-08-09 20:05:44 +02:00
Henrik Rydgård
252550fbd2 Enable framebuffer depth blits through raster. Fixes games like Jeanne D'Arc on D3D9. 2022-08-09 20:00:32 +02:00
Henrik Rydgård
131098c4d4 Some enum renaming, move RasterChannel to GPU.h. 2022-08-09 19:58:48 +02:00
Henrik Rydgård
1913930541 Careful with mipmaps on old OpenGL ES. Lost this check in the refactor, made it clearer than before at least.
Fixes Burnout rendering issue mentioned in #15818
2022-08-09 17:26:39 +02:00
Henrik Rydgård
852c395fb7 Texcoord attrs must be called a_texcoord0, this should be fixed. Oh well.
Also small fix for depth in float-depal.
2022-08-09 16:07:02 +02:00
Henrik Rydgård
83fd8a2fd8 Convert depal shaders to use the ShaderWriter. Add tests for depal shaders. 2022-08-09 15:32:27 +02:00
Henrik Rydgård
9bd4201c83 Cleanup 2022-08-09 10:47:54 +02:00
Henrik Rydgård
9a678406b9 Remove BGRA color swap in depal for D3D, no longer needed (and breaks Simpsons) 2022-08-08 14:10:55 +02:00
fp64
25d44ad65e
Change indentation to tabs. 2022-08-07 12:41:31 -04:00
Unknown W. Brackets
e589b4506b GLES: Correct alpha check for depal framebuffers. 2022-08-07 07:43:10 -07:00
Henrik Rydgård
d61909ca91 More framebuffer blit fixes. 2022-08-07 12:02:06 +02:00
Henrik Rydgård
6f1f482432 Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff 2022-08-07 11:15:23 +02:00
Henrik Rydgård
b91ad1d2d7 Remove optimization in BlitUsingRaster that shouldn't have been there (redundant, lacked feature check) 2022-08-07 10:55:44 +02:00
fp64
5d9134087e
Reimplement bicubic upscaling. 2022-08-07 04:54:40 -04:00
Henrik Rydgård
1fb04a7d33
Merge pull request #15798 from unknownbrackets/gpu-minor
Cleanup some stencil upload things, clarify alpha skipping
2022-08-07 08:36:02 +02:00
Unknown W. Brackets
b87854bc66 GLES: Correct semantic name for Draw2D.
Draw hardcodes the names.  Fixes #15799.
2022-08-06 22:13:03 -07:00
Unknown W. Brackets
c212bd0fec GPU: Clarify new framebuf stencil upload.
Actually, this doesn't need alpha either.
2022-08-06 21:18:48 -07:00
Unknown W. Brackets
20c2ec1392 GPU: Skip alpha stencil upload when safe.
Otherwise, let's not do things that give different behavior at 1x or are
inconsistent.
2022-08-06 21:12:59 -07:00
Unknown W. Brackets
e6ea07bc9d GPU: Cleanup remnants of GLES-only stencil upload. 2022-08-06 20:33:34 -07:00
Henrik Rydgård
8478a8c86d
Merge pull request #15789 from hrydgard/unify-texture-depal
Unify the framebuffer depal process
2022-08-06 18:49:37 +02:00
Henrik Rydgård
4658962b09 Feature detection fix on old GL, more compiler warning fixing 2022-08-06 18:47:12 +02:00
Henrik Rydgård
5987c355d3 D3D9: Fix a lot of stuff 2022-08-06 18:27:04 +02:00
Henrik Rydgård
ded8ba8806 More cleanup, fixes. 2022-08-06 18:27:04 +02:00
Henrik Rydgård
9a5893ce6e More cleanup 2022-08-06 18:27:04 +02:00
Henrik Rydgård
92a3d45340 Lock out shaderDepal from D3D for now, will implement later. 2022-08-06 18:27:03 +02:00
Henrik Rydgård
81c36578ca Feature detection fixes 2022-08-06 18:27:03 +02:00
Henrik Rydgård
4e3c258140 Delete all the duplicate implementations of ApplyTextureFramebuffer 2022-08-06 18:27:03 +02:00
Henrik Rydgård
45def772ee Move the depal cache instance ownership to TextureCacheCommon 2022-08-06 18:27:03 +02:00
Henrik Rydgård
87b128ecaf Compiles on Vulkan, but doesn't yet work. 2022-08-06 18:27:03 +02:00
Henrik Rydgård
e345a6ba3c Works with D3D11, except the depth texturing case 2022-08-06 18:27:03 +02:00
Henrik Rydgård
2fa9b0d0c7 Simplify 2022-08-06 18:27:03 +02:00
Henrik Rydgård
7800bfdf72 Move the TextureShaderApplier out to DepalettizeCommon 2022-08-06 18:27:03 +02:00