Unknown W. Brackets
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377b220fb3
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GLES: GlPushBuffer was a little too friendly.
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2018-04-14 11:00:13 -07:00 |
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Henrik Rydgård
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36fd2711d6
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Revert "Remove further remains of hardware skinning."
This reverts commit 40db61a680 .
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2018-04-10 12:22:41 +02:00 |
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Unknown W. Brackets
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32eb483932
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GLES: Defrag using deleter off render thread.
Moving it to the render thread was a bit more complex because of
localMemory. Fixes #10859.
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2018-04-08 19:22:46 -07:00 |
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Unknown W. Brackets
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99d16b2202
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Vulkan: Add tags to UI textures too.
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2018-04-06 21:43:18 -07:00 |
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Henrik Rydgård
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ca0fb77080
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Assorted cleanups. Don't assert on no clear mask.
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2018-04-06 23:29:44 +02:00 |
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Henrik Rydgård
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b06df3536e
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Auto unregister push buffer on deletion.
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2018-04-05 17:53:03 +02:00 |
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Henrik Rydgård
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c7eb259c0c
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Auto register new push buffers on creation
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2018-04-05 17:50:37 +02:00 |
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Henrik Rydgård
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76138fee6d
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Move pushbuffer deletion to the render manager.
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2018-04-05 17:47:08 +02:00 |
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Henrik Rydgård
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feb3870f7d
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Also take control over Begin/End
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2018-04-05 17:34:32 +02:00 |
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Henrik Rydgård
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8d6bbc54a9
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Minor refactoring moving creation/deletion of GLPushBuffer to GLRenderManager
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2018-04-05 17:31:12 +02:00 |
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Unknown W. Brackets
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c6ef547176
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GLES: Show post-shader compile errors to user.
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2018-04-01 19:47:19 -07:00 |
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Henrik Rydgård
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d160292f54
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Include renderpass definition in Vulkan shader cache entries, should make it more effective again.
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2018-03-29 14:36:04 +02:00 |
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Henrik Rydgård
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01d81ffa72
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OpenGL: Fix texture wrapping of render targets.
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2018-03-28 11:23:41 +02:00 |
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Henrik Rydgård
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8d0285dedd
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Android: Properly restore screenshots on the Pause screen on task switching away and back.
Basically plumbs through DeviceLost/DeviceRestored to view elements and
into ManagedTexture.
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2018-03-27 23:11:10 +02:00 |
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Henrik Rydgård
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d125fa00e1
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Make sure the renderpass cache hashmap is never accessed from the main thread at runtime. Should help #10811
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2018-03-27 14:45:41 +02:00 |
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Henrik Rydgård
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29de4b5a18
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Merge pull request #10809 from libretro/master
Libretro: add D3D11 support / fix GL context reset.
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2018-03-27 09:23:30 +02:00 |
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aliaspider
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808bf8e681
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Libretro: add experimental D3D11 support.
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2018-03-25 23:07:02 +01:00 |
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Henrik Rydgård
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f39897cfa5
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Don't forget to initialize.. fixes #10802
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2018-03-26 00:05:29 +02:00 |
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Henrik Rydgård
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4a3692161b
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Show chosen postshader display name properly, plus some additional bugfixes. Fixes #10790
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2018-03-25 14:42:48 +02:00 |
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Henrik Rydgård
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2a565199b3
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Merge pull request #10780 from aliaspider/temp
Libretro port.
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2018-03-24 16:28:10 +01:00 |
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Henrik Rydgård
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4f8e2adf76
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Remove some unnecessary logging. Fixes #10753
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2018-03-24 16:10:21 +01:00 |
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Henrik Rydgård
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8fe5223dd0
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Merge pull request #10781 from hrydgard/preserve-config
Android: Reload the config after getting storage permission, and ask immediately.
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2018-03-24 14:18:37 +01:00 |
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Henrik Rydgård
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fb15208777
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Android: Reload the config after getting storage permission, and ask immediately. Should help #10670
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2018-03-24 12:52:51 +01:00 |
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aliaspider
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0af6d573bb
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remove all usage of __LIBRETRO__
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2018-03-24 12:45:20 +01:00 |
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Henrik Rydgård
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da8d5fa280
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Merge pull request #10767 from aliaspider/temp
fix cmake build for mingw and msvc.
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2018-03-24 09:24:53 +01:00 |
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Henrik Rydgård
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7761d2366b
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Android: Prevent a text bitmap size from becoming 0 on '\r\n'. Fixes #10764 (unless there are more platforms where it's broken...)
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2018-03-23 10:48:54 +01:00 |
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Henrik Rydgård
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fb798cf6b2
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Win32 textdrawer: Fix rare crash affecting Patapon 2 in savedata manager. See 10764.
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2018-03-23 10:27:08 +01:00 |
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aliaspider
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54d9406713
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fix mingw and msvc cmake builds.
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2018-03-23 03:18:13 +01:00 |
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aliaspider
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15c4406df7
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add missing inclues.
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2018-03-22 22:14:19 +01:00 |
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aliaspider
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a5b5308d88
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fix return value / plug leak.
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2018-03-22 22:12:19 +01:00 |
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Henrik Rydgård
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f1359af0b0
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Vulkan: Improve handling of shader compile failures (don't crash)
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2018-03-19 17:46:58 +01:00 |
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Henrik Rydgård
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1dabccb453
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Vulkan: Minor logic fixes in the transition elimination
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2018-03-18 13:14:20 +01:00 |
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Henrik Rydgård
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3e7723ea6d
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Vulkan: Use finalLayout to optimize away barriers before framebuffer copies.
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2018-03-18 12:09:02 +01:00 |
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Henrik Rydgård
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2d3655ea23
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Vulkan: Get rid of more explicit barriers by merging the finalLayout color transitions into renderpasses.
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2018-03-18 12:03:23 +01:00 |
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Henrik Rydgård
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6d5f0665fe
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Add a super focused workaround for the Mali bug, see #10723
Minimizes the performance penalty.
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2018-03-18 11:20:45 +01:00 |
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Henrik Rydgård
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f43935b030
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Merge framebuffer layout pre-transitions into render pass subpass dependencies.
With this, drivers should be able to completely get rid of layout
transitions into render passes that use CLEAR, at least.
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2018-03-18 09:55:36 +01:00 |
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Henrik Rydgård
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33a1e6a080
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Vulkan Clear-renderpass merging: If a copy step is found that reads from the affected buffer, don't merge the clear into the later renderpass.
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2018-03-18 09:44:00 +01:00 |
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Henrik Rydgård
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0ee058320a
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Pass new vulkan validation layers. Fix math in FindTransferFramebuffers.
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2018-03-17 23:39:02 +01:00 |
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Henrik Rydgård
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6858c77612
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Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield
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2018-03-17 01:54:11 +01:00 |
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Henrik Rydgård
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614cabb115
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Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs.
The raw pipeline cache got pretty large. Instead, store IDs like GL.
There's still a disabled option to store the pipeline cache objects.
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2018-03-16 21:03:03 +01:00 |
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Henrik Rydgård
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c5ebb2d73f
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Oops, remove logging
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2018-03-16 14:58:45 +01:00 |
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Henrik Rydgård
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a08464eb77
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Vulkan: Also check for empty clearing renderpasses later in the frame.
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2018-03-16 14:57:41 +01:00 |
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Henrik Rydgård
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df8dac4aae
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If the first renderpass is an empty clear, merge it into the next one that touches the same framebuffer. Works around #10723 in Wipeout.
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2018-03-16 13:44:56 +01:00 |
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Henrik Rydgård
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3cd92b4d90
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Vulkan: Add a (disabled) facility to force image layouts to GENERAL, for debugging barrier issues
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2018-03-15 16:23:23 +01:00 |
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Henrik Rydgård
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ba5208efaa
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GL: Fix bug where we could crash if a readback happened at the same time as a buffer expansion.
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2018-03-14 00:06:38 +01:00 |
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Henrik Rydgård
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7c6034e2ce
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Merge pull request #10713 from hrydgard/windows-gl-vsync-fix
Fix VSync on Windows. Should fix #10711
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2018-03-13 00:03:33 +01:00 |
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Romain Graillot
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ad37e7ce45
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Fix crash happening with glGetFloatv on GPDXD devices
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2018-03-12 23:11:58 +01:00 |
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Henrik Rydgård
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2a438d6e03
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Fix VSync on Windows. Should fix #10711
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2018-03-12 20:07:31 +01:00 |
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Henrik Rydgård
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0ed3deabe6
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Fix #10692 (crash when starting games from command line). Throw in some minor Vulkan fixes as well.
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2018-03-08 16:35:13 +01:00 |
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Henrik Rydgård
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d45ae9e67a
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Merge pull request #10688 from unknownbrackets/gl-buffers
GLES: Support more buffer mapping strategies
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2018-03-05 09:15:41 +01:00 |
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