Henrik Rydgård
3783afd855
Fix a really bad race condition during game shutdown.
2023-09-20 18:47:32 +02:00
Henrik Rydgård
5c94b41dde
Vulkan: If a createimageview failed, don't leak the image. Probably very rare.
2023-09-20 18:47:32 +02:00
Henrik Rydgård
0bfd166200
Try to prevent a weird shutdown race condition that I'm not sure can happen - but crash logs show it
2023-09-18 16:45:07 +02:00
Henrik Rydgård
f4b0cddda3
ShaderId: Safer way to check for backend.
2023-09-18 16:25:00 +02:00
Henrik Rydgård
946d4b6251
Avoid causing shader gen failures due to bad blend eq values
2023-09-18 16:12:27 +02:00
Henrik Rydgård
b7d28cd10a
Remove redundant fail state. Bail from shader cache load if a fragment shader fails to generate, too.
2023-09-18 14:38:22 +02:00
Henrik Rydgård
c2bf09744a
SoftGPU: Fix refactoring mistake where we could return an uninitialized value. Oops.
2023-09-15 10:01:28 +02:00
Henrik Rydgård
6600b7ab08
Improved logging
2023-09-12 17:15:26 +02:00
Henrik Rydgård
447b28d277
Vulkan DrawEngine: Reset bound secondary texture on clear.
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Fixes a validation error hit in Beats
2023-09-12 17:15:26 +02:00
Henrik Rydgård
be65cf0fc2
Assert improvements
2023-09-12 17:15:26 +02:00
Henrik Rydgård
844f1de041
Revert "Merge pull request #18008 from hrydgard/naruto-video-flicker-heuristic"
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This reverts commit 985af4b03d
, reversing
changes made to 64d04782ea
.
2023-09-12 12:19:37 +02:00
Henrik Rydgård
97404354ef
More asserts and checks in pipeline manager
2023-09-11 17:38:17 +02:00
Henrik Rydgård
052747aa30
Add reporting of GLSL shader gen errors
2023-09-11 15:37:35 +02:00
Henrik Rydgård
d335393d4e
GLSL shader cache: Improve robustness against null shaders. See #18116
2023-09-11 12:07:18 +02:00
Henrik Rydgård
10f93875c6
Fix the semantics of DenseHashMap to be consistent even when inserting nulls
2023-09-11 12:07:18 +02:00
Unknown W. Brackets
3c7b05c3e8
PPGe: Use texture windows for atlas text.
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This makes it software rendering, which correctly applies clamp/wrap
limits at 512x512, still has readable text. Other textures may still be
wrong.
2023-09-10 23:54:55 -07:00
Henrik Rydgård
162b363063
Bump shader cache version, just because.
2023-09-09 15:13:52 +02:00
Henrik Rydgård
ce4ee78157
Merge pull request #18099 from unknownbrackets/include-guards
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Build: Add some missing include guards.
2023-09-08 08:33:53 +02:00
Unknown W. Brackets
cec9dbbdf7
Build: Add some missing include guards.
2023-09-07 17:14:58 -07:00
Henrik Rydgård
05d8752a64
Vulkan: Correct the calculation for max possible mip levels
2023-09-07 15:20:16 +02:00
Henrik Rydgård
6799e8a67b
Add a little reminder that saving new textures is on, if they are.
2023-09-07 13:57:52 +02:00
Henrik Rydgård
f70d233511
Vulkan: Fix ordering issue in tex loading - decided on color swizzle too early
2023-09-06 22:48:11 +02:00
Henrik Rydgård
9a7579f8fa
Typo fix, fixes #18038
2023-09-06 17:10:17 +02:00
Henrik Rydgård
0aa67e5276
Add some texture loading safety checks
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I hit a spurious, non-reproducible debug assert in Archer McLean's Mercury.
Just want to rule out some bad code paths.
2023-09-06 15:38:47 +02:00
Unknown W. Brackets
e4cf2c3a13
arm64jit: Correct vertexjit bug on invalid case.
2023-09-04 23:42:59 -07:00
Henrik Rydgård
3e6788defe
Merge pull request #18022 from hrydgard/screen-scaler-ingame-fix
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Android: Fix changing display resolution scale in-game
2023-08-31 08:45:39 +02:00
Henrik Rydgård
62c9041060
Merge pull request #18011 from hrydgard/collapse-degenerate-volume-textures
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Detect the simplest Tactics Ogre case (US/EU) early
2023-08-31 08:45:11 +02:00
Henrik Rydgård
92e600a1c0
Merge pull request #18013 from hrydgard/remove-bad-heuristic
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Replace a too-simple heuristic with a compat flag, fixing Castlevania flicker.
2023-08-31 08:18:53 +02:00
Henrik Rydgård
4b89fab91c
NativeInitGraphics: Update core parameter pixel width/height (since we lose resized flag)
2023-08-30 23:42:13 +02:00
Henrik Rydgård
7e0e9a6d2b
Shrink TexCacheEntry by 4 bytes and clean up a naming issue
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Was a little confused by the "/2". It's not really useful to cache this
value anyway.
2023-08-30 16:37:38 +02:00
Henrik Rydgård
131163bf4c
Replace a too-simple heuristic with a compat flag.
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Should fix the flicker in Castlevania.
Fixes #17517
The heuristic worked for Rainbow Six but broke Castlevania, so I'd rather
use a compat flag instead of breaking a different game until we can find a
more reliable heuristic for Rainbow Six.
2023-08-30 10:59:57 +02:00
Henrik Rydgård
0d0c11a1ed
Remove unnecessary check, add comment.
2023-08-30 10:29:14 +02:00
Henrik Rydgård
30a165b1dd
Detect the simplest Tactics Ogre case (US/EU) early
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Removes the need for the compat.ini flag for these versions, since we
can just treat the texture exactly as a regular 2D texture.
2023-08-30 10:27:19 +02:00
Henrik Rydgård
a5117249bd
Add a debug assert during texture loading.
2023-08-29 23:15:30 +02:00
Henrik Rydgård
42b0ccd07d
Revert some unnecessary log changes from #18001
2023-08-29 23:13:45 +02:00
Henrik Rydgård
985af4b03d
Merge pull request #18008 from hrydgard/naruto-video-flicker-heuristic
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Add heuristic for memory->framebuffer copies, fixing video flicker in Naruto UNH 2
2023-08-29 13:21:40 +02:00
Henrik Rydgård
c563d4e57d
NotifyFramebufferCopy: Pick the target framebuffer by scoring.
2023-08-29 12:53:18 +02:00
Henrik Rydgård
e3bdf1a70b
Add heuristic, fixing video flicker in Naruto UNH 2 caused by copy to wrong target.
2023-08-29 11:46:24 +02:00
Henrik Rydgård
af1a1c5182
Improve logging of bad filenames
2023-08-29 10:45:00 +02:00
Henrik Rydgård
de679e2761
Generalize the odd/even mip level check
2023-08-29 10:44:18 +02:00
Henrik Rydgård
0cdfaffb48
Enable the FakeMipmapChange flag for US/EU Tactics Ogre, fixing replacement problem.
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For correct lookups, without our texture replacement actually supporting
volume textures, we need to use this mechanism here too.
The game actually uses two mipmaps, but they're identical and point to
the same memory, so we treat them as a regular 2D texture instead for
purposes of both texturing and replacement. This is presumably legacy
from the initial Japanese version that needs to use multiple texture
layers. Similarly it does in in pairs.
This does actually not fully fix texture replacement for the Japanese
version, unfortunately. For that we need more proper support for these
weird textures in the texture replacement code - when I refactored it
before for more natural handling of regular mipmapping, this kinda got
lost.
2023-08-28 20:58:57 +02:00
Henrik Rydgård
412c4547cd
textures.ini loader logging improvement
2023-08-28 16:34:58 +02:00
Henrik Rydgård
5c42aa07fc
Minor log improvement
2023-08-28 16:11:47 +02:00
Henrik Rydgård
a529a9c408
Improve the logging in the CLUT load path
2023-08-28 14:39:24 +02:00
Henrik Rydgård
d2d8688e47
Add "Create frame dump" to the in-game developer menu (that can be enabled in dev settings)
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Makes it possible to create one without connecting the websocket
debugger, even on non-Windows platforms.
2023-08-24 14:41:35 +02:00
Henrik Rydgård
16d073c4ad
Add compat flag to not load CLUTs from old framebuffers
2023-08-24 10:30:37 +02:00
Unknown W. Brackets
622c69dbb9
x86jit: Expose option to select new IR based jit.
2023-08-20 22:28:54 -07:00
Henrik Rydgård
714558853c
Enable anisotropic filtering for replacement textures with mipmaps
2023-08-18 15:21:07 +02:00
Henrik Rydgård
44d602ca7d
Move InitSysDirectories to where it belongs and rename it. Plus warning fixes.
2023-08-18 13:03:32 +02:00
Henrik Rydgård
13cfd9c3d6
Add Mesa as a known GPU driver "vendor".
2023-08-17 22:06:03 +02:00