1500 Commits

Author SHA1 Message Date
Henrik Rydgård
52f864483b Merge pull request #7240 from xebra/dx9
DX9:Handle all errors in reset function.
2015-01-06 12:01:28 +01:00
Unknown W. Brackets
7f7bf937fc Scale UVs in through and non-through.
This also shows them scaled to the w/h in the vertex preview, which is
probably easier to read and matches positions.

Additionally, fixes textures drawn fully not being highlighted at all.
2015-01-03 17:16:16 -08:00
xebra
97d9ec1400 DX9:Fix error handling using DXGetErrorString. 2014-12-31 00:47:40 +09:00
xebra
536d2f4dc3 DX9:Handle remained errors. 2014-12-30 20:49:35 +09:00
xebra
2e0352ae17 DX9:Handle all errors in reset function. 2014-12-30 20:23:20 +09:00
Unknown W. Brackets
1a0f537967 dx9: Avoid triggering reset when size unchanged. 2014-12-28 13:19:19 -08:00
Unknown W. Brackets
cb62468fb9 dx9: Fix a shadowing issue in D3D9_Init().
Oops, wasn't getting the right hWnd before.  Somehow my dx9 doesn't care.
2014-12-27 11:04:15 -08:00
Unknown W. Brackets
853e81cf03 dx9: Explicitly specify the backbuffer size.
Some people are getting black screens with Direct3D9 now, this is just a
theory.  Can revert if it doesn't help.
2014-12-27 09:56:21 -08:00
Henrik Rydgård
6af7f4f7f3 Merge pull request #7226 from xebra/dx9
Fix resize the window correctly on dx9 backend
2014-12-25 23:15:34 +01:00
xebra
ecbc942c55 DX9:Implement resize back-buffer. 2014-12-26 01:41:12 +09:00
Chin
3cbbf97519 Add 256x256 icon to Windows icon file 2014-12-24 13:48:00 -05:00
Henrik Rydgard
8ad1ea4c84 Split JitCommon.h so that you can include it without getting the "NativeJit" definition 2014-12-13 21:13:28 +01:00
Unknown W. Brackets
bafa7d0670 Add git-version to more than just Core.
This won't catch native or armips, but it will catch more before and still
won't make the build wrongly dirty all the time.

See #5575.
2014-12-02 22:55:19 -08:00
Kingcom
f6cedcbff5 Replace assembler with a submodule 2014-11-23 21:09:40 +01:00
Unknown W. Brackets
fba0110073 Properly clamp some iterative snprintf()s. 2014-11-05 08:06:15 -08:00
fgeds
b55ed059e8 line 417, trimmed control filename to the size of settings filename 2014-11-02 20:38:00 +01:00
Peter Tissen
a8b595c4d3 Fix copy paste error with that breaks controlconfig passing via cmdline
This was discovered by fgeds here: http://forums.ppsspp.org/showthread.php?tid=13655
so all props go to him.
2014-11-02 14:19:20 +01:00
Henrik Rydgard
d24abb3af0 More GetPointer cleanup. memCardDirectory->memStickDirectory. 2014-10-19 23:20:51 +02:00
Henrik Rydgard
80e243655d Win buildfix 2014-10-16 00:38:22 +02:00
Henrik Rydgård
9e8a448914 Update submodules, buildfix before merging the rest of the dualhead support pull requeset 2014-10-15 23:02:59 +02:00
Henrik Rydgård
3b1476c8ec MIPSTables: Annotate fp and hi/lo in/out more accurately than just "other"
Some typo fixes
2014-10-12 19:46:50 +02:00
sum2012
eded13a21d Add more information for directx 9 error 2014-09-28 15:55:16 +08:00
Unknown W. Brackets
0039eab878 Offer to toggle graphics backends on any failure.
So, even if Direct3D 9 fails.
2014-09-26 21:20:51 -07:00
Unknown W. Brackets
358462a7f4 Add a .gitattributes to normalize newlines.
No code changes.
2014-09-26 21:20:50 -07:00
Unknown W. Brackets
b97af10a6d d3d9: Show error when default shaders fail. 2014-09-26 21:20:50 -07:00
Unknown W. Brackets
ae87024a0d d3d9: Enable 9ex, but not slower flip.
But maybe it's not slower?  Needs more testing.
2014-09-21 12:35:33 -07:00
Henrik Rydgard
dda3ca3d5f D3D9 init error reporting improved. Use "override" properly in Host. 2014-09-20 21:55:58 +02:00
Henrik Rydgård
640e9d82d3 Merge pull request #6918 from Bigpet/master
disable press and hold for Windows Touch
2014-09-17 10:34:38 +02:00
Peter Tissen
41f67857f5 disable press and hold for Windows Touch 2014-09-17 09:32:21 +02:00
Unknown W. Brackets
278ac51fed Try a bit harder to strip the exe path.
May help #6912.
2014-09-16 22:54:59 -07:00
Unknown W. Brackets
c83b5c0c16 Restart to d3d9/gles preserving arguments. 2014-09-14 15:24:42 -07:00
Unknown W. Brackets
937fe0ea57 d3d: Use INTZ if supported.
No performance impact on my card, and allows downloading depth/stencil
data.
2014-09-14 11:20:59 -07:00
Unknown W. Brackets
fee1ab98ba Add support for 24/8 textures in the GE debugger. 2014-09-14 11:13:03 -07:00
The Dax
24c75c96be Add a menubar option to change the backend.
It restarts without warning.
Also, disable software rendering when switching, similar to the command-line.
Fix some spacing and tab issues in the resource files.
2014-09-14 07:34:18 -04:00
The Dax
436f39d3f6 Win32: Add an UI option to change the GPU backend.
It requires an application restart to work.
2014-09-14 06:59:27 -04:00
Henrik Rydgard
f84ebf6bff sprintf->snprintf, fix some too short buffers 2014-09-14 00:14:11 +02:00
The Dax
7a1be69ec0 Win32: Change --gfx to --graphics (and its suboptions) to be consistent with Headless.
Also, software force-activates OpenGL mode, since it does not work with Direct3D currently.
Thanks to @unknownbrackets for the suggestions.
2014-09-13 01:49:05 -04:00
Henrik Rydgard
010cf68545 If OpenGL is not supported properly on Windows, switch to D3D automatically.
Needs some lang work and probably better wording.
2014-09-13 02:46:27 +02:00
Henrik Rydgård
405f67fbef Merge pull request #6870 from hrydgard/vtxdec-centralize
Centralize the vertex decoder
2014-09-13 01:03:22 +02:00
The Dax
1caaa59adf Small styling fixes. 2014-09-12 16:58:05 -04:00
The Dax
5fa929bbba Win32: Add a command-line argument to pick the GPU backend. 2014-09-12 16:16:37 -04:00
Henrik Rydgard
37e3cf362f Move vertexdecoder files into GPU/Common 2014-09-12 02:00:32 +02:00
Henrik Rydgard
7cf05e44a2 Add option to vertexdecoder to expand UVs to floats 2014-09-12 02:00:31 +02:00
Henrik Rydgård
cf9a6143ff Merge pull request #6869 from unknownbrackets/d3d9
d3d: Centralize more framebuffer management
2014-09-10 09:09:37 +02:00
Henrik Rydgard
94ad48c32b Disable D3D9Ex until we can tune for it. 2014-09-10 09:08:08 +02:00
Unknown W. Brackets
22db52dbeb d3d: Don't statically import Direct3DCreate9Ex(). 2014-09-09 23:51:24 -07:00
Henrik Rydgard
422ae62b63 D3D9: Add support for D3D9Ex, which has faster flipping and an option for lower latency, and some other stuff.
MANAGED textures are not allowed though so compensate for that by making them dynamic for now.
2014-09-09 22:28:35 +02:00
Unknown W. Brackets
32cc6bc845 Disable the PC/LR buttons outside a game.
They don't want and can cause hangs if clicked after a game is stopped.
2014-09-07 20:44:55 -07:00
Unknown W. Brackets
5d313d1af4 Fix crash in GE debugger when game quit.
Fixes #6856.
2014-09-07 20:38:51 -07:00
Unknown W. Brackets
9f3deddef6 d3d: Release on shutdown in headless.
Could sync it up, just want to be able to run tests without major leaks.
2014-09-07 13:34:14 -07:00