Commit Graph

600 Commits

Author SHA1 Message Date
xujibbs
bcbc8b5cfb
Update zh_CN.ini 2022-05-29 11:01:28 +08:00
Benjamin Benda Gates
b706e4ac5d
Update th_TH.ini 2022-05-25 22:34:43 +07:00
qwas0514
9c248234e2
Update zh_TW.ini 2022-05-25 17:57:06 +08:00
Felipe
5d60a059e5
Update pt_BR.ini 2022-05-18 12:44:29 -03:00
Felipe
defcd0d4d6
Add files via upload 2022-05-18 11:19:31 -03:00
xujibbs
dd691ee96f
Update zh_CN.ini 2022-05-18 19:23:30 +08:00
Narugakuruga
5e8a4038b4
Update zh_CN.ini 2022-05-16 10:58:26 +08:00
iota97
c7a7a321b0 Fix missing GPU and run tools 2022-05-15 00:57:56 +02:00
Hasster1
8cbd2cbd76
Update Russian translation
I didn't change that much, just translated whatever i could've translated and what wasn't translated, added a few lines from en_US and changed positions of a few lines to look more like en_US.
2022-05-12 00:29:36 +03:00
Unknown W. Brackets
b15d4f284d
Lang: Remove some duplicate lines in German. 2022-05-08 07:36:44 -07:00
Makanda
aa205563c0
uptated German Translation 2022-05-08 19:57:54 +05:30
Henrik Rydgård
6b2dec91b5 Finish BlueToAlpha functionality 2022-04-30 18:17:17 +02:00
Henrik Rydgård
462972f7ea Add option to redirect blue to alpha if 565 mode is rendered and mask is 0x0FFFFF.
This is used by several games to render to the alpha channel of RGBA4444
images, which cannot normally be done directly on the PSP.

Can be used as a far more efficient replacement for
ReinterpretFramebuffers/ShaderColorBitmask
2022-04-30 18:17:16 +02:00
Henrik Rydgård
32df78a2cc Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second
It took writing and debugging #15500 for me to understand what the issue with the old path was..

Much simpler alternative to #15500, or we could merge both but disable Split/Second
for this one. Needs some benchmarks I guess...
2022-04-25 00:11:09 +02:00
Henrik Rydgård
dbce1b06aa Disable the compat.ini workaround for Crash Team Racing. Reported by Panderner to not be needed anymore. 2022-04-16 23:45:43 +02:00
iota97
1d37ec48a4 Allow to set default background color in a theme 2022-02-18 21:02:07 +01:00
Henrik Rydgård
ce2995f952 Add UI Tint/Saturation settings
Does the color tinting in the vertex shader.
2022-02-18 14:23:57 +01:00
iota97
561870dc25 Merge item and button style, remove hightlighed and few other fixes 2022-02-14 13:57:22 +01:00
iota97
7860aea62f Fix disabled bg 2022-02-14 11:30:37 +01:00
iota97
f4b5c16e1b Allow translation 2022-02-14 07:59:18 +01:00
iota97
e5843160fe Add themes to assets 2022-02-14 07:37:56 +01:00
iota97
8b79025507 Avoid confusion for translator 2022-01-10 20:04:47 +01:00
Felipe
a8f23fdbe4
Add files via upload 2022-01-10 13:21:11 -03:00
Felipe
c7886db1df
Update pt_BR.ini 2022-01-09 19:12:46 -03:00
Felipe
bfc61d831d
Add files via upload
Updated the translation
2022-01-09 16:54:10 -03:00
Henrik Rydgård
49e7d72f41 Remove QWEmct from credits as requested 2022-01-07 11:11:17 +01:00
Henrik Rydgård
0e65b86e0a Address feedback (preserve alpha-ignoring equality checks) 2021-12-12 23:21:28 +01:00
Henrik Rydgård
fb3b7f8e23 Optimize the xBRZ texture scaling shaders by 30% on Adreno, less on Mali 2021-12-12 23:21:26 +01:00
Henrik Rydgård
628363e303 fmt 2021-12-12 23:20:56 +01:00
Henrik Rydgård
10db19efc4 Add a 2x2 downsampled version of 4xBRZ as 2xBRZ (save memory bandwidth)
fmt
2021-12-12 23:19:29 +01:00
Henrik Rydgård
7e097084a6 Make a copy of tex_4xbrz 2021-12-12 23:07:11 +01:00
Henrik Rydgård
d4237fd542 Split the atlas into three, well two, but two different cases for the fonts.
Platforms that can use OS fonts don't need font_atlas.zim but they do
need ascii font for debug, so does use asciifont_atlas.zim.
2021-12-10 23:22:08 +01:00
Henrik Rydgård
1f21796ddc
Merge pull request #15174 from iota97/ctr-anim
Make CRT animation speed configurable
2021-12-07 21:38:35 +01:00
Henrik Rydgård
bfe31d8b62 Update Tagalog (tg_PH) with new translations by Gamemulatorer. Fixes #15189 2021-12-01 20:26:05 +01:00
iota97
6d38ea31df Make CRT animation speed configurable 2021-11-27 10:53:28 +01:00
PutuDesca
e37e8850d2
Last update (id_ID.ini)
I think this is enough
2021-11-13 22:58:34 +08:00
Henrik Rydgård
3b77d29b9b
Merge pull request #15132 from LightVR0/patch-4
Retraducción
2021-11-13 11:54:48 +01:00
PutuDesca
f60a20ed7f
Minor fixes 2021-11-13 10:18:32 +08:00
PutuDesca
39b71f35f4
Update id_ID.ini 2021-11-13 10:09:50 +08:00
Victor Rojas Carrasco (VR0)
12581ea6c5
Update es_LA.ini 2021-11-12 20:25:08 -03:00
Narugakuruga
227335fca2
Update zh_CN.ini
minor wording
2021-11-12 21:18:58 +08:00
PutuDesca
9e6e17dd38
Update id_ID.ini 2021-11-11 19:19:19 +08:00
PutuDesca
74f50f0246
Id 2021-11-11 19:11:27 +08:00
PutuDesca
d1ae9677f3
id_ID.ini 2021-11-11 19:04:47 +08:00
PutuDesca
42f92dff67
Update *id_ID.ini* and some fixes
For the Balinese translation of PPSSPP, I will not continue (I stopped) because I will focus on optimizing the Indonesian language translation.

Thanks...
2021-11-10 14:40:01 +08:00
Henrik Rydgård
df9be770d6 Add tip to Lazy texture caching button. Replaces #14183 2021-11-09 22:54:47 +01:00
Henrik Rydgård
b152dc1b5a Remove ARM Mali blacklisting for 4xBRZ, works now 2021-11-07 16:48:56 +01:00
Henrik Rydgård
43dc54bc4a Comment fix, remove assert 2021-11-07 16:30:47 +01:00
Henrik Rydgård
5654d3c9ed Fix edge conditions in 4xXBZR 2021-11-07 15:51:58 +01:00
Henrik Rydgård
281ddc2437 Speed up the 4xBRZ upscaler with 16x and the MMPX one with 4x by not doing redundant work 2021-11-07 15:47:05 +01:00