xujibbs
bcbc8b5cfb
Update zh_CN.ini
2022-05-29 11:01:28 +08:00
Benjamin Benda Gates
b706e4ac5d
Update th_TH.ini
2022-05-25 22:34:43 +07:00
qwas0514
9c248234e2
Update zh_TW.ini
2022-05-25 17:57:06 +08:00
Felipe
5d60a059e5
Update pt_BR.ini
2022-05-18 12:44:29 -03:00
Felipe
defcd0d4d6
Add files via upload
2022-05-18 11:19:31 -03:00
xujibbs
dd691ee96f
Update zh_CN.ini
2022-05-18 19:23:30 +08:00
Narugakuruga
5e8a4038b4
Update zh_CN.ini
2022-05-16 10:58:26 +08:00
iota97
c7a7a321b0
Fix missing GPU and run tools
2022-05-15 00:57:56 +02:00
Hasster1
8cbd2cbd76
Update Russian translation
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I didn't change that much, just translated whatever i could've translated and what wasn't translated, added a few lines from en_US and changed positions of a few lines to look more like en_US.
2022-05-12 00:29:36 +03:00
Unknown W. Brackets
b15d4f284d
Lang: Remove some duplicate lines in German.
2022-05-08 07:36:44 -07:00
Makanda
aa205563c0
uptated German Translation
2022-05-08 19:57:54 +05:30
Henrik Rydgård
6b2dec91b5
Finish BlueToAlpha functionality
2022-04-30 18:17:17 +02:00
Henrik Rydgård
462972f7ea
Add option to redirect blue to alpha if 565 mode is rendered and mask is 0x0FFFFF.
...
This is used by several games to render to the alpha channel of RGBA4444
images, which cannot normally be done directly on the PSP.
Can be used as a far more efficient replacement for
ReinterpretFramebuffers/ShaderColorBitmask
2022-04-30 18:17:16 +02:00
Henrik Rydgård
32df78a2cc
Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second
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It took writing and debugging #15500 for me to understand what the issue with the old path was..
Much simpler alternative to #15500 , or we could merge both but disable Split/Second
for this one. Needs some benchmarks I guess...
2022-04-25 00:11:09 +02:00
Henrik Rydgård
dbce1b06aa
Disable the compat.ini workaround for Crash Team Racing. Reported by Panderner to not be needed anymore.
2022-04-16 23:45:43 +02:00
iota97
1d37ec48a4
Allow to set default background color in a theme
2022-02-18 21:02:07 +01:00
Henrik Rydgård
ce2995f952
Add UI Tint/Saturation settings
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Does the color tinting in the vertex shader.
2022-02-18 14:23:57 +01:00
iota97
561870dc25
Merge item and button style, remove hightlighed and few other fixes
2022-02-14 13:57:22 +01:00
iota97
7860aea62f
Fix disabled bg
2022-02-14 11:30:37 +01:00
iota97
f4b5c16e1b
Allow translation
2022-02-14 07:59:18 +01:00
iota97
e5843160fe
Add themes to assets
2022-02-14 07:37:56 +01:00
iota97
8b79025507
Avoid confusion for translator
2022-01-10 20:04:47 +01:00
Felipe
a8f23fdbe4
Add files via upload
2022-01-10 13:21:11 -03:00
Felipe
c7886db1df
Update pt_BR.ini
2022-01-09 19:12:46 -03:00
Felipe
bfc61d831d
Add files via upload
...
Updated the translation
2022-01-09 16:54:10 -03:00
Henrik Rydgård
49e7d72f41
Remove QWEmct from credits as requested
2022-01-07 11:11:17 +01:00
Henrik Rydgård
0e65b86e0a
Address feedback (preserve alpha-ignoring equality checks)
2021-12-12 23:21:28 +01:00
Henrik Rydgård
fb3b7f8e23
Optimize the xBRZ texture scaling shaders by 30% on Adreno, less on Mali
2021-12-12 23:21:26 +01:00
Henrik Rydgård
628363e303
fmt
2021-12-12 23:20:56 +01:00
Henrik Rydgård
10db19efc4
Add a 2x2 downsampled version of 4xBRZ as 2xBRZ (save memory bandwidth)
...
fmt
2021-12-12 23:19:29 +01:00
Henrik Rydgård
7e097084a6
Make a copy of tex_4xbrz
2021-12-12 23:07:11 +01:00
Henrik Rydgård
d4237fd542
Split the atlas into three, well two, but two different cases for the fonts.
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Platforms that can use OS fonts don't need font_atlas.zim but they do
need ascii font for debug, so does use asciifont_atlas.zim.
2021-12-10 23:22:08 +01:00
Henrik Rydgård
1f21796ddc
Merge pull request #15174 from iota97/ctr-anim
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Make CRT animation speed configurable
2021-12-07 21:38:35 +01:00
Henrik Rydgård
bfe31d8b62
Update Tagalog (tg_PH) with new translations by Gamemulatorer. Fixes #15189
2021-12-01 20:26:05 +01:00
iota97
6d38ea31df
Make CRT animation speed configurable
2021-11-27 10:53:28 +01:00
PutuDesca
e37e8850d2
Last update (id_ID.ini)
...
I think this is enough
2021-11-13 22:58:34 +08:00
Henrik Rydgård
3b77d29b9b
Merge pull request #15132 from LightVR0/patch-4
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Retraducción
2021-11-13 11:54:48 +01:00
PutuDesca
f60a20ed7f
Minor fixes
2021-11-13 10:18:32 +08:00
PutuDesca
39b71f35f4
Update id_ID.ini
2021-11-13 10:09:50 +08:00
Victor Rojas Carrasco (VR0)
12581ea6c5
Update es_LA.ini
2021-11-12 20:25:08 -03:00
Narugakuruga
227335fca2
Update zh_CN.ini
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minor wording
2021-11-12 21:18:58 +08:00
PutuDesca
9e6e17dd38
Update id_ID.ini
2021-11-11 19:19:19 +08:00
PutuDesca
74f50f0246
Id
2021-11-11 19:11:27 +08:00
PutuDesca
d1ae9677f3
id_ID.ini
2021-11-11 19:04:47 +08:00
PutuDesca
42f92dff67
Update *id_ID.ini* and some fixes
...
For the Balinese translation of PPSSPP, I will not continue (I stopped) because I will focus on optimizing the Indonesian language translation.
Thanks...
2021-11-10 14:40:01 +08:00
Henrik Rydgård
df9be770d6
Add tip to Lazy texture caching button. Replaces #14183
2021-11-09 22:54:47 +01:00
Henrik Rydgård
b152dc1b5a
Remove ARM Mali blacklisting for 4xBRZ, works now
2021-11-07 16:48:56 +01:00
Henrik Rydgård
43dc54bc4a
Comment fix, remove assert
2021-11-07 16:30:47 +01:00
Henrik Rydgård
5654d3c9ed
Fix edge conditions in 4xXBZR
2021-11-07 15:51:58 +01:00
Henrik Rydgård
281ddc2437
Speed up the 4xBRZ upscaler with 16x and the MMPX one with 4x by not doing redundant work
2021-11-07 15:47:05 +01:00