11502 Commits

Author SHA1 Message Date
Unknown W. Brackets
3f997518f3 irjit: Handle vrot overlap more correctly.
Sine ignores overlap, cosine does not.
2022-10-29 22:25:25 -07:00
Henrik Rydgård
109db81eca
Merge pull request #16290 from unknownbrackets/include-cleanup
jit: Reduce some include pollution
2022-10-28 08:47:43 +02:00
Unknown W. Brackets
b9de1a44df jit: Reduce some include pollution.
Usually no need for all of MIPSAnalyst.
2022-10-27 23:26:44 -07:00
Henrik Rydgård
c668736924 Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
Unknown W. Brackets
813bfded92
x86jit: Correct vh2f NAN handling (#16275)
* x86jit: Correct vh2f NAN handling.

Allows another test to pass.

* x86jit: Reuse MAccessibleDisp().
2022-10-23 10:09:29 +02:00
Luboš Vonásek
f4d5c59b2e
OpenXR - Refactor compatvr.ini file (#16270)
* OpenXR - Compat GTA games

* OpenXR - Compat 0-9 games

* OpenXR - Compat A games

* OpenXR - Compat B games part 1

* OpenXR - Compat B games part 2

* OpenXR - Compat C games part 1

* OpenXR - Compat C games part 2

* OpenXR - Compat D games

* OpenXR - Compat E games

* OpenXR - Compat F games

* OpenXR - Compat G games

* OpenXR - Compat H games

* OpenXR - Compat I games

* OpenXR - Compat J games

* OpenXR - Compat K games

* OpenXR - Compat L games

* OpenXR - Compat M games

* OpenXR - Compat N games

* OpenXR - Compat P games

* OpenXR - Compat R games

* OpenXR - Compat S games

* OpenXR - Compat T games

* OpenXR - Compat U games

* OpenXR - Compat V games

* OpenXR - Compat W games

* OpenXR - Compat games sorting out part 1

* OpenXR - Compat games sorting out part 2

* OpenXR - Compat games sorting out part 3

* OpenXR - Compat games sorting out part 4

* OpenXR - Compat games sorting out part 5

* OpenXR - Compat games sorting out part 6

* OpenXR - Compat list description

* OpenXR - Support getting compatvr.ini from filesystem
2022-10-22 16:16:23 +02:00
Lubos
2fd6438c0e OpenXR - Camera distance adjust added 2022-10-20 21:23:27 +02:00
Unknown W. Brackets
95d8b108be Kernel: Fix reported StopThread error.
Was trying to delete -1, since it was never created.
2022-10-18 21:48:49 -07:00
Henrik Rydgård
51c359c0cb
Merge pull request #16239 from unknownbrackets/savedata-erase
Savedata: Update filelist on file erasure
2022-10-16 18:47:47 +02:00
Unknown W. Brackets
29e7a53b5d Savedata: Update filelist on file erasure.
Also stop reporting as "not coded."
2022-10-16 09:20:04 -07:00
Unknown W. Brackets
91bfa3ee49 Kernel: Stop reporting invalid semaphore names. 2022-10-16 08:48:15 -07:00
Unknown W. Brackets
a000c32820 Kernel: Stop reporting invalid mutex names.
We know this behavior is correct, let's just make it logging.
2022-10-16 08:40:01 -07:00
Unknown W. Brackets
907b41ab4f
Merge pull request #16220 from Nemoumbra/remote-API-tests
hle.func.scan update and code improvements
2022-10-16 07:25:07 -07:00
Nemoumbra
73e5791b08 Code cleanup, optional param renamed: "recreate" -> "remove" 2022-10-16 14:43:56 +03:00
Henrik Rydgård
0719f1d4ea Merge branch 'cheat-icache' (PR #16234) 2022-10-16 09:55:30 +02:00
Henrik Rydgård
7d53606ec1
Merge pull request #16233 from unknownbrackets/jit-clear
jit: Ignore zero byte icache invalidates
2022-10-16 09:42:43 +02:00
Henrik Rydgård
0f296f67db
Merge pull request #16236 from sum2012/mp4msv
Add draft mp4msv module
2022-10-16 09:40:12 +02:00
sum2012
4764c54803 Fix save states 2022-10-16 15:23:33 +08:00
sum2012
266872bf15 OOP 2022-10-16 14:09:52 +08:00
sum2012
620c515704 know unknown in sceMp4Create
It is callbacks
2022-10-16 13:51:08 +08:00
sum2012
0d86eafe2f Add draft mp4msv module
Meruru no Atelier Plus - Arland no Renkinjutsushi 3 - Official PlayView  use it
2022-10-16 13:13:40 +08:00
Unknown W. Brackets
770fdbeece Kernel: Add reason to reported stop error. 2022-10-15 21:38:08 -07:00
Unknown W. Brackets
8fa24045b1 Io: Fail open earlier from ms0: w/ no access flags.
The PSP returns this error code if you use 0 for the open flags on ms0:/.
2022-10-15 20:55:26 -07:00
Unknown W. Brackets
0226d95000 jit: Run invalidates immediately.
Previously, I thought we might clear native code when invalidating - we
don't.  We only do that when clearing.
2022-10-15 18:52:46 -07:00
Unknown W. Brackets
fa5f9d5e74 jit: Consistently check range on invalidate.
We did this on x86, we should do it everywhere or nowhere.
2022-10-15 18:30:13 -07:00
Unknown W. Brackets
c4bf2cb5c0 jit: Ignore zero byte icache invalidates.
These were getting marked pending and were clearing all cache, causing
performance concerns in for example LittleBigPlanet.
2022-10-15 18:27:52 -07:00
Nemoumbra
4a967966ef Removed the bugged part of hle.func.scan + new comments 2022-10-15 16:01:12 +03:00
Nemoumbra
a772e87072 Comments updated, default value for parameter "recreate" set to false 2022-10-12 12:09:05 +03:00
Nemoumbra
acdaaae7a4 Added optional parameter to hle.func.scan, improved code of hle.func.removeRange 2022-10-12 11:55:01 +03:00
Henrik Rydgård
26f6afbfa7 Followup to #16205, fix one more instance of the problem. 2022-10-12 01:02:54 +02:00
Henrik Rydgård
e179e466ed
Merge pull request #16206 from hrydgard/remove-fragment-tex-cache-option
Remove the OpenGL bFragmentTestCache ini option, autodetect instead
2022-10-11 19:59:46 +02:00
Henrik Rydgård
d30d8bf35c Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops. 2022-10-11 16:09:57 +02:00
Henrik Rydgård
df5b51990d ArmJit: Save/restore downcount where needed, we missed a few cases. 2022-10-11 15:50:37 +02:00
Henrik Rydgård
a34e32abe1 Revert "Disables "ForceCheck" on jit invalidation on ARM32, introduced in #16194"
This reverts commit bc28f546126e8d275e8c891dc6d7f4faefc7668e.
2022-10-11 15:42:59 +02:00
Henrik Rydgård
44f61c0cee
Merge pull request #16089 from ANR2ME/adhoc_matching
[AdhocMatching] Fix assertion issue when playing Cars over public adhoc server.
2022-10-11 14:14:00 +02:00
Henrik Rydgård
901f698a10
Merge pull request #16201 from unknownbrackets/gedebugger
GE Debugger: Normalize framebuffer texture preview
2022-10-11 11:33:19 +02:00
Henrik Rydgård
bc28f54612 Disables "ForceCheck" on jit invalidation on ARM32, introduced in #16194
I'm not sure if we should call it at all here, but at least this makes
games work again on ARM32. Will need more investigation.
2022-10-11 10:10:52 +02:00
Unknown W. Brackets
416265431b GE Debugger: Display if tex is framebuf.
Rather than guessing based on size, let's show explicitly.
2022-10-10 22:35:42 -07:00
Henrik Rydgård
b7c5c4ec51
Merge pull request #16199 from unknownbrackets/mips-offset
MIPS: Fix non standard layout offsets
2022-10-11 06:46:25 +02:00
Unknown W. Brackets
728748b108 MIPS: Fix non standard layout offsets. 2022-10-10 17:30:15 -07:00
Henrik Rydgård
50285f6bf6 Revert "Revert "Loader: Validate offsets and truncation in ELF.""
This reverts commit 470edac18a1af1f8107338db5357f7a625d3cb44.
2022-10-10 13:29:09 +02:00
Henrik Rydgård
6833589e38 Update elfSize to uncompressed elf size when needed. Fixes infinite loading in Wipeout.
Also minor cleanups.
2022-10-10 12:22:05 +02:00
Henrik Rydgård
470edac18a Revert "Loader: Validate offsets and truncation in ELF."
This reverts commit 4ecdce2a379fb429c4dc3d7de02d148a2aeff0f0.
2022-10-10 11:42:24 +02:00
Henrik Rydgård
6f75289511
Merge pull request #16193 from unknownbrackets/overalloc
Loader: Get rid of overalloc on module exec
2022-10-10 09:47:28 +02:00
Unknown W. Brackets
825450a373 jit: Defer invalidations made while running.
Previously, invalidating icache could happen while running, which might
cause the CPU to return into outer space.  This runs such invalidations
after letting the CPU exit.

It was easy to trigger this with the debugger: step using the GE debugger,
add a CPU memory breakpoint, then resume from the GE debugger.
However, cheats and the like could cause similar issues.
2022-10-09 21:26:13 -07:00
Unknown W. Brackets
7e462c087c Loader: Get rid of overalloc on module exec. 2022-10-09 16:42:24 -07:00
Unknown W. Brackets
4ecdce2a37 Loader: Validate offsets and truncation in ELF. 2022-10-09 16:41:32 -07:00
Henrik Rydgård
bc9215ca93
Merge pull request #16190 from unknownbrackets/save-slow
Reduce IO primarily during save operations
2022-10-10 00:03:17 +02:00
Unknown W. Brackets
db5011d7f1 Savedata: Cache SFO data during processing.
This only caches between touching PSP code, in case something changes.
Reduces cases of multiple SFO lookups and reads.
2022-10-09 14:42:31 -07:00
Unknown W. Brackets
5bed35b293 Savedata: Skip and defer texture exist check.
We can skip if there's no UI.
2022-10-09 14:42:31 -07:00