Unknown W. Brackets
435115441d
Reinitialize the GE on sceKernelLoadExec().
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Mostly, reset the lists and draw completion, etc.
May be required for Capcom Classic Collection Reloaded to work.
2013-11-28 15:35:12 -08:00
Henrik Rydgard
8c562a615f
Bone matrix loading speedup. Bit of a hack but seems reliable enough.
2013-11-14 14:02:31 +01:00
Henrik Rydgard
7e67476b00
Simple unoptimized software skinning.
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Does not take advantage of the possible reduction in state changes yet.
2013-11-13 18:10:57 +01:00
Sacha
aad70d8912
Symbian: Support software GPU. It seems to compile properly now. May allow Nokia 500 to run PPSSPP (albeit very slowly).
2013-11-12 16:20:52 +10:00
Unknown W. Brackets
3787471791
Add some initial methods to GPUDebugInterface.
2013-09-22 10:22:33 -07:00
Unknown W. Brackets
4078dcd917
Support save/restore of context on list run/finish.
2013-09-20 09:51:44 -07:00
Unknown W. Brackets
bb2e51160b
Don't default lighting on / matrices filled.
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Seems like everything starts out at 0.
2013-09-20 00:34:18 -07:00
Unknown W. Brackets
7906de26f7
Try to match especially the size of ge contexts.
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But also some of the actual data, most of it matches like this.
2013-09-20 00:33:32 -07:00
Ced2911
5c4ed26442
Make the dx9 renderer working in headless mode
2013-09-16 09:42:30 +02:00
Unknown W. Brackets
5617f07462
Fix dx9 so it builds on Windows (DOES NOT WORK.)
2013-09-15 23:22:10 -07:00
Unknown W. Brackets
f55b6a0dbc
Put the DirectX9 stuff into a namespace.
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This makes it almost build on Windows, but not quite. Some required files
excluded from build, still.
2013-09-15 08:56:12 -07:00
Ced2911
d2d48fe262
fix
2013-09-12 10:56:20 +02:00
Ced2911
72cb7739b6
update gpu
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Conflicts:
GPU/GPUState.cpp
2013-09-12 09:43:57 +02:00
Unknown W. Brackets
bbf714c361
Provide for GPU init failure, kill a warning.
2013-09-07 22:30:30 -07:00
Henrik Rydgard
d9cd0d1fe9
Been meaning to rename DisplayListInterpreter->GLES_GPU forever
2013-08-20 22:34:47 +02:00
Sacha
8908ec22a8
Small changes. Symbian buildfix.
2013-08-18 18:17:23 +10:00
Sacha
e7cf9361ff
Symbian can't compile Software GPU (internal compiler error). Probably can't run it well either. So, disabled.
2013-08-18 18:07:15 +10:00
Tony Wasserka
19c6fedb79
Copy NullGpu to SoftGpu.
2013-08-16 23:48:52 +02:00
Unknown W. Brackets
e7c7c5b3db
Add a setting to launch a separate CPU thread.
2013-08-09 22:41:30 -07:00
Unknown W. Brackets
f7a39d1b12
Move ReapplyGfxState() to GPUCommon.
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This way it can be overridden, and simplifies some other things.
2013-08-04 15:15:50 -07:00
Unknown W. Brackets
64c42ffaf2
Fix some warnings generated by clang.
2013-02-24 10:23:31 -08:00
Henrik Rydgard
0769a1d3e8
I think I finally understood how origin-relative GE jumps are supposed to work.
2013-02-02 13:38:34 +01:00
Henrik Rydgard
366583d34f
Align some vertex arrays to page size. It's said to possibly be beneficial.
2013-01-29 00:48:13 +01:00
Florent Castelli
6eec4f5d7f
Move display list management to common GPU class
2012-12-29 03:11:35 +01:00
Henrik Rydgård
d95dbca9be
Cleanup GPU init/shutdown a bit
2012-12-25 22:42:19 +01:00
Henrik Rydgård
d21647bbb9
Split code from GLES_GPU to TransformDrawEngine, cleanup
2012-12-25 22:39:37 +01:00
Henrik Rydgard
252845ecb6
Bugfix, remove hack
2012-12-21 23:55:19 +01:00
Sacha
3c903dda24
Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes.
2012-11-26 13:25:14 +10:00
Florent Castelli
56175bc505
Defer blend, cull and depth test changes to draw command
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Avoid unnecessary state changes and reduces the amount of OpenGL calls.
It also puts all the interesting logic at the same place, reducing the
complexity a little.
2012-11-24 15:19:29 +01:00
Henrik Rydgard
4b87da74cb
windows gui option for buffered rendering. Misc fixes, prettier checkbox on android.
2012-11-20 11:35:48 +01:00
Henrik Rydgard
f378f959e1
Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices.
2012-11-20 10:59:23 +01:00
Henrik Rydgard
e37a1fb1d3
Add internal 2D drawing library that goes through the Ge emulation for portability.
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To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgard
85d5cfd8c4
Add more proper "Null" GPU
2012-11-06 17:05:27 +01:00
Sacha
41f5abab31
PPSSPP ported to Blackberry10
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Now builds on Playbook and Dev Alpha
Make emulator more compatible with other OS (case sensitivity, defines, includes)
Uses Android's code paths and backend
2012-11-05 23:09:49 +10:00
Henrik Rydgard
64cc573703
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00