Henrik Rydgård
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442b57033f
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Attempt to fix the last very common issue of #11493 by being paranoid
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2018-11-21 22:40:54 +01:00 |
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Henrik Rydgård
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dc49e839dd
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VK: Workaround for validation bug (will be fixed in the next Vulkan SDK)
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2018-11-21 22:29:21 +01:00 |
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Henrik Rydgård
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8d8c7f5d08
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Merge pull request #11572 from hrydgard/preset-shader-asserts
Assert even in release mode if preset shaders fail to compile.
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2018-11-21 18:57:44 +01:00 |
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Henrik Rydgård
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429a1fce01
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Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash.
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2018-11-21 18:14:26 +01:00 |
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Henrik Rydgård
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f2244f789e
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VK: Add extra safety checks around font texture creation. Motivated by some Play crashes.
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2018-11-21 17:34:54 +01:00 |
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Henrik Rydgård
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a30da4b674
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Coldbird server moved, so change the default.
Should look into doing this automatically, maybe storing the coldbird
server in a config file on ppsspp.org.
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2018-11-20 09:09:19 +01:00 |
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Henrik Rydgård
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0bf44827b7
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ManagedTexture: CreateTextureFromFileData should not return a ManagedTexture object if it fails.
Alternatively, we should add even more checks around the code for empty
ManagedTextures...
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2018-11-19 08:27:46 +01:00 |
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Henrik Rydgård
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fed779e21a
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Merge pull request #11570 from unknownbrackets/lighting
SoftGPU: Cleanup lighting code a bit
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2018-11-18 19:03:40 +01:00 |
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Unknown W. Brackets
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b2d60cb807
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SoftGPU: Cleanup lighting code a bit.
Avoid using Length() when Length2() is enough, simplify some things.
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2018-11-18 07:28:03 -08:00 |
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Henrik Rydgård
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ccc4e2e9ca
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Merge pull request #11567 from unknownbrackets/lighting
Correct shade mapping when light pos is all zeros
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2018-11-18 10:15:41 +01:00 |
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Henrik Rydgård
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90c2d7fb5b
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Merge pull request #11569 from unknownbrackets/ge-dump
GE Debugger: Support record for more render types
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2018-11-18 10:10:28 +01:00 |
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Unknown W. Brackets
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3cf3985c8d
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GE Debugger: Support record for more render types.
This should handle both games that use display, and games that don't.
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2018-11-17 22:12:45 -08:00 |
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Unknown W. Brackets
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179514e8d7
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GE Debugger: Avoid writing 0 sized packets.
This causes errors on allocation sometimes due to things like count=0 in a
prim command.
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2018-11-17 22:01:14 -08:00 |
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Unknown W. Brackets
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0c5c776bb9
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GPU: Correct shade mapping with 0,0,0 light pos.
May need to audit more normalize() usage, if it's consistent in other
places.
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2018-11-17 18:33:07 -08:00 |
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Unknown W. Brackets
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986371c633
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SoftGPU: Normalize 0,0,0 as 0,0,1 for shade map.
Takes care of #4155 for software rendering.
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2018-11-17 18:16:54 -08:00 |
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Unknown W. Brackets
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6600896312
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GPU: Fix shade mapping in soft transform.
Was using invalid values when lighting was off.
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2018-11-17 18:05:32 -08:00 |
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Henrik Rydgård
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036556c371
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Merge pull request #11564 from unknownbrackets/ge-dump
GE Debugger: Preserve VRAM textures / render-to-texture in dumps
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2018-11-17 23:32:20 +01:00 |
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Henrik Rydgård
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328e367208
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Merge pull request #11565 from unknownbrackets/ge-dump2
GE Debugger: Fix display event record timing
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2018-11-17 23:31:24 +01:00 |
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Henrik Rydgård
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6100dca1d5
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Merge pull request #11566 from unknownbrackets/vulkan-pretrans
Vulkan: Allow pre-transition from undefined
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2018-11-17 23:30:48 +01:00 |
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Unknown W. Brackets
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2d3885fc1a
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GE Debugger: Fix display event record timing.
When the display happens mid frame, this fixes it so you can see the
result easily when running the dump, without manually stepping through.
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2018-11-17 11:14:10 -08:00 |
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Unknown W. Brackets
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6383f407d1
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GE Debugger: Avoid overwriting in softgpu playback.
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2018-11-17 10:06:31 -08:00 |
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Unknown W. Brackets
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169d2fa444
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GE Debugger: Preserve VRAM textures in dumps.
Should allow for (some) reproduction of render-to-texture behavior.
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2018-11-17 10:06:31 -08:00 |
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Unknown W. Brackets
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caf5bb2789
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Vulkan: Allow pre-transition from undefined.
This seems like it can happen when download/upload operations break up a
render, and happens now with dumps using the display at the right timing.
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2018-11-17 10:01:38 -08:00 |
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Unknown W. Brackets
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184ae2f93c
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GE Debugger: Fix type conversion warning.
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2018-11-17 08:57:59 -08:00 |
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Unknown W. Brackets
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6cba46bd62
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GE Debugger: Fix handling for framebuf changes.
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2018-11-17 08:56:32 -08:00 |
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Unknown W. Brackets
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d245e002c7
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GE Debugger: Record block transfer too.
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2018-11-17 08:55:54 -08:00 |
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Unknown W. Brackets
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2201c65b00
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Core: Fix spurious error on Linux/Unix paths.
CreateFullPath with an absolute path would try to create ''.
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2018-11-17 08:55:00 -08:00 |
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Unknown W. Brackets
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8506da14f0
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Debugger: Prevent invalid address on syscall.
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2018-11-17 08:54:29 -08:00 |
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Henrik Rydgård
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79d16f7b9f
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Merge pull request #11560 from xebra/refactor_spline_bezier
[spline/bezier]Unify SubmitSpline/Bezier.
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2018-11-13 15:24:47 +01:00 |
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xebra
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04708fe88a
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[spline/bezier]Unify SubmitSpline/Bezier.
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2018-11-13 18:22:34 +09:00 |
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Unknown W. Brackets
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df5fbaef7e
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Merge pull request #11531 from hrydgard/virtual-readbacks
WIP: Virtual readbacks
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2018-11-12 09:10:59 -05:00 |
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Unknown W. Brackets
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256d5e0b07
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Merge pull request #11553 from hrydgard/framebuffers-outside-vram
Remove constraint that virtual framebuffers have to represent VRAM.
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2018-11-12 09:06:23 -05:00 |
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Henrik Rydgård
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32cd6dfae6
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Take care of most cases of render-to-virtual-readback-buffer, I think.
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2018-11-12 08:20:28 +01:00 |
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Henrik Rydgård
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6269d9b893
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Support virtual readbacks for detected-memcpy framebuffer copies, delete MotoGP hack.
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2018-11-12 08:20:28 +01:00 |
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Henrik Rydgård
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7abbc1bebd
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Add compat flag to allow virtual framebuffer readbacks (auto-create fb from readback destination). Does not yet work outside VRAM but should fix Digimon Adventure.
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2018-11-12 08:20:27 +01:00 |
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Henrik Rydgård
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cf653b7631
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No need for fb_normalized_address
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2018-11-12 08:19:20 +01:00 |
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Henrik Rydgård
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b17fc67c45
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Get rid of MaskedEqual
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2018-11-12 08:19:19 +01:00 |
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Henrik Rydgård
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15f2e48887
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Only mask away Z mirrors if inside VRAM
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2018-11-12 08:19:19 +01:00 |
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Henrik Rydgård
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d8f4a70396
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Remove constraint that virtual framebuffers have to represent VRAM.
Prerequisite for #11531, virtual readbacks.
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2018-11-12 08:19:14 +01:00 |
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Henrik Rydgård
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9c6f7000b7
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New spline stuff seems to need bigger storage buffer pools
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2018-11-11 22:52:37 +01:00 |
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Henrik Rydgård
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b88b07ea00
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Merge pull request #11550 from unknownbrackets/discord
Discord: Add cmake option to disable
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2018-11-11 00:09:06 +01:00 |
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Unknown W. Brackets
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ca8681f59c
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UI: Fix incorrect 3D API.
If the string doesn't exist (e.g. OpenGL ES), the std::string goes out of
scope, and we end up with a bad string. Oops.
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2018-11-10 09:49:08 -08:00 |
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Unknown W. Brackets
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c96748f0e2
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Discord: Attempt to explicitly cleanup on exit.
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2018-11-10 09:49:08 -08:00 |
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Unknown W. Brackets
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6bd6b86c05
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Discord: Add cmake option to disable.
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2018-11-10 09:49:08 -08:00 |
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Henrik Rydgård
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31660291e6
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Merge pull request #11545 from Florin9doi/MOGA_STUB
F-droid lite version - create stubs for Moga Controller
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2018-11-08 12:11:37 +01:00 |
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Henrik Rydgård
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99867addba
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Merge pull request #11541 from akien-mga/cmake-x11-egl
CMake: Fix linking X11 when using EGL and not fbdev
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2018-11-07 13:14:50 +01:00 |
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Florin9doi
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8694c33119
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F-droid lite version - create stubs for Moga Controller
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2018-11-07 14:02:16 +02:00 |
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Henrik Rydgård
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4c3f168211
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Merge pull request #11542 from unknownbrackets/disk-error
Io: Add missing error code on file open
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2018-11-07 09:38:46 +01:00 |
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Henrik Rydgård
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cff827edf4
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Merge pull request #11543 from unknownbrackets/fragtest
GPU: Dirty frag shader on depth write
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2018-11-07 09:37:10 +01:00 |
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Unknown W. Brackets
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4996084665
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GPU: Dirty frag shader on depth write.
We use this flag to determine whether we use discard, so it changes shader
ids. Fixes the layering part of #11535.
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2018-11-06 21:16:51 -08:00 |
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