Unknown W. Brackets
262c3483cf
GE Debugger: Fix bias display for auto mip mode.
2017-05-14 14:56:17 -07:00
Henrik Rydgard
fd4ef48971
Windows debug builds: Only break on Vulkan validation warnings if a debugger is attached.
2017-05-07 18:09:09 +02:00
Henrik Rydgard
42a694368e
Vulkan: Remove obsolete warning suppressions. Increase descriptor pool sizes.
2017-05-07 11:14:25 +02:00
Henrik Rydgard
ff6fcc9179
More vulkan fixes
2017-05-07 10:53:04 +02:00
Henrik Rydgard
5974e0ee6d
Work towards a clean vulkan shutdown.
2017-05-07 10:40:11 +02:00
Unknown W. Brackets
793178c106
Windows: Initialize WindowsHost in EmuThread.
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This seems like a more appropriate place, and a more appropriate thread,
for it to be initialized on.
2017-05-05 06:53:48 -07:00
Henrik Rydgard
d3ff35b2c0
Fix to partial restarts (when switching backends), plus misc. Helps #9666
2017-05-05 12:31:06 +02:00
LunaMoo
2a60f2e77c
Handle alt+tab and drop down menu when mouse is confined and game is running
2017-05-05 02:26:24 +02:00
Henrik Rydgard
6aca39722f
Experiment ( #9647 ): Wipe RawInput buffers
2017-05-04 00:29:29 +02:00
Henrik Rydgård
72adb920fb
Merge pull request #9657 from unknownbrackets/wgl-init
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Windows: Init with OpenGL 4.5 if possible
2017-04-30 14:15:47 +02:00
Henrik Rydgard
9a1cd5a5e8
Add some paranoid checks around touch IDs that probably won't help #9647
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Also adds LunaMoo to credits list.
2017-04-30 08:57:44 +02:00
Unknown W. Brackets
0b16899f67
Windows: Init with OpenGL 4.5 if possible.
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Also, try more versions if older.
2017-04-29 17:38:18 -07:00
Unknown W. Brackets
3b4103cb3b
System: Use a separate API for bool props.
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This simplifies defaulting, instead of -1 being "true".
2017-04-29 17:35:12 -07:00
Henrik Rydgård
712fb08105
Merge pull request #9655 from unknownbrackets/leaks
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Fix some leaks
2017-04-29 22:15:54 +02:00
Unknown W. Brackets
90f3ae14e0
Windows: Simplify host shutdown.
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The whole nativeHost/oldHost thing is unnecessary.
This also fixes gl lost holder mismatches.
2017-04-29 12:04:54 -07:00
LunaMoo
5fd6d4aab6
Minor OCD fix;].
2017-04-29 16:24:01 +02:00
Unknown W. Brackets
ccd9a17235
D3D11: Free swapchain on graphics reset.
2017-04-27 20:04:30 -07:00
Unknown W. Brackets
661b2a3aa8
UI: Make GPU events more consistent.
2017-04-27 20:03:50 -07:00
LunaMoo
14e6667f3a
Fix ALT key mapping.
2017-04-27 17:40:54 +02:00
LunaMoo
26006e9d80
Add an option to trap mouse within window/display area.
2017-04-27 16:29:08 +02:00
LunaMoo
a9d9063680
Handle more mouse buttons(middle, 4, 5)
2017-04-27 13:54:38 +02:00
LunaMoo
26c02478af
Mouse Control(Windows only for now)
2017-04-26 18:03:48 +02:00
Henrik Rydgård
339d4b2eae
Merge pull request #9638 from unknownbrackets/gpu-minor
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Oops, rebuild FBOs when buffered changes
2017-04-25 02:09:50 +02:00
Unknown W. Brackets
6c2f87b1df
GPU: Consistently use useBufferedRendering_.
2017-04-24 11:57:16 -07:00
LunaMoo
27b41fed1d
Fix postprocess shader submenu.
2017-04-24 12:40:16 +02:00
Unknown W. Brackets
960ffd2e85
Core: Remove bRestartRequired config hack.
2017-04-15 16:34:25 -07:00
Unknown W. Brackets
e8e65881b8
Windows: Avoid restarting completely on GPU change.
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This retains the logger, avoids an annoying window open/close, and most
importantly for me: keeps the debugger attached.
2017-04-15 16:33:30 -07:00
Unknown W. Brackets
bf02f7d98b
Vulkan: Detect swapchain init failure.
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This seems to be a driver bug, and occurs on NVIDIA when OpenGL has
previously been inited. Or we're not cleaning something up properly...
but there's a driver error logged to debug output.
2017-04-15 16:26:26 -07:00
Unknown W. Brackets
989f19f83f
UI: Respect the pause button display setting.
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As of 22782b6
, the setting stopped working. It can be useful for Windows
touch devices. Fixes #9609 .
2017-04-12 22:09:05 -07:00
Henrik Rydgård
81c3c7c41e
Merge pull request #9602 from unknownbrackets/touch-mismatch
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Windows: Correct touch id mismatch
2017-04-12 09:48:30 +02:00
Unknown W. Brackets
587e5f7e7a
Windows: Cleanup type conversion in touch.
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This should help if we have uneven DPI.
2017-04-11 18:53:00 -07:00
Unknown W. Brackets
994e99c94d
Windows: Fix mismatch on multitouch finger up.
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Fixes buttons "sticking".
2017-04-11 18:48:40 -07:00
Henrik Rydgard
f18b1a5e8a
When resetting Y, make sure we don't end up outside the screen. See #9563
2017-04-08 23:33:34 +02:00
Henrik Rydgard
0b7da0b6a4
When not resetting Y position, clamp Y to 0 early. See #9563
2017-04-08 23:33:23 +02:00
Henrik Rydgard
3b00088995
Typo fix
2017-04-08 18:41:21 +02:00
Henrik Rydgard
2d8910549e
Switch back to using CXSCREEN/CYSCREEN for centering instead of the virtual screen.
2017-04-08 11:36:05 +02:00
Henrik Rydgard
445a837dde
Windows: Make the window positioning code slightly saner and more straightforward.
2017-04-07 11:04:55 +02:00
Henrik Rydgard
db89bced86
Remove unused code
2017-04-06 09:57:55 +02:00
Henrik Rydgard
cf365bb257
Minor cleanup with GOLD define - only use it in System_GetPropertyInt
2017-04-05 16:21:08 +02:00
Henrik Rydgard
3ae13f3c05
Touch on Windows Desktop: Apply the DPI scale *after* ScreenToClient.
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Might further improve #9554 .
2017-04-05 15:36:31 +02:00
Henrik Rydgard
fc730b76df
Fix XInput polling in UWP apps. Should help #9555
2017-04-05 14:13:25 +02:00
Unknown W. Brackets
c3a4f53755
Windows: Fix check state after menu translate.
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The caching in SetIngameMenuItemStates was pointless, and buggy on
language change.
2017-04-04 21:01:05 -07:00
Unknown W. Brackets
47284905a4
Windows: Move menu early-exits into update func.
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This way we'll more easily remember to change them if we add flags.
2017-04-04 20:54:09 -07:00
Unknown W. Brackets
6642bf3170
Windows: Make UI update significantly cheaper.
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Setting menu strings, reloading shaders, and redrawing the menu were all
a bit slow. This skips those things unless they've changed.
2017-04-04 20:33:22 -07:00
Henrik Rydgard
0a0aa02aae
Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should fix #9546
2017-04-04 10:11:03 +02:00
Unknown W. Brackets
0bd31e1567
Windows: Reduce CPU usage with no XInput connected.
2017-04-02 14:34:20 -07:00
Unknown W. Brackets
e59ebf8ad9
Windows: Add option to browse for bg image.
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And also to clear the image.
2017-04-02 10:50:09 -07:00
Henrik Rydgard
8d1ece05ca
Finally move flash0 into assets, fixing #9468 and #9520
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CMake fix
Fix the innosetup and zip scripts for the new assets location
2017-04-01 00:20:53 +02:00
LunaMoo
4a2677e0c6
Revert unintentional change from: 429bf5d8b3
2017-03-23 11:54:54 +01:00
Henrik Rydgård
22782b6439
UWP: Fix DPI calculations for touch. Implement back button support.
2017-03-23 10:02:29 +01:00