Unknown W. Brackets
4bc7752eb5
Flip around the texture key to invalid faster.
2013-06-30 20:52:15 -07:00
Unknown W. Brackets
79116da82d
Decode 16-bit textures a bit more directly.
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Improves performance in God of War.
2013-06-30 20:36:53 -07:00
Unknown W. Brackets
386d51081c
Optimize linked shader lookup in ApplyShader().
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We already iterate all (skipping that with an if helps, though), and the
list of shaders in most games is pretty small. Using a map is not gaining
much, and actually makes the whole thing slower.
Cuts from 9.84% time in Tales of Phantasia X (lots of flushes) to 1.85%.
2013-06-30 20:33:50 -07:00
Henrik Rydgård
f5da5f4cf6
Merge pull request #2544 from raven02/filtering-ui
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Consolildate Texture filtering option
2013-06-30 00:11:12 -07:00
Henrik Rydgård
0d32163248
Merge pull request #2542 from unknownbrackets/fps-limit
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Add an optional hack to force <= 60 FPS
2013-06-30 00:07:24 -07:00
raven02
5d275d7fe9
Consolildate Texture filtering option
2013-06-30 14:58:46 +08:00
Unknown W. Brackets
bf16c79b66
Cut down on estimated GPU cycle counts.
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They are too high and cause problems for games.
2013-06-29 20:53:03 -07:00
Juliano do Amaral Chaves
d0aeff0d4b
Update DisplayListInterpreter.cpp
2013-06-29 21:07:04 -03:00
oioitff
dc04584ca1
Add a new option to enable
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Linear Filtering only for CGs.
2013-06-30 03:35:28 +08:00
Unknown W. Brackets
92ae7cb8e6
Do less memcpy when copying the framebuf to mem.
2013-06-28 22:27:04 -07:00
raven02
64de3c428e
Minor cleanup
2013-06-28 21:43:12 +08:00
Henrik Rydgard
a95daf4647
Reduce logspam for some GE signals. doesn't seem to be a problem (although that might change if we paralellize).
2013-06-27 17:49:29 +02:00
Henrik Rydgard
604ad0181b
Merge branch 'new-ui'. Still incomplete. Enable by setting NewUI=True in ppsspp.ini
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Conflicts:
UI/MenuScreens.cpp
2013-06-27 16:28:38 +02:00
Henrik Rydgard
f93de8be51
Quick Android/GLES2 buildfix. The new read framebuffer code was not OpenGL ES friendly.
2013-06-26 23:23:16 +02:00
Henrik Rydgård
ed47eac63d
Merge pull request #2381 from thedax/hdRemasterSupport
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Add preliminary support for PS3 PSP HD Remasters.
2013-06-26 14:13:01 -07:00
The Dax
0d8833500f
Fix incorrect comment.
2013-06-26 16:02:53 -04:00
The Dax
6b35340265
..And another.
2013-06-26 16:02:53 -04:00
The Dax
695f7eeec5
Fix more style issues, and abstract most of the init code from MemMap.cpp.
2013-06-26 16:02:52 -04:00
The Dax
7ade9f6ceb
Remove old TODOs. Re-enable FastRunLoop for HD Remasters.
2013-06-26 16:02:52 -04:00
The Dax
8ab734d516
Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314 .
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Also address various coding style issues.
2013-06-26 16:02:52 -04:00
The Dax
96401eae1e
Make the hack less intrusive, but there's a chicken and egg problem: Memory::Init is called before LOAD_PSP_ISO, so I'm slightly perplexed on how to proceed at the moment.
2013-06-26 16:02:52 -04:00
The Dax
f8d309ec99
Add HD Remaster support. It's a HUGE hack right now, and needs to be properly rewritten so that allocation and stuff work better. This is based off the work of BlackDaemon, and I added in the auto check to switch the code on/off depending on if the game is a remaster or not. It does not affect or break any games that I know of.
2013-06-26 16:02:52 -04:00
arnastia
98b9acf0d3
Add FramebuffersToMem option to allow disabling of reading framebuffer contents to memory (defaults to false).
2013-06-26 01:32:48 +01:00
arnastia
4fa30ce6ec
Add support for reading framebuffers to memory.
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Signed-off-by: arnastia <arnastia@gmail.com>
2013-06-25 13:50:35 +01:00
Henrik Rydgård
3f114f32db
Merge branch 'nearest_filtering' of https://github.com/AdmiralCurtiss/ppsspp into AdmiralCurtiss-nearest_filtering
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Conflicts:
ffmpeg
lang
2013-06-24 22:51:46 +02:00
Henrik Rydgard
8aca797f21
Fix silly light direction math bug (probably no effect mostly).
2013-06-24 20:48:31 +02:00
Henrik Rydgard
f3c227041d
Only set uniform variables as dirty when there's a difference in value.
2013-06-24 19:25:22 +02:00
Henrik Rydgard
afb596f3c3
Reorder things a little in VertexShaderGenerator. Strangely solves a specular lighting issue I saw.
2013-06-24 19:11:04 +02:00
Henrik Rydgard
6a9e6ce5fe
Simplify vertex shaders a little more in the common case of directional lights.
2013-06-24 00:29:30 +02:00
Admiral H. Curtiss
802fa0de4c
Merge remote-tracking branch 'upstream/master' into nearest_filtering
2013-06-23 23:16:48 +02:00
Admiral H. Curtiss
fe132af9ec
Renamed Nearest and Linear Filtering to Force Nearest/Linear Filtering.
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Made sure that both options aren't active at the same time.
2013-06-23 22:39:32 +02:00
Admiral H. Curtiss
505f8559c1
Added a "Nearest Filtering" option for testing.
2013-06-23 21:56:07 +02:00
Unknown W. Brackets
8c7dfdb0f7
Iterate over vfbs_ using size_t not iter.
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This way we know for sure that our erase()s are safe.
2013-06-23 08:51:35 -07:00
Unknown W. Brackets
03cab6edf7
Centralize destruction of FBOs, use std::vector.
2013-06-23 08:19:36 -07:00
Henrik Rydgard
fcd9168ff9
Change vfbs_ back to a list for now.
2013-06-23 17:10:55 +02:00
Henrik Rydgard
67ef7fea3e
Various FBO-related fixes, hopefully reducing or removing the related crashes...
2013-06-23 17:05:59 +02:00
Henrik Rydgard
23ee9b8cd5
Add "Take Screenshot" to Windows version. Writes to "screenshots" subdirectory. No smart file naming yet.
2013-06-22 22:28:48 +02:00
Unknown W. Brackets
cd213e655b
Add some debug code for finding textures.
2013-06-22 10:35:34 -07:00
Unknown W. Brackets
390f0d79fc
Add a copy path to ConvertColors RGBA8888.
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It's not actually ever called this way, but I'd rather not let someone get
confused if they try to.
2013-06-22 10:16:38 -07:00
Unknown W. Brackets
88fbe6c1b5
Clear lastBoundTexture when binding a null one.
2013-06-22 10:15:30 -07:00
oioitff
2fa9637818
Use a larger index buffer.
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Fix crash for 7th Dragon 2020 at some certain places.
2013-06-21 23:42:09 +08:00
Henrik Rydgård
cc705c72eb
Revert "Support tex level factor 000001 (fixed at 0, that is, mipmapping off)"
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This reverts commit eaede89761
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Conflicts:
GPU/GLES/TextureCache.cpp
2013-06-21 10:02:57 +02:00
Sacha
2570268393
Remove 'BLACKBERRY10' define as it is now the minimum OS requirement.
2013-06-21 15:40:52 +10:00
Henrik Rydgard
916184d2f4
Optimize the most common light type, directional, by doing the normalization beforehand. May shorten some shaders below Mali's limit with luck.
2013-06-20 23:30:21 +02:00
Henrik Rydgard
34e6b72599
Fix nomip check bug
2013-06-20 23:06:05 +02:00
Henrik Rydgard
2694343243
Another attempt at reusing bigger framebuffers. Doesn't solve everything but hopefully won't break much like the last attempt.
2013-06-20 22:19:20 +02:00
Henrik Rydgard
eaede89761
Support tex level factor 000001 (fixed at 0, that is, mipmapping off)
2013-06-20 21:57:09 +02:00
Henrik Rydgård
283f382aff
Revert "Attempted workaround for issue #2308 . Needs plenty of testing! Fixes black screens in GTA when pausing for example."
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This reverts commit f2b7096bdf
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2013-06-20 01:26:18 +02:00
Henrik Rydgard
f2b7096bdf
Attempted workaround for issue #2308 . Needs plenty of testing! Fixes black screens in GTA when pausing for example.
2013-06-19 23:55:36 +02:00
Henrik Rydgard
8f9562cde4
Remove gl enum hacks in texturecache (doesn't seem to work, get bad log output on adreno)
2013-06-19 12:42:04 +02:00