Unknown W. Brackets
4fa529db50
Potentially reuse a cached file loader.
...
Although right now we always dispose, this just makes it so we could more
easily garbage collect them if we wanted.
2015-06-09 23:19:09 -07:00
Unknown W. Brackets
2d0bc5eeee
Limit time GameInfo file loaders are kept open.
2015-06-09 23:16:59 -07:00
Henrik Rydgård
ee1299b8f2
Merge pull request #7778 from unknownbrackets/frame-profiler
...
Improve frame profiler display a bit more
2015-05-28 19:02:46 +02:00
Unknown W. Brackets
8258a7341e
Soften the outline a bit and fix overlap.
2015-05-28 07:29:05 -07:00
Unknown W. Brackets
41d54cbcbc
Adjust frame profiler graph to be more readable.
2015-05-27 20:01:54 -07:00
Jan Beich
bd4b0840a3
UI: allow editing cheat file on any Unix desktop
2015-05-26 15:23:19 +03:00
Jan Beich
0af2bfe11c
UI: search for assets under /usr/share on any Unix desktop
2015-05-26 15:23:19 +03:00
Jan Beich
a4eb49f009
Unbreak build with FakeJit
...
Core/MIPS/fake/FakeJit.cpp:141:46: error:
unknown type name 'FakeJitBlock'; did you mean 'JitBlock'?
const u8 *FakeJit::DoFakeJit(u32 em_address, FakeJitBlock *b)
^~~~~~~~~~~~
JitBlock
Core/MIPS/JitCommon/JitBlockCache.h:59:8: note:
'JitBlock' declared here
struct JitBlock {
^
Core/MIPS/fake/FakeJit.cpp:141:20: error:
out-of-line definition of 'DoFakeJit' does not match any declaration in
'MIPSComp::FakeJit'
const u8 *FakeJit::DoFakeJit(u32 em_address, FakeJitBlock *b)
^~~~~~~~~
Core/HLE/ReplaceTables.cpp:1044:29: error:
use of undeclared identifier 'JITFUNC'
{ "fabsf", &Replace_fabsf, JITFUNC(Replace_fabsf), REPFLAG_ALLOWINLI...
^
Core/HLE/ReplaceTables.cpp:1101:27: error:
invalid application of 'sizeof' to an incomplete type 'const
ReplacementTableEntry []'
for (int i = 0; i < (int)ARRAY_SIZE(entries); i++) {
^~~~~~~~~~~~~~~~~~~
native/math/../base/basictypes.h:67:30: note:
expanded from macro 'ARRAY_SIZE'
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
^~~
Core/HLE/ReplaceTables.cpp:1117:9: error:
invalid application of 'sizeof' to an incomplete type 'const
ReplacementTableEntry []'
return ARRAY_SIZE(entries);
^~~~~~~~~~~~~~~~~~~
native/math/../base/basictypes.h:67:30: note:
expanded from macro 'ARRAY_SIZE'
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
^~~
Core/MIPS/JitCommon/JitCommon.cpp:31:2: error:
unknown type name 'Jit'
Jit *jit;
^
Core/MIPS/JitCommon/JitCommon.cpp💯 21: error:
no member named 'Asm' in 'MIPSComp::FakeJit'
if (MIPSComp::jit->Asm().IsInSpace((u8 *)(intptr_t)addr)) {
~~~~~~~~~~~~~ ^
Core/MIPS/JitCommon/JitCommon.cpp:101:45: error:
no member named 'Asm' in 'MIPSComp::FakeJit'
*offset = addr - (uint64_t)MIPSComp::jit->Asm().GetBasePtr();
~~~~~~~~~~~~~ ^
Core/MemMap.cpp:197:57: error:
use of undeclared identifier 'MEMVIEW32_MASK'
...position, view.size, base + (view.virtual_address & MEMVIEW32_MASK));
^
2015-05-26 15:20:10 +03:00
Henrik Rydgard
64f20033d4
Profiler: More colors, allow more scaling
2015-05-26 01:11:54 +02:00
Henrik Rydgard
fb5a3ef99b
profiler: Compute the max correctly in area chart mode
2015-05-26 00:56:05 +02:00
Henrik Rydgard
7f69c5fa5e
Buildfix
2015-05-24 23:50:53 +02:00
Unknown W. Brackets
38d0cfe159
Make the legend width a bit more dynamic.
2015-05-24 23:45:40 +02:00
Henrik Rydgard
6f4cea860c
Split texture load profiling into decode and load/replace. Make profiler work on Android.
2015-05-24 23:45:40 +02:00
Henrik Rydgard
9e15f04f15
Better colors in profiler
2015-05-24 23:45:38 +02:00
Henrik Rydgard
2e26a4798e
Scale the frame profiler graph dynamically
2015-05-24 23:45:37 +02:00
Henrik Rydgard
26624709f7
Hook up the frame profiler to a few measurements
2015-05-24 23:45:36 +02:00
Henrik Rydgard
0595a76556
Start integrating the new frame profiler
2015-05-24 23:45:36 +02:00
Henrik Rydgard
18655d14a4
Release PSP buttons when losing gameplay focus, fixes part 1 of #7758 , and part 2 of #7758 on Windows only.
2015-05-21 10:49:47 +02:00
Henrik Rydgard
b7ffb3a102
Rename the setting to Display Rotation, put the string in the graphics category
2015-05-16 20:09:01 +02:00
Henrik Rydgard
ee81c7f1a1
Rotate controls along with the display. Only rotates d-pad and analog stick, but easy to add more buttons if desired.
2015-05-15 18:49:54 +02:00
Henrik Rydgard
95b6b50fd5
Disable screen rotation in non-buffered rendering (as it won't worK)
2015-05-12 22:44:18 +02:00
Henrik Rydgard
3f7830743a
Implement basic screen rotation as requested in #297 . Does not work correctly in non-buffered rendering yet.
2015-05-12 21:01:15 +02:00
zhyk
a06f599320
Use UIContext::DrawTextShadow instead of DrawBuffer::DrawTextShadow for drawing text correctly in Qt.
2015-05-07 11:14:04 +08:00
vnctdj
e27bf8567e
Change translation category
...
59d0baca93 (diff-a79dfbd66a9e1e1dc097bc65fc5f7027R570)
2015-04-12 11:23:57 +02:00
Henrik Rydgård
59d0baca93
Add way to print some block bloat stats.
2015-04-11 00:12:56 -07:00
Unknown W. Brackets
9a8cd2c067
Log some file reading errors.
2015-04-08 12:14:07 -07:00
Unknown W. Brackets
5452129dfe
Avoid null termination issues on long paths.
2015-04-08 11:58:00 -07:00
Henrik Rydgård
fbaffdceab
Remove some outdated comments, minor stuff
2015-04-06 18:13:36 +02:00
Henrik Rydgard
db0fd1042f
Add "Arm64EmitterTest" which can run on startup to play around with instructions.
2015-04-06 18:13:26 +02:00
Henrik Rydgard
0922db6062
ARM64: Some FP work.
2015-04-06 18:13:11 +02:00
Henrik Rydgard
524583d53e
ARM64 emitter work, dispatcher work, etc. More work needed.
2015-04-06 18:13:03 +02:00
Henrik Rydgard
8945b2476d
Add the beginnings of a rudimentary ARM64 disassembler
2015-04-06 18:13:03 +02:00
Henrik Rydgard
b309c83973
Initial work on ARM64, based on the ARM jit.
2015-04-06 18:13:01 +02:00
Henrik Rydgård
b7498f4581
Make some UI adjustments on TV devices
2015-04-03 11:54:24 +02:00
Henrik Rydgård
6573bca313
Fix UI navigation using gamepads when tilt is enabled
2015-04-03 11:48:58 +02:00
Unknown W. Brackets
2b0e0c547d
Fix glInvalidateFramebuffer in EmuScreen.
2015-03-14 16:01:43 -07:00
Henrik Rydgard
2b98f15f17
Add option to auto-center the analog stick on touch within the boundaries of the stick
...
TODO: Should this be default? Does this make sense for d-pad too?
2015-03-05 11:01:58 +01:00
Unknown W. Brackets
8f7e98f484
Keep Windows devices from sleeping while playing.
2015-03-01 08:29:11 -08:00
Chin
294ade904c
Remove some unused variables
2015-03-01 16:48:25 +01:00
Henrik Rydgard
0d13a3be50
Share a translation, only show new dinput/xinput dead zone options on Windows
2015-03-01 16:38:22 +01:00
Henrik Rydgard
cbf8aa41a4
Merge branch 'analog-options' of https://github.com/ShiftyAxel/ppsspp into ShiftyAxel-analog-options
2015-03-01 16:17:41 +01:00
Henrik Rydgard
f861a4cc8c
Make the game button hold animation time-based instead of framecount based. Fixes #7404
2015-03-01 15:59:17 +01:00
Andrey Bondrov
ba9d0b7665
Don't set focus for Play choice
2015-03-01 22:56:57 +10:00
Henrik Rydgård
30ad27f961
Merge pull request #7536 from unknownbrackets/control-minor
...
Add an option to ignore gamepads when not focused
2015-03-01 01:11:40 +01:00
Mike
0653946acb
fix for crash opening directory
2015-02-28 16:05:13 -08:00
Unknown W. Brackets
cf88c7ff67
Add an option to ignore gamepads when not focused.
2015-02-28 14:02:03 -08:00
Unknown W. Brackets
be26455f73
Fix size of first bg audio read.
...
Otherwise we get static at the start.
2015-02-28 13:29:51 -08:00
Unknown W. Brackets
d2960b23e8
Stop background audio if disabled while playing.
2015-02-28 12:42:32 -08:00
The Dax
c84343e9ae
On Maemo, iOS, and Symbian, make sure to always show the menu touch button, regardless of touch control visibility.
2015-02-23 04:13:26 -05:00
The Dax
31fafe3b32
If audio is disabled, don't play background audio.
2015-02-23 03:07:34 -05:00