Henrik Rydgård
52156ec4e5
Merge pull request #12550 from unknownbrackets/win-long-path
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Attempt support for Windows long paths
2020-01-11 23:32:38 +01:00
Henrik Rydgård
42bfcc7fa6
Merge pull request #12559 from DaveeFTW/prxdecrypt
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Expand PRX decryption capabilities
2020-01-11 23:31:15 +01:00
Davee Morgan
4c9e7b7424
PRX Decryption: add pauth decryption
2020-01-11 20:43:38 +00:00
Davee Morgan
3a5aa915e4
PRX Decryption: add support for gzip compressed executables
2020-01-11 15:05:48 +00:00
Davee Morgan
1d7bbdd006
PRX Decryption: add support for type 0/1/2/5/6 decryption
2020-01-11 15:00:07 +00:00
shenweip
8ccc7996b0
Don't check auAddr.
2020-01-05 22:37:29 +08:00
shenweip
4bc0274d53
Check invalid address in sceMpegAtracDecode.
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Fixes #11026 .
2020-01-05 22:11:43 +08:00
Henrik Rydgård
78e36ece51
Merge pull request #12545 from shenweip/UMD-switch
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UMD switch: Code clean up and fix a out of range error in thread queue.
2020-01-05 08:48:32 +01:00
Unknown W. Brackets
5b5ded058c
Windows: Support long My Documents paths.
2020-01-04 10:57:23 -08:00
Unknown W. Brackets
46464d2722
Windows: Resolve module/full paths for long paths.
2020-01-04 09:02:10 -08:00
Unknown W. Brackets
3474339109
Io: Correct async priority default on async open.
2020-01-04 08:48:04 -08:00
shenweip
9be8fc6c69
Oops.
2020-01-04 11:14:32 +08:00
shenweip
9fa4ae7b15
fix
2020-01-04 09:11:15 +08:00
Unknown W. Brackets
507b01a93e
Io: Return a better error code for sceIoCancel.
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This is very rarely used and doesn't seem to work.
2020-01-03 14:24:52 -08:00
Unknown W. Brackets
593e48b865
Io: Update async priority more correctly.
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When an operation finishes, whether it uses the priority from the first
operation or the current thread's priority depends on sdk version, it
seems.
This also makes it resolve the default priority on open, so that changing
the default afterward doesn't affect already open descriptors.
2020-01-03 14:24:52 -08:00
shenweip
44660bd9ae
Change async priority to current thread'priority if priority = -1.
2020-01-03 14:33:32 +08:00
shenweip
458f8cfac3
minor fix
2020-01-02 16:45:01 +08:00
shenweip
28bfc4c05d
Avoid thread queue out of range by a offset.
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This case will happen if thread priority is -1.
2020-01-02 16:03:48 +08:00
shenweip
d09543ebd7
Move umd replace to loaders.
2020-01-02 14:56:24 +08:00
Henrik Rydgård
0a5ec48382
Merge pull request #12533 from unknownbrackets/io-async
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Io: Allow adjusting default async thread priority
2019-12-26 22:19:51 +01:00
Henrik Rydgård
4a0d7d67dc
Merge pull request #12532 from unknownbrackets/io-minor
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Io: Correct leak on save state
2019-12-26 22:19:00 +01:00
Unknown W. Brackets
7e345dad11
Io: Allow adjusting default async thread priority.
2019-12-26 11:26:31 -08:00
Unknown W. Brackets
499431c1ed
Io: Correct leak on save state.
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This was breaking things a bit more every time you saved state.
2019-12-26 11:05:36 -08:00
Henrik Rydgård
70ddfc7c86
Merge pull request #12517 from iota97/snapgrid
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Touch control grid snap
2019-12-25 22:30:47 +01:00
shenweip
fb696f8a71
Just return error if current directory not be setted.
2019-12-25 11:16:56 +08:00
iota97
f99a651c6a
Touch controll grid snap
2019-12-19 00:41:32 +01:00
shenweip
c3a489fa90
Don't ignore SCE_KERNEL_ERROR_NOCWD in many cases.
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Use a error 1 to mean the uccessful mapping but carry with SCE_KERNEL_ERROR_NOCWD error.
2019-12-13 17:59:55 +08:00
shenweip
fd6b0554d6
IO:Re-grab SCE_KERNEL_ERROR_NOCWD.
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Fix issue#12492,the issue occur since commit e09296b9b10d6ee9997dcd86bc10d172a48a4b1b
2019-12-13 11:15:58 +08:00
shenweip
a6d511d123
IO:Add an extra delay to simulate umd delay in file seek whence.
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Pangya(KS) seems want to check something base on this delay and system time.Anyhow, the game work now.
2019-12-13 08:19:17 +08:00
Henrik Rydgård
714205d699
Vulkan: Enable renderpass merging for all games (was introduced in 1.9 for GoW games). A number of other games can also benefit.
2019-11-30 22:44:59 +01:00
Henrik Rydgård
9c40381db0
Remove the I/O on Thread option - treat it as always on.
2019-11-04 22:21:20 +01:00
kotcrab
b7a64750ed
Fix vcrs disassembly
2019-10-30 22:35:13 +01:00
Henrik Rydgård
86c781e434
Hack around most of the problems with the save/load dialog. Software stretch gets enabled in non-wide mode, so wallpapers work at a cost of speed.
2019-10-27 20:55:32 +01:00
Henrik Rydgård
9099441973
Darkstalkers: Gross hack to avoid the game's own stretch, and present the raw buffer instead for a sharper image.
2019-10-27 20:54:36 +01:00
Henrik Rydgård
19a1fa8430
Add a compat.ini flag for software rendering, use it to force on in Darkstalkers
2019-10-27 20:54:36 +01:00
Henrik Rydgård
3924e457be
Also rename the config setting to make sure it starts out off.
2019-10-25 16:03:00 +02:00
Henrik Rydgård
9b8533c936
Revert "Remove Google Cardboard support. Fixes #11668 "
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This reverts commit e284d9f00d044deddbac5e8c253a3b479c70fb66.
2019-10-25 16:03:00 +02:00
Henrik Rydgård
e09296b9b1
Merge pull request #12433 from unknownbrackets/io-minor
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Io: Return error code for write attempt to UMD
2019-10-20 22:38:36 +02:00
Unknown W. Brackets
913121cf2b
Io: Consistently use error codes with OpenFile().
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This gets rid of OpenWithError(), and just always returns a negative value
on error for OpenFile(). Also fixed the sequence rollover, which could've
returned 0.
0 should be considered a valid handle ideally, but left it never returning
0 to simplify cleanup in some areas.
2019-10-20 11:03:37 -07:00
Unknown W. Brackets
45516783f6
Io: Return error code for write attempt to UMD.
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Previously, we were returning file not found (because 0), which was not
correct. We were also allowing write handles to sce_lbn.
2019-10-20 10:36:13 -07:00
Unknown W. Brackets
f63daf8185
Io: Change async thread priority if running.
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Really thought I'd already done this, must've made a mistake...
Fixes #12400 .
2019-10-20 10:26:37 -07:00
Unknown W. Brackets
4065fae262
Io: Destroy async threads on reset.
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Oops, this left us in a different state on exit.
2019-10-20 10:25:57 -07:00
Henrik Rydgård
29950c0ad5
Update last commit to use IsValidRange instead of IsValidAddress.
2019-10-13 16:21:52 +02:00
Henrik Rydgård
d64f9c44f3
Code analysis: Skip invalid code sections. May help #12414 .
2019-10-13 13:25:18 +02:00
Henrik Rydgård
0b17dd04e6
Merge pull request #10393 from hrydgard/compute-upload
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Vulkan: Texture upload through compute, experimental texture scaling too
2019-10-08 09:11:25 +02:00
Unknown W. Brackets
a1ee226c39
SDL: Switch audio device when plugged in.
2019-10-07 20:16:20 -07:00
Unknown W. Brackets
8751316051
SDL: Use a configurable output device.
2019-10-07 20:15:25 -07:00
Henrik Rydgård
eb2109a0f1
Merge pull request #12328 from unknownbrackets/io-async
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Use PSP threads for async IO
2019-10-07 21:50:57 +02:00
Henrik Rydgård
13f87301cf
Merge pull request #12371 from unknownbrackets/thread-detach
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Avoid thread.detach(), join when needed instead
2019-10-07 20:27:42 +02:00
Henrik Rydgård
8e44230d70
Merge pull request #12394 from unknownbrackets/remote-iso
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Allow pinning URLs to game browser
2019-10-07 20:04:40 +02:00