Henrik Rydgård
533fa14e27
Add a stat for number of verts decoded. It's quite high but not crazy for UFC 2010...
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See #18806
2024-02-01 19:19:53 +01:00
Henrik Rydgård
ea180e54c9
Fix some "double-binds" of the backbuffer.
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These are already eliminated by the queuerunner, but better not to
generate them in the first place, for easier sanity checks.
2024-01-30 10:44:18 +01:00
Henrik Rydgård
cb79783539
Expand primitives: Check the vertex count too.
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Still getting a few crashes, let's get rid of the last of them from this,
hopefully.
2024-01-28 22:48:40 +01:00
Henrik Rydgård
51097279c9
Vulkan: Fix race condition when changing MSAA mode with the game running "behind" the menu.
2024-01-23 11:28:45 +01:00
Henrik Rydgård
768520dd0e
Separate out the checks for save vs replace textures more, fixing some issues
2024-01-23 01:07:31 +01:00
Henrik Rydgård
c6c0d0bf42
Android memstick folder moves: Do recursive moves if in the same device. Drastically faster.
2024-01-22 16:26:29 +01:00
Henrik Rydgård
6ae9d42516
Preparations for reworking the memstick folder move functionality
2024-01-22 15:56:07 +01:00
Henrik Rydgård
103d8b1019
Don't apply smart 2d texture filter to video.
2024-01-18 23:38:44 +01:00
Henrik Rydgård
d45f95e304
Limit to Windows to fix linker error
2024-01-18 16:08:23 +01:00
Henrik Rydgård
531f145e0b
Fix NEON compilation error on strict compilers. Fixes #18688
2024-01-18 10:38:30 +01:00
Henrik Rydgård
e908034ad3
Revert back to the old way of fitting into 16:9: Crop one line at the top and bottom
...
I seem to have switched to a stretch at some point, which isn't ideal and can be
achieved anyway with the stretch option. A two-line crop (1 at top, 1 at bottom)
is generally the better option.
There's now also a hidden ini setting to turn it off. I might be
convinced to add it as a real setting once I figure out a good name for
it. The setting:
```ini
[Graphics]
DisplayCrop16x9 = True
```
Fixes #18693
2024-01-15 22:04:42 +01:00
Henrik Rydgård
dac4c7adb0
Add checks against overrunning the index buffer space
2024-01-15 10:25:18 +01:00
Henrik Rydgård
db94b0b696
Pass the limit on the number of indices to generate to BuildDrawingParams.
2024-01-15 10:09:04 +01:00
Henrik Rydgård
cf5d76faf5
Continue replacing 'maxIndex' with 'numDecodedVerts'. Not an ideal name but better.
2024-01-14 23:41:05 +01:00
Henrik Rydgård
4360fe786c
Add a setting for smart 2D texture filtering
2024-01-12 11:10:53 +01:00
Henrik Rydgård
8de7a97883
Check small triangle draws in through-mode for pixel mapping too
2024-01-11 14:32:52 +01:00
Henrik Rydgård
09d8bc5c43
Don't override "Linear"-forced texture filtering
2024-01-11 12:56:03 +01:00
Henrik Rydgård
e3841ddb4a
Accept 1D stretch as pixel mapped
2024-01-11 12:56:03 +01:00
Henrik Rydgård
341fe04f4b
Apply nearest filter for pixel-mapped draws
2024-01-11 12:56:03 +01:00
Henrik Rydgård
944b3c5be5
Add pixel mapping detection for through mode RECT primitives
2024-01-11 12:56:03 +01:00
Henrik Rydgård
6e12465dc4
Move through-mode UV scaling for rects from Transform to ExpandRectangles
2024-01-11 12:56:03 +01:00
Henrik Rydgård
0b6ea4b2e5
Use the Tokimeki / old Juiced 2 method for Breath of Fire III
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Allows us to delete a bunch of complex code.
2024-01-11 10:44:13 +01:00
Henrik Rydgård
a6f041568b
Allow merging framebuffers vertically like the old Juiced 2 fix.
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Fixes Tokimeki Memorial 4 rendering.
Fixes #6379 , see comments.
2023-12-30 22:40:07 +01:00
Unknown W. Brackets
80bd328a9d
Merge pull request #18638 from hrydgard/more-tex-replacement-details
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Fix two minor tex replacement issues
2023-12-29 10:21:43 -08:00
Henrik Rydgård
daa9fab32a
Don't try to replace textures if there's just an empty TEXTURES/{GAMEID} folder.
2023-12-29 19:06:43 +01:00
Henrik Rydgård
3ffcf267cb
Allow replacing mip levels of a texture even without a ini file. Probably niche.
2023-12-29 19:06:20 +01:00
Henrik Rydgård
46b25d20a4
Merge pull request #18637 from unknownbrackets/riscv-more
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Add some more RISC-V extensions to emitter
2023-12-29 19:03:49 +01:00
Unknown W. Brackets
d6ce03e1db
Audio: Correct log function name.
2023-12-29 09:42:23 -08:00
Unknown W. Brackets
15cb782f85
riscv: Implement Zfa encoding.
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Not yet enabled/detected.
2023-12-29 09:42:23 -08:00
Henrik Rydgård
e3177ac870
Make some global string pointers const, not just the strings.
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Minor cleanup.
2023-12-29 14:09:45 +01:00
Henrik Rydgård
f22249cef5
Reject zero-vertex-count draws.
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I thought all the code was safe against it, but it isn't.
2023-12-29 14:09:45 +01:00
Henrik Rydgård
126d88ecfc
Back out clearly inconsequential/useless .reserve() calls
2023-12-29 08:27:56 +01:00
Henrik Rydgård
80c6dbfdfe
Minor: bugfix in texreplacer, darker alpha chessboard in texture viewer
2023-12-28 19:46:36 +01:00
Henrik Rydgård
3895cfff74
Add "Analog trigger threshold" setting, for conversion of analog trigger inputs to digital button inputs.
2023-12-28 13:36:03 +01:00
Henrik Rydgård
faef4aae2c
Add a comment on how to fix the actual bug.
2023-12-25 17:39:28 +01:00
Henrik Rydgård
c2963c7941
Fix issue where "Texture replacement pack activated" wasn't displayed without an ini
2023-12-25 13:25:28 +01:00
Henrik Rydgård
126d70cf9d
Improve handling of texture packs without .ini files (not recommended, but exists)
2023-12-25 13:25:28 +01:00
Henrik Rydgård
849000a958
Texture replacer: Break out two functions from LoadIniValues
2023-12-25 13:25:27 +01:00
Henrik Rydgård
0f3dca5cea
Revert a bad "optimization" I made in #18587
2023-12-25 12:03:09 +01:00
Henrik Rydgård
cf81ae1b4e
Merge pull request #18599 from hrydgard/tactics-ogre-eliminate-readback
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Tactics Ogre: Remove a redundant GPU readback operation
2023-12-22 22:51:21 +01:00
Henrik Rydgård
8601c5a3bc
Merge pull request #18596 from hrydgard/more-control-refactor
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More control refactor
2023-12-21 13:40:41 +01:00
Henrik Rydgård
437b292b7d
Tactics Ogre: Remove a redundant readback operation it performs a lot.
2023-12-21 12:37:34 +01:00
fp64
d35c10beb6
Fix texture upscaler bug
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Was not actually affecting anything, since this path is not used.
Still better fix it, for correctness sake.
2023-12-21 11:55:45 -05:00
Henrik Rydgård
ac208505a5
Remove bad debug assert
2023-12-21 11:48:52 +01:00
Henrik Rydgård
a9553f4eef
Merge pull request #18586 from hrydgard/indexgen-opt
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DrawEngine: Avoid decoding indices when we don't need them.
2023-12-20 15:28:48 +01:00
Henrik Rydgård
e9736186aa
Merge pull request #18587 from hrydgard/minor-vshader-opt
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Minor lighting optimization in vshader
2023-12-20 15:27:01 +01:00
Henrik Rydgård
dd1396e2fd
Merge pull request #18581 from GermanAizek/lower-scope
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Reduced lower scope for local objects
2023-12-20 14:53:36 +01:00
Henrik Rydgård
2238fab601
Minor lighting optimization in vshader
2023-12-20 14:47:49 +01:00
Henrik Rydgård
61acce195c
Avoid decoding indices when we don't need them.
2023-12-20 14:25:19 +01:00
Herman Semenov
ca94de8d4b
[GPU/Common/DX9/GLES/Software] Object out of scope optimization for better codegeneration (lower level scope)
2023-12-20 12:34:34 +03:00