Unknown W. Brackets
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b17b23f1f2
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Add a function to run the CPU core.
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2013-08-04 15:23:38 -07:00 |
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Unknown W. Brackets
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7b7801d59a
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Switch to including Windows.h from an intermediate.
This makes it easier for Xbox which uses a separate header.
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2013-07-28 21:04:19 -07:00 |
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Henrik Rydgard
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2f50bec779
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Merge branch 'raven02-master'
Conflicts:
native
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2013-07-21 22:37:22 +02:00 |
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Unknown W. Brackets
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3decbba334
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Correctly output NULs, etc. (i.e. UTF-16.)
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2013-07-21 12:56:55 -07:00 |
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raven02
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87fc81e56d
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Consolidate Rendering Mode
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2013-07-21 23:17:42 +08:00 |
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raven02
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de4d970ab6
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Toggle to adjust VPS/FPS/Both , new timeFormat/dateFormat/buttonPerference
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2013-06-19 15:09:01 +08:00 |
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Henrik Rydgard
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2afbc94734
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Turn off RTTI, simulate it where needed.
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2013-06-09 13:02:16 +02:00 |
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Henrik Rydgard
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51daa1f878
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Delete the "Use Media Engine" option.
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2013-06-08 22:53:36 +02:00 |
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Henrik Rydgard
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a3dd3b53c3
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Implement a couple basic Psmf functions, unify some project settings, update native.
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2013-06-05 21:24:14 +02:00 |
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Henrik Rydgard
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0c7833796b
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Merge branch 'master' into plugindownload
Conflicts:
Core/Core.vcxproj
Windows/PPSSPP.vcxproj
native
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2013-06-03 23:42:49 +02:00 |
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Henrik Rydgard
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f0385aa2ac
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Use FFMPEG on 64-bit Windows, now that there's a build.
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2013-06-03 21:46:10 +02:00 |
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Henrik Rydgard
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b3f3305068
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vcproj update: enable multithread build
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2013-06-02 23:45:44 +02:00 |
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Henrik Rydgard
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059aed36ee
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Add on-screen feedback for some keyboard shortcuts (so you know which setting was changed)
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2013-05-22 18:00:06 +02:00 |
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Unknown W. Brackets
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a723d43e4f
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Enable frameskip when fps limit is at turbo.
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2013-05-20 08:28:07 -07:00 |
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Henrik Rydgard
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96cb66a988
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Windows: Use prebuilt FFMPEG for 32-bit builds.
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2013-05-08 22:11:05 +02:00 |
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Unknown W. Brackets
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acd0b471e7
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Make sure that x64 uses all the same opt settings.
There were some differences. Also, make debug use the same sse mode
release does so they have parity.
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2013-04-28 22:22:01 -07:00 |
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Henrik Rydgard
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660d5700e7
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Unify some VS project settings
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2013-04-27 19:34:41 +02:00 |
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Unknown W. Brackets
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b264915d28
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Correct sceUtilityGetSystemParamString() per tests.
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2013-04-20 09:37:47 -07:00 |
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Unknown W. Brackets
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b7bdaf603e
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Set more options to match the defaults.
We should really test the defaults, no?
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2013-04-10 22:17:43 -07:00 |
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Unknown W. Brackets
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de3f4d03ba
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Update WindowsHeadlessHost to fix graphic tests.
Although I'm not sure if they actually work...
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2013-04-10 22:07:57 -07:00 |
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Unknown W. Brackets
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ab37f6e760
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Set a fixed base address in headless Windows.
This matches and makes x64 not crash with errors.
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2013-04-10 21:31:07 -07:00 |
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Henrik Rydgard
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afa21588d7
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Some work towards better control handling, includes stickyfix from native
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2013-03-30 23:55:28 +01:00 |
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Unknown W. Brackets
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e024f29240
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Better buildfix.
Fixes #1099.
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2013-03-29 22:57:28 -07:00 |
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Unknown W. Brackets
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503b837628
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Buildfix for Linux/Mac at least.
Qt still not happy, I think.
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2013-03-29 22:22:44 -07:00 |
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Henrik Rydgard
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84fd5781de
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GL UI in Win32: Some basics work.
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2013-03-29 18:50:08 +01:00 |
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Henrik Rydgard
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46b2e15945
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Set _CRT_SECURE_NO_WARNINGS
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2013-03-16 09:17:39 +01:00 |
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Henrik Rydgård
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b770ba7809
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Merge pull request #940 from unknownbrackets/logging
Add a VERBOSE logging level + show thread name in log
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2013-03-11 02:21:25 -07:00 |
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Unknown W. Brackets
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a34cf0bb79
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Add a VERBOSE logging level, for noisy logging.
The debug log is hard to look at because it has so much unneeded info.
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2013-03-10 22:32:48 -07:00 |
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Henrik Rydgard
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94e485e695
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Slightly improved OpenGL error handling on Windows
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2013-03-10 23:09:52 +01:00 |
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Unknown W. Brackets
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806ee13b61
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Add a delay to sceUtilityLoadAvModule() as well.
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2013-03-09 12:53:53 -08:00 |
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Unknown W. Brackets
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2cc0e08ce5
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Switch on jit again by default.
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2013-02-23 19:33:11 -08:00 |
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Unknown W. Brackets
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e085c3ee76
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Fix crash on quit / pause not working.
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2013-02-21 01:05:37 -08:00 |
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Unknown W. Brackets
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c7a545ecda
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Buildfix for headless on non-Windows.
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2013-02-19 08:00:05 -08:00 |
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Henrik Rydgard
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cbb786c7f0
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Restructure Windows "gameloop" to be more similar to others.
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2013-02-19 00:45:25 +01:00 |
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Unknown W. Brackets
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7cb00849f7
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Remove faster interpreter from headless.
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2013-02-16 01:48:28 -08:00 |
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Unknown W. Brackets
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0ff30cf239
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Turn jit back off, build server can't handle it.
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2013-02-09 01:58:03 -08:00 |
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Unknown W. Brackets
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779171e8d5
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Run tests using jit by default.
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2013-02-09 01:14:39 -08:00 |
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Unknown W. Brackets
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1e2065a280
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Fix a confusing comment for screenshots.
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2013-02-08 11:03:45 -08:00 |
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Unknown W. Brackets
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6a72b0d325
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Separate out the actual screenshot comparison.
Fixes #109.
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2013-02-08 00:25:29 -08:00 |
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Unknown W. Brackets
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b24d41b156
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Bitmaps are stored BGR, so let's read it that way.
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2013-02-07 22:46:53 -08:00 |
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Unknown W. Brackets
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eb6258d4d8
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Simple Windows-only headless screenshot compare.
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2013-02-07 22:44:54 -08:00 |
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Unknown W. Brackets
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f875e3699f
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Handle the emit screenshot headless command.
But, it doesn't work. Shouldn't the vram have the graphics?
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2013-02-07 22:44:54 -08:00 |
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Unknown W. Brackets
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c8fe172239
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Fix headless segfault on win32.
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2013-01-21 22:46:53 -08:00 |
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Xele02
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72ddb368b4
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Forget headless file
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2013-01-21 01:50:42 +01:00 |
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Unknown W. Brackets
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cf1295e95f
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Enable fake mpeg mode by default.
Note: loaded save states will have it off. No UI yet.
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2013-01-06 19:55:04 -08:00 |
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Henrik Rydgard
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9363a867e2
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Add glViewport to cached gl state. Add a couple of missing VFPU ops.
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2013-01-06 23:23:36 +01:00 |
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Florent Castelli
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e258227945
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Fix Headless Windows project for x64
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2012-12-30 17:18:36 +01:00 |
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Unknown W. Brackets
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1c8280b15e
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Make graphics optional, it's slower to start.
Might also be nice to batch tests.
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2012-12-29 23:21:56 -08:00 |
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Unknown W. Brackets
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ade0f4103b
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Don't let native's log output spoil tests.
Also, log to stderr, makes more sense anyway.
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2012-12-29 23:21:56 -08:00 |
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Unknown W. Brackets
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03d9157d26
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Draw offscreen in headless (Windows only.)
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2012-12-29 23:21:55 -08:00 |
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