Commit Graph

56 Commits

Author SHA1 Message Date
Henrik Rydgård
1ea11c233c Remove "SwapBuffers" from the GraphicsContext interface.
Buildfixes

More buildfix

headless buildfix

One more buildfix
2023-08-11 01:57:02 +02:00
Unknown W. Brackets
76ef95a841 headless: Remove printfEmuLog, simplify output. 2023-03-26 10:17:34 -07:00
Henrik Rydgård
47f063550a Remove InitGraphics/ShutdownGraphics from Host, except for headless 2023-03-21 22:47:20 +01:00
Unknown W. Brackets
9f04d09fb4 Headless: Use a single method for assets paths.
There were multiple ways and this likely makes more sense.
2023-03-12 16:46:51 -07:00
Unknown W. Brackets
c127ff47a3 Headless: Load assets from parent dir on Windows.
This is the default debug setting in our MSVC project, so make it easy.
2023-03-12 13:34:41 -07:00
Henrik Rydgård
53172eff63 Renaming and file splitting 2023-03-06 16:42:50 +01:00
Henrik Rydgård
3b39e9e068 Turn the VFS into a class, to be able to reuse it for other purposes. 2023-03-06 16:42:47 +01:00
Unknown W. Brackets
7b175627b3 VFS: Use Path for DirectoryAssetReader. 2021-05-15 11:12:04 -07:00
Unknown W. Brackets
13ec384dbe Build: Explicitly include ppsspp_config.h.
This adds it to all files that use it.  Not all our builds include the
file.
2021-03-02 21:04:03 -08:00
Unknown W. Brackets
3c9ab13672 GPU: Remove NULL GPU.
We can use the software GPU without a backend now, and this is in every
way superior and will result in better tests/headless behavior.
2021-01-02 09:36:13 -08:00
Henrik Rydgård
0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
9e41fafd0d Move math and some file and data conversion files out from native to Common.
Buildfixing

Move some file util files

Buildfix

Move KeyMap.cpp/h to Core where they belong better.

libretro buildfix attempt

Move ini_file

More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
ecceeaa810 We no longer use TCHAR. 2020-09-29 15:51:51 +02:00
Henrik Rydgård
ccc0331279 Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
Henrik Rydgård
b22083e7a6 Even more base/logging.h removal and fixes 2020-08-15 19:09:01 +02:00
Henrik Rydgård
c41f875df4 Remove base/logging.h in a whole lot more places. 2020-08-15 19:09:00 +02:00
Henrik Rydgård
b43698a13d Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
Henrik Rydgård
2f26297062 Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
driver1998
87f43d51ef Fix UnixTests and HeadlessHost on ARM 2019-05-04 23:56:55 +08:00
driver1998
0aa33d53c0 Disable features not available on Windows ARM32/ARM64
ARM32: OpenGL & DirectInput
ARM64: OpenGL
2019-05-04 22:45:16 +08:00
Unknown W. Brackets
78dc07e7a3 Headless: Fix graphics tests for Vulkan/Direct3D.
Otherwise we hang because there's no thread to ever end.
2018-07-29 11:26:04 -07:00
Unknown W. Brackets
2c493f3633 Headless: Add simple GL thread handling.
Because of the way headless works and runs tests, it was a lot simpler to
use a separate thread (unlike elsewhere) for the GL rendering.  Hopefully
this difference doesn't bite us later.
2018-03-25 09:47:56 -07:00
Unknown W. Brackets
7db9dfb50b Headless: Reduce some duplication.
We can share the screenshot code for SDL.
2017-09-20 09:25:28 -07:00
Unknown W. Brackets
19a3e166ec Headless: Fix DirectX11 support on Windows. 2017-04-22 18:17:03 -07:00
Unknown W. Brackets
fa0e88f1b7 Add a flag to use the display vfb for screenshots.
This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
2016-09-25 16:32:18 -07:00
Henrik Rydgard
e611915a52 Rename some GPU classes and enums to fix some consistency issues between the backends. 2016-04-10 10:21:48 +02:00
Unknown W. Brackets
c770349475 Switch headless to using graphics contexts.
Vulkan doesn't work yet, needs some thin3d for the command buffer?
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
d5196b44f9 Minor tweaks. 2016-01-17 09:45:55 -08:00
Henrik Rydgard
3ba911bf07 Replace some calls to fopen with File::OpenCFile (utf8). 2016-01-17 15:59:20 +01:00
Henrik Rydgard
15de6e6b98 GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.

Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
2016-01-01 14:40:16 +01:00
Unknown W. Brackets
9df0c2758b Check OpenGL extensions in headless.
This makes some tests more correct on hardware that supports more
features.
2015-11-15 00:17:31 -08:00
Henrik Rydgard
44be9f2a50 Move Windows GPU init code into Windows/GPU 2015-11-03 23:22:09 +01:00
Henrik Rydgard
08735b806f Remove silly use of gstate.SetVSyncInterval 2015-09-06 13:36:33 +02:00
Henrik Rydgard
72ae497350 Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP. 2015-09-06 12:42:15 +02:00
Henrik Rydgard
cde585a29a Include dependency cleanup 2015-07-29 11:48:20 +02:00
Henrik Rydgard
dda3ca3d5f D3D9 init error reporting improved. Use "override" properly in Host. 2014-09-20 21:55:58 +02:00
Unknown W. Brackets
bc66a43fb3 Centralize dx9 and gles headless stuff.
Well, could be cleaner, but this way all the comparison stuff works.
2014-08-30 09:55:40 -07:00
Unknown W. Brackets
af9e0510c3 Use the debug interface to compare screenshots.
This way it's already implemented in all backends.
2014-08-30 09:45:51 -07:00
Unknown W. Brackets
098e763b82 Enable block transfers in headless for testing.
This allows us to do memory (not just screenshot) tests with GLES, yay.
2014-06-14 08:44:14 -07:00
Unknown W. Brackets
57b636816b Add an internal comparison algorithm to headless.
This is slightly smarter than the test.py version, and should be
completely compatible.  It doesn't handle timeouts though.
2013-09-16 08:30:02 -07:00
Unknown W. Brackets
35cd59ae87 Remove hack to skip messages from native.
Native is not so talkative anymore.
2013-09-16 08:19:53 -07:00
Henrik Rydgard
55aa3d13c7 Win32: Switch to a UNICODE build. This took quite a bit of fixing. 2013-08-26 19:00:16 +02:00
Unknown W. Brackets
7b7801d59a Switch to including Windows.h from an intermediate.
This makes it easier for Xbox which uses a separate header.
2013-07-28 21:04:19 -07:00
Unknown W. Brackets
3decbba334 Correctly output NULs, etc. (i.e. UTF-16.) 2013-07-21 12:56:55 -07:00
Unknown W. Brackets
de3f4d03ba Update WindowsHeadlessHost to fix graphic tests.
Although I'm not sure if they actually work...
2013-04-10 22:07:57 -07:00
Henrik Rydgard
afa21588d7 Some work towards better control handling, includes stickyfix from native 2013-03-30 23:55:28 +01:00
Henrik Rydgard
cbb786c7f0 Restructure Windows "gameloop" to be more similar to others. 2013-02-19 00:45:25 +01:00
Unknown W. Brackets
1e2065a280 Fix a confusing comment for screenshots. 2013-02-08 11:03:45 -08:00
Unknown W. Brackets
6a72b0d325 Separate out the actual screenshot comparison.
Fixes #109.
2013-02-08 00:25:29 -08:00