Commit Graph

2925 Commits

Author SHA1 Message Date
Henrik Rydgård
5983925fc5 Merge pull request #926 from unknownbrackets/armjit-minor
Call GetImm() before Map* in case of overlap
2013-03-09 14:43:46 -08:00
Unknown W. Brackets
a589361b82 Call GEtImm() before Map* in case of overlap. 2013-03-09 14:39:17 -08:00
Henrik Rydgård
0d196bcdc5 Merge pull request #925 from unknownbrackets/perf
Improve perf for thread switching / callbacks
2013-03-09 14:26:21 -08:00
Unknown W. Brackets
6b7ff47617 Improve perf of __KernelExecutePendingMipsCalls().
This was using ~3% in many games with fast forward.  It was all
the RTL type lookup, so avoiding it is an easy win.
2013-03-09 14:21:21 -08:00
Henrik Rydgård
5048829f61 Merge pull request #924 from unknownbrackets/hle-delay
Add dedicated HLE delay/eat cycle funcs
2013-03-09 14:17:56 -08:00
Unknown W. Brackets
f9fc1af5c8 Improve perf of sceKernelCheckCallback().
Some games seem to call this a lot.
2013-03-09 14:11:53 -08:00
Henrik Rydgård
b77d965e56 Merge pull request #917 from unknownbrackets/jit-memcheck
Memory breakpoints (jit x86 only)
2013-03-09 13:55:05 -08:00
Unknown W. Brackets
dba04a7e22 Add a function for HLE to consume cycles.
Needed sometimes to make timing match better for tight loops.
Also removes the Puyo Puyo Fever hack.
2013-03-09 13:53:19 -08:00
Unknown W. Brackets
806ee13b61 Add a delay to sceUtilityLoadAvModule() as well. 2013-03-09 12:53:53 -08:00
Henrik Rydgård
eb42907710 Merge pull request #915 from raven02/patch-10
Bit clean up the SetRenderFrameBuffer()
2013-03-09 12:48:36 -08:00
Henrik Rydgård
3ced3b6636 Merge pull request #920 from Nezarn/master
Add Hungarian translation to Qt4 UI
2013-03-09 12:48:10 -08:00
Henrik Rydgård
4811aa4d1f Merge pull request #923 from unknownbrackets/armjit-minor
armjit: Don't MapReg before checking for IsImm()
2013-03-09 12:31:22 -08:00
Unknown W. Brackets
9100c4a5a2 armjit: Don't MapReg before checking for IsImm(). 2013-03-09 11:57:02 -08:00
Unknown W. Brackets
d2be407223 Make HLE func delayed results more generic. 2013-03-09 11:42:15 -08:00
Unknown W. Brackets
9cf2bcd06c Fix register memcheck to respect offset. 2013-03-09 09:01:23 -08:00
Nezarn
7d006a801f Add Hungarian translation to Qt4 UI
debug stuff is not translated, but this should be enough for normal
users
2013-03-09 17:25:49 +01:00
raven02
b18ee61676 Always clear since vbo is first created 2013-03-09 21:56:32 +08:00
Unknown W. Brackets
81db6aaf92 Properly pause the emu on memcheck hit. 2013-03-09 02:41:50 -08:00
Unknown W. Brackets
d051ea3106 Flush when checking for memcheck coreStates.
Trouble is this has to be done outside the lock.  So, moved out.
2013-03-09 02:41:50 -08:00
Unknown W. Brackets
a926ef6776 Respect read/write only mem breakpoints in x86 jit. 2013-03-09 02:41:49 -08:00
Unknown W. Brackets
15ff927d4d And now the dynamic memory breakpoints in x86 jit.
And add notes that this is interpreter/HLE only for now.
2013-03-09 02:41:49 -08:00
Unknown W. Brackets
68aaac25c6 Use unsigned compares in slowmem x86 jit. 2013-03-09 02:41:48 -08:00
Unknown W. Brackets
d10bdd6938 Basic working imm mem breakpoints in x86 jit.
Seems to work okay.  Doen't cover HLE of course.
2013-03-09 02:41:48 -08:00
Unknown W. Brackets
6290b67984 Validate the full memory access is valid.
Probably barely matters, but since we have the size now anyway...
2013-03-09 02:41:47 -08:00
Unknown W. Brackets
4908fb8046 Don't trip in a delay slot for bad mem access.
Could've done some tricky things... we don't jump correctly then.
2013-03-09 02:41:47 -08:00
Unknown W. Brackets
2d6a730cac Add some basics for memory checks to x86 jit.
Specifically, we will need to be able to bail in delayslots,
and we will need to know the size of the access (useful anyway.)
2013-03-09 02:41:46 -08:00
Henrik Rydgård
03e8ee3d52 Merge pull request #918 from unknownbrackets/fonts
Fix font crash on close again
2013-03-09 02:15:14 -08:00
Unknown W. Brackets
ab66aa4c45 Fix a shutdown crash with close fonts. 2013-03-09 00:54:16 -08:00
Unknown W. Brackets
f3a10fb4c3 Correct arguments to font alloc function. 2013-03-09 00:51:49 -08:00
Henrik Rydgård
3e97af418a Merge pull request #913 from Apology11/master
more work on the german translation
2013-03-09 00:12:35 -08:00
raven02
dca1d4fb1d Bit clean up the SetRenderFrameBuffer() 2013-03-09 13:46:11 +08:00
Henrik Rydgård
e8ed179ca4 Merge pull request #912 from unknownbrackets/savestates
Make sure interpreter and jit savestates match
2013-03-08 15:58:55 -08:00
Henrik Rydgård
eb5cca97b2 Merge pull request #911 from sum2012/patch-2
Add WrapI_UUUI
2013-03-08 15:58:07 -08:00
Apology11
cb60ab2859 more work on the german translation 2013-03-08 12:45:31 -08:00
Apology11
1ef338431d Merge remote-tracking branch 'upstream/master' 2013-03-08 12:04:48 -08:00
Unknown W. Brackets
d75657e6b2 Re-enable the flicker hack for Dissidia, etc.
This is still needed for several games, including at least Dissidia,
Echochrome, and Final Fantasy Tactics.

This reverts commit 8eedc89ad7.
2013-03-08 10:37:33 -08:00
sum2012
827625ac3f Add WrapI_UUUI
For sceMpegAvcConvertToYuv420 use
public int sceMpegAvcConvertToYuv420(int mpeg, TPointer bufferOutput,
TPointer unknown1, int unknown2) {
return 0;
}
2013-03-09 00:51:17 +08:00
Unknown W. Brackets
c4ab0855b4 Make sure interpreter and jit savestates match. 2013-03-08 08:49:21 -08:00
Henrik Rydgård
b15255426c Merge pull request #910 from raven02/patch-10
Fix black screen in non-buffered rendering mode in Saint Seiya Omega
2013-03-08 06:54:54 -08:00
raven02
5da0897fe3 Fix black screen in non-buffered rendering mode 2013-03-08 22:51:04 +08:00
Henrik Rydgård
a645e10523 Merge pull request #909 from raven02/patch-9
Use GL_TRUE for glstate.colorMask.set
2013-03-08 06:16:02 -08:00
raven02
ec6e45e3bd Use GL_TRUE for glstate.colorMask.set 2013-03-08 22:13:40 +08:00
Henrik Rydgård
17965c8faa Merge pull request #907 from raven02/patch-8
Remove frame hack for flickering issue
2013-03-08 04:38:55 -08:00
raven02
8eedc89ad7 Remove frame hack for flickering issue 2013-03-08 19:29:17 +08:00
Henrik Rydgård
0534139b14 Merge pull request #906 from oioitff/master
Not to show charCode with "%c" in sceFont.cpp
2013-03-08 00:33:37 -08:00
Henrik Rydgård
34f4d7a3a3 Merge pull request #904 from raven02/patch-7
Fix slowdown in Ridge Racer 2 or may be others
2013-03-08 00:18:00 -08:00
Henrik Rydgård
21f8ee1243 Merge pull request #905 from unknownbrackets/thread-funcs
Load module rescheduling
2013-03-08 00:17:26 -08:00
oioitff
85fb494ee7 Not to show charCode with "%c"
. Because it may have bad affect when we are not using English font.
2013-03-08 16:11:53 +08:00
Unknown W. Brackets
eb34f416d9 Reschedule/delay after sceKernelLoadModule() a bit.
Fixes Twin Brave demo, at least.
2013-03-07 23:18:33 -08:00
Unknown W. Brackets
82059b19da Reschedule better in sceUtilityLoad/Unload.
It's not exactly right but it should help some games.
2013-03-07 22:45:58 -08:00