Henrik Rydgard
5a8e86e8ba
Don't mess with vpDepth in through mode. Fixes glitches in Wipeout Pulse.
2015-11-09 21:57:48 +01:00
Henrik Rydgard
5667f34805
Invert proj matrix offset properly in D3D.
2015-11-09 21:21:55 +01:00
Henrik Rydgard
a6ced1d0b4
Move viewport/stencil conversion out into GPUStateUtils.cpp, use it in D3D as well.
...
D3D bugfixes. Not perfect yet.
2015-11-09 21:21:54 +01:00
Henrik Rydgard
77f2b0c9e9
Extract the viewport/scissor conversion into a function.
2015-11-09 21:21:54 +01:00
Unknown W. Brackets
43238322ef
Let's try a more limited heuristic.
2015-11-08 09:38:18 -08:00
Unknown W. Brackets
2c0b662484
Report depth test equality checks.
2015-11-08 09:04:12 -08:00
Unknown W. Brackets
ac31c66a60
Fix #8169 , really dumb typos.
...
Sorry.
2015-11-04 19:40:53 -08:00
Henrik Rydgard
aac0cd3227
Minor consistency improvement between d3d and opengl code
2015-11-05 00:08:48 +01:00
Henrik Rydgard
5bfcd07b35
Viewport clipping/overage fix
2015-11-04 23:03:14 +01:00
Henrik Rydgard
ffe35f73af
Fix viewport vertical positioning, fixing #8165 . However, God Eater bloom breaks. Why??
2015-11-04 23:03:13 +01:00
Henrik Rydgard
8b3ff8a5b6
Correctly flip matrices in DX9 as well.
2015-11-04 22:37:42 +01:00
Henrik Rydgard
a6d6a68a95
Oops
2015-11-04 22:28:54 +01:00
Henrik Rydgard
f3b0562bd8
Improve viewport terminology a bit. No functional change.
2015-11-04 22:03:29 +01:00
Henrik Rydgård
452ed71e68
Couple of LLVM compiler warnings
2015-11-04 12:46:38 +01:00
Henrik Rydgard
067431b35b
Region is not used in the viewport calculations - remove wrong commented out code
2015-11-04 11:04:47 +01:00
Henrik Rydgard
99e3ee1f71
Add some missing checks in D3D from the last commit.
2015-11-04 10:34:52 +01:00
Henrik Rydgård
8145cc789a
Merge pull request #8163 from unknownbrackets/gpu-minor
...
Zero out dst blend factors in 565
2015-11-04 10:07:00 +01:00
Unknown W. Brackets
2b832e7f6c
Zero out dst blend factors in 565.
2015-11-04 00:35:55 -08:00
Henrik Rydgård
606c57d478
Merge pull request #8158 from unknownbrackets/gpu-minor
...
Avoid polluting glstate in GetTempFBO()
2015-11-04 09:14:18 +01:00
Unknown W. Brackets
95a5bd62d5
Switch a few other things to use force().
2015-11-03 23:02:02 -08:00
Unknown W. Brackets
5ff3e6a5e7
Avoid polluting glstate in GetTempFBO().
...
Since we do this "late", we might overwrite important settings, such as
stencil, color masks, etc.
This affects both depal and fbo shader blending.
Didn't do it for all ClearBuffer()s, since I'm worried some might be
intentionally resetting state.
2015-11-03 22:37:19 -08:00
Unknown W. Brackets
7af7b2bc6d
Add methods to "force" glstate to certain values.
...
This way we don't have to use totally different syntax when doing:
glstate.scissorTest.force(false);
// Do stuff that needs scissorTest temporarily off.
glstate.scissorTest.restore();
There's cleaner options maybe but this is a simple first step.
2015-11-03 22:37:05 -08:00
Henrik Rydgard
44be9f2a50
Move Windows GPU init code into Windows/GPU
2015-11-03 23:22:09 +01:00
Unknown W. Brackets
bc0a694ec2
Unbreak depth range test reporting.
...
Was broken in 9e18fb7e90
.
2015-11-03 00:14:53 -08:00
Unknown W. Brackets
869260087c
Fix screenshots to be right side up, not crash.
2015-11-02 19:43:36 -08:00
LunaMoo
71a0928d6b
Flip display layout editor coordinates to match #8130:)
2015-11-03 00:28:47 +01:00
Henrik Rydgard
b411fc0455
Postproc: Scale pixel deltas and round off screen position. Fixes #8016
2015-11-02 22:22:48 +01:00
Henrik Rydgard
a1ad278005
unknownbrackets' fixes for last commit
2015-11-02 20:51:40 +01:00
Unknown W. Brackets
3a7edd8cac
Switch viewport overage to the new world of sanity.
2015-11-02 20:11:58 +01:00
Henrik Rydgard
099f62b503
Fix some typos in D3D9 blits (removed parameter).
...
Add some missing projection matrix flips (flipped viewport emulation)
Fix issue with DrawPixels in non-buffered in D3D9
2015-11-02 20:11:48 +01:00
Henrik Rydgard
95240d46e8
Set the flipped flag to false on debug buffers
2015-11-02 20:11:36 +01:00
Henrik Rydgard
14652f0650
Make some optional arguments non-optional.
2015-11-02 20:10:29 +01:00
Henrik Rydgard
bd64d5ba61
Fix a Y flip typo
2015-11-02 20:10:19 +01:00
Henrik Rydgard
6b2862284b
Minor cleanups
2015-11-02 20:09:59 +01:00
Henrik Rydgard
0266211b88
Two wrongs can appently make a right. Remove an inadvertent flip, add flips where we actually need them.
2015-11-02 20:09:24 +01:00
Henrik Rydgard
86bfce4006
Remove more obsolete v-flip support
2015-11-02 20:09:12 +01:00
Henrik Rydgard
1ce6801d42
Shifted projection matrices need a few more parts flipped. This could fix bugs in games, too.
...
Fixes the strange camera issues in FF:CC.
2015-11-02 20:08:21 +01:00
Henrik Rydgard
c1db771056
Fix non-through rectangles
2015-11-02 20:08:11 +01:00
Henrik Rydgard
069a7b0d2f
Move the viewport to the right place.
2015-11-02 20:08:00 +01:00
Henrik Rydgard
e9770b3679
Fix non-buffered rendering
2015-11-02 20:07:50 +01:00
Henrik Rydgard
94b77135a2
Fix a few more flips
2015-11-02 20:07:38 +01:00
Henrik Rydgard
f4248cb550
Remove a whole lot of flipping special cases
2015-11-02 20:07:30 +01:00
Henrik Rydgard
f3b1fca68b
Allow resizing the screen in windowed mode
2015-11-02 19:36:14 +01:00
LunaMoo
526d0b04b9
Add video fix in non buffered mode for D3D backend as well.
2015-10-31 21:07:53 +01:00
LunaMoo
ae1cf1d85d
Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
...
//Rebased & removed atlas stuff which was added with #8096
//squashed with some improvements
2015-10-31 20:50:02 +01:00
Henrik Rydgard
8b2da19a55
Fix display of God Eater video in non-buffered mode. See #8082
2015-10-31 20:08:03 +01:00
Henrik Rydgard
27d4be9509
Fix texel addressing in post processing shaders when buffer size isn't 480x272. Fixes #8016 .
2015-10-31 16:15:38 +01:00
Henrik Rydgard
89d0c7751f
Viewport clipping did not take small screen into account. Fix that. #8082 should be rebased on this :)
2015-10-31 14:56:13 +01:00
Henrik Rydgard
293ab099bc
Disable FRAMEBUFFER_FETCH for all GPUs. Can be whitelisted for some in the future.
2015-10-29 19:28:48 +01:00
Sacha
bbc4f64999
MIPS: Fix build so we can compile this again.
2015-10-29 02:46:43 +00:00