Henrik Rydgard
5c8a74d911
Stencil rectangle clears: Take the value from the second vertex.
2013-10-10 21:36:32 +02:00
Henrik Rydgard
424b4cbd5f
Move GE_CMD_BJUMP to GPUCommon. Add the flag. (no actual bbox impl yet)
2013-09-24 14:14:04 +02:00
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6ffbf3964a
Use the right vertex/index addr in NullGpu.
2013-09-21 18:56:26 -07:00
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7ca64374ea
Return 24-bit floats in sceGeGetMtx().
2013-09-21 10:32:09 -07:00
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2e8b475789
Don't ignore the low bits of the framebuf pointer.
2013-09-07 02:01:01 -07:00
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5ab04a3076
Centralize CLUT handling form gstate values.
2013-08-24 11:34:37 -07:00
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0a217a1254
Use accessors better for block transfers.
2013-08-24 11:34:36 -07:00
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90affa2203
Remove very questionable DrawSync override.
2013-08-17 09:53:10 -07:00
Henrik Rydgard
50a2d1b87f
More work on prescaled UV
2013-07-28 00:33:51 +02:00
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f8d6bda678
Add a better signal for VRAM copies in the GPU.
2013-06-09 23:55:32 -07:00
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3c0ed69fd2
Improve GPU invalidation interface, check fonts.
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When a font is rendered, tell the GPU about it, but don't rehash.
This not only improves perf (less hashing) but makes font changes more
immediate (no deferred hashing.) But only if they use sceFont.
2013-05-05 22:52:01 -07:00
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1edbfa3212
Use a downcount and fast run loop in the GE.
2013-04-28 14:23:30 -07:00
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ec009bc299
Cleanup a few GPU error codes.
2013-03-31 23:57:03 -07:00
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affe91cb3b
Refactor some GPU methods to return errors.
2013-03-31 23:57:03 -07:00
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0f15a5eae6
Move the pc-management cmds to GPUCommon.
2013-03-31 23:57:02 -07:00
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430139b12a
Minimal revert of the GE-related interrupt changes.
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Keep most of them, just revert using getList() which isn't cutting it
right now. Fixes #595 .
2013-02-10 02:03:02 -08:00
Florent Castelli
8004d360dd
Interrupt handler reorganization for easier GE interrupt support
2013-02-04 03:10:01 +01:00
Henrik Rydgard
510f1ac3f4
Some misc GE constant renames / disasm
2013-02-02 13:40:26 +01:00
Henrik Rydgard
0769a1d3e8
I think I finally understood how origin-relative GE jumps are supposed to work.
2013-02-02 13:38:34 +01:00
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661c7132c4
Don't check that the pc is valid every single op.
2013-01-29 08:19:07 -08:00
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3861ce0376
Use sceKernelDcacheWritebackAll() as a hint only.
2013-01-05 17:07:19 -08:00
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97bdaf5dd2
Add support for selecting the GE callback per list.
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Not sure if interrupts are right, but this should be more right.
2012-12-29 15:55:05 -08:00
Florent Castelli
36a71eafd0
Move InterpretList and ProcessDLQueue to GPUCommon
2012-12-29 03:11:36 +01:00
Florent Castelli
6eec4f5d7f
Move display list management to common GPU class
2012-12-29 03:11:35 +01:00
Henrik Rydgård
e2cc226d0d
Just some cleanup of GPU code
2012-12-28 20:54:00 +01:00
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d378b1c324
Deallocate properly in shutdown, not in init.
2012-12-24 01:41:15 -08:00
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2736012719
Cleanup some state on reset in the GPU code.
2012-12-23 23:12:53 -08:00
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6a9a183dd3
Use sceKernelDcache*() to invalidate the texcache.
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Also in the block transfer code.
2012-12-21 14:10:57 -08:00
Henrik Rydgard
4c23d668e1
Cleanup and reorganize gpu code a little
2012-12-21 16:50:14 +01:00
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9034cfbfd3
Defer HLE interrupts, vblank only when enabled.
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Based on tests, vblank doesn't queue up (makes sense) while
interrupts are disabled.
I'm not 100% sure about the GPU stuff but it seems to only come
from HLE via sceGe, so this should fix those return values.
2012-12-20 21:54:40 -08:00
Henrik Rydgard
980d13fe50
Assorted GPU fixes: Advance vertex pointer, fixes missing triangles in SPT. More logging. Separate proj matrices for through and normal mode (through matrix don't need to get updated as often). Some cleanup.
2012-11-28 13:45:22 +01:00
Henrik Rydgard
870ea6628b
Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working).
2012-11-26 17:35:08 +01:00
Florent Castelli
56175bc505
Defer blend, cull and depth test changes to draw command
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Avoid unnecessary state changes and reduces the amount of OpenGL calls.
It also puts all the interesting logic at the same place, reducing the
complexity a little.
2012-11-24 15:19:29 +01:00
Henrik Rydgard
e37a1fb1d3
Add internal 2D drawing library that goes through the Ge emulation for portability.
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To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgard
08ea2cacf2
Copy base ptr fixes to nullgpu
2012-11-09 17:54:08 +01:00
Henrik Rydgard
8a082f91cc
Ge Callbacks seem to be working now.
2012-11-06 18:14:09 +01:00
Henrik Rydgard
85d5cfd8c4
Add more proper "Null" GPU
2012-11-06 17:05:27 +01:00